• Title/Summary/Keyword: Interface Problem

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Characteristics of the Buttock Interface Pressure According to Wheelchair Propulsion Speed and Various Back Reclined Seating Position (휠체어 추진속도 및 등받이 경사각도에 따른 둔부 압력 변화 특성)

  • Kwon, Hyuk-Cheol;Kong, Jin-Yong
    • Physical Therapy Korea
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    • v.12 no.2
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    • pp.1-10
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    • 2005
  • Pressure ulcers are serious complications of tissue damage that can develop in patients with diminished pain sensation and diminished mobility. Pressure ulcers can result in irreversible tissue damage caused by ischemia resulting from external loading. There are many intrinsic and extrinsic contributors to the problem, including interface tissue pressure, shear, temperature, moisture, hygiene, nutrition, tissue tolerance, sensory and motor dysfunction, disease and infection, posture, and body support systems. The purposes of this study were to investigate the relationship between buttock interface pressure and seating position, wheelchair propulsion speed. Seated-interface pressure was measured using the Force Sensing Array pressure mapping system. Twenty subjects propelled wheelchair handrim on a motor-driven treadmill at different velocities (40, 60, 80 m/min) and seating position used recline ($100^{\circ}$, $110^{\circ}$, $120^{\circ}$) with a wheelchair simulator. Interface pressure consists of average (mean of the pressure sensor values) and maximum pressure (highest individual sensor value). The results of this study were as follows; No significant correlation in maximum/average pressure was found between a static position and a 40 m/min wheelchair propulsion (p>.05). However, a significant increase in maximum/average pressure were identified between conditions of a static position and 60 m/min, and 80 m/min wheelchair propulsion (p<.05). No significant correlation in maximum pressure were found between a $90^{\circ}$ recline (neutral position) and a $100^{\circ}$, $110^{\circ}$, or $120^{\circ}$ recline of the wheelchair back (p>.05). No significant difference in average pressure was found between conditions of a $90^{\circ}$ recline and both a $100^{\circ}$ and $110^{\circ}$ recline of wheelchair back. However, a significant reduction in average pressure was identified between conditions of a $90^{\circ}$ and $120^{\circ}$ recline of wheelchair back (p<.05). This study has shown some interesting results that reclining the seat by $120^{\circ}$ reduced average interface pressure, including the reduction or prevention in edema. And interface pressure was greater during dynamic wheelchair propulsion compared with static seating. Therefore, the optimal seating position and seating system ought to provide postural control and pressure relief. We need an education on optimal seating position and a suitable propulsion speeds for wheelchair users.

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DESIGN OF AIR SEAT CUSHION ORTHOSIS FOR PLEGIA

  • Hong, Jung-Hwa;Kim, Gyoo-Suk;Kim, Jong-Kwon;Mun, Mu-Seong;Ryu, Jei-Cheong;Lee, In-Huk;Lee, Jong-Keun
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.05a
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    • pp.121-123
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    • 2002
  • The design of an air seat cushion for preventing decubitus ulcer includes many design factors such as the even distribution of interface pressure, the minimization of mean and peak interface pressure values, and the reduction of interface shear force and pressure gradient. It involves the anatomic condition of plegia's buttock as well as air pressure in air cells of cushion. As a result, a suitable design of the cushion satisfying the all requirements is a difficult problem. Therefore, an appropriate and effective numerical tool to develop an air cushion orthosis is required. The purpose of the present study was to develop an air seat cushion orthosis having optimized air cells for evenly distributed interface pressure between the buttock and cushion surface. For the purpose, an advanced finite element (FE) model for the design of air cushion was developed. Since the interface pressure and shear force behavior, as well as stress analyses were primary concern, a FE air cell model was developed and verified by the experiments. Then, the interactions of two cells were checked. Also, the human part of the developed numerical model includes every material property and geometry related to buttock and femoral parts. For construction of dimension data of buttock and femoral parts, CT scans were performed. A commercial FE program was employed for the simulation representing the seating process on the orthosis. Then, sensitive analyses were performed with varying design parameters. A set of optimal design parameters was found satisfying the design criteria of the orthosis. The results were utilized to produce a prototype of the orthosis. Experimentally, the buttock interface pressure distributions from the optimized and previous ones were compared. The new seat orthosis showed a significantly improved interface pressure characteristics compared to the most popular one in the market. The new orthosis will be used for the development of the AI(artificial intelligent) controlled seat orthosis fur prevention of decubitus ulcer fur various plegic patients and the elderly.

