• Title/Summary/Keyword: Internet real time broadcasting

Search Result 494, Processing Time 0.022 seconds

Design of a machine learning based mobile application with GPS, mobile sensors, public GIS: real time prediction on personal daily routes

  • Shin, Hyunkyung
    • International journal of advanced smart convergence
    • /
    • v.7 no.4
    • /
    • pp.27-39
    • /
    • 2018
  • Since the global positioning system (GPS) has been included in mobile devices (e.g., for car navigation, in smartphones, and in smart watches), the impact of personal GPS log data on daily life has been unprecedented. For example, such log data have been used to solve public problems, such as mass transit traffic patterns, finding optimum travelers' routes, and determining prospective business zones. However, a real-time analysis technique for GPS log data has been unattainable due to theoretical limitations. We introduced a machine learning model in order to resolve the limitation. In this paper presents a new, three-stage real-time prediction model for a person's daily route activity. In the first stage, a machine learning-based clustering algorithm is adopted for place detection. The training data set was a personal GPS tracking history. In the second stage, prediction of a new person's transient mode is studied. In the third stage, to represent the person's activity on those daily routes, inference rules are applied.

Broadband Content Insertion Technology based on Terrestrial UHD Broadcasting MMT/ROUTE (지상파 UHD 방송 MMT/ROUTE기반 브로드밴드 콘텐츠 삽입 기술)

  • Kim, Doohwan;Lee, Dongkwan;Kim, Kyuheon
    • Journal of Broadcast Engineering
    • /
    • v.24 no.2
    • /
    • pp.329-340
    • /
    • 2019
  • Recently, broadcasting technologies have evolved as high-quality AV services such as domestic terrestrial UHD(Ultra-High Definition) broadcasting have been increasing, and broadcasting standards have been newly defined. Also, as network technology develops, contents are consumed not only in the country but also the world. Accordingly, content insertion technology, which is a method of providing suitable contents in accordance with the national and local environments, will be needed. This paper proposes a content insertion service system model and synchronization scheme using ATSC(Advanced Television Systems Committee) 3.0 Event Signaling standard under heterogeneous network environment of broadcasting network and internet network based on transmission standard DASH(Dynamic Adaptive Streaming over HTTP)/ROUTE(Real time Object delivery Over Unidirectional Transport) and MMT(MPEG Media Transport) of terrestrial UHD broadcasting. It also verifies that the service operates in an environment that meets the broadcast standard.

Development of Location Information Service App Using an Open Source for Augmented Reality (증강현실용 오픈소스를 이용한 위치정보 서비스 앱의 개발)

  • Son, Jeong-Gi;Joo, Bok-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.13 no.1
    • /
    • pp.267-272
    • /
    • 2013
  • Augmented Reality(AR) is one of branch of virtual reality computer graphics techiniques that places images of both the real environments and virtual graphic objects over the user's view of the world. Recently, useful apps are being developed using the AR techniques. We developed the location information service app by applying AR techniques. We used the open source 'Mixare' for AR application development for smartphones. This paper presents the design and development of the app 'Go-To-Hongdae~' that shows street views and related detailed information in real-time about buildings around our campus.

A Study on the Relative Positioning Technology based on Range Difference and Root Selection (신호원과의 거리 차이와 실근 선택 알고리즘을 이용한 상대위치 인식 기술 연구)

  • Oh, Jongtaek
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.13 no.5
    • /
    • pp.85-91
    • /
    • 2013
  • For location based service and context awareness services, accurate indoor positioning technology is essential. The TDOA method that uses the range difference between signal source and receivers for estimating the location of the signal source, has estimation error due to measurement error. In this paper, a new algorithm is proposed to select the real root among calculated roots using the range difference information, and the estimated position of the signal source shows good accuracy compared to the existing method.

A Failover Method in CCTV Network Video Recording Environment (CCTV 네트워크 영상 녹화 환경에서 장애 조치 기법)

  • Yang, Sun-Jin;Park, Jae-Pyo;Yang, Seung-Min
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.19 no.4
    • /
    • pp.1-6
    • /
    • 2019
  • CCTV video recording system is recognized as evidence value of video data, and is widely used in real life for the purpose of security of facilities or security control, and it is developing in order to process high-resolution and high-capacity data in real time through network. However, there is no description of redundancy to prevent the loss of image data due to defects of unexpected equipment or external attack, and even if the redundancy is implemented, a high-capacity video stream is transmitted through the network, network overload can not avoided. In this paper, we propose and verify a failover method based on rules that can operate the redundancy scheme without inducing network overload in CCTV network video recording environment.

