• Title/Summary/Keyword: Internet-based Collaboration

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Architectural Reference Model for Semantic Library (시맨틱 라이브러리를 위한 아키텍처 참조 모델)

  • Han, Sung-Kook;Lee, Hyun-Sil
    • Journal of the Korean Society for information Management
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    • v.24 no.1 s.63
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    • pp.75-101
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    • 2007
  • The current technological revolution pushes forward the innovation in the library information systems. This study proposes functional requirements and an architectural reference model of Semantic Library, recognized as a prototype of next-generation library information systems, that is a seamless convergence of the library information systems and the Internet technologies. Semantic Library can realize semantic interoperability and integration based on ontology and metadata, and also renovate information services for users with openness, sharing, participation and collaboration. Semantic Library will be effectively implemented by means of service-oriented architecture and the logical structure of FRBR. In this study, a reference model of Semantic Library consisting of 6 horizontal layers and 3 vertical elements is presented as a next-generation model of library information systems.

A Study on the Development Direction of Export and Import Logistics Service in e-Trade (전자무역의 수출입 물류서비스 개발방향에 관한 연구)

  • Lee, Sang-Jin;Shin, Seung-Man
    • International Commerce and Information Review
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    • v.11 no.1
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    • pp.3-25
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    • 2009
  • These days international trade has been converting to e-Trade formation. At this point, Korea has been striving for the trade facilitation; reducing logistics cost and improving foreign competitiveness by computerization operations of the maritime transportation that logistics and customs clearance are involved. However, due to the substantial characteristic of logistics service, the necessity of flexible and various logistics service development using internet has been strongly suggested. In particular, the logistics service which could share documents related to international physical movement between shippers and logistics organization. In this regard, this study carried out interview to explore the problems of physical distribution service and to suggest development direction of e-logistics service. The reason why this survey carried out is that most of users want more effective e-logistic service that could diminish successively real expense decrease. After analysis of survey results, this paper presents the basic development direction and emphasis development subjects. Therefore, the basic direction is presented from four viewpoints; customer-oriented approach, service-oriented approach, total approach and step-by-step implementation. Furthermore six development subjects; web-based standard module development for small and medium forwarders, development of standard logistics ERP system, collaboration model between KTNET and KLNET, system improvement for real users, on-demand system building for SMEs and connection with legacy system have been required.

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A Study on the Virtual Automotive Plant for a Virtual Manufacturing (가상생산기술 적용을 위한 자동차 가상플랜트 구축에 관한 연구)

  • Noh, Sang-Do;Hong, Sung-Won;Kim, Duck-Young;Sohn, Chang-Young;Hahn, Hyung-Sang;Park, Young-Jin;Shin, Hyun-Shik;Chung, Kyung-Hoon
    • Proceedings of the KSME Conference
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    • 2000.11a
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    • pp.718-723
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    • 2000
  • Nowadays, one of the major technical issues in manufacturing is how to implement an virtual plant as an well-designed, integrated environment for sharing information and engineering collaboration among diverse engineering activities. The systematic approaches to make a virtual plant based on a 3-dimensional CAD, cell and line simulation, database and internet technologies are proposed in this paper. To do that, measuring and 3D CAD modeling technologies of many equipments, facilities and structures of the building are developed, effective management of information including models and related files in WWW environment is implemented, and precise simulations of unit cell and whole structured plant are performed. For the beginning of implementing a Virtual Automotive Plant, the Virtual Plant for the Body Shop of a Korean automotive company is constructed and implemented. Using this Virtual Plant, shorten car development time and cost saving are possible.

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An Efficient Location Management Scheme in the Network Mobility (Network Mobility 환경에서의 효율적인 위치관리 기법)

  • Kim Hye-Young;Song Uy-Seang;Gil Joon-Min;Hwang Chong-Sun
    • Journal of KIISE:Information Networking
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    • v.32 no.2
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    • pp.190-202
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    • 2005
  • Mobile nodes are change their point of attachment dynamically such as networks deployed in aircraft, boats, trains, and cars. These mobile nodes move together and share the same nobility properties. Therefore, this paper addresses an efficient location management scheme based on collaboration of mobile nodes to a mobile network. We propose a scheme that combines multicast routing with Mobile IPv6 to support mobile network in the internet. This paper also tests the usefulness of our proposed method using analytical models and compares the results with our scheme and HMIPv6(Hierarchical Mobile IPv6) and Network Mobility(NEMO).

