• 제목/요약/키워드: Internet-based education

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Strategic Model Design based on Core Competencies for Innovation in Engineering Education

  • Seung-Woo LEE;Sangwon LEE
    • International journal of advanced smart convergence
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    • 제12권3호
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    • pp.141-148
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    • 2023
  • As the direction of education in the fourth industry in the 21st century, convergence talent education that emphasizes the connection and convergence between core competency-based education and academia is emerging to foster creative talent. The purpose of this paper is to present the criteria for evaluating the competency of learning outcomes in order to develop a strategic model for innovation in engineering teaching-learning. In this paper, as a study to establish the direction of implementation of convergence talent education, a creative innovation teaching method support system was established to improve the quality of convergence talent education. Firstly, a plan to develop a teaching-learning model based on computing thinking. Secondly, it presented the development of a teaching-learning model based on linkage and convergence learning. Thirdly, we would like to present educational appropriateness and ease based on convergence learning in connection with curriculum improvement strategies based on computing thinking skills. Finally, we would like to present a strategic model development plan for innovation in engineering teaching-learning that applies the convergence talent education program.

초등학교 구강보건교육을 위한 코스웨어 개발 (Development of Wed-Based Courseware in Oral Health Education for Elementary School Children)

  • 최빈아;장창곡
    • 보건교육건강증진학회지
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    • 제20권2호
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    • pp.1-18
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    • 2003
  • The purpose of this study was to develop game style courseware in oral health instruction for elementary school children. The manufacturing equipment and languages which were used to develop the courseware were: Photoshop version 7.0, Illustrator version 10.0, HTML, Dream Weaver MX, Editplus, CSS and Java - script. The data base was built up by using PHP and mySQL over Internet Explorer version 4.0. The contents of courseware for oral health education were based on the list of oral health affaires of the Department of Health and Welfare, 2002. The story of the game ‘Saving Hayani locked down in a castle of a cavity man’ was developed for the learners to learn oral health by inducing learning motivation. A character named ‘Chan i’ was introduced to the learners to be more friendly with the program while they were learning. As the game was made of three step education levels, the learner most pass the prepared test given at each step to advance to a higher level. A database connected to web was constructed to store the scores the learners earned at each step. In conclusion, the courseware will help the elementary school children learn oral health care efficiently through the internet regardless of time and space.

Perceptions of preservice teachers on AI chatbots in English education

  • Yang, Jaeseok
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권1호
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    • pp.44-52
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    • 2022
  • With recent scientific advances and growing interest in AI technologies, AI-based chatbots have been viewed as a practical learning aid for English language development. The purpose of this study is to examine preservice teachers' perceptions on the potential benefits of employing AI chatbots in English instruction and its pedagogical aspects. 28 preservice teachers majoring in English education were asked to use Kuki chatbots for a week with a guidance of a researcher and then report on their perceptions of AI chatbots in terms of perceived usefulness after use, applicability, and educational benefits and drawbacks. Emerging codes and themes were identified and evaluated using Thematic Analysis(TA) based on qualitative data from surveys and interviews. The findings show that six emerging themes were identified, encompassing perspectives on teacher, learner, communication, linguistic, affective, and assessment. The overall findings of this study revealed that AI-based chatbots can play a significant role as learning tools for stimulating interactive communication in a target language. Most preservice primary teachers acknowledge that AI chatbots can be useful as teaching and learning aids for both teachers and students. Furthermore, when applying various learner data to chatbot technology, such as learner assessment and diagnosis, a guided approach is necessary to perform a conversation appropriate for the learner's level and characteristics. Finally, as chatbots have a variety of benefits in terms of affective aspects, they may improve EFL learners' confidence in speaking English and learning motivation.

인터넷 환경에서 붓스트랩 통계 시스템의 개발 (Development of Web-based Statistical System for Bootstrap on the Internet Environment)

  • 최성운;임인섭
    • 대한안전경영과학회지
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    • 제6권2호
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    • pp.241-250
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    • 2004
  • Recently, growth of internet causes rapid changes in many areas of statistics such as statistical computation and education. Especially, bootstrap is the most interesting statistical methods applying computer resampling simulation. In this study, we try to present how to use a method of bootstrap on the internet. We also develop to user a statistical system which is programed with java applet for user to handle easily.

The Internet Information and Technology Research Directions based on the Fourth Industrial Revolution

  • Chung, Mihyun;Kim, Jaehyoun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권3호
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    • pp.1311-1320
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    • 2016
  • The fourth industrial revolution is currently proceeding and is expected to significantly affect the way individuals live and in result change the society in various aspects. The ICT-based convergence industries of the fourth industrial revolution contain various fields such as driverless cars, lighter and tougher materials, robotics, 3D printing and even biotechnology. This paper examines the researches done in fourth industrial revolution field based on the articles submitted to APIC-IST 2015. The topics from articles related to the fourth industrial revolution were categorized based on the keyword frequency of main issues. Results suggested that IoT and Wireless sensor network related researches were among the fields that the most researches were done in it and topics like nanotechnology, biotechnology, driverless cars, sharing economy and 3D printing were not mentioned at all. This paper also suggests necessary contents in the fourth industrial revolution to be focused on for further research in this field.

