• 제목/요약/키워드: Interior Surface Design

검색결과 212건 처리시간 0.025초

유추적 사고에 의한 디자인 문제해결의 유형 - 연상된 단어와 스케치 분석을 중심으로 - (A Study on the Types of Design Problem Solving by Analogical Thinking - Focused on the Analysis of Associated Words and Sketch -)

  • 최은희;최윤아
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.63-70
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    • 2007
  • Analogy in problem solving is similarity-based reasoning facilitated by verbal and visual operation. This similarity-based reasoning generally supports initial phase of idea search. Therefore, this study intends to infer the types of problem solving by tracing the analogy use of verbal and visual representation through a experimental research. According to the result of this research, the types of problem solving by analogy are classified into 'evolving', 'divergent', and 'poor conversion' type. Firstly, 'evolving type' is distinguished between 'combination type' associated different contents to develope a new design and 'transformation type' associated similar words and sketches to be continuously revised and developed. In these types usually structural analogy rather than surface analogy is used. Secondly, in 'divergent type' associated words or sketches are individually represented, and among them one design solution is selected. In this type usually surface analogy is used. Thirdly, in 'poor conversion type' interaction between verbal representation and visual representation does not go on smoothly, and the generation of idea is poor. In here surface analogy is mostly used. These findings could form the basis of skill development of idea generation and conversion in design education.

Optimum Design of Stator and Rotor Shape for Cogging Torque Reduction in Interior Permanent Magnet Synchronous Motors

  • Yu, Ju-Seong;Cho, Han-Wook;Choi, Jang-Young;Jang, Seok-Myeong;Lee, Sung-Ho
    • Journal of Power Electronics
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    • 제13권4호
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    • pp.546-551
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    • 2013
  • This paper deals with the optimum design of the stator and rotor shape of the interior permanent magnet synchronous motors (IPMSM) that are used in applications for automobiles. IPMSMs have the following advantages: high power, high torque, high efficiency, etc. However, cogging torque which causes noise and vibrations is generated at the same time. The optimum design of shape of a IPMSM was carried out with the aim of reducing cogging torque. Six variables which affect to the performance of a IPMSM are chosen. The main effect variables were determined and applied to the response surface methodology (RSM). When compared to the initial model using the finite elements method (FEM), the optimum model highly reduces the cogging torque and improves the total harmonics distortion (THD) of the back-electro motive force (EMF). A prototype of the designed model was manufactured and experimented on to verify the feasibility of the IPMSM.

전시관 외피의 미디어 특성에 관한 연구 - 2010 중국 상하이 엑스포 전시관을 중심으로 - (A Study on the Media Characteristics of the Surface of Pavilion - Focus on the Pavilion of The World Exposition Shanghai China 2010 -)

  • 김주성
    • 한국실내디자인학회논문집
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    • 제20권1호
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    • pp.173-181
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    • 2011
  • Contemporary architecture has shown interest in surface after breaking off the relation with structure. Also, the development of contemporary media has brought the great change to the surface of architecture. Interaction among the people, architecture, and environment is also the main point of interest in adapting the role of media to the architecture. But contemporary media itself have been applied on surface in architecture lately. So, it is purpose of the study to analyze the contemporary media characteristics application on the surfaces of EXPO pavilions based on the related characteristics of interaction effects. The categories and the contents for the frame of case studies were arranged through document research and field study. Case studies were focused on the pavilions of the World Exposition Shanghai China 2010. Surface can make the interaction between human and architecture more dramatically by the application the role of media. It was analyzed through the study that the interaction level of people is the important issue shared in digital or analog media application on surface of pavilion. The complementary relationship between surface of contemporary architecture and contemporary media can be manipulated and enriched by the application of various style of media on surface.

국내 공동주거 공간 이미지 요소로서의 아트월 패턴 연구 (Characteristics of Patterns on Art-Walls as an Imagery Element in Contemporary Living Spaces)

  • 박영순;김성아;김은정;임선희
    • 한국실내디자인학회논문집
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    • 제19권3호
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    • pp.86-94
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    • 2010
  • Art-Wall is the term for a surface wall representing artistic expression by using different materials or images in interior spaces. Usually this is the focal point in an interior space and sometimes it called as an image wall. In the new millenium Art-walls began to use in living spaces. While in the early stages of the development, Art-Wall was limited in a living room, in contemporary it spread into overall living spaces using various patterns and materials. Therefore, the research on Art-Walls in contemporary living spaces is essential to understand this development. The purpose of this study is to find out characteristics of patterns on Art-Walls as an imagery element in contemporary interior spaces. To analyze the characteristic, the analysis table for Art-Walls are constructed based on classifications of wallpapers and textiles. Based on this analysis table, 89 examples of Art-Walls from four major periodicals from 2008 to 2009 were examined. As a result of the analysis, in contemporary interior spaces solid-texture pattern is most frequently appeared. Then natural motifs are the next most popular using oversized or irregular layouts. The result shows that naturalistic expression is significant in interior space in 2008 to 2009. Therefore, Art-Walls that adapted diverse patterns are an essential element in contemporary interiors to represent the major concept of the space.