A Hierarchical Context Dissemination Framework for Managing Federated Clouds

  • Famaey, Jeroen;Latre, Steven;Strassner, John;Turck, Filip De
    • Journal of Communications and Networks
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    • v.13 no.6
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    • pp.567-582
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    • 2011
  • The growing popularity of the Internet has caused the size and complexity of communications and computing systems to greatly increase in recent years. To alleviate this increased management complexity, novel autonomic management architectures have emerged, in which many automated components manage the network's resources in a distributed fashion. However, in order to achieve effective collaboration between these management components, they need to be able to efficiently exchange information in a timely fashion. In this article, we propose a context dissemination framework that addresses this problem. To achieve scalability, the management components are structured in a hierarchy. The framework facilitates the aggregation and translation of information as it is propagated through the hierarchy. Additionally, by way of semantics, context is filtered based on meaning and is disseminated intelligently according to dynamically changing context requirements. This significantly reduces the exchange of superfluous context and thus further increases scalability. The large size of modern federated cloud computing infrastructures, makes the presented context dissemination framework ideally suited to improve their management efficiency and scalability. The specific context requirements for the management of a cloud data center are identified, and our context dissemination approach is applied to it. Additionally, an extensive evaluation of the framework in a large-scale cloud data center scenario was performed in order to characterize the benefits of our approach, in terms of scalability and reasoning time.

Relationships between Collective Intelligence Quality, Its Determinants, and Usefulness: A Comparative Study between Wiki Service and Q&A Service in Perspective of Korean Users (집단지성의 품질, 그 결정요인, 유용성의 관계: 수용자 관점에서 한국의 위키서비스와 Q&A 서비스의 비교)

  • Joo, Jaehun;Normatov, Ismatilla R.
    • Asia pacific journal of information systems
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    • v.22 no.4
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    • pp.75-99
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    • 2012
  • Innovation can come from inside or outside organizations. Recently, organizations have begun turning to external knowledge more often, through various forms of collective intelligence (CI) as collaborative platform to solve complex problems. Several factors facilitate this CI utilization phenomenon. First, with the rapid development of Internet and social media, numerous web applications have become available to millions of the Internet users over the past few decades. Web 2.0 and social media have become innovative web applications that provide an environment for human social interaction and collaboration. Second, the diffusion of simple and easy-to-use technologies that enable users to interact and design web applications without programming skills have led to vast, previously unknown amounts of user-generated content. Finally, the Internet has enabled communities to connect and collaborate, creating a virtual world of CI. In this study, web enabled CI is defined as a composed ability of individuals who are acting as a single cognitive unit to achieve common goals, think reasonably, solve problems, make decisions, carry out complex tasks, and develop creative ideas collectively through participation and collaboration on the web. Although CI plays a critical role in organizational innovation and collaboration, the dubious quality of CI is still problem that is difficult to solve. In general, the quality level of content collected from the crowd is lower than that from professionals. Thus, it is important to identify determinants of CI quality and to analyze the relationship between CI quality and its usefulness. However, there is a lack of empirical study on the quality factors of web-enabled CI. There exist a variety of web enabled CI sites such as Threadless, iStockphoto or InnoCentive, Wikipedia, and Youtube. One of the most successful forms of web-enabled CI is the Wikipedia online encyclopedia, accessible all over the world. Another one example is Naver KnowledgeiN, a typical and popular CI site offering question and answer (Q&A) services. It is necessary to study whether or not different types of CI have a different effect on CI quality and its usefulness. Thus, the purpose of this paper is to answer to following research questions: ${\bullet}$ What determinants are important to CI quality? ${\bullet}$ What is the relationship between CI quality factors and the usefulness of web-enabled CI? ${\bullet}$ Does CI type have a moderating effect on the relationship between CI quality, its determinants, and CI usefulness? Online survey using Google Docs with email and Kakao Talk was conducted for collecting data from Wikipedia and Naver KnowledgeiN users. A totoal of 490 valid responses were collected, where users of Wikipedia were 220 while users of Naver KnowledgeiN were 270. Expertise of contributors, community size, and diversity of contributors were identified as core determinants of perceived CI quality. Perceived CI quality has significantly influenced perceived CI usefulness from a user's perspective. For improving CI quality, it is believed that organizations should ensure proper crowd size, facilitate CI contributors' diversity and attract as many expert contributors as possible. Hypotheses that CI type plays a role of moderator were partially supported. First, the relationship between expertise of contributors and perceived CI quality was different according to CI type. The expertise of contributors played a more important role in CI quality in the case of Q&A services such as Knowledge iN compared to wiki services such as Wikipedia. This implies that Q&A service requires more expertise and experiences in particular areas rather than the case of Wiki service to improve service quality. Second, the relationship between community size and perceived CI quality was different according to CI type. The community size has a greater effect on CI quality in case of Wiki service than that of Q&A service. The number of contributors in Wikipeda is important because Wiki is an encyclopedia service which is edited and revised repeatedly from many contributors while the answer given in Naver Knowledge iN can not be corrected by others. Finally, CI quality has a greater effect on its usefulness in case of Wiki service rather than Q&A service. In this paper, we suggested implications for practitioners and theorists. Organizations offering services based on collective intelligence try to improve expertise of contributeros, to increase the number of contributors, and to facilitate participation of various contributors.

