• Title/Summary/Keyword: Internet Broadcasting Service

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Identification of the Structural Relationship between Presence, Service Quality, Flow and Learning Satisfaction in Mobile Learning (모바일러닝에서 실재감, 서비스의 질, 학습몰입 및 학습만족도 간의 구조적 관계 규명)

  • Joo, Young-Ju;Chung, Ae-Kyung;Kang, Jeong-Jin;Jung, Bo-Kyung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.4
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    • pp.169-175
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    • 2015
  • The purpose of this study is to investigate the structural relationships among teaching presence, cognitive presence, social presence, service quality, learning flow, and learners' satisfaction in mobile learning. Survey data collected by 255 learners who completed mobile-supported courses offered by an online university in South Korea were analyzed using structural equation modeling. The results suggest that cognitive presence, social presence, and service quality have direct effects on learning flow, and that cognitive presence, service quality, and learning flow have direct effects on learners' satisfaction.

Design of Telematics POI Service Platform based on UPnP and GIS (UPnP와 GIS 기반 텔레매틱스 POI 서비스 플랫폼의 설계)

  • Jeon, Byoung-Chan;Byun, Hwan-Sik;Lee, Sang-Jeong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.149-157
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    • 2008
  • In this paper, a POI(Point-of-Interest) telematics service platform, in which detailed POI telematics services are discovered automatically and provided, is developed. The platform discovers services with UPnP middleware and provides a location-based service using GIS information. It is implemented by a telematics server, terminals, and service gateways and tested by applying test scenario for validation. Also, the response time and throughput of UPnP messages in the platform is measured and analyzed. The result shows that it has little impact on the service network congestion.

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The Design of Circulation System of Digital Music Contents in P2P Service (P2P에서의 음악 콘텐츠 유통 시스템 설계)

  • Kang, Woo-Jun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.83-91
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    • 2009
  • In this paper, we propose a new design of circulation system of digital music contents in P2P service. It has functions of contents recognition, management of copyright DB, clearing house to perform payment system of P2P service. In P2P service each user provides his music contents, but in other circulation system, service providers provide their music contents. Therefore it is very difficult for each provider to recognize whatever the quality of distributing contents are good or not. Most circulation systems use hash technology or contents recognition technology for the recognition of contents. For the usability and efficiency this proposed system provides the combining technology of hash processing and contents recognition.

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A Study on Message Transmission Using API and LBS in SNS Environment (SNS 환경에서 API와 LBS를 활용한 메시지 전송에 관한 연구)

  • Kim, Seung-Jae;Lee, Jung-Jae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.6
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    • pp.145-149
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    • 2018
  • This paper introduces a method of sending and registering SMS using mobile LBS (Local Based Service) in social network service environment. This method acquires the location of the target person and object through the API and LBS, constructs the SMS based on the obtained information, and transmits and registers the SMS in the mobile environment. The composition of the SMS is the personal information of the object to be searched, the current position and the position of the object. Therefore, the user can quickly and accurately grasp the brief items and locations of objects to be searched through SMS. Also, Today we will improve the quality of life by providing upgraded service for shortening of appointment time and delivery.

A Study on Wireless Network Management for Security Enhancement (보안강화를 위한 무선 네트워크 관리 방안에 관한 연구)

  • Lee, Eun-Sub;Kim, Young-Kon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.3
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    • pp.195-200
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    • 2020
  • Wireless LANs are being used in many fields due to their ease of use. The biggest advantage of the WLAN can be said above all mobility. Domestic wired internet service has been saturated since 2006, but wireless internet users have been steadily increasing. However, WLAN has many advantages and characteristics of wireless service. It has a number of security vulnerabilities, and various security related technologies have been developed and applied to solve these problems. On the other hand, security awareness of WLAN users is still insufficient, and security accidents such as personal information leakage occur repeatedly every year. We will study the main weaknesses that can occur in WLAN and suggest security measures from the management level.

The Design of Dynamic Fog Cloud System using mDBaaS

  • Hwang, Chigon;Shin, Hyoyoung;Lee, Jong-Yong;Jung, Kyedong
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.4
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    • pp.59-66
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    • 2017
  • Cloud computing has evolved into a core computing infrastructure for the internet that encompasses content, as well as communications, applications and commerce. By providing powerful computing and communications capabilities in the palm of the hand everywhere with a variety of smart devices, mobile applications such as virtual reality, sensing and navigation have emerged and radically changed the patterns people live. The data that is generated is getting bigger. Cloud computing, on the other hand, has problems with system load and speed due to the collection, processing and control of remote data. To solve this problem, fog computing has been proposed in which data is collected and processed at an edge. In this paper, we propose a system that dynamically selects a fog server that acts as a cloud in the edge. It serves as a mediator in the cloud, and provides information on the services and systems belonging to the cloud to the mobile device so that the mobile device can act as a fog. When the role of the fog system is complete, we provide it to the cloud to virtualize the fog. The heterogeneous problem of data of mobile nodes can be solved by using mDBaaS (Mobile DataBase as a Service) and we propose a system design method for this.

