• Title/Summary/Keyword: IoT Interface

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Design and Implementation of IoT based Low cost, Effective Learning Mechanism for Empowering STEM Education in India

  • Simmi Chawla;Parul Tomar;Sapna Gambhir
    • International Journal of Computer Science & Network Security
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    • v.24 no.4
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    • pp.163-169
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    • 2024
  • India is a developing nation and has come with comprehensive way in modernizing its reducing poverty, economy and rising living standards for an outsized fragment of its residents. The STEM (Science, Technology, Engineering, and Mathematics) education plays an important role in it. STEM is an educational curriculum that emphasis on the subjects of "science, technology, engineering, and mathematics". In traditional education scenario, these subjects are taught independently, but according to the educational philosophy of STEM that teaches these subjects together in project-based lessons. STEM helps the students in his holistic development. Youth unemployment is the biggest concern due to lack of adequate skills. There is a huge skill gap behind jobless engineers and the question arises how we can prepare engineers for a better tomorrow? Now a day's Industry 4.0 is a new fourth industrial revolution which is an intelligent networking of machines and processes for industry through ICT. It is based upon the usage of cyber-physical systems and Internet of Things (IoT). Industrial revolution does not influence only production but also educational system as well. IoT in academics is a new revolution to the Internet technology, which introduced "Smartness" in the entire IT infrastructure. To improve socio-economic status of the India students must equipped with 21st century digital skills and Universities, colleges must provide individual learning kits to their students which can help them in enhancing their productivity and learning outcomes. The major goal of this paper is to present a low cost, effective learning mechanism for STEM implementation using Raspberry Pi 3+ model (Single board computer) and Node Red open source visual programming tool which is developed by IBM for wiring hardware devices together. These tools are broadly used to provide hands on experience on IoT fundamentals during teaching and learning. This paper elaborates the appropriateness and the practicality of these concepts via an example by implementing a user interface (UI) and Dashboard in Node-RED where dashboard palette is used for demonstration with switch, slider, gauge and Raspberry pi palette is used to connect with GPIO pins present on Raspberry pi board. An LED light is connected with a GPIO pin as an output pin. In this experiment, it is shown that the Node-Red dashboard is accessing on Raspberry pi and via Smartphone as well. In the final step results are shown in an elaborate manner. Conversely, inadequate Programming skills in students are the biggest challenge because without good programming skills there would be no pioneers in engineering, robotics and other areas. Coding plays an important role to increase the level of knowledge on a wide scale and to encourage the interest of students in coding. Today Python language which is Open source and most demanding languages in the industry in order to know data science and algorithms, understanding computer science would not be possible without science, technology, engineering and math. In this paper a small experiment is also done with an LED light via writing source code in python. These tiny experiments are really helpful to encourage the students and give play way to learn these advance technologies. The cost estimation is presented in tabular form for per learning kit provided to the students for Hands on experiments. Some Popular In addition, some Open source tools for experimenting with IoT Technology are described. Students can enrich their knowledge by doing lots of experiments with these freely available software's and this low cost hardware in labs or learning kits provided to them.

An Exploratory Study on Smart Wearable and Game Service Design for U-Silver Generation: U-Hospital Solution for the Induction of Interest to Carry Out Personalized Exercise Prescription (U-실버세대를 위한 스마트 웨어러블 및 연동 게임의 서비스 디자인 방안 탐색: 개인 맞춤형 운동처방 실행을 위한 흥미 유도 목적의 U-Hospital 솔루션)

  • Park, Su Youn;Lee, Joo Hyeon
    • Science of Emotion and Sensibility
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    • v.22 no.1
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    • pp.23-34
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    • 2019
  • The U-Healthcare era has evolved with the development of the Internet of things (IoT) in the early stages of being connected as a society. Already, many changes such as increased well-being and the extension of human life are becoming evident across cultures. Korea entered the growing group of aging societies in 2017, and its silver industry is expected to grow rapidly by adopting the IoT of a super-connected society. In particular, the senior shift phenomenon has resulted in increased interest in the promotion of the health and well-being of the emergent silver generation which, unlike the existing silver generation, is highly active and wields great economic power. This study conducted in-depth interviews to investigate the characteristics of the new silver generation, and to develop the design for a wearable serious game that intends to boost the interest of the elderly in exercise and fitness activities according to their personalized physical training regimes as prescribed by the U-Hospital service. The usage scenario of this wearable serious game for the 'U-silver generation' is derived from social necessity. Medical professionals can utilize this technology to conduct health examinations and to monitor the rehabilitation of senior patients. The elderly can also use this tool to request checkups or to interface with their healthcare providers. The wearable serious game is further aimed at mitigating concerns about the deterioration of the physical functions of the silver generation by applying personalized exercise prescriptions. The present investigation revealed that it is necessary to merge the on / off line community activities to meet the silver generation's daily needs for connection and friendship. Further, the sustainability of the serious game must be enhanced through the inculcation of a sense of accomplishment as a player rises through the levels of the game. The proposed wearable serious game is designed specifically for the silver generation that is inexperienced in using digital devices: simple game rules are applied to a familiar interface grounded on the gourmet travels preferred by the target players to increase usability.