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Accelerometer-based Gesture Recognition for Robot Interface (로봇 인터페이스 활용을 위한 가속도 센서 기반 제스처 인식)

  • Jang, Min-Su;Cho, Yong-Suk;Kim, Jae-Hong;Sohn, Joo-Chan
    • Journal of Intelligence and Information Systems
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    • v.17 no.1
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    • pp.53-69
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    • 2011
  • Vision and voice-based technologies are commonly utilized for human-robot interaction. But it is widely recognized that the performance of vision and voice-based interaction systems is deteriorated by a large margin in the real-world situations due to environmental and user variances. Human users need to be very cooperative to get reasonable performance, which significantly limits the usability of the vision and voice-based human-robot interaction technologies. As a result, touch screens are still the major medium of human-robot interaction for the real-world applications. To empower the usability of robots for various services, alternative interaction technologies should be developed to complement the problems of vision and voice-based technologies. In this paper, we propose the use of accelerometer-based gesture interface as one of the alternative technologies, because accelerometers are effective in detecting the movements of human body, while their performance is not limited by environmental contexts such as lighting conditions or camera's field-of-view. Moreover, accelerometers are widely available nowadays in many mobile devices. We tackle the problem of classifying acceleration signal patterns of 26 English alphabets, which is one of the essential repertoires for the realization of education services based on robots. Recognizing 26 English handwriting patterns based on accelerometers is a very difficult task to take over because of its large scale of pattern classes and the complexity of each pattern. The most difficult problem that has been undertaken which is similar to our problem was recognizing acceleration signal patterns of 10 handwritten digits. Most previous studies dealt with pattern sets of 8~10 simple and easily distinguishable gestures that are useful for controlling home appliances, computer applications, robots etc. Good features are essential for the success of pattern recognition. To promote the discriminative power upon complex English alphabet patterns, we extracted 'motion trajectories' out of input acceleration signal and used them as the main feature. Investigative experiments showed that classifiers based on trajectory performed 3%~5% better than those with raw features e.g. acceleration signal itself or statistical figures. To minimize the distortion of trajectories, we applied a simple but effective set of smoothing filters and band-pass filters. It is well known that acceleration patterns for the same gesture is very different among different performers. To tackle the problem, online incremental learning is applied for our system to make it adaptive to the users' distinctive motion properties. Our system is based on instance-based learning (IBL) where each training sample is memorized as a reference pattern. Brute-force incremental learning in IBL continuously accumulates reference patterns, which is a problem because it not only slows down the classification but also downgrades the recall performance. Regarding the latter phenomenon, we observed a tendency that as the number of reference patterns grows, some reference patterns contribute more to the false positive classification. Thus, we devised an algorithm for optimizing the reference pattern set based on the positive and negative contribution of each reference pattern. The algorithm is performed periodically to remove reference patterns that have a very low positive contribution or a high negative contribution. Experiments were performed on 6500 gesture patterns collected from 50 adults of 30~50 years old. Each alphabet was performed 5 times per participant using $Nintendo{(R)}$ $Wii^{TM}$ remote. Acceleration signal was sampled in 100hz on 3 axes. Mean recall rate for all the alphabets was 95.48%. Some alphabets recorded very low recall rate and exhibited very high pairwise confusion rate. Major confusion pairs are D(88%) and P(74%), I(81%) and U(75%), N(88%) and W(100%). Though W was recalled perfectly, it contributed much to the false positive classification of N. By comparison with major previous results from VTT (96% for 8 control gestures), CMU (97% for 10 control gestures) and Samsung Electronics(97% for 10 digits and a control gesture), we could find that the performance of our system is superior regarding the number of pattern classes and the complexity of patterns. Using our gesture interaction system, we conducted 2 case studies of robot-based edutainment services. The services were implemented on various robot platforms and mobile devices including $iPhone^{TM}$. The participating children exhibited improved concentration and active reaction on the service with our gesture interface. To prove the effectiveness of our gesture interface, a test was taken by the children after experiencing an English teaching service. The test result showed that those who played with the gesture interface-based robot content marked 10% better score than those with conventional teaching. We conclude that the accelerometer-based gesture interface is a promising technology for flourishing real-world robot-based services and content by complementing the limits of today's conventional interfaces e.g. touch screen, vision and voice.

