• Title/Summary/Keyword: Joint Action

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Event-based scenario manager for multibody dynamics simulation of heavy load lifting operations in shipyards

  • Ha, Sol;Ku, Namkug;Roh, Myung-Il
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.8 no.1
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    • pp.83-101
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    • 2016
  • This paper suggests an event-based scenario manager capable of creating and editing a scenario for shipbuilding process simulation based on multibody dynamics. To configure various situation in shipyards and easily connect with multibody dynamics, the proposed method has two main concepts: an Actor and an Action List. The Actor represents the anatomic unit of action in the multibody dynamics and can be connected to a specific component of the dynamics kernel such as the body and joint. The user can make a scenario up by combining the actors. The Action List contains information for arranging and executing the actors. Since the shipbuilding process is a kind of event-based sequence, all simulation models were configured using Discrete EVent System Specification (DEVS) formalism. The proposed method was applied to simulations of various operations in shipyards such as lifting and erection of a block and heavy load lifting operation using multiple cranes.

Joint Toxic Action of Mixtures of Organophosphorus and Carbamate Insecticides to Nilaparvata lugens and Nephotettix virescens (벼멸구(Nilaparvata lugens)와 끝동매미충(Nephotettix virescens)에 대(對)한 유기인계(有機燐系).Carbamate계(系) 살충제(殺蟲劑) 혼합(混合)의 협력작용(協力作用))

  • Chung, Bu-Keun;Mochida, Osamu;Choi, Seung-Yoon
    • Korean journal of applied entomology
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    • v.26 no.3 s.72
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    • pp.159-163
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    • 1987
  • The toxicity of the mixture at 1 to 1 ratio among the insecticides, BPMC, carbofuran, diazinon and monocrotophos to the brown planthopper (BPH), Nilaparvata lugens and green leafhopper (GLH), Nephotettix virescens were tested and compared to their toxicities of individual insecticides. Among the mixtures, carbofuran combinations with BPMC and diazinon showed synergistic effect in toxicity to BPH. There was also synergistic action in toxicity with mixture of BPMC plus monocrotophos to GLH. Other combinations were independent in toxic action to both insects.

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A Generation Methodology of Facial Expressions for Avatar Communications (아바타 통신에서의 얼굴 표정의 생성 방법)

  • Kim Jin-Yong;Yoo Jae-Hwi
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.3 s.35
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    • pp.55-64
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    • 2005
  • The avatar can be used as an auxiliary methodology of text and image communications in cyber space. An intelligent communication method can also be utilized to achieve real-time communication, where intelligently coded data (joint angles for arm gestures and action units for facial emotions) are transmitted instead of real or compressed pictures. In this paper. for supporting the action of arm and leg gestures, a method of generating the facial expressions that can represent sender's emotions is provided. The facial expression can be represented by Action Unit(AU), in this paper we suggest the methodology of finding appropriate AUs in avatar models that have various shape and structure. And, to maximize the efficiency of emotional expressions, a comic-style facial model having only eyebrows, eyes, nose, and mouth is employed. Then generation of facial emotion animation with the parameters is also investigated.

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Image-Based Robust Output Feedback Control of Robot Manipulators using High-Gain Observer (고이득 관측기를 이용한 영상기반 로봇 매니퓰레이터의 출력궤환 강인제어)

  • Jeon, Yeong-Beom;Jang, Ki-Dong;Lee, Kang-Woong
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.8
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    • pp.731-737
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    • 2013
  • In this paper, we propose an image-based output feedback robust controller of robot manipulators which have bounded parametric uncertainty. The proposed controller contains an integral action and high-gain observer in order to improve steady state error of joint position and performance deterioration due to measurement errors of joint velocity. The stability of the closed-loop system is proved by Lyapunov approach. The performance of the proposed method is demonstrated by simulations on a 5-link robot manipulators with two degrees of freedom.

TOPOLOGICAL ENTROPY OF SWITCHED SYSTEMS

  • Huang, Yu;Zhong, Xingfu
    • Journal of the Korean Mathematical Society
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    • v.55 no.5
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    • pp.1157-1175
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    • 2018
  • For a switched system with constraint on switching sequences, which is also called a subshift action, on a metric space not necessarily compact, two kinds of topological entropies, average topological entropy and maximal topological entropy, are introduced. Then we give some properties of those topological entropies and estimate the bounds of them for some special systems, such as subshift actions generated by finite smooth maps on p-dimensional Riemannian manifold and by a family of surjective endomorphisms on a compact metrizable group. In particular, for linear switched systems on ${\mathbb{R}}^p$, we obtain a better upper bound, by joint spectral radius, which is sharper than that by Wang et al. in [42,43].