Realistic Visualization of Car Configurator Based On Unreal Engine 4(UE4)

  • Zhong, Yiming;Yun, Tae Soo;Lee, Byung Chun
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.14 no.1
    • /
    • pp.105-115
    • /
    • 2022
  • The platform for displaying cars has been changing with the times. From the popularity of paper media to the rise of computer graphics, the improvement of technology has brought more space and possibilities to the automotive industry. Yiming Zhong proposed the workflow of car configurator through Unreal Engine 4 to implement the basic functions of configuration in 2021, according to Yiming Zhong's final presentation, there is still room to improve the realism of graphics and functionality of the car configurator. Therefore, in this paper we propose to upgrade the car shaders and lighting environments according to the real-world physics and add multi-scenes switching function to car configurator. However the multi-scenes switching function also brings a large amount of data, which leads to the problem of display lag. At the end of the paper, we use the level of details(LOD) process to reduce the amount of data for real-time computing in Unreal Engine 4 and the increase of frames per second(FPS) values verifies the feasibility of our optimization solution.

Applying Hilbert-Huang Transform to Extract Essential Patterns from Hand Accelerometer Data (힐버트-황 변환에 통한 Hand Accelerometer 데이터의 핵심 패턴 추출)

  • Choe, Byeongseog;Suh, Jung-Yul
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.17 no.2
    • /
    • pp.179-190
    • /
    • 2017
  • Hand Accelerometers are widely used to detect human motion patterns in real-time. It is essential to reliably identify which type of activity is performed by human subjects. This rests on having accurate template of each activity. Many human activities are represented as a set of multiple time-series data from such sensors, which are mostly non-stationary and non-linear in nature. This requires a method which can effectively extract patterns from non-stationary and non-linear data. To achieve such a goal, we propose the method to apply Hilbert-Huang Transform which is known to be an effective way of extracting non-stationary and non-linear components from time-series data. It is applied on samples of accelerometer data to determine its effectiveness.

An Analysis of Various Types of Social Movement Through the New Media -Focusing on the 2008 Candle Rally- (뉴미디어를 활용한 다양한 사회운동방식에 대한 고찰 -2008년 촛불집회를 중심으로-)

  • Lee, Chang-Ho;Bae, Ae-Jin
    • Korean journal of communication and information
    • /
    • v.44
    • /
    • pp.44-75
    • /
    • 2008
  • The candle rally against the import of American beef which lasted for a long time was full of various types of social movement. That is, new media including mobile phone, Internet, Internet cafes played an important role in mobilizing people around the rally. Thus, this research focuses on the meaning and effect of these kinds of movement. In particular, it analyzed the possibility of real time broadcasting through the Internet as civic journalism, which received much attention in the rally. For this, this research used case study and interview as main research method. Case study focused on Internet cafes based on the media coverage of the rally. Interviews were conducted with workers at OhmyTV, Color TV, and 615TV. These workers at progressive media emphasized on the scene coverage as the advantage of real time delivery. Transmitting many citizens' voices was another advantage. It is expected that personal media and progressive media which try to show the scent as it is will play an important role in the future journalism with the expansion of Wibro.

  • PDF

A Study on Optimized Mapping Environment for Real-time Spatial Mapping of HoloLens

  • Hwang, Leehwan;Lee, Jaehyun;Hafeez, Jahanzeb;Kang, Jinwook;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.9 no.3
    • /
    • pp.1-8
    • /
    • 2017
  • Recently, the development of the head mounted display (HMD) device has attracted a great deal of attention to the actual contents. Especially, Augmented Reality (AR), which is a mixture of actual information and virtual world information, is focused on. AR HMD is able to interact by arranging virtual objects in real space through spatial recognition using depth camera. In order to naturally mix virtual space with real space, it is necessary to develop a technology for realizing spatial mapping information with high accuracy. The purpose of this paper is to evaluate the optimal configuration of augmented reality application program by realizing accurate spatial mapping information when mapping a real space and an object placement environment using HoloLens. To do this, we changed the spatial mapping information in real space to three levels, which are the number of meshes used in cubic meters to scan step by step. After that, it was compared with the 3D model obtained by changing the actual space and mesh number. Experimental result shows that the higher the number of meshes used in cubic meters, the higher the accuracy between real space and spatial mapping. This paper is expected to be applied to augmented reality application programs that require scanning of highly mapped spatial mapping information.

Design and Implementation of Computer Architecture's Web based Learning System for Self-directed Learning (자기 주도 학습을 위한 컴퓨터 구조론의 웹 기반 학습시스템 설계 및 구현)

  • Kim, Kyung-Tae;Lim, Dong-Kyun;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.10 no.6
    • /
    • pp.287-292
    • /
    • 2010
  • The flow gradually into the Information age to the Information age has changed, leading to the development of computer and communication technology was very important for the value. Of these the most used in computer communication using the Internet, and this proportion accounts for the development of the Internet, the information was established as a means of interaction. In this paper, to improve these problems without the constraints of time and space to allow two-way interactions using web based learning system to enable Computer Architecture were learning. Learn how Computer Architecture using Camtasia the learner, without limitation of time and place of the browser through the Internet to enable real-time learning and assessment appropriate to individual learners and teaching - learning process in conjunction with individual learners can be self-directed learning will play a role in that.