BOUNDARY COLLOCATION FAST POISSON SOLVER ON IRREGULAR DOMAINS

  • Lee, Dae-Shik
    • Journal of applied mathematics & informatics
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    • v.8 no.1
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    • pp.27-44
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    • 2001
  • A fast Poisson solver on irregular domains, based on bound-ary methods, is presented. The harmonic polynomial approximation of the solution of the associated homogeneous problem provides a good practical boundary method which allows a trivial parallel processing for solution evaluation or straightfoward computations of the interface values for domain decomposition/embedding. AMS Mathematics Subject Classification : 65N35, 65N55, 65Y05.

A domain decomposition method applied to queuing network problems

  • Park, Pil-Seong
    • Communications of the Korean Mathematical Society
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    • v.10 no.3
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    • pp.735-750
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    • 1995
  • We present a domain decomposition algorithm for solving large sparse linear systems of equations arising from queuing networks. Such techniques are attractive since the problems in subdomains can be solved independently by parallel processors. Many of the methods proposed so far use some form of the preconditioned conjugate gradient method to deal with one large interface problem between subdomains. However, in this paper, we propose a "nested" domain decomposition method where the subsystems governing the interfaces are small enough so that they are easily solvable by direct methods on machines with many parallel processors. Convergence of the algorithms is also shown.lso shown.

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A Distributed Stock Cutting using Mean Field Annealing and Genetic Algorithm

  • Hong, Chul-Eui
    • Journal of information and communication convergence engineering
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    • v.8 no.1
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    • pp.13-18
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    • 2010
  • The composite stock cutting problem is defined as allocating rectangular and irregular patterns onto a large composite stock sheet of finite dimensions in such a way that the resulting scrap will be minimized. In this paper, we introduce a novel approach to hybrid optimization algorithm called MGA in MPI (Message Passing Interface) environments. The proposed MGA combines the benefit of rapid convergence property of Mean Field Annealing and the effective genetic operations. This paper also proposes the efficient data structures for pattern related information.

RECOGNITION SYSTEM USING VOCAL-CORD SIGNAL (성대 신호를 이용한 인식 시스템)

  • Cho, Kwan-Hyun;Han, Mun-Sung;Park, Jun-Seok;Jeong, Young-Gyu
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.216-218
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    • 2005
  • This paper present a new approach to a noise robust recognizer for WPS interface. In noisy environments, performance of speech recognition is decreased rapidly. To solve this problem, We propose the recognition system using vocal-cord signal instead of speech. Vocal-cord signal has low quality but it is more robust to environment noise than speech signal. As a result, we obtained 75.21% accuracy using MFCC with CMS and 83.72% accuracy using ZCPA with RASTA.

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MPQF: New Query Format Standard for Multimedia Information Retrieval (MPQF: 멀티미디어 검색을 위한 새로운 질의포맷 표준)

  • Yoon, Kyoung-Ro
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.53-56
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    • 2008
  • The digital multimedia era has come and almost everyone creates and publishes multimedia contents over the internet. When the available amount of multimedia content is exponentially increasing, searching through the sea of the multimedia content is a big problem. In this paper, we present MPEG Query Format (MPQF), which is a new standard for multimedia query language based on XML-schema. MPQF provides a standardized interface for users of heterogeneous multimedia information service providers to access their services of choice in a homogeneous way.

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Bond-Slip Model for FRP-Concrete Interlace I: Theoretical Approach (FRP-콘크리트 계면의 부착모델 I: 이론적 연구)

  • 조근희;조정래;김병석;이영호;진원종;김성태
    • Proceedings of the Korea Concrete Institute Conference
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    • 2003.05a
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    • pp.853-858
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    • 2003
  • A new method is proposed to obtain bond-slip model for an adhesive joint between FRP and concrete. Interface element, which can describe the bond behavior, is developed in order to overcome the restriction that complex constitutive relations cannot be modeled in analytic solution. Calibrating numerical bond-slip model to experimental results, multi-objective optimization problem is constructed by physical programming method, and is solved using genetic algorithm. The validity of proposed method is demonstrated by comparing known analytic solution and numerically optimized solution.

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Interface-tracking simulation of multi-phase flow using CIP-CSL2 scheme (CIP-CSL2법에 의한 다상유동 경계포획 시뮬레이션)

  • Im, H.N
    • 한국전산유체공학회:학술대회논문집
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    • 2011.05a
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    • pp.25-30
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    • 2011
  • In this study, it is performed numerical simulation on multi-phase flow by means of CIP-CSI2 scheme. It is applied In a two-phase free surface flow problem at a high density ratio equivalent to that of an air-water system, for examining the computational capability. The method that is being developed and improved is a CIP(Constrained Interpolation Profile) and CSL2(Conservative Semi-Lagrangian) based Cartesian Grid Method.

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