An Approach on the Prediction of Load-Carrying Capacity of Reinforced-Precast Concrete Joint with Shear Keys (프릴캐스트 콘크리트 전단키 접합부의 극한강도 예측방법)

  • 윤재진;남정수
    • Magazine of the Korea Concrete Institute
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    • v.4 no.4
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    • pp.135-147
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    • 1992
  • 본 연구는 기존의 이론을 배경으로 전단키에 영향을 미치는 전달전달의 요소가 포함된 기본식을 산정하여, 접합부의 유형에 따라 구체적으로 전단강도를 예측하는 방법을 제안하였다. 접합부 콘크리트와 횡보강철근의 강도 및 장부호과를 고려한 프리캐스트 콘크리트 전단키 접합부의 기본극한강도식은 수정 Mohor-Coulomb의 파괴기준과 항복선의 도입에 의하여 전개하였고, 극한전단능력의 근사해는 상하계법에 의한 극치해석의 수법을 이용하여 구하고 여기에 재료의 유효강도계수를 도입하였다. 또한, 지존의 실험결과와 비교하여 그 적용성을 고찰하였다.

Exaggerating Character Motions Using Quadratic Deformation (이차 변형을 이용한 캐릭터 동작의 과장 기법)

  • Kwon, Ji-Yong;Lee, In-Kwon
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.611-615
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    • 2010
  • In this paper, we propose a method that exaggerate a character motion using quadratic deformation. While the previous methods tend to exaggerate a rotational motion of an individual joint angle, our method attempt to model the poses of a whole body at each frame and exaggerate those, so that the whole-pose action of the character can be exaggerated. Our method can be computed in real-time, and prevents a joint motion that rotates unexpected direction.

A NEW ON-LINE BAR JOINING TECHNOLOGY FOR ENDLESS HOT ROLLING

  • Lee, Jong-Sub;Kim, Ki-Chol;Won, Chun-Soo;Kenji Horii;Talmo Funamoto
    • Proceedings of the KWS Conference
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    • 2002.10a
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    • pp.282-288
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    • 2002
  • A new on-line bar joining technology employing the concept of a solid-state joining has been developed for the endless rolling by POSCO, RIST and MHMM Inc.. In the process, the bars are partially descaled, partially overlapped, joined by shearing action and crops are finally removed. The feasibility of the developed process was evaluated in this study in terms of microstructures and mechanical properties of joints, and the response of the joint to rolling.

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A study of Human robot Walking Method Using Zigbee Sensor Network (센서 네트워크를 이용한 2족 보행 로봇의 워킹 방법에 관한 연구)

  • Shin, Dae-Seob;Lee, Hyeong-Cheol
    • Proceedings of the IEEK Conference
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    • 2009.05a
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    • pp.375-377
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    • 2009
  • This paper researched the algorithm of robot's walking and action on the basis of robot studied and made at our laboratory and studied how to efficiently control the robot joints by developing wireless Digital Servo Motor using Zigbee Sensor Network Module which is using at wide part recently. I realized the stable walking by adopt Press Sensor at the bottom of robot foot to get stability of walking. Also I let the algorithm calculate the robot movement to make the joint motion and monitored the robot walk to its motion. At this Paper, I studied the method organizing the motion by the each robot walking and measuring the torque applying to the joint. And I also knew that it is possible to make its control and construct hardware more conveniently than them of the existing studied and controling 2Legs Walking Robot by applying it at walking robot and developing wireless servo motor by Zirbee Sensor Network.

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A Gesture-Emotion Keyframe Editor for sign-Language Communication between Avatars of Korean and Japanese on the Internet

  • Kim, Sang-Woon;Lee, Yung-Who;Lee, Jong-Woo;Aoki, Yoshinao
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.831-834
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    • 2000
  • The sign-language tan be used a9 an auxiliary communication means between avatars of different languages. At that time an intelligent communication method can be also utilized to achieve real-time communication, where intelligently coded data (joint angles for arm gestures and action units for facial emotions) are transmitted instead of real pictures. In this paper we design a gesture-emotion keyframe editor to provide the means to get easily the parameter values. To calculate both joint angles of the arms and the hands and to goner-ate the in keyframes realistically, a transformation matrix of inverse kinematics and some kinds of constraints are applied. Also, to edit emotional expressions efficiently, a comic-style facial model having only eyebrows, eyes nose, and mouth is employed. Experimental results show a possibility that the editor could be used for intelligent sign-language image communications between different lan-guages.

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