• 제목/요약/키워드: Interface Problem

검색결과 1,189건 처리시간 0.063초

Transient analysis of two dissimilar FGM layers with multiple interface cracks

  • Fallahnejad, Mehrdad;Bagheri, Rasul;Noroozi, Masoud
    • Structural Engineering and Mechanics
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    • 제67권3호
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    • pp.277-281
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    • 2018
  • The analytical solution of two functionally graded layers with Volterra type screw dislocation is investigated under anti-plane shear impact loading. The energy dissipation of FGM layers is modeled by viscous damping and the properties of the materials are assumed to change exponentially along the thickness of the layers. In this study, the rate of gradual change ofshear moduli, mass density and damping constant are assumed to be same. At first, the stress fields in the interface of the FGM layers are derived by using a single dislocation. Then, by determining a distributed dislocation density on the crack surface and by using the Fourier and Laplace integral transforms, the problem are reduce to a system ofsingular integral equations with simple Cauchy kernel. The dynamic stress intensity factors are determined by numerical Laplace inversion and the distributed dislocation technique. Finally, various examples are provided to investigate the effects of the geometrical parameters, material properties, viscous damping and cracks configuration on the dynamic fracture behavior of the interacting cracks.

증강현실에서 3D 객체 조작을 위한 손동작 인터페이스 (Hand Gesture Interface for Manipulating 3D Objects in Augmented Reality)

  • 박건희;이귀상
    • 한국콘텐츠학회논문지
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    • 제10권5호
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    • pp.20-28
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    • 2010
  • 본 논문에서는 증강현실 환경에서 등장하는 3차원 공간상의 객체를 카메라와 손을 사용하여 조작할 수 있는 인터페이스를 제안한다. 일반적으로 3차원 움직임을 검출하기 위해서 마커를 사용하지만, 이러한 경우에는 객체를 등록하기 위해서 마커가 영상 내에 있어야 하며 추가적인 장비를 사용함으로서 몰입감의 저하를 초래한다. 이것을 극복하기 위해서 본 연구에서는 손을 하나의 평면으로 변환하고 손 모양의 변화를 검출하여 마커를 대체하는 방법을 제안한다. 또한 조명으로 인한 손의 색상 변화에 따른 객체의 등록 위치 변화를 칼만 필터를 적용하여 추적하였다. 실험결과, 제안한 알고리즘은 손의 원활한 움직임에 의한 객체의 3차원 조작이 가능함을 보였다.

비디오 게임 인터페이스를 위한 인식 기반 제스처 분할 (Recognition-Based Gesture Spotting for Video Game Interface)

  • 한은정;강현;정기철
    • 한국멀티미디어학회논문지
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    • 제8권9호
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    • pp.1177-1186
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    • 2005
  • 키보드나 조이스틱 대신 카메라를 통해 입력되는 사용자의 제스처를 이용하는 시각 기반 비디오 게임 인터페이스를 사용할 때 자연스러운 동작을 허용하기 위해서는, 연속 제스처를 인식할 수 있고 사용자의 의미없는 동작이 허용되어야 한다. 본 논문에서는 비디오 게임 인터페이스를 위한 인식과 분할을 결합한 제스처 인식 방법을 제안하며, 이는 주어진 연속 영상에서 의미있는 동작을 인식함과 동시에 의미없는 동작을 구별하는 방법이다. 제안된 방법을 사용자의 상체 제스처를 게임의 명령어로 사용하는 1인칭 액션 게임인 Quke II 게임에 적용한 결과, 연속 제스처에 대해 평균 $93.36\%$의 분할 결과로써 비디오 게임 인터페이스에서 유용한 성능을 낼 수 있음을 보였다.

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조사면 내 공동의 존재에 따른 선량분포의 변화측정 (The Measurement of Dose Distribution in the Presence of Air Cavity and Underdosing Effect Result from Lack of Electronic Equilibrium)

