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검색결과 491건 처리시간 0.026초

Security Exposure of RTP packet in VoIP

  • Lee, Dong-Geon;Choi, WoongChul
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권3호
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    • pp.59-63
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    • 2019
  • VoIP technology is a technology for exchanging voice or video data through IP network. Various protocols are used for this technique, in particular, RTP(Real-time Transport Protocol) protocol is used to exchange voice data. In recent years, with the development of communication technology, there has been an increasing tendency of services such as "Kakao Voice Talk" to exchange voice and video data through IP network. Most of these services provide a service with security guarantee by a user authentication process and an encryption process. However, RTP protocol does not require encryption when transmitting data. Therefore, there is an exposition risk in the voice data using RTP protocol. We will present the risk of the situation where packets are sniffed in VoIP(Voice over IP) communication using RTP protocol. To this end, we configured a VoIP telephone network, applied our own sniffing tool, and analyzed the sniffed packets to show the risk that users' data could be exposed unprotected.

One-Click Marketing Solution for Mobile Videos

  • Lee, Jae Seung;Lee, Seung Heon;Jang, Jin Woo;Kim, Hyun Bin;Nam, Ga Young;Lee, Suk Ho
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권3호
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    • pp.71-76
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    • 2019
  • In this paper, we propose a simple one-click marketing solution for mobile devices which can advertise a product which is embedded in a mobile video while watching the video on a smartphone. If a specific product of interest appears in the video to the user, one can simply click on the product in the video and a pop-up window with information about the product is proposed. The implementation of the system is expected to enable users to gain real-time information about the product while watching the video without having to search for the product again after watching the movie, and thereby facilitating more mobile commerce. We use a two-fold system to prevent the failure of tracking which often occurs on a single online tracking system, so that the user cannot always get the commercial product information.

Implementation of Low-cost Autonomous Car for Lane Recognition and Keeping based on Deep Neural Network model

  • Song, Mi-Hwa
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권1호
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    • pp.210-218
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    • 2021
  • CNN (Convolutional Neural Network), a type of deep learning algorithm, is a type of artificial neural network used to analyze visual images. In deep learning, it is classified as a deep neural network and is most commonly used for visual image analysis. Accordingly, an AI autonomous driving model was constructed through real-time image processing, and a crosswalk image of a road was used as an obstacle. In this paper, we proposed a low-cost model that can actually implement autonomous driving based on the CNN model. The most well-known deep neural network technique for autonomous driving is investigated and an end-to-end model is applied. In particular, it was shown that training and self-driving on a simulated road is possible through a practical approach to realizing lane detection and keeping.

Steel Surface Defect Detection using the RetinaNet Detection Model

  • Sharma, Mansi;Lim, Jong-Tae;Chae, Yi-Geun
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권2호
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    • pp.136-146
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    • 2022
  • Some surface defects make the weak quality of steel materials. To limit these defects, we advocate a one-stage detector model RetinaNet among diverse detection algorithms in deep learning. There are several backbones in the RetinaNet model. We acknowledged two backbones, which are ResNet50 and VGG19. To validate our model, we compared and analyzed several traditional models, one-stage models like YOLO and SSD models and two-stage models like Faster-RCNN, EDDN, and Xception models, with simulations based on steel individual classes. We also performed the correlation of the time factor between one-stage and two-stage models. Comparative analysis shows that the proposed model achieves excellent results on the dataset of the Northeastern University surface defect detection dataset. We would like to work on different backbones to check the efficiency of the model for real world, increasing the datasets through augmentation and focus on improving our limitation.

Comparison of value-based Reinforcement Learning Algorithms in Cart-Pole Environment

  • Byeong-Chan Han;Ho-Chan Kim;Min-Jae Kang
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권3호
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    • pp.166-175
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    • 2023
  • Reinforcement learning can be applied to a wide variety of problems. However, the fundamental limitation of reinforcement learning is that it is difficult to derive an answer within a given time because the problems in the real world are too complex. Then, with the development of neural network technology, research on deep reinforcement learning that combines deep learning with reinforcement learning is receiving lots of attention. In this paper, two types of neural networks are combined with reinforcement learning and their characteristics were compared and analyzed with existing value-based reinforcement learning algorithms. Two types of neural networks are FNN and CNN, and existing reinforcement learning algorithms are SARSA and Q-learning.

Reflections on Application of VR Technology in Field of News Media

  • Chen Xi;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권2호
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    • pp.196-201
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    • 2023
  • In recent years, virtual reality (VR) technology has been widely used in many industrial fields, especially in the fields of medical treatment, games, film and television, to improve the interaction between medical teaching and practical treatment. On the gaming side, the production of virtual reality gaming screens and scenes became increasingly popular, greatly expanding the form of the visual experience. But VR is no longer confined to the health care, education and entertainment industries. During this time, the news media industry has also begun to integrate virtual reality into interviews and user interactions. This study aims to analyze the development of VR technology from the perspectives of immersive VR news experience, real reporting, and prospects, and analyze and think about the interactive participation of media users, the transformation of traditional media, and the upgrading of practitioners' roles.

