• Title/Summary/Keyword: Interface Sharing

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The design of Open IoT Platform based on oneM2M Standard Protocol (oneM2M 표준 프로토콜 기반의 개방형 IoT 플랫폼 설계)

  • Myung, Sang-Il;Kim, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.10
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    • pp.1943-1949
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    • 2017
  • In recent years, the maker culture has realized the concept of 'making' itself through the latest technology of high technology. It is rapidly spreading as a maker's movement by sharing the production methods and information of individuals through the Internet. Countries that are leading the makers' movement expect the maker's movement to be the driving force for new value creation and economic growth from the point of view of things and the Internet. We are developing various types of open IoT platforms that can register various Internet devices and services manufactured and developed through DIY and realize interoperable services. Typical open IoT platforms require specialized API analysis capabilities and difficult access to general users due to difficult platform registration conditions and procedures. In this paper, we try to construct an open IoT platform that can be operated as a real service by creating a simple Internet application device and service application from a general manufacturer's point of view.

Performance Analysis of Campus Inter-library Loan on Library Automation (캠퍼스 상호대차서비스 전산화에 따른 성과 분석)

  • Lee, Hye-Young
    • Journal of Information Management
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    • v.40 no.4
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    • pp.73-92
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    • 2009
  • Generally, we used to provide ILL to users for overcoming the limited resource and satisfying user's desires for information. ILL makes library service's paradigm change from ownership to sharing. K-university Library has been providing Campus inter-library loan as ILL to users for long time and continually trying to improve the service's quality. This case study is to analysis the performance of campus inter-library loan in the past 9 years. As the related automation system was developed and upgraded, the service requests have been increasing annually. Campus inter-library loan requests were 12% of total book requests in 2001, and then were 75% of total book requests in 2008. The transaction time was reduced until 17% of 2004.

Construction of Multi-Agent System Workflow to Recommend Product Information in E-Commerce (전자상거래에서 제품 정보 추천을 위한 멀티 에이전트 시스템의 워크플로우 구축)

  • Kim, Jong-Wan;Kim, Yeong-Sun;Lee, Seung-A;Jin, Seung-Hoon;Kwon, Young-Jik;Kim, Sun-Cheol
    • The KIPS Transactions:PartB
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    • v.8B no.6
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    • pp.617-624
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    • 2001
  • With the proliferation of E-Commerce, product informations and services are provided to customers diversely. Thus customers want a software agent that can retrieve and recommend goods satisfying various purchase conditions as well as price. In this paper, we present a MAS (multi-agent system) for book information retrieval and recommendation in E-Commerce. User's preference is reflected in the MAS using the profile which is taken by user. The proposed MAS is composed of individual agents that support information retrieval, information recommendation, user interface, and web robots and a coordination agent which performs information sharing and job management between individual agents. Our goal is to design and implement this multi-agent system on a Windows NT server. Owing to the workflow management of the coordination agent, we can remove redundant information retrievals of web robots. From the results, we could provide customers various purchase conditions for several online bookstores in real-time.

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A Desing and Implementation of an Integrated Environment for Sharing and Reusing OLE Objects (OLE 객체의 공유와 재활용을 위한 통합 환경 설계 및 구현)

  • Jang, Jung-Hyeok;Lee, Hyeon-Ho;Lee, Won-Seok
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.2
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    • pp.349-362
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    • 1997
  • In order to make a meaningful multi-media object,it is usually necessary to apply a number of non-trival operations.If multi-media data can be encapsulated in a standaridized form and stored in a database,it is poss-ible to share and reuse multi-media data among users without repeating the same or similar operations. Based on the OLE component object model,this paper proposes the integrated computing enviroment for naive user to share and reuse of Ole objects.Various types of multi- media objects that are created by their appropriate OLE application programs can be aggreagated to form a multi-media document.In addition,the OLE objects can also be stored in database by a controlled manner.TheOLE object in a database can be retrieved by a visual query interface and reused to make a new document.This paper describes the common Platform to integrate various ment of OLE appfication programs,the separation process of an OLE object form a document,and the overall management of OLE object in a database.

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Enhancing the User Experience: A Research on China Mobile E-book App (사용자 경험 향상: 중국 모바일 독서어플 관한 연구)

  • Liang, Peipei;Pan, Young-Hwan
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1475-1480
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    • 2017
  • The flourishing China mobile e-book App market has caused a series of problems, for which enhancing the user experience become an urgent matter. As a whole, user experience is related to the five planes such as the device, platform, medium, form and content. However, to understand the user needs is the logical starting point of the whole process. Contextual interview has been conducted in this study, while four types of tasks such as discovering and accessing a target e-book, setting and experiencing the reading interface, listening to the e-book and reviewing and sharing were asked to perform during the process, which has resulted in relevant problems and unpleasant factors in user experience. Based on the aforementioned contents, guidelines for enhancing the user experience of China mobile e-book App has been summarized as a result.

