• 제목/요약/키워드: Internet-based robot

검색결과 181건 처리시간 0.025초

H_263 영상압축 방식을 이용한 인터넷 기반 탐사로봇의 원격 운용 시스템 (Teleoperation System of a Networked Mobile Robot Based on H_263 Video Codec)

  • 최준영;김재훈;강근택;이원창
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 V
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    • pp.2577-2580
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    • 2003
  • In this paper we present a teleoperation system of an internet-based mobile robot based on H.263 image compression algorithm. We control remotely the networked mobile robot with vision over the internet under unknown environments in the real time. The main feature of this system is that local operators need to download and install a client program and so they can command the robot in a remote location. Image information of remote location is compressed by H.263 video codec algorithm and then transmitted to a local operator. We constructed and tested a networked autonomous mobile robot in the real field. The experimental results show the usefulness of the robot under test.

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Cooperation of Time-delay for Internet-based Mobile Robot Using Fuzzy Logic

  • Yoo, Bong-Soo;Lee, Sang-Min;Joh, Joong-Seon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제2권3호
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    • pp.179-184
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    • 2002
  • Recently, internet-based applications can be found easily in various felds. Internet-based telerobot system becomes one of important applications of internet. Among many important technological issues on the internet-based telerobot, time-delay is inherently critical problem to be solved. Time-delay is classified as micro time-delay and macro time-delay in this paper. Algorithms for compensation of path-error and time-error are proposed for the both types of time-delays using fuzzy logic since fuzzy logic is one of the best tools to represent expert's knowledge. Simulation results show the validity of the proposed algorithms.

인공 면역망과 인터넷에 의한 자율이동로봇 시스템 설계 (Design of Autonomous Mobile Robot System Based on Artificial Immune Network and Internet)

  • 이동제;이민중;최영규
    • 대한전기학회논문지:시스템및제어부문D
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    • 제50권11호
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    • pp.522-531
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    • 2001
  • Recently conventional artificial intelligence(AI) approaches have been employed to build action selectors for the autonomous mobile robot(AMR). However, in these approaches, the decision making process to choose an action from multiple competence modules is still an open question. Many researches have been focused on the reactive planning systems such as the biological immune system. In this paper, we attempt to construct an action selector for an AMR based on the artificial immune network and internet. The information from vision sensors is used for antibody. We propose a learning method for artificial immune network using evolutionary algorithm to produce antibody automatically. The internet environment for an AMR action selector shows the usefulness of the proposed learning artificial immune network application.

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Novel Ubiquitous Concept of Real Reality Robot Game Controlled by Mobile Server Robot

  • Joo, Byoung-Kyu;Jeon, Poong-Woo;Jung, Seul
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2481-2485
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    • 2003
  • In this paper novel concept of real reality robot game controlled by a mobile server robot is proposed. Real reality robot game means that two real robots controlled by two human operator through the internet are playing a boxing game. The mobile server robot captures playing images of the boxing game and send them to GUI on the screen of human operators’ PC. The human operator can login to boxing game from any computer in any place if he/she is permitted. Remote control of boxing robot by a motion capture system through network is implemented. Successful motion control of a boxing robot remotely controlled by a motion capture system through network can be achieved.

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유비쿼터스 개념 환경하에서 실제 현실 로봇 게임 구현 (Implementation of Real Reality Robot Game for Environment of Ubiquitous Concept)

  • 주병규;전풍우;정슬
    • 제어로봇시스템학회논문지
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    • 제11권12호
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    • pp.977-983
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    • 2005
  • In this paper, novel ubiquitous concept of real reality robot game controlled by a mobile server robot is proposed. Real reality robot game means that two real robots controlled by humans/computers through the internet are playing a boxing game. The mobile server robot captures playing images of the boxing game and sends them to GUI on the screen of human operators' PC. The human operator can login to the boxing game from any computer in any place if he/she is permitted. Remote control of a boxing robot by a motion capture system through network is implemented. Successful motion control of a boxing robot remotely controlled by a motion capture system through network can be achieved. In addition, real boxing games between a human and a computer are demonstrated.

PDA를 이용한 이동로봇 제어 (PDA-based Supervisory Control of Mobile Robots)

  • 정성호;김성주;김용택;전홍태
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2002년도 춘계학술대회 및 임시총회
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    • pp.105-108
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    • 2002
  • This paper represents the mobile robot control system remote controlled by PDA(personal digital assistance). So far, owing to the development of internet technologies, lots of remote control methods through internet have been proposed. To control a mobile robot through internet and guide it under unknown environment, We propose a control method activated by PDA. In a proposed system, PDA acts as a user interface to communicate with notebook as a controller of the mobile robot system using TCP/IP protocol, and the notebook controls the mobile robot system. The information about the direction and velocity of the mobile robot feedbacks to the PDA and the PDA send new control method produced from the fuzzy inference engine.