A Study of Modularity in the Perspective of Standardization: A Comparative Analysis of Electronic and Automotive Industries (표준화 정책 측면에서 모듈성 연구: 전자 산업과 자동차 산업 비교 분석)

  • Kim, Dong-hyu;Kang, Byung-Goo;Kim, Chulsik
    • Journal of Technology Innovation
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    • v.23 no.3
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    • pp.169-199
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    • 2015
  • Information and communication technologies (ICT) have been combined with products from other industries to provide new functionality, as recently shown in the cases of Internet of Things (IoT). Modularity assumes a crucial role in such technological convergence, and has impacts on the relationship between organizations as well as competition within an industry. Interface standards, which ensure the connectivity between modules, serve as a critical factor in the process by which modularity affects organization systems and industry structure. To understand the aforementioned phenomenon, we studied modularity and interface standards with a focus on the interaction between technology and organization systems and subsequent changes in industrial dynamics. This paper examines previous literature on modularity and interface standards in the aspects of product architecture, organization systems, and institutional factors. With this analytical framework, we conducted a comparative analysis of electronic and automotive industries to derive implications for standardization policy. This research has shown the significance of external open interface standards in shaping an industrial landscape where a variety of module producers horizontally compete. It also advises that policymakers take into account product characteristics, engagement of leading firms in an industry, and institutional factors such as WTO law in the design of standardization policy.

Adaptive Power Saving Protocol Based on Traffic Estimation for Wi-Fi Direct Networks (Wi-Fi Direct 망을 위한 부하량 예측 기반의 전력 절감 기법)

  • Yoo, Hongseok;Park, Yang-Woo;Lee, Chae-Soo;Yun, Tae-Jin
    • IEMEK Journal of Embedded Systems and Applications
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    • v.10 no.4
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    • pp.207-212
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    • 2015
  • Wi-Fi Direct allows battery powered mobile devices to form a wireless ad hoc network. Since one member of the network called Group Owner (GO) takes the role of managing the network, the network lifetime is mainly affected by the energy efficiency of GO. Hence, Wi-Fi Direct defines power saving schemes that allow GO to save the energy by turning off its radio interface during the periods called absence periods. However, the Wi-Fi Direct specification does not specify how to set parameters (denoted by PS parameters) determining the schedule of the absence periods. In this paper, we therefore propose a novel traffic-aware power saving scheme for Wi-Fi Direct networks. In particular, the proposed scheme estimates the application-level traffic load and adaptively tunes the PS parameters according to the estimated value.

Computer Vision Platform Design with MEAN Stack Basis (MEAN Stack 기반의 컴퓨터 비전 플랫폼 설계)

  • Hong, Seonhack;Cho, Kyungsoon;Yun, Jinseob
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.1-9
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    • 2015
  • In this paper, we implemented the computer vision platform design with MEAN Stack through Raspberry PI 2 model which is an open source platform. we experimented the face recognition, temperature and humidity sensor data logging with WiFi communication under Raspberry Pi 2 model. Especially we directly made the shape of platform with 3D printing design. In this paper, we used the face recognition algorithm with OpenCV software through haarcascade feature extraction machine learning algorithm, and extended the functionality of wireless communication function ability with Bluetooth technology for the purpose of making Android Mobile devices interface. And therefore we implemented the functions of the vision platform for identifying the face recognition characteristics of scanning with PI camera with gathering the temperature and humidity sensor data under IoT environment. and made the vision platform with 3D printing technology. Especially we used MongoDB for developing the performance of vision platform because the MongoDB is more akin to working with objects in a programming language than what we know of as a database. Afterwards, we would enhance the performance of vision platform for clouding functionalities.