Design and Implementation of SNS-linked Location based Mobile AR Systems using OpenAPI on Android (안드로이드 기반 OpenAPI를 이용한 SNS 연동 지역정보 서비스를 위한 모바일 증강현실 시스템 설계 및 구현)

  • Kim, Cheong-Ghil;Chung, Ji-Moon
    • Journal of Digital Convergence
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    • v.9 no.2
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    • pp.131-140
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    • 2011
  • As the recent advances in network and wireless communications and semiconductor design and process technologies, our computing platform is rapidly shifting from desktop PCs to mobile devices such as UMPC (Ultra Mobile PC), Tablet PC, and Smartphone. Especially, wide-spreading Smartphones allow a new field of application based on location based services available with an user interface called augmented reality (AR). Therefore, this paper introduces an implementation of AR using various OpenAPls on Android Smartphones. In order to utilize enrich user data in real time, the system integrates with location based social network services also with OpenAPI. These APIs enable third-party developers to make use of rich contents of many portal web sites. The prototype was implemented on the real Android phone, Sky Sirius, and the result shows that it can provide an efficient location based service using AR technology without any constraints on mobile devices; in addition, it connects SNS to AR for sharing user data including photos, videos, and messages based on a specific location.

A Study on Constructing and Customizing an AtoM System (AtoM 시스템의 구축과 커스터마이징 방법에 관한 연구)

  • An, Dae-Jin;Kim, Ik-Han
    • The Korean Journal of Archival Studies
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    • no.45
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    • pp.5-50
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    • 2015
  • In 2012, the International Council on Archives(ICA) distributed AtoM public release, an archival description software based on web, for free to support small archival institutions. The purpose of AtoM project was to let a single or multiple repositories describe archival materials based on ICA descriptive standards and access via a web browser. The value of AtoM project is to promote actual business experience by sharing technical expertise and form active community between users and developers. Recently, there is a growing interest in open source software in the field of domestic record management. This interest is to not only reduce cost, but to escape technology dependencies and to address requirements on the field. The critical mind of this study lies in the fact that there is no practical methodology to establish AtoM system. Even when using AtoM itself, basic tasks such as the migration of the existing data or the improvement of user interface are required. That is why this study suggests the process and methodologies to establish and customize archival information system based on AtoM software.

A Study on the Efficient Countermeasures of Military in Accordance with Changing Security Environments (4차 산업혁명에 따른 군사보안 발전방안 연구)

  • Kim, Doo Hwan;Park, Ho Jeong
    • Convergence Security Journal
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    • v.20 no.4
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    • pp.47-59
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    • 2020
  • The Army, which is dreaming of a military leap forward through the fourth industrial revolution, needs to also consider the side effects and adverse functions of the fourth industrial revolution. In particular, this study conducted an analysis of whether it was consistent with the global technological trend of normal 'military security'. This paper focuses on the countermeasures that could result from 4th industrial revolution by utilizing the text-mining technique and social network technique of big data. 1. Active promotion of a convergence program with private, public, militaryand industrial, academic, and solidarity, 2. Information Sharing for International Cooperation and Cooperation in Cyber security, 3. Military Innovation and Military Unsymmetric Cyber security innovation, 4.The Establishment of Military Security Convergence Interface Management System in accordance with the Fourth Industrial Revolution, 5. Cooperation in the transition from technology engineering to social technology, 6. Establishing a military security governance system in the military, 7. Specifying confidential military digital data We look forward to providing useful information so that the results of this study can help develop the military and enhance military confidentiality.

Performance Management Technique of Remote VR Service for Multiple Users in Container-Based Cloud Environments Sharing GPU (GPU를 공유하는 컨테이너 기반 클라우드 환경에서 다수의 사용자를 위한 원격 VR 서비스의 성능 관리 기법)

  • Kang, Jihun
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.1
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    • pp.9-22
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    • 2022
  • Virtual Reality(VR) technology is an interface technology that is actively used in various audio-visual-based applications by showing users a virtual world composed of computer graphics. Since VR-based applications are graphic processing-based applications, expensive computing devices equipped with Graphics Processing Unit(GPU) are essential for graphic processing. This incurs a cost burden on VR application users for maintaining and managing computing devices, and as one of the solutions to this, a method of operating services in cloud environments is being used. This paper proposes a performance management technique to address the problem of performance interference between containers owing to GPU resource competition in container-based high-performance cloud environments in which multiple containers share a single GPU. The proposed technique reduces performance deviation due to performance interference, helping provide uniform performance-based remote VR services for users. In addition, this paper verifies the efficiency of the proposed technique through experiments.

Design and Implement of Power-Data Processing System with Optimal Sharding Method in Ethereum Blockchain Environments

  • Lee, Taeyoung;Park, Jaehyung
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.143-150
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    • 2021
  • In the recent power industry, a change is taking place from manual meter reading to remote meter reading using AMI(Advanced Metering Infrastructure). If such the power data generated from the AMI is recorded on the blockchain, integrity is guaranteed by preventing forgery and tampering. As data sharing becomes transparent, new business can be created. However, Ethereum blockchain is not suitable for processing large amounts of transactions due to the limitation of processing speed. As a solution to overcome such the limitation, various On/Off-Chain methods are being investigated. In this paper, we propose a interface server using data sharding as a solution for storing large amounts of power data in Etherium blockchain environments. Experimental results show that our power-data processing system with sharding method lessen the data omission rate to 0% that occurs when the transactions are transmitted to Ethereum and enhance the processing speed approximately 9 times.