• Title/Summary/Keyword: Intuitive Interface design

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The Interface Design and Development of Learning Management System and Contents for Self-Directed Learning based on Interaction and Usability (상호작용성과 사용편이성에 기초한 자기주도 학습운영시스템과 학습컨텐츠의 인터페이스 설계 및 구현)

  • Baek, Soo-Hee
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.149-160
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    • 2005
  • The Purpose of this study is to embody self-directed learning management system and contents which are considered of learner's interactivity and usability in e-learning environment; It is based on self directed teaching and learning strategies. It divides type of interaction centering on the learners into four categories: (1) learner and instructor (2) learner and learner (3) learner and contents (4) learner and learning management system. The specific elements of learning management system is set up and embodied to present the interaction strategies according to the above-mentioned patterns, to improve the self-directed learning ability and to facilitate an online communication. The learning contents based on the self directed learning strategies, design the interface in due consideration of the learners' usability based on six strategies such as simple navigation, consistency, intuitive interface, linkage, user supports and immediate feedback. This research makes up for the weak points in the self-directed functions of learning management system and links up with learning contents, therefore it has a value to improve learner's interactivity and usability. It is expected that the research results can be helpful in quality improvement of e-learning environment.

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ARtalet for Digilog Book Authoring Tool - Authoring 3D Objects Properties (디지로그 북 저작도구 ARtalet - 3 차원 객체 속성 저작)

  • Ha, Tae-Jin;Lee, Youg-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.314-318
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    • 2008
  • This paper is about an authoring interface for augmented/mixed reality based book, specifically authoring 3D objects properties of Digilog book. We pursue even normal users with non-professional knowledge for programming can make the Digilog book easily. An authoring interface 3D object properties includes a manipulator as an input device and 3D contents authoring parts. As an interface design metaphor, existing GUI interface, already familiar to computer users, are referenced. The manipulator generates continuous/discrete input signal are necessary for authoring interface. Contents authoring part performs selection, positioning, scaling, coloring, copy of virtual objects using the input signal of the manipulator. Also users can exploit already existing GUI interface metaphor including pointing, click, drag and drop, and copy techniques with the manipulator. Therefore we think our AR authoring system can support rapid and intuitive modification of properties of virtual objects.

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Motor drive control development: a new approach to learning and design

  • Porobic, Vlado;Ivanovic, Zoran;Adzic, Evgenije;Vekic, Marko;Celanovic, Nikola;Oh, Hyounglok
    • Proceedings of the KIPE Conference
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    • 2013.11a
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    • pp.37-38
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    • 2013
  • This paper presents an intuitive and powerful way to study and design motor drive control. The control of induction motors, as most widely used machines, is discussed. Thanks to ultra low latency and high fidelity Hardware-in-the-Loop systems, different aspects of up-to-date drive regulation are examined. A power stage, comprised of a grid voltage source, a rectifier, a VSC inverter and an induction motor, is emulated on the HIL platform in real time. A digital signal controller is plugged into the interface board and connected to the HIL emulation platform, without any hardware modifications. For motor control and power electronics applications, a dedicated Texas Instruments TMS320F2808 DSP is chosen. The same controller can drive an emulation platform and a real device with no modifications. Current and speed control loop test results are presented and discussed.

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Ubiquitous Car Maintenance Services Using Augmented Reality and Context Awareness (증강현실을 활용한 상황인지기반의 편재형 자동차 정비 서비스)

  • Rhee, Gue-Won;Seo, Dong-Woo;Lee, Jae-Yeol
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.3
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    • pp.171-181
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    • 2007
  • Ubiquitous computing is a vision of our future computing lifestyle in which computer systems seamlessly integrate into our everyday lives, providing services and information in anywhere and anytime fashion. Augmented reality (AR) can naturally complement ubiquitous computing by providing an intuitive and collaborative visualization and simulation interface to a three-dimensional information space embedded within physical reality. This paper presents a service framework and its applications for providing context-aware u-car maintenance services using augmented reality, which can support a rich set of ubiquitous services and collaboration. It realizes bi-augmentation between physical and virtual spaces using augmented reality. It also offers a context processing module to acquire, interpret and disseminate context information. In particular, the context processing module considers user's preferences and security profile for providing private and customer-oriented services. The prototype system has been implemented to support 3D animation, TTS (Text-to-Speech), augmented manual, annotation, and pre- and post-augmentation services in ubiquitous car service environments.

Design and Implementation of a Boundary Matching System Supporting Partial Denoising for Large Image Databases

  • Kim, Bum-Soo;Kim, Jin-Uk
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.5
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    • pp.35-40
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    • 2019
  • In this paper, we design and implement a partial denoising boundary matching system using indexing techniques. Converting boundary images to time-series makes it feasible to perform a fast search using indexes even on a very large image database. Thus, using this converting method we develop a client-server system based on the previous partial denoising research in the GUI(graphical user interface) environment. The client first converts a query image given by a user to a time-series and sends denoising parameters and the tolerance with this time-series to the server. The server identifies similar images from the index by evaluating a range query, which is constructed using inputs given from the client and sends the resulting images to the client. Experimental results show that our system provides many intuitive and accurate matching results.