Hedonic Model Study for Retargeting Advertising Based Air Inteface (공간 중심의 사물정보통신 기반 리타게팅광고를 위한 헤도닉모델 연구)

  • Kim, Bo-Ram;Yoon, Yong-Ik
    • Journal of Satellite, Information and Communications
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    • v.11 no.3
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    • pp.100-103
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    • 2016
  • This Study is focused on hedonic model study for retargeting advertising Based air inteface using useful information. many research related to the existing Internet of things, relatively not many study for effective advertising model based air inteface. So, this study is designed more information, fun, interactive advertising model based air inteface. therefore, result of this study show that implication to produce advertising based air inteface provides a practical guide.

A Study on the On-Board Interface for Smartphones (스마트폰을 위한 OBD2 인터페이스 제공 방안)

  • Hong, Sung-Hwa
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.05a
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    • pp.410-411
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    • 2018
  • In this paper, In this paper, Smart OBD2 terminal collects OBD2 Data on the vehicle. And it passes through this with SmartPhone Bluetooth. OBD2 system is the system to use a variety of Service using it in SmartPhone. Utilizing NFC to help ordinary people, it can easily use to configure the Bluetooth Pairing. By using the Bluetooth 4.0, it is maximized compatibility of Bluetooth. Furthermore OBD2 terminal is a system to minimize the standby power of the terminal to prevent the discharge of the vehicle up issues. Anyone can develop an OBD2 connection App by providing the interfaces to make DB to develop and understand ODB2 data.

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A Study on the Establishment of the Safe Kindergarten Connecting a Home and Disaster Preparedness(Life Safety) for Infants (유아 재난 대비(생활 안전) 및 가정과 연계 유치원 안전 체계 구축 연구)

  • Nam, Kang-Hyun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.3
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    • pp.245-252
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    • 2016
  • The Service Platform for going to Kindergarten configured with Beacon Devices, Gateway attached to the BUS, Mobile Communication Network, and Application Server. In this paper, We understand the need for Commuting Kindergarten Services, And interface to Specification of Kindergartener's Beacon Identification, And so design to Gateway Resource Tree Functions. For the Service Interfacing, Commute alerts handled in Parental Cellphone through APP. The Service Platform can check the registered beacon data collection and operation management function.

IDNet: Beyond All-IP Network

  • Jung, Heeyoung;Lim, Wan-Seon;Hong, Jungha;Hur, Cinyoung;Lee, Joo-Chul;You, Taewan;Eun, Jeesook;Kwak, Byeongok;Kim, Jeonghwan;Jeon, Hae Sook;Kim, Tae Hwan;Chun, Woojik
    • ETRI Journal
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    • v.37 no.5
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    • pp.833-844
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    • 2015
  • Recently, new network systems have begun to emerge (for instance, 5G, IoT, and ICN) that require capabilities beyond that provided by existing IP networking. To fulfill the requirements, some new networking technologies are being proposed. The promising approach of the new networking technology is to try to overcome the architectural limitations of IP networking by adopting an identifier (ID)-based networking concept in which communication objects are identified independently from a specific location and mechanism. However, we note that existing ID-based networking proposals only partially meet the requirements of emerging and future networks. This paper proposes a new ID-based networking architecture and mechanisms, named IDNet, to meet all of the requirements of emerging and future networks. IDNet is designed with four major functional blocks-routing, forwarding, mapping system, and application interface. For the proof of concept, we develop numeric models for IDNet and implement a prototype of IDNet.

Design of the High Throughput Pipeline LEA (고처리율 파이프라인 LEA 설계)

  • Lee, Chul;Park, Neungsoo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.64 no.10
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    • pp.1460-1468
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    • 2015
  • As the number of IoT service increases, the interest of lightweight block cipher algorithm, which consists of simple operations with low-power and high speed, is growing. LEA(Leightweight Encryption Algorithm) is recently adopted as one of lightweight encryption standards in Korea. In this paper a pipeline LEA architecture is proposed to process large amounts of data with high throughput. The proposed pipeline LEA can communicate with external modules in the 32-bit I/O interface. It consists of input, output and encryption pipeline stages which take 4 cycles using a muti-cycle pipeline technique. The experimental results showed that the proposed pipeline LEA achieved more than 7.5 Gbps even though the key length was varied. Compared with the previous high speed LEA in accordance with key length of 128, 192, and 256 bits, the throughput of the pipeline LEA was improved 6.45, 7.52, and 8.6 times. Also the throughput per area was improved 2, 1.82, and 2.1 times better than the previous one.