• Title/Summary/Keyword: Joint kinematics

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Walking Pattern Analysis for Reducing Trajectory Tracking Error in a Biped Robot (이족보행로봇의 궤적 추종 오차 감소를 위한 걸음새 분석)

  • 노경곤;공정식;김진걸
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.10
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    • pp.890-897
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    • 2002
  • This paper deals with the reduction of trajectory tracking error by changing the initial postures of a biped robot. Gait of a biped robot depends on the constraints of mechanical kinematics and the initial states including the posture. Also the dynamic walking stability in a biped robot system is analyzed by zero moment point(ZMP) among the stabilization indices. Path trajectory, in which knee joint is bent forward like human's cases, is applied to most cases considered with above conditions. A new initial posture, which is similar to bird's gait, is proposed to decrease trajectory tracking error and it is verified through real experimental results.

An Implementaition of Humanoid Control for Education using Kinect (Kinect를 이용한 교육용 휴머노이드 제어시스템)

  • Lee, Seoungyeon;Cha, Yousung
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.63 no.1
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    • pp.50-53
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    • 2014
  • Although there are some calculations of kinetics, dynamics, torque of each joint, size and weight which are used in implementing of humanoid robot, it is too expensive and need much education to make frame of robot body, actuator, and etc. Moreover, since there is lots of differences of operational principle, we need many kinds of experimental and education. However, the real humanoid robot is difficult to propagate because of its prices and other technical problems. Therefore we need small robot platform and control method which can give a enough education effect as similar as real humanoid robot. In this paper, the Kinect Sensor which made by Microsoft will be used for control method of humanoid platform.

Multibody Dynamics of Closed, Open, and Switching Loop Mechanical Systems

  • Youm, Youn-Gil
    • Journal of Mechanical Science and Technology
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    • v.19 no.spc1
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    • pp.237-254
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    • 2005
  • The vast mechanical systems could be classified as closed loop system, open loop system and open & closed (switching) system. In the closed loop system, the kinematics and dynamics of 3-D mechanisms will be reviewed and closed form solutions using the direction cosine matrix method and reflection transformation method will be introduced. In the open loop system, kinematic & dynamic analysis methods regarding the redundant system which has more degrees of freedom in joint space than those of task space are reviewed and discussed. Finally, switching system which changes its phase between closed and open loop motion is investigated with the principle of dynamical balance. Among switching systems, the human gait in biomechanics and humanoid in robotics are presented.

Analysis of the Workspace of Cubic Parallel Manipulator (육면형 병렬기구의 작업공간 해석)

  • Choi, Woo-Chun;Jung, Tae-Joong
    • Proceedings of the KSME Conference
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    • 2000.11a
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    • pp.795-800
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    • 2000
  • In a parallel manipulator, there are three constraints that determine workspace: link length constraint, passive joint angle constraint, and interference among links. Generally, the link length constraint is the most dominant. The interference among links is, however, also an important parameter in designing a desired parallel manipulator. In this study, the interference among links is mathematically modeled by considering the links as a line and a cylinder of radius of twice the link radius, and a new algorithm is suggested to check if arbitrary two links interfere each other or not. The workspace of a cubic parallel manipulator is illustrated in a 2D space satisfying the three constraints.

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Motion Control on Animation Space (애니메이션 공간에서의 제어의 통한 동작 생성)

  • Park, Ji-Heon;Park, Seong-Heon
    • The KIPS Transactions:PartA
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    • v.8A no.2
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    • pp.167-178
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    • 2001
  • This paper presents a new methodology for specification and control of the motion of an articulated rigid body for the purposes of animation by coordinate transformations. The approach is to formulate the problem as a coordinate transformation from the joint space of the body to a user-defined animation space which is chosen for convenience in constraining the motion. Constraints are applied to the resulting coordinate transformation equations. It is sufficiently general so that it can be applied to all common types of control problems, including closed loop as well as open loop mechanisms. We also provided a new approach to simulate a closed loop mechanism, which is using animation space transformation technique. The method is formulated in detail and is demonstrated by animating the motion of an inchworm.

