• 제목/요약/키워드: Item factor

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경관시뮬레이션분석기법을 활용한 도심권 문화재의 조망축 확보방안에 관한 연구 -통영시 도심 내 국가지정문화재의 역사문화환경 보존지역을 중심으로- (A Study on Securing the View Axis of Cultural Heritage Using Landscape Simulation Analysis in Downtown - Focused on Historical and Cultural Environment's Conservation Area of State-Designated Heritage in the Tongyeong City' Downtown -)

  • 조홍석
    • 건축역사연구
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    • 제21권3호
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    • pp.29-44
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    • 2012
  • If cultural Heritageis located in the downtown, conservation areas was developed or is being developed In most cases Therefore, in this case, the relative height of the building during construction than the regulatory limit is reasonable, is emerging need to be objectified. This study was utilizes GIS analysis techniques for 'View Corridor' and building height standards were determined. First, 'View Corridor' set and building height restrictions for the analysis of urban environmental factors were analyzed in. In particular, the topography and urban planning, and existing buildings, including the distribution of the physical urban environment, with detailed analysis on the major historical and cultural assets with a combination of a review of the impact factor for the formation of the urban landscape recognize the scope has been expanded. Second, the key selection criteria for View point largely focused on cultural Heritageand the surrounding communicative point of view and, consequently, connectivity, and symbolism, accessibility, analysis, factors such as Prospect, setting the standards by applying a detailed assessment of each item the main view point were derived. Third, the derived key View point on the terrain and landscape characteristics simulation analysis carried out by considering together the main axis, and this suggests a reasonable height for the proposed standards.

자아탄력-자아통제 수준에 따른 청소년의 기질 및 성격 특성 (Temperament and Character Traits of Adolescents by Ego Resilience and Ego Control Level)

  • 전영순;김태호;황순택;권은정;임목옥
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제23권1호
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    • pp.14-22
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    • 2012
  • Objectives : The purpose of present study is to identify the differences between temperament and character traits among adolescents classified by ego resilience and ego control level. Methods : A Junior Temperament and Character Inventory (TCI) was performed on participants, and a California Child Q-Test (CCQ) was tested for by the parents of the adolescent participants. Results : The result of the factor analysis and discriminant analysis show that the participants are classified into three different groups based on CCQ score and item response patterns. The three groups are named the ego resilience group, the undercontrolled group, and the overcontrolled group. The ego resilience group indicates that they have a high level of interest and curiosity but yet they are not easily tempered. Moreover, they behave proactively with a reasonable level of responsibility in order to improve themselves. In contrast, among the undercontrolled group, it is observed that, although the group shows even higher level of interest, curiosity and honesty, they are careless, more impulsive, and have a lack of delayed gratification and shame. Conclusions : The overcontrolled group shows that they are the most cautious and reflective group among the three but also show emotional instability such as strong criticism and passive-aggressiveness. In this study, implications and limitations are discussed.

싸이월드의 사례 분석을 이용한 온라인 게임의 커뮤니티 구성 요소에 대한 연구 (A Study on Composition Factor of Online Game Community using Case Analysis of Cyworld)