A Study on the Web-based Integrated Environment for Design Systems (웹 기반 통합 설계 환경 구축에 관한 연구)

  • 이창근;이수홍;방건동
    • Korean Journal of Computational Design and Engineering
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    • v.7 no.2
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    • pp.110-120
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    • 2002
  • This paper presents the method that allows easy and rapid integration of legacy resources within the company and between departments. The proposed system can easily construct a distributed environment for collaborative design between departments in the companies. It supports knowledge-based integration system, which allows designers to develop product with deep knowledge about product design. For the purpose, DOME (Distributed Object-based Modeling Environment)-which has been developed through various studies-was used in this paper. To overcome its problems and insufficiency, the Web-Integrator is proposed. The Web-Integrator is very suitable for an Internet environment because it uses HTTP (Hyper Text Transfer Protocol) and XML (extensible Markup Language) as its main communication method. By supporting the remote object access via URL (Uniform Resource Locator), the implementation of the integrated system makes the Web-Integrator systematic and intuitive. All the functions and resources provided by DOME could be used with the interface that enables bi-directional communication with the DOME system. Web-Integrator provides full web-based environments for the general designers, who do not have a full design knowledge and experience, and the proposed system allows design operations to happen at any place and anytime. Also it provides XML-RPC(Remote Procedure Call) based web service framework, which allows other systems to use easily the service that the DOME system supplies regardless the location and the platform.

Layered Object and Script Language Model for Avatar Behavior Scenario Generation (아바타 행위 시나리오 생성을 위한 계층적 객체 및 스크립트 언어 모델)

  • Kim, Jae-Kyung;Sohn, Won-Sung;Lim, Soon-Bum;Choy, Yoon-Chul
    • Journal of Korea Multimedia Society
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    • v.11 no.1
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    • pp.61-75
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    • 2008
  • A script language, which represents and controls avatar behaviors in a natural language style, is especially remarkable, because it can provide a fast and easy way to develop an animation scenario script. However, the studies that consider avatar behavior interactions with various virtual objects and intuitive interface techniques to design scenario script have been lack. Therefore, we proposed a context-based avatar-object behavior model and layered script language. The model defines context-based elements to solve ambiguity problems that occur in abstract behavior interface and it provides user interface to control avatar in the object-based approach. Also, the proposed avatar behavior script language consisted of a layered structure that represents domain user interface, motion sequence, and implement environment information at each level. Using the proposed methods, the user can conveniently and quickly design an avatar-object behavior scenario script.

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The Proposal of the Conceptual Model for Cognitive Action of Smart Device (스마트 디바이스의 인지적 행동에 대한 개념모델 제안)

  • Song, Seung-Keun;Kim, Tae-Wan;Kim, Chee-Yong
    • Journal of Digital Contents Society
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    • v.11 no.4
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    • pp.529-536
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    • 2010
  • Currently many people are awfully concerned about smart device in domestic and foreign mobile market. The need of smart device has been rapidly increased. Unlike a feature phone smart devices provide us with an intuitive interface which is easy to control. They are enable to smoothly interact between user and device. Though higher market outlook, there is a lack of empirical research on user interface in touch screen based on smart device. In this paper, we propose the touch interface conceptual model concentrating on user based on the result of previous research. Materials of this research are three kinds of smart devices which are currently released. Through expert's depth interview and observation of user, user's cognitive actions in smart device are defined. Since the method of the touch interface which is suitable for the action has been derived, we have proposed the conceptual model of user's cognitive action. This research imply to offer the excellent design guideline in order to implement touch interface to optimize user experience in touch screen based on smart device to release in the future.

Probability-based durability design software for concrete structures subjected to chloride exposed environments

  • Shin, Kyung-Joon;Kim, Jee-Sang;Lee, Kwang-Myong
    • Computers and Concrete
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    • v.8 no.5
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    • pp.511-524
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    • 2011
  • Although concrete is believed to be a durable material, concrete structures have been degraded by severe environmental conditions such as the effects of chloride and chemical, abrasion, and other deterioration processes. Therefore, durability evaluation has been required to ensure the long term serviceability of structures located in chloride exposed environments. Recently, probability-based durability analysis and design have proven to be reliable for the service-life predictions of concrete structures. This approach has been successfully applied to durability estimation and design of concrete structures. However, currently it is difficult to find an appropriate method engineers can use to solve these probability-based diffusion problems. In this paper, computer software has been developed to facilitate probability-based durability analysis and design. This software predict the chloride diffusion using the Monte Carlo simulation method based on Fick's second law, and provides durability analysis and design solutions. A graphic user interface (GUI) is adapted for intuitive and easy use. The developed software is very useful not only for prediction of the service life but for the durability design of the concrete structures exposed to chloride environments.

Design Direction of the Furniture and Products in the Bathroom Space in Aging Societies (고령화시대 욕실공간에서의 가구 및 제품 디자인방향)

  • Kim, Jee-Min;Choi, Kyung-Ran
    • Journal of the Korea Furniture Society
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    • v.22 no.4
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    • pp.287-298
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    • 2011
  • In this study, I wanted to propose the design direction of the furniture and products in bathroom space so that the elderly's life is well supported to meet such aging societies that are getting older. Therefore, I have drawn the elders' needs by investigating their characteristics through literature research and used such needs as a frame of analysis to analyze the bathroom furniture and products made in Korea and foreign countries. The analysis results indicate:First, the elders need entertainment, health care, environment-friendly, convenience, good accessibility, chair-based bath and space separation; second, both Korean-made and foreign-made bathroom products are difficult to be controlled, invisible of font, hard to sustain the elders' bodies, inconvenient to be used and etc; and third, the design to solve such problems should be with intuitive user interface, easy control, better accessibility, the elders' moving patterns and living habits considered, health care, pro-environmental product. This study puts emphasis on the reflection of socio-cultural characteristics in designing bathroom furniture & items for aging society and requires more bathroom products with various designs in the foreseeable future.

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