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Error Synthesis Modeling and Compensation Algorithm of a 5-Axis CNC Machine Tool (5축 CNC 공작기계의 오차합성모델링 및 보정 알고리즘)

  • Yang, Seung-Han;Lee, Chul-Soo
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.8
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    • pp.122-129
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    • 1999
  • A 5-axis CNC machine tool is more useful compared with a 3-axis machine tool, because the position and the orientation of a tool tip can be controlled simultaneously. Unlike the 3-axis machine tool, the 5-axis machine tool has the volumetric position error and volumetric orientation error due to the quasi-static error of each machine tool joint which is a major source of machined part error. So, the generalized error synthesis model of the 5-axis CNC machine tool was developed to predict and to compensate for the volumetric position error and the volumetric orientation error. It was proposed that a compensation algorithm to correct simultaneously the volumetric position error and the volumetric orientation error of the 5-axis CNC machine by error inverse kinematic.

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A study on kinematics and dynamics of robot arms by simulation (로봇 팔의 운동해석에 관한 연구)

  • 조선휘;김영일;임태홍
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.10 no.5
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    • pp.611-617
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    • 1986
  • In this paper, it is attempted to derive the minimum torque as the optimal value on each joint, which is applied during a PTP-motion in the range of working area of a supposed industrial robot. The rupposed industrial robot consits of 3-R joints prepared on three links, The optimizational analysis is performed by the formulation of a variational calculus process due to Rayleigh-Ritz method. That is, the torques of the inverse dynamic problem on joints in a arbitrary positions are computed by a generalized inertia matrix method.

Articulated Body Editing System (다관절체 오브젝트 편집시스템)

  • 최혜욱
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.11a
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    • pp.23-32
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    • 1997
  • 사실감 있는 모델의 생성과 동작제어 기술은 컴퓨터 그래픽스와 가상 현실감 등의 다양한 응용 분야에서 이용되고 있다. 컴퓨터 애니메이션에 동작 제어의 대상이 되는 물체는 다관절체(articulated body)이며, 이 다관절체를 뼈대(link)와 관절(joint) 그리고 이를 둘러싸고 있는 피부로 모델링하고, 운동학(Kinematics), 동역학(Dynamics)를 적용하여 동작을 생성한다. 본 논문은 컴퓨터 애니메이션에서 사용할 수 있는 3차원 다관절체의 생성과 애니메이션을 위한 다관절체 오브젝트 편집 시스템에 관한 것이다. 다관절체를 관리하기 위한 다관절체의 데이터 구조를 설계하고, 사용자 인터페이스를 추가하여 대화식으로 다관절체의 골격을 정의한다. 정의된 다관절체의 골격과 물체의 모양을 나타내는 기하 데이터를 접합하여 애니메이션에 적합한 물체를 모델링하기 위한 스킨-스켈레턴 알고리즘을 제안한다. 모델링된 물체의 관절을 조작하여 키프레임 애니메이션으로 동작을 제어한다. SGI 워크스테이션에서 Open Inventor와 X/Motif를 이용하여 C++ 언어로 구현하였으며, 인체 모델을 대상으로 실험하였다.

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Appearance-based Robot Visual Servo via a Wavelet Neural Network

  • Zhao, Qingjie;Sun, Zengqi;Sun, Fuchun;Zhu, Jihong
    • International Journal of Control, Automation, and Systems
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    • v.6 no.4
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    • pp.607-612
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    • 2008
  • This paper proposes a robot visual servo approach based on image appearance and a wavelet function neural network. The inputs of the wavelet neural network are changes of image features or the elements of image appearance vector, and the outputs are changes of robot joint angles. Image appearance vector is calculated by using eigen subspace transform algorithm. The proposed approach does not need a priori knowledge of the robot kinematics, hand-eye geometry and camera models. The experiment results on a real robot system show that the proposed method is practical and simple.

On the Development of a Spatial Hybrid Visual Alignment System (3차원 하이브리드 비전 정렬 시스템에 관한 연구)

  • Hwang, Jae-Woong;Kwon, Sang-Joo
    • Journal of the Semiconductor & Display Technology
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    • v.10 no.4
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    • pp.79-87
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    • 2011
  • In this paper, suggested is a hybrid-type visual alignment system to align mask and panel in 3-D space, where mask and panel are to be controlled independently by two individual positioning mechanisms in order to compensate for spatial misalignments. In the hybrid visual alignment system, the below 4-PPR parallel mechanism provides in-plain motions to pattern mask like the other conventional alignment systems while the above 4-RPS parallel mechanism is to move glass panel to achieve a complete spatial alignment. For the control of the hybrid alignment system, first, inverse kinematic solutions for the parallel mechanisms are given to determine the driving distance of each active joint, and also an efficient way to determine the spatial alignment error is developed by exploiting three in-plane cameras.