  • 이면재;김경남
    • 한국게임학회 논문지
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    • 제4권1호
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    • pp.3-13
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    • 2004
  • 정보 기술과 인터넷의 발달은 물리적인 공간이나 시간에 구애받지 않는 온라인 커뮤니티의 등장을 가능하게 하였다. 이러한 온라인 커뮤니티는 개인 및 기업의 의사 결정에 중요한 수단이 되고 있고 목적에 따라 여러 유형으로 나누어진다. 이 유형 중 온라인 게임커뮤니티는 온라인 게임 내에서 제공되는 커뮤니티와 해당 온라인 게임 관련 커뮤니티로 나누어 질 수 있다. 온라인 게임 관련 커뮤니티는 게시판과 이메일을 이용하여 게임 진행, 게임 관련 자료 등의 다양한 정보를 교환하며, 온라인 게임 내에서 제공되는 커뮤니티는 팀 구성, 아이템 거 래, 채팅등의 형태로 구성되고 있다. 이러한 온라인 게임 커뮤니티의 중요성은 날로 부각되고 있으나 온라인 게임 관련 커뮤니티와 게임 내에서 제공되는 커뮤니티는 그 중요성에 비해 차별화되어 있지 않다. 따라서 본 논문에서는 신세대의 취향에 적합하고 한국적인 커뮤니티로 차별화된 커뮤니티를 구축한 싸이월드의 사례를 분석하고 이를 온라인 게임에 적용하는 방안을 연구하였다. 본 논문은 온라인 게임 관련 커뮤니티와 온라인 게임 내에서 차별화된 커뮤니티 요소를 구축하고자하는 업체에게 도움을 줄 수 있다.

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여성의 명품 구매행동과 만족도에 영향을 미치는 요인 -명품 소비가치와 명품 관련 태도를 중심으로- (The Influence of Consumption Value and Attitude about Luxury Goods by Women on Consumption Behavior and Satisfaction)

  • 성수행;홍은실
    • 한국지역사회생활과학회지
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    • 제24권4호
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    • pp.517-536
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    • 2013
  • The purpose of this research was to examine the trend of women consumption value and attitude on luxury goods and to analyse the relations between the behavior of purchasing luxury goods and satisfaction of consumers who buy luxury items. A total of 548 questionnaires were obtained in July and August 2011 from female respondents in their 20s to 40s who have bought at least one luxury item in the last 3 years. Collected data was analysed with factor analysis, t-test, ANOVA, Duncan's test, and multiple regression in SPSS. The research results are summarized as follows: First, household income and personal expenditure were main factors in determining substantial differences in attitudes towards luxury goods and counterfeits. Second, the difference in frequency of buying luxury items was decided by household income, and expenditure and purchase cost, which varied based on age, education, occupation, household income, and expenditure. Third, both the younger consumers with more household income and expenditure and consumers with positive attitude towards luxury items but negative attitude towards the counterfeits purchased the luxury goods more frequently than those who are older with less incomes and expenditures. Fourth, consumers with more incomes and expenditures along with negative attitude towards the counterfeits spent more money on the luxury items. Consumers with less personal ostentation but with great pleasure consumption value for luxury goods spent more money on luxury goods. Fifth, the satisfactions of purchasing luxury goods were influenced by following variables such as positive attitudes toward luxury goods, ostentation, enjoyment and quality in consumption value.

연구 관리를 위한 거래 정보 DB 공동 활용 방법 (A Joint Using Method of Transaction Information DB for Research Management)

  • 한희준;허태상;이승복;예용희
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2005년도 추계 종합학술대회 논문집
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    • pp.433-437
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    • 2005
  • 대부분의 연구기관, 대학 및 기업체는 연구 과제 수행 및 관련 업무 중 발생하는 구매 및 연구비 지출 과정에 있어서, 기초 항목인 거래 정보(거래 관계자 정보, 해당 은행계좌 정보, 거래실적 및 활용 정보)를 관리하고 있다. 하지만 이런 유용한 정보를 체계적으로 관리하지 못할 뿐 아니라, 공유 지식으로 활용하지 못함으로 인해서 중복 업무를 수행하거나, 보다 유용한 정보로의 접근이 어려워 연구 관리 측면에서 효율성 저하의 문제점을 안고 있다. 본 논문에서는 거래 정보의 공동 활용을 위한 DB설계, 활용 방안 및 서비스 방법을 제안하였으며, 이를 입증하기 위해 원내 인트라넷 시스템과 연계하여 서비스하였다. 제시한 방법에 의해 관리 및 활용되는 거래 정보는 연구 관리 업무를 수행하는데 있어서 공유 지식이 될 뿐만 아니라, 업무 효율성을 향상시키는 요인으로 작용할 수 있을 것이다.