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A Study about UCC Communication Structure for improving Social Trust (소셜 신뢰 제고를 위한 UCC 의사소통구조에 관한 연구)

  • Kang, Jang-Mook
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.209-216
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    • 2012
  • The purpose of this study is to find the UCC (User Created Contents) communication structure in the perspective of smart-phone technologies or SNS (Social Network Service). In developing the research model, we have focused on selecting the success factors appropriate for the UCC through reviewing past researches and on developing more accurate success measures. The model consists of relation each service (Facebook linked in Flickr and so on), relation of trust, transfer to Social Capital and so on . The result shows thar process of trust based in UCC is the most important determinants of structure and organization network. And collaboration relationship is the most important of SNS used in SSO and Open-API technologies. The practice characteristic of UCC has direct and indirect effect on SNS of improving social trust.

A Generic Interface for Internet of Things (IoT) Platforms (IoT 플랫폼을 위한 범용 인터페이스)

  • Kim, Mi;Lee, Nam-Yong;Par, Jin-Ho
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.1
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    • pp.19-24
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    • 2018
  • This paper presents an IoT platform of common interfaces that are flexible IoT applications and Connect the smart devices. The IoT platform includes automatic collaboration discovery the smart Device. It is different things case with connection each device through IoT Platforms are each device and application service. Due to these heterogeneities, it is quite advantages to develop applications working with derived IoT services. This circumstance needs the generic interface and results in a range of IoT architectures by not only the environments settings and discovery resource but also varied uniqe to implementation services working with IoT applications. Therefore, this suggestion of solve the problems and make it possible independent platforms always alive to connection with each devices based on the generic interface. The generic interface is heterogeneity-driven solve the problems and effectively contributions a platform that could be operated in diverse IoT Platforms.

The Influence of Online Social Networking on Individual Virtual Competence and Task Performance in Organizations (온라인 네트워킹 활동이 가상협업 역량 및 업무성과에 미치는 영향)