A Study on Unreal Engine Lumen Lighting System for Visual Storytelling in Games

  • Chenghao Wang;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • 제16권2호
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    • pp.75-80
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    • 2024
  • Research on the visual narrative impact of Unreal Engine's Lumen lighting system in games aims to delve into how Lumen's lighting technology plays a crucial role in game design and gameplay experience, thereby enhancing the visual storytelling of games. Lumen, Unreal Engine's dynamic global illumination solution, calculates lighting and shadows in real-time during gameplay, creating a more realistic and immersive environment. Analysis indicates that Lumen technology not only provides visually realistic and dynamic lighting effects but also significantly enriches the expressiveness and immersion of the game narrative through its changes in light and shadow.

정보기준과 효율적 자료길이를 활용한 시계열자료 운동패턴 예측 연구 (A Study on Prediction the Movement Pattern of Time Series Data using Information Criterion and Effective Data Length)

  • 전진호;김민수
    • 한국인터넷방송통신학회논문지
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    • 제13권1호
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    • pp.101-107
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    • 2013
  • 현실세계에서는 광범위한 업무영역에서 대용량의 시계열자료들이 실시간으로 발생되고 있다. 하지만 동적인 특징으로 표현되는 시계열자료들의 이해와 설명을 위한 최적의 모형을 결정하는 일은 쉽지가 않다. 이러한 시계열자료들의 특징을 잘 설명할 수 있는 모형을 추정하기 위하여 본 연구에서는 시계열데이터의 모형추정에 적합한 은닉마아코프모델을 통해 시계열자료의 장, 단기 예측모형을 추정하였고 이를 통해 미래의 운동패턴예측을 확인하였다. 실제 주식시장의 여러 자료들을 통해 최적의 모형추정을 위한 정보기준과 가장 효율적인 자료길이를 통해 모형의 상태수를 정확하게 추정하는지를 확인하였다. 실험결과 유효한 상태의 수 추정과 단기의 예측이 장기예측보다 유사운동패턴 예측률이 더욱 유사함을 확인하였다.

소규모 그룹에서의 음성 통신을 위한 TDMA 기반의 릴레이 프로토콜 (A TDMA-based Relay Protocol for Voice Communication on a Small Group)

  • 황상호;박창현;안병철
    • 한국인터넷방송통신학회논문지
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    • 제13권1호
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    • pp.259-266
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    • 2013
  • 근거리 무선 통신은 전송 거리에 제약이 있어 마스터 주변의 노드만이 통신이 가능하다. 기존의 블루투스와 지그비와 같은 통신은 ad hoc을 위한 기술을 제공함에도 불구하고 실시간 대화를 위한 멀티 홉 전송에는 적절하지 못하다. 본 논문은 TDMA을 이용하여 소규모의 여러 사용자들이 서로 대화할 수 있는 릴레이 프로토콜을 제안한다. 제안한 릴레이 프로토콜은 TDMA를 이용하여 실시간으로 데이터 또는 음성의 다중 홉 재전송이 가능하다. 제안하는 프로토콜은 라우팅 경로에 따라 주파수를 달리하여 패킷을 전송하는 방법으로 이동에 따른 채널 효율의 감소를 줄여 네트워크의 성능을 높이고 있다. NS-2 시뮬레이션을 통하여 제안한 프로토콜이 실시간 음성 전달에서 전송 지연과 패킷 손실률에 있어 우수한 성능을 가지고 있음을 보인다.

제조설비 데이터 수집 표준을 이용한 설비 데이터 시각화에 대한 연구 (A Study on the Visualization of Facility Data Using Manufacturing Data Collection Standard)

  • 고동범;박정민
    • 한국인터넷방송통신학회논문지
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    • 제18권3호
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    • pp.159-166
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    • 2018
  • 본 논문은 스마트 공자의 모니터링을 위한 제조설비 시각화 시스템을 소개한다. 최근 기술 발달의 가속화와 제 4 차 산업혁명, Industry 4.0등과 같은 용어가 등장함에 따라 기존 제조공장의 스마트화를 위한 기술들이 조명되고 있다. 제조공장을 실시간으로 모니터링 함으로써 생산성 향상 및 의사결정의 도움을 줄 수 있는 생산관리 시스템은 스마트 팩토리를 위한 중용한 기술 중 하나가 되며, 더 정확한 모니터링 및 응용 기술을 위한 디지털 트윈 기술의 적용 또한 중요한 이슈가 되고 있다. 그러나 디지털 트윈 구현을 위해서는 여러 제조사의 설비 데이터를 통합할 수 있는 통합 인프라가 필요하다. 따라서 본 논문은 이기종의 설비 데이터 수집 및 모니터링을 위한 국제 표준 프로토콜 기반의 데이터 수집 시스템을 활용해 설비의 실시간 정보를 확인할 수 있는 시각화 프로그램을 설계하고 개발한다. 이를 통해 하나의 공장에서 여러 제조사의 설비 데이터들을 통합하고 실시간으로 확인 할 수 있도록 한다.