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여대생의 기능성화장품 구매 및 사용실태와 요구도 (A Study of Consumption Practices and Needs for Cosmeceuticals of Female University Students)

  • 윤지주;권수애
    • 한국생활과학회지
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    • 제13권2호
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    • pp.271-282
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    • 2004
  • The purposes of this study were to research the behavior of consumption and needs about the female university students to provide useful information which would help finding the marketing source of cosmeceuticals. The sample was consisted of 464 female university students who had experiences of using the cosmeceuticals. Data were analyzed by factor analysis, frequency, x2-test, t-test, ANOVA(LSD) using SPSSWIN. The results were as follows: When the female university students purchased the cosmeceuticals, they considered the effectiveness and the price, so were satisfied with good effect and low price. The most important marketing methods in cosmeceuticals for female university students were through the internet and mail order shopping. Whereas, demerit factors of internet shopping were founded to be the complexity of exchange or refund and the little chance of free samples for trial. The good marketing strategies might be sending trial samples, future payment system after trial period, and/or supporting the event held in the university. Besides, it might be a consideration to have an event for the improvement by public trial. Anti-aging cosmeceutical was the most preferred item for female students, sun protection and whitening cosmetics next in order. Therefore, a target customer for cosmeceuticals might be lowered in age. The purchasing cost system and therapeutic effect of cosmeceuticals had to be developed for 20's. It was necessary to be safe and effective. The factors affecting the level of satisfaction for cosmeceuticals could be categorized into 4; market environment, simplicity of purchase, product merit and additional service. The needs for cosmeceuticals showed significant differences according to grade and kinds of product.

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유치원복 디자인에 관한 실태 조사 - 순천지역을 중심으로 - (A Survey Research on the Kindergarten Uniform Design - Focused on Suncheon Area -)

  • 김선영
    • 한국생활과학회지
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    • 제23권4호
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    • pp.681-695
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    • 2014
  • This study has the purpose to find basic materials for development of kindergarten's uniform and suggest the improvement of its design based on the survey results from Suncheon area in Jeollanam-do of Korea. Such study methods were conducted as literature review, survey with direct visit, interview, and photographing of dresses regarding the kindergarten uniform. The following are research results. First, kindergarten teachers presented a positive opinion about the necessity for children to wear the uniform. In selection of design, they regarded the activity as most important factor. Kindergartens applying active wear compatible as townwear also accounted for 57.1%, which is more than half. Second, the formal wear, in the winter season was found to consist with jacket or knit cardigan, knit vest, shirts, skirts or pants, and necktie. For color, most of them are in dark tone, which need to be brighter. For pattern, they are in plain color, which needs to have various patterns. As to the cloth material, such problems should be improved as warmth retentivity in consideration of seasonal nature, moisture retentivity, breathability, color retentivity when washing, and harmless to human body. Third, active wear is mostly the casual sportswear type. But it has no characteristic unique to kindergarten in design and needs to be altered for differentiated design. Especially, it is simply divided into winter wear and summer wear in kind. Therefore, it is required to have differentiation for seasonal characteristic and diversity in number of item and improvement in terms of cloth material.

여자 대학생의 신용카드 사용과 관련된 의류 구매 성향에 관한 연구 - 충동 구매 성향, 유행 추구 성향, 과시 소비 성향을 중심으로 - (Female College Students' Buying Propensity of Clothing in Regard to Their Credit Card Use - Focusing on Impulse Buying, Fashion Consciousness and Conspicuous Consumption -)