현대가구디자인에서 유기체적 표면에 관한 연구 (A Study on the Organic Surface in Contemporary Furniture Design)

  • 서정연
    • 한국가구학회지
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    • 제25권2호
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    • pp.87-95
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    • 2014
  • Since 1990s the concern on essence and inside has transferred onto the surface and its style. The longing for plastic surgery and skin beauty might prove this fervent tendency. Furthermore the development of digital media and technology as well as high-tech material enabled this hope to be real in the realm of design. All these progresses and transitions toward the surface introduced more creative and novel phenomena of furniture design arena around its surface. The rising of surface has evolved through architecture, interior design and furniture. The surface of furniture can be easily transposed into the human skin. And it acquires the aspects of skin's metaphoric and symbolic meaning. The characteristics of skin effect in furniture design can be summarized as material aspects, relational aspects, and formal aspects. Material aspects shows skin's elasticity and smooth plane. Relational aspects express the reactive functions of skin. Formal aspects represent organic power through surface.

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음영처리기법의 비교를 통한 실내공간 조명효과의 예측 (The Prediction of Interior Luminous Effect Through a Comparison of Shading Algorithms)

  • 홍승대;박현장
    • 한국디지털건축인테리어학회논문집
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    • 제5권1호
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    • pp.9-16
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    • 2005
  • In Interior design, light is the most important factor in deciding color, texture and illumination level which are the basic factors of spatial design. To apply rendering technologies on prediction of illuminating effect, it is important to understand and analyse the basic properties of the illumination models that are local illumination model and global illumination model. The illumination models in computer graphics express the factors which determine the surface color, texture and light distribution through the reflection. The purpose of this study is to propose the best way of shading algorithm in interior space provided by the computer, based on the experimental analysis that 5 shading methods are applied to the interior space. The results of this study were as followed. 1) Local illumination models that are Lambert shading, Ground shading and Phong shading are not suitable to the prediction of interior illumination effect. 2) Ray tracing that is global illumination model could be adopted to interior illumination effects. Ray tracing is a very versatile algorithm because of the large range of lighting effects it can model. 3) Neither radiality nor ray tracing offers a complete solution for simulating all interior illumination effects. 4) Radiosity excels at rendering diffuse-to-diffuse inter-reflections and ray tracing excels at rendering specular reflections. By merging both shading techniques, that offers the best of both. Using computer technologies to simulate lighting in preliminary design stage which will provide information for designers and occupants to determine the effect of using artificial light sources at each stage of their design process. Further study in illumination analysis, prediction of illumination effect, and lighting calculation is required as computer media expands.

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텍스타일 CAD의 직물 시뮬레이션을 활용한 자카드 직물디자인 연구 - 꽃의 추상적 이미지를 응용한 인테리어 직물디자인을 중심으로 - (A Study on the Flat Woven Textile Design used of the Jacquard Fabric Simulation in Textile Design CAD - Focused on the Abstract Image of Textile Design in Interior Fabric Design -)

  • 송하영
    • 한국의상디자인학회지
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    • 제9권2호
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    • pp.49-57
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    • 2007
  • The purpose of this study was to research the efficient tool of the exclusive fabric simulation in Jacquard Textile CAD system. For performing this design study, it designed the surface design of the abstract images of flowers through EAT Designscope CAD system and simulated the interior fabric. To merchandise the fashion items and see the visual image, these fabric simulations was effected by two or three-dimension modeling through EAT designscope, YongWoo CNI, Alias and so on. The result of this study can be summarized as follows. Before the step of weaving the samples from the surface design works, jacquard fabric design can be done very efficiently to apply the design step of the fabric simulation in CAD(Computer Aided Design). As the usage of the simulation tool in CAD system, jacquard design can be easily feed-back to modify for the right fabrics and produced the various designs in the short running time very efficiently. Therefore, this jacquard design system ultimately can be saved cost and developed the higher value-added goods in more response to consumer demands.