  • Suh, A-Young;Shin, Kyung-Shik
    • Asia pacific journal of information systems
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    • v.22 no.2
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    • pp.39-69
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    • 2012
  • With the advent of communication technologies including electronic collaborative tools and conferencing systems provided over the Internet, virtual collaboration is becoming increasingly common in organizations. Virtual collaboration refers to an environment in which the people working together are interdependent in their tasks, share responsibility for outcomes, are geographically dispersed, and rely on mediated rather than face-to face, communication to produce an outcome. Research suggests that new sets of individual skill, knowledge, and ability (SKAs) are required to perform effectively in today's virtualized workplace, which is labeled as individual virtual competence. It is also argued that use of online social networking sites may influence not only individuals' daily lives but also their capability to manage their work-related relationships in organizations, which in turn leads to better performance. The existing research regarding (1) the relationship between virtual competence and task performance and (2) the relationship between online networking and task performance has been conducted based on different theoretical perspectives so that little is known about how online social networking and virtual competence interplay to predict individuals' task performance. To fill this gap, this study raises the following research questions: (1) What is the individual virtual competence required for better adjustment to the virtual collaboration environment? (2) How does online networking via diverse social network service sites influence individuals' task performance in organizations? (3) How do the joint effects of individual virtual competence and online networking influence task performance? To address these research questions, we first draw on the prior literature and derive four dimensions of individual virtual competence that are related with an individual's self-concept, knowledge and ability. Computer self-efficacy is defined as the extent to which an individual beliefs in his or her ability to use computer technology broadly. Remotework self-efficacy is defined as the extent to which an individual beliefs in his or her ability to work and perform joint tasks with others in virtual settings. Virtual media skill is defined as the degree of confidence of individuals to function in their work role without face-to-face interactions. Virtual social skill is an individual's skill level in using technologies to communicate in virtual settings to their full potential. It should be noted that the concept of virtual social skill is different from the self-efficacy and captures an individual's cognition-based ability to build social relationships with others in virtual settings. Next, we discuss how online networking influences both individual virtual competence and task performance based on the social network theory and the social learning theory. We argue that online networking may enhance individuals' capability in expanding their social networks with low costs. We also argue that online networking may enable individuals to learn the necessary skills regarding how they use technological functions, communicate with others, and share information and make social relations using the technical functions provided by electronic media, consequently increasing individual virtual competence. To examine the relationships among online networking, virtual competence, and task performance, we developed research models (the mediation, interaction, and additive models, respectively) by integrating the social network theory and the social learning theory. Using data from 112 employees of a virtualized company, we tested the proposed research models. The results of analysis partly support the mediation model in that online social networking positively influences individuals' computer self-efficacy, virtual social skill, and virtual media skill, which are key predictors of individuals' task performance. Furthermore, the results of the analysis partly support the interaction model in that the level of remotework self-efficacy moderates the relationship between online social networking and task performance. The results paint a picture of people adjusting to virtual collaboration that constrains and enables their task performance. This study contributes to research and practice. First, we suggest a shift of research focus to the individual level when examining virtual phenomena and theorize that online social networking can enhance individual virtual competence in some aspects. Second, we replicate and advance the prior competence literature by linking each component of virtual competence and objective task performance. The results of this study provide useful insights into how human resource responsibilities assess employees' weakness and strength when they organize virtualized groups or projects. Furthermore, it provides managers with insights into the kinds of development or training programs that they can engage in with their employees to advance their ability to undertake virtual work.

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A Study on Recommender Technique Applying User Activity and Time Information (사용자 활동과 시간 정보를 적용한 추천 기법에 관한 연구)

  • Yun, So-Young;Youn, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.3
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    • pp.543-551
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    • 2015
  • As the use of internet and mobile devices became generalized, users utilizing search and recommendation in order to find the information they want in the midst of various websites have become common. In order to recommend more appropriate item for users, this paper proposes a recommendation technique that reflects the users' preference change following the flow of time by applying users' activity and time information. The proposed technique, after classifying the data in categories including the tag information that is considered at the time of choosing the items, only uses the data that users' preference change following the flow of time is reflected. For the users who prefer the corresponding category, the item that is extracted by applying tag information to collaboration filtering technique is recommended and for general users, items are recommended based on the ranking calculated by using the tag information. The proposed technique was experimented by using hetrec2011-movielens-2k data set. The experiment result indicated that the proposed technique has been more enhanced the accuracy, appropriacy, compared to item-based, user-based method.