  • 정우영;정성지;장남경
    • 복식문화연구
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    • 제13권5호
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    • pp.819-832
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    • 2005
  • The purpose of the study was to examine female college students' credit card usage characteristics and to investigate differences in buying propensity of clothing including impulse buying, consciousness, and conspicuous consumption among their buyer groups according to credit card use and personal characteristics. The questionnaires were administered to female college students in Seoul. The total of 588 questionnaires were collected and statistically analyzed by descriptive statistics, factor analysis, Analysis of Variance (ANOVA), and Duncan's test. Female college students' arrear as well as credit card use have been increasing, and they tend to purchase low price clothing item using credit card. Buying propensity was classified into three factors. There were differences in buying propensity of clothing including impulse buying, fashion consciousness, and conspicuous consumption among buyer groups according to the credit card use and personal characteristics. Students who have credit card and arrear experience, are heavy credit user, and purchase more clothing showed high impulse buying propensity. Students who purchase more clothing monthly with credit card were more fashion-conscious. Students who have credit card, are heavy credit user, and purchase more clothing showed high conspicuous consumption propensity. Implications and future research directions were discussed.

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Scale Development and Model Validation for the Process of Exercise Engagement for People with Prediabetes

  • Chang, Shu-Chuan;Yeh, Hsiu-Chen;Kuo, Yu-Lun
    • 대한간호학회지
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    • 제50권2호
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    • pp.298-312
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    • 2020
  • Purpose: This study had two objectives: 1) to develop a scale for the process of exercise engagement (SPEE) for prediabetic individuals (PDIs); 2) to validate a structural model for the process of exercise engagement for PDIs. Methods: A cross-sectional survey with simple random sampling was conducted from September 2013 to December 2015 (in Taiwan). A total of 310 PDIs were enrolled for scale development and model validation via item analysis, factor analyses, and structural equation modeling. The Kuo model was used as the basis for developing the Chinese version of the SPEE for PDIs. Results: The SPEE contains five subscales with a total of twenty-one items that account for 54.9% to 65.9% of the total variance explained for assessing participants' process of engagement during exercise. For Kuo model validation, the model measures indicated goodness of fit between the Kuo model and sample data. Analysis further revealed a direct effect between the creating health blueprints (CHB) stage and the spontaneous regular exercise (SRE) stage (β=.60). Conclusion: The SPEE includes five subscales for assessing the psychological transition and behavioral expression at each stage of the process of exercise engagement for PDIs. The SPEE for people with prediabetes provides deeper insights into the factors of behavioral change stages that are required to initiate long-term health care outcomes and avoid developing diabetes. These insights are significant as they allow for patient-specific mapping and behavior modification to effect exercise.

디지털 신세대의 패션트렌드 인지도와 수용도가 패션정보 활용도에 미치는 영향 (The Study of New Digital Generation's Utilization of Fashion Information)

  • 김여원;최종명
    • 한국생활과학회지
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    • 제18권2호
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    • pp.465-476
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    • 2009
  • The purpose of this study is to investigate recognition degree and acceptability of fashion trends of new consumers who live in digital era, and to determine how these factors have influence on their use of fashion trend information. The study was conducted with 696 people from 15 to 34 years old. A self-administrated questionnaire based on the results of previous researches was developed. The data were analyzed with statistical analyses such as frequency analysis, mean, factor analysis, t-test, ANOVA, correlation and regression analysis. The results are as follows: first, new digital consumer's recognition degree (RD) of fashion trends is 7.85 on the average, given that the top of scale is 20.0, it is quite low. Of fashion trend RD, fashion item RD is the highest. The female subjects recognize fashion trends better than the male subjects. Second, fashion trend acceptance of new digital generation is classified into 5 factors: 'search acceptance', 'lead acceptance', 'follow acceptance', 'non-acceptance', and 'delay acceptance'. The female subjects show higher degree in the factors of 'search acceptance', 'lead acceptance' and 'follow acceptance' of fashion trend than the males; hence it means that the females have more positive attitudes in fashion trend acceptance than the males. Third, there are significant differences between genders in the fashion information utilization. Compared to the males, the females more use fashion information on style, fabrics and color. Concludingly, their fashion trend recognition degree and acceptance made an influence in part on their utilization of fashion information.