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실내마감재 표면에 감각하는 촉각적 뇌파특성 - '베타파에 대한 알파파' 측정 중심으로 - (Characteristics of the Tactile Brainwave on the Surface of Interior Finishing Materials - Focusing on the measurement of 'α-wave against β wave' -)

  • 여미;이창노
    • 한국실내디자인학회논문집
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    • 제25권2호
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    • pp.59-69
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    • 2016
  • This study aimed to understand the importance of applying finishing materials into interior space, and to add meaning to the creation of functional space, associated interior finishing materials with brain science. To achieve this purpose, brainwave(EEG) experiment was conducted. The brainwave appearing when sensing the surface of interior finishing materials with hands was measured. The locations of the electrode were FP1, FP2, F3, F4, C3, C4, P3, P4, O1, O2, F7, F8, T3, T4, T5, T6, CZ, FZ, and PZ and in addition to these, AFZ was added. Eight(8) kinds of finishing materials: metallic material, film paper, lumbar, stone, glass, silk wallpaper, fabric, and paint were used to measure '${\alpha}$-wave against ${\beta}$ wave.' As a result, it was found that the most activated finishing material in term of relaxation was film paper, followed by metallic, glass, paint, fabric, stone, lumbar, and silk wallpaper. To explain in light of this, (1) '${\alpha}$-wave against ${\beta}$ wave' was the most activated at ch1-FP1 and ch2-FP2, and at ch17-AFZ and ch19-FZ, which indicated that metopic-prefrontal lobe showed the highest activation in relaxation. Film paper, among the finishing materials, showed the highest increase in relaxation. (2) In general, '${\alpha}$-wave against ${\beta}$ wave' relaxation was inhibited at ch13-T3 and ch14-T4, and at ch15-T5 and ch16-T6 and the arousal in the temporal lobe was prominent. Silk wallpaper, among the finishing materials, showed the highest arounsal effect. As a result of measuring the superficial touch on the silk wallpaper, which was regarded as the most rough material among the eight finishing materials, the arousal effect of ${\alpha}$-wave against ${\beta}$-wave, among the brainwave characteristics, was found to be the highest. (3) to judge from the scope of this experiment regarding the tactile sensation over the finishing materials, it is considered that the brainwave reaction sometimes appeared contrastive depending on whether the surface was smooth or rough and there also appeared a difference in relaxation and arousal reaction of the brainwave depending on whether the surface was hot or cold, but the sensation on the surface texture was often evaluated differently depending on who you were. For this reason, this study has some limitations.

현대 실내건축의 벽의 오브제(object)적 특성에 관한 연구 (A Study on the Wall as Objects in Contemporary Interior Architecture)

  • 최선영;김도훈;이정욱
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2001년도 춘계학술발표대회 논문집
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    • pp.45-50
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    • 2001
  • The modern architecture has to find more essential configuration order rather than the spatial order in the reasonable feint. In other side, paintings and sculptures as a part of the building in the past become a pure art and develop an abstract art. Also they make many affects on the modern architecture as a paradigm. New material has brought to the new forms and the changes of the overall culture and art. One of the new changes has made the object that is one of unique culture symptoms in the 20C and the general part of the modem art includes it. The wall that limits the inside area through mass and volume before the recent times had treated as the object to express the special mean and character. However, the wall has developed as a component that consists of the internal space through surface and volume rather than mass or structure since the recent times. Now, I survey the objective tendency of the wall in the modem interior architecture mainly focused on the relation between object in the abstract art and wall inside.

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바이오미미크리 특성이 적용된 신재료 가공방법 연구 (A Study on Processing Methods of New Materials Applied to Biomimicry Characteristics)

  • 지주연;서지은
    • 한국실내디자인학회논문집
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    • 제22권5호
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    • pp.367-375
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    • 2013
  • Using the 'New material' concept has recently been introduced into the natural characteristics. In the course of such a, Janine M. Benyus has proposed to mimic the characteristics of natural ecosystems to mention the concept of Biomimicry. Process made engineered using technical elements for representing the material properties of Biomimicry such will be acting importantly, This study intends to analyze how new materials applied to 'Biomimicry' characteristics are processed in space. The results were as follows : 1) Processing methods of new materials resulted as 'Forming', 'Surface treatment', 'Bonding', 'Inserting'. These four were divided and analyzed into 'Form', 'System', 'Adaptation'. As a result of this analysis, such significances were shown as 'Forming/Surface treatment/Bonding' in 'Form', 'Bonding' in 'System' and 'Adaptation'. 2) 'Bonding' applied to 'System' of new material can be recycled to be combined with other materials through the existing adhesive material, and present as a solution of 'Sustainable development'. 3) 'Bonding' applied to 'Adaptation' of new material is to impart the ability to react to the environment through the joint, but is characteristic, at this time, using digital and other field technology. It appeared primarily that it can be known to meet the social trends and convergence between fields. Thus, as the finish that are friendly to the environment from the interior design, the results of the study are expected to be utilized in the study of new materials guidelines.