Storage Feature-Based Watermarking Algorithm with Coordinate Values Preservation for Vector Line Data

  • Zhou, Qifei;Ren, Na;Zhu, Changqing;Tong, Deyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권7호
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    • pp.3475-3496
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    • 2018
  • Most of current watermarking algorithms for GIS vector data embed copyright information by means of modifying the coordinate values, which will do harm to its quality and accuracy. To preserve the fidelity of vector line data and protect its copyright at the same time, a lossless watermarking algorithm is proposed based on storage feature in this paper. Firstly, the superiority of embedding watermark based on storage feature is demonstrated theoretically and technically. Then, the basic concepts and operations on storage feature have been defined including length and angle of the polyline feature. In the process of embedding watermark, the watermark information is embedded into directions of polyline feature by the quantitative mechanism, while the positions of embedding watermark are determined by the feature length. Hence, the watermark can be extracted by the same geometric features without original data or watermark. Finally, experiments have been conducted to show that coordinate values remain unchanged after embedding watermark. Moreover, experimental results are presented to illustrate the effectiveness of the method.

서답형 문항의 인터넷 기반 채점시스템 설계 연구 (A Study on design of The Internet-based scoring system for constructed responses)

  • 조지민;김경훈
    • 컴퓨터교육학회논문지
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    • 제10권2호
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    • pp.89-100
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    • 2007
  • 대규모 집단을 대상으로 시행하는 서답형 문항을 수기 채점 방식으로 채점하는 경우 채점 과정에서 발생하는 채점 오차를 줄이기 위해서는 많은 노력과 시간을 필요로 한다. 이러한 문제점을 해결하기 위해 세계 각국에서는 서답형 문항 채점 시스템을 개발하여 운용하고 있지만, 국내에서는 채점 시스템의 기초적인 연구도 미흡한 실정이다. 본 연구의 목적은 '서답형 문항의 인터넷 기반 채점 시스템' 설계의 기반을 마련하는데 있다. 시스템 설계의 기반 마련을 위한 시스템의 개요와 기본 설계도, 채점자 배정 방법, 채점자 신뢰도 추정에 의한 채점자 오류 검색 알고리즘을 제안하였다. 본 시스템은 실시간으로 채점 신뢰도를 추정하여 채점 오차를 보정할 수 있는 장점이 있다.

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중학교 청소년의 인터넷 중독 관련 교육 요구 (Educational Needs for Internet Addiction in Middle School Students of Korea)

  • 오원옥
    • Child Health Nursing Research
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    • 제10권1호
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    • pp.48-58
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    • 2004
  • Purpose: Internet addiction is a newly recognized problem in the adolescents. The purpose of this study was to identify and analyze the educational needs for Internet addiction in middle school students of Korea. Method: The subjects of this study were 450 middle school students. The data were collected from open and structured questionnaire about the educational needs for Internet addiction. Result: As a result of content analysis of educational needs for Internet addiction, 9 domains and 19 themes were categorized from 542 statements. 9 Domains are : Definition, Etiology, Status, Process, Diagnosis, Influence, Coping and Prevention of Internet Addiction and General Information of Internet Use. These results were revealed that middle school students had comprehensive education needs for Internet Addiction. Also, there were the difference of need contents and frequency between school boy and girl students. Most of students had high educational needs for Internet addiction based on school health care program. Conclusion: It would be necessary to develop on Internet addiction prevention program for adolescents concerning these findings. In the future, there should be study to identify the psychological characteristics of adolescent associated with Internet addiction.

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Designing Education Contents for Chinese Character Utilizing Internet of Things (IoT)

  • Jung, Sugkyu
    • 스마트미디어저널
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    • 제5권2호
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    • pp.24-32
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    • 2016
  • Recently, the development of electronic teaching materials and the demand of digital learners have led the needs on the education contents that replace learning from character information and the change of an information design method for this. Chinese character education in the traditional schooling mainly focuses on writing and memorization (semantic memory). This way that the stories do not exist has brought the learners' recognition that Chinese character is difficult to learn. Meanwhile, for a language study such as English, cross-media development between printed materials and audio-visual materials has been actively introduced. The method that extends episode memories along with memorization through a story is widely used. Therefore, this content suggests a prototype, which is broken away from an existing way of learning Chinese character that mainly focuses on writing, one sided instruction and information cramming. This makes learners learn through a story from printed materials and animation. Furthermore, it suggests a method that extends episode memories through Chinese education contents based on IoT explaining the principle of Chinese character by combining IT technology (information and communications, IoT) and education contents on block toys.

A Study on Correlation between Age and Information Ethics Using Information Culture Index

  • Jun, Woochun
    • International Journal of Internet, Broadcasting and Communication
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    • 제8권2호
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    • pp.81-85
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    • 2016
  • Information ethics is very essential for everyone in the current knowledge-based society. Every citizen in modern society can enjoy various benefits of recent internet technologies. In the meanwhile, everyone also is exposed to the various side effects of information and communication technologies. The typical side effects include copyright violation, cyber crimes, cyber bullying, internet addiction, and so on. The purpose of this paper is to identify correlation between age and information ethics. For this purpose, 3-year national survey works Information Culture Index are analyzed. After thorough statistical analysis work, it is concluded that there is a meaningful correlation between age and information ethics. In other words, the older people are, the higher information ethics they recognize and observe.