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기구학을 이용한 이족보행 로봇의 보행패턴 (Kinematic Based Walking Pattern of Biped robot)

  • 김동원
    • 사물인터넷융복합논문지
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    • 제4권2호
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    • pp.7-11
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    • 2018
  • 본 논문에서는 기구학을 이용한 이족보행 로봇의 보행패턴 생성방법을 살펴본다. 2족 보행로봇이 3차원 공간상에서 모든 동작 및 보행이 가능하기 위해 필요한 자유도는 각 다리별로 6자유도이다. 따라서 본 논문에서는 로봇의 보행을 위해 간략화된 보행로봇의 구조를 살펴보고 발목의 경로를 설정한 후 기구학을 이용하여 조인트 각도를 파악하여 생성한다. 또한 로봇의 기구 해석을 위해 한쪽 다리의 조인트들에 대해 좌표계를 설정하였다. 조인트 각도를 역기구학을 이용하면 로봇의 보행 패턴을 생성할 수 있다. 최종적으로 발목의 궤적 설정과 이를 통한 보행 패턴 생성 과정을 살펴보기로 한다.

인터넷 기반의 로봇 가상 인터페이스 시스템 개발 (Development of a Virtual Interface System of Robot Based on Internet)

  • 임홍준;김경민;안현식
    • 융합신호처리학회 학술대회논문집
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    • 한국신호처리시스템학회 2000년도 하계종합학술대회논문집
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    • pp.145-148
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    • 2000
  • Nowadays there are lots of researches on robot systems working on danger environments and control led remotely. In this paper, we describe a virtual robot interface system based on Internet In the system, a client can order scanning for range finding, then server detects a 3D profile data from the objects by using robot controlling and a range finder automatically. If one clicks the original position of object and destination on virtual space, the robot moves the object to the new position in real space. The proposed interface system supports advanced virtual 3D interface and makes it possible one to manage the objects remotely more conveniently.

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Internet-based Real-time Obstacle Avoidance of a Mobile Robot

  • Ko Jae-Pyung;Lee Jang-Myung
    • Journal of Mechanical Science and Technology
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    • 제19권6호
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    • pp.1290-1303
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    • 2005
  • In this research, a remote control system has been developed and implemented, which combines autonomous obstacle avoidance in real-time with force-reflective tele-operation. A tele-operated mobile robot is controlled by a local two-degrees-of-freedom force-reflective joystick that a human operator holds while he is monitoring the screen. In the system, the force-reflective joystick transforms the relation between a mobile robot and the environment to the operator as a virtual force which is generated in the form of a new collision vector and reflected to the operator. This reflected force makes the tele-operation of a mobile robot safe from collision in an uncertain and obstacle-cluttered remote environment. A mobile robot controlled by a local operator usually takes pictures of remote environments and sends the images back to the operator over the Internet. Because of limitations of communication bandwidth and the narrow view-angles of the camera, the operator cannot observe shadow regions and curved spaces frequently. To overcome this problem, a new form of virtual force is generated along the collision vector according to both distance and approaching velocity between an obstacle and the mobile robot, which is obtained from ultrasonic sensors. This virtual force is transferred back to the two-degrees-of-freedom master joystick over the Internet to enable a human operator to feel the geometrical relation between the mobile robot and the obstacle. It is demonstrated by experiments that this haptic reflection improves the performance of a tele-operated mobile robot significantly.

Synthetic feedback information construction to control a Networked Robot

  • Hong, Soon-Hyuk;Jeon, Jae-Wook
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2002년도 ICCAS
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    • pp.107.6-107
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    • 2002
  • $\textbullet$ An autonomous mobile robot was controlled through the Internet. $\textbullet$ For the direct control, the feedback data should be provided properly. $\textbullet$ Therefore, an efficient communication scheme should be defined. $\textbullet$ To overcome the transmission delay, the highly abstracted message format was used. $\textbullet$ As the feedback data, the real image sequences may suffer the transmission delay or loss of content. $\textbullet$ To resolve this, the feature information was used to construct the synthetic feedback information. $\textbullet$ By doing this, the operator could feel the hands-on control with an Internet-based robot.

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