Design and Implementation of RET management system for Satellite Multimedia Internet Service (위성 멀티미디어 인터넷 서비스를 위한 RCST관리 시스템 설계 및 구현)

  • 손경호;백승진
    • Proceedings of the IEEK Conference
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    • 2002.06a
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    • pp.231-234
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    • 2002
  • This paper has studied a management system for RCST of the Satellite Multimedia Internet Service through analysing the architecture and specification of BSAN based on Digital Video Broadcasting System. In this paper, designing and implementing RCST DPM and agent system are shown. The UCD-SNMP framework served as base station for implementation of the agent. And the message protocol between RCST DPM and agent system has been also defined to provide a way for interaction.

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The moderating role of motivations in problematic use of online gaming: A study of live streaming viewers of Twitch

  • Chen, Chi-Ying;Chang, Shao-Liang
    • International Journal of Internet, Broadcasting and Communication
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    • v.11 no.2
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    • pp.84-92
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    • 2019
  • While the Internet continues to integrate with modern lives, the risks of negative outcomes resulting from problematic use (PU) are also increasing. Although psychological well-being and use motivations have been shown to play major roles in Internet PU, understanding the moderating mechanism is critical for advanced knowledge. The present study employed survey data from users of a live video-game streaming service (LVGS) that is an area rarely been studied. Result concluded a positive moderating effect of escapism motive (EM) on the association between loneliness and the PU of LVGS, while the moderating mechanism between EM and stress was not indicated. A moderating effect of information seeking (IS) on the relationship between stress and the PU of LVGS was found negative, but no mechanism between IS and loneliness was indicated. This study highlights how the interplay of different motivation and pathologies may induce or prevent video-game-related addiction.

A Study on the Development of IPMG for Multimedia Service with the Convergence of Broadcasting and Communications (통신방송의 융합형 멀티미디어 서비스를 지원하는 IPMG(IP Media Gateway) 개발에 관한 연구)

  • Cho, Kwang-Hyun;Won, Heon;Cho, Yok-Yon;Kim, Hyun-Cheol;Ahn, Kwang-Yong
    • Proceedings of the IEEK Conference
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    • 2007.07a
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    • pp.45-46
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    • 2007
  • In order to go digital broadcasting in Korea, it is conducted various policies in the country which be expanded network, be increased digital broadcasting hours. And broadcasting stations in the country close down analog broadcasting until 2012. Moreover IPTV is a method of delivering broadcast television and on-demand, rich media content that uses an IP(Internet protocol network) as the medium. And an IP is regarded as a very favorable approach for the future "Medium for Digital TV". However It is not easy to replace the entire digital infrastructure. And there are some problems in the digital infrastructure for Digital TV(i.e. channel zapping delay). Moreover user require service. IPMG is to solve these problems. IPMG is digital converter that allows receive and transmit signal by using many kinds of medium for Digital TV. Moreover IPMG provides users a Network PVR service. In this paper we developing, manufacturing IPMG and analyze its performance.

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A Study on the Experiential Response of Short-Form Video Users

  • Lim, Dong Kyun
    • International journal of advanced smart convergence
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    • v.10 no.4
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    • pp.273-277
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    • 2021
  • As society gradually enters a virtual, non-face-to-face society, the use of online content is increasing as well. In particular, as smartphones are thoroughly established in our daily life, the platforms of webtoons, mobile broadcasting, and education are shifting from personal computers to smartphones. Recently, the development of the Over-The-Top media service (OTT service) enabled streaming services of various media contents through the internet and activation of IPTV. Therefore, the rapid increase of popularity of short-form content is a natural phenomenon with smartphone platforms with fast, improvised, and endless communication. Lately, TikTok became the favored platform with prosumers, defined as people who are both producers and consumers. In this study, I studied the experiential response of YouTube and TikTok users as representative examples of a short-form content platform developed after the 2000s, the flourishing years of digital content with a length of 30 seconds.