• Title/Summary/Keyword: Jerky Motions

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On Natural Motion Editing by a Geometric Mean Filter (기하학적 평균 필터에 의한 자연스러운 움직임 편집)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.4 no.2
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    • pp.31-37
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    • 2003
  • Recently, motion capture has become one of the most promising technologies in animation. Realistic motion data can be captured by recording the movement of a real actor with an optical or magnetic motion capture system. This paper deals with motion editing by a geometric mean filter. Since the captured motion has some noises that cause a jerky motion, it needs a smoothing process to make it natural. A geometric mean filter is proposed to produce natural motions without jerky motions. Experimental results show that the geometric mean filter can effectively remove noises that cause a jerky motion and it can guarantee the most natural motions among various spatial filters. This method could be applied to the various fields such as real time animation, virtual reality applications, 3D applications, and etc.

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On Natural Motion Editing by a Geometric Mean Filter (기하학적 평균 필터에 의한 자연스러운 움직임 편집)

  • Kim Jin-Ok
    • Journal of Internet Computing and Services
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    • v.5 no.2
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    • pp.41-47
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    • 2004
  • Recently, motion capture has become one of the most promising technologies in animation. Realistic motion data can be captured by recording the movement of a real actor with an optical or magnetic motion capture system. This paper deals with motion editing by a geometric mean filter. Since the captured motion has some noises that cause a jerky motion, it needs a smoothing process to make it natural. A geometric mean filter is proposed to produce natural motions without jerky motions. Experimental results show that the geometric mean filter can effectively remove noises that cause a jerky motion and it can guarantee the most natural motions among various spatial filters. This method could be applied to the various fields such as real time animation, virtual reality applications, 3D applications, and etc.

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A Study of Optimization of α-β-γ-η Filter for Tracking a High Dynamic Target

  • Pan, Bao-Feng;Njonjo, Anne Wanjiru;Jeong, Tae-Gweon
    • Journal of Navigation and Port Research
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    • v.41 no.5
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    • pp.297-302
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    • 2017
  • The tracking filter plays a key role in accurate estimation and prediction of maneuvering the vessel's position and velocity. Different methods are used for tracking. However, the most commonly used method is the Kalman filter and its modifications. The ${\alpha}-{\beta}-{\gamma}$ filter is one of the special cases of the general solution provided by the Kalman filter. It is a third order filter that computes the smoothed estimates of position, velocity, and acceleration for the nth observation, and predicts the next position and velocity. Although found to track a maneuvering target with good accuracy than the constant velocity ${\alpha}-{\beta}$ filter, the ${\alpha}-{\beta}-{\gamma}$ filter does not perform impressively under high maneuvers, such as when the target is undergoing changing accelerations. This study aims to track a highly maneuvering target experiencing jerky motions due to changing accelerations. The ${\alpha}-{\beta}-{\gamma}$ filter is extended to include the fourth state that is, constant jerk to correct the sudden change of acceleration to improve the filter's performance. Results obtained from simulations of the input model of the target dynamics under consideration indicate an improvement in performance of the jerky model, ${\alpha}-{\beta}-{\gamma}-{\eta}$ algorithm as compared to the constant acceleration model, ${\alpha}-{\beta}-{\gamma}$ in terms of error reduction and stability of the filter during target maneuver.

Zero states polynomial-like trajectory (ZSPOT) generation

  • Ahn, Ki-Tak;Chung, Wan-Kyun;Youm, Young-Il
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1587-1592
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    • 2004
  • In the area of tracking control, it is important to design not only the controllers but also the trajectories to which a system has to follow. Position in the form of the $5^{th}$ order polynomial is often used with constraints of initial and final states. Smooth ending with possible minimum time is important for many systems to be away from vibrations or jerky motions. A simple polynomial-like trajectory generation method based on zero final state constraints is suggested and named ZSPOT. The effects of suggested method are shown through experiments in which a system follows an easy and computationally light reference trajectory.

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Reference model generation for tracking and ending in steady final state

  • Ahn, Ki-Tak;Chung, Wan-Kyun;Youm, Young-Ii
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.101-106
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    • 2003
  • In the area of tracking control, it is important to design not only the controllers but also the trajectories to which a system has to follow. $5^{th}$ order polynomial is often used with constraints of initial and final states. Smooth ending with possible minimum time is important for many systems because of vibration or jerky motions. Examples are increased with development of technology in smaller, more accurate systems. On the base of a polynomial like trajectory generation method from a paper in ACC2002 and RIC(Robust Internal-loop Compensator) control scheme of Robotics and Bio-mechanics lab. of POSTECH, generalized and expanded polynomial like trajectory generation method is showed.

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Joint Spatial-Temporal Quality Improvement Scheme for H.264 Low Bit Rate Video Coding via Adaptive Frameskip

  • Cui, Ziguan;Gan, Zongliang;Zhu, Xiuchang
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.1
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    • pp.426-445
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    • 2012
  • Conventional rate control (RC) schemes for H.264 video coding usually regulate output bit rate to match channel bandwidth by adjusting quantization parameter (QP) at fixed full frame rate, and the passive frame skipping to avoid buffer overflow usually occurs when scene changes or high motions exist in video sequences especially at low bit rate, which degrades spatial-temporal quality and causes jerky effect. In this paper, an active content adaptive frame skipping scheme is proposed instead of passive methods, which skips subjectively trivial frames by structural similarity (SSIM) measurement between the original frame and the interpolated frame via motion vector (MV) copy scheme. The saved bits from skipped frames are allocated to coded key ones to enhance their spatial quality, and the skipped frames are well recovered based on MV copy scheme from adjacent key ones at the decoder side to maintain constant frame rate. Experimental results show that the proposed active SSIM-based frameskip scheme acquires better and more consistent spatial-temporal quality both in objective (PSNR) and subjective (SSIM) sense with low complexity compared to classic fixed frame rate control method JVT-G012 and prior objective metric based frameskip method.