  • 조정희
    • 대한방사선기술학회지:방사선기술과학
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    • 제19권1호
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    • pp.81-87
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    • 1996
  • When high energy photon beam is incident upon an air cavity interface the effect of ionization build-up observed. This phenomenon is resulting from the surface layers of the lesions are significant deficiency of electrons reaching the layers because of the replacement of solid scattering material by the air cavity, that is lack of electronic equilibrium. Measurement have been made in an acrylic phantom with a parallel plate chamber and high energy Photon beams, CO-60, 4MV, 6MV and 10MV X-rays have been investigated. The result of our study show that a significant effect was measured and was determined to be very dependent on field size, air cavity dimension and photon energy. The reductions were much larger for 10MV beam, underdosage at the interface was 12, 12.2, 16.9 and 20.6% for the CO-60, 4 MV, 6MV and 10MV, respectively. It was found that this non-equilibrium effect at the interface is more severe for the higher energy beams than that of lower energy beams and the larger cavity dimensions it is, the larger beam reductions we have. This problem is of clinical concern when lesions such as carcinoma beyond air cavities are irradiated, such as larynx, glottic and the patients with maxillectomy and ethmoidectomy and so forth.

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Experience in Practical Implementation of Abstraction Interface for Integrated Cloud Resource Management on Multi-Clouds

  • Kim, Huioon;Kim, Hyounggyu;Chun, Kyungwon;Chung, Youngjoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권1호
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    • pp.18-38
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    • 2017
  • Infrastructure-as-a-Service (IaaS) clouds provide infrastructure as a pool of virtual resources, and the public IaaS clouds, e.g. Amazon Web Service (AWS) and private IaaS cloud toolkits, e.g. OpenStack, CloudStack, etc. provide their own application programming interfaces (APIs) for managing the cloud resources they offer. The heterogeneity of the APIs, however, makes it difficult to access and use the multiple cloud services concurrently and collectively. In this paper, we explore previous efforts to solve this problem and present our own implementation of an integrated cloud API, which can make it possible to access and use multiple clouds collectively in a uniform way. The implemented API provides a RESTful access and hides underlying cloud infrastructures from users or applications. We show the implementation details of the integrated API and performance evaluation of it comparing the proprietary APIs based on our cloud testbed. From the evaluation results, we could conclude that the overhead imposed by our interface is negligibly small and can be successfully used for multi-cloud access.

작은 화면에서의 인터넷 작업을 위한 효율적인 화면이동방법 제안 및 사용성 평가 (Fast Tap-N-Drag (FTND) : Enhancing Panning for Web Browsing on Small Screen Devices Considering Panning Ratio and Direction)

  • 최은정;권성혁;정민근
    • 산업공학
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    • 제22권4호
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    • pp.347-358
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    • 2009
  • Panning tasks caused by both a small screen and the lower resolution of handheld devices are known to decrease the usability of a mobile internet service. To solve this problem, we proposed FTND, an improved version of Tap-N-Drag widely used in various mobile web browsers. 30 participants performed the panning tasks with FTND embedded in combinations of 2 panning directions of Push Background user interface and Push Viewpoint user interface and 5 panning ratios of 100% (a panning ratio of Tap- N-Drag), 300%, 500%, 700%, and 900%. The usability of FTND was assessed by an objective performance and a subjective preference. The objective performance was measured by a task completion time, the number of clicks, and the number of pixels. The subjective preference was measured by satisfaction, accuracy and ease of use. Push Viewpoint user interface at the panning ratios of 300%, 500%, and 700% proved to be the most efficient way for panning tasks with small handheld devices when performing the task by using the right hand thumb.

원판형 LHP 증발부의 소결 금속 윅에서의 접촉 저항에 관한 연구 (A Study on the Reduction the Thermal Contact Resistances at the Interface Between a Porous Metal Wick and Solid Heating Plate for a Circular Plate LHP)

  • 조정래;최지훈;성병호;기재형;유성열;김철주
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2008년도 추계학술대회B
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    • pp.2357-2362
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    • 2008
  • LHP is different from a conventional heat pipes in design and heat and fluid flow passages. The situations of the former is much complex than the latter. In LHPs, evaporation occurs at the contact interface between the heating plate and the porous wick, so some micro channels machined at the contact interface serve to let the vapor flow out of the evaporator. This complexity of contact geometry was known to cause a high resistance to heat flow. The present work was to study the problem of heat passage across the contact surface for LHPs and determine those values contact resistance. For two cases of contact structures, the thermal contact resistances were examined experimentally, one being obtained through mechanical contact under pressure and the other through sintered bonding. Nickel powder wick and copper plate were used for specimens. The result showed that a substantial reduction of contact resistance of an order of degree could be obtainable by sintered bonding.

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상속변칙 해결을 위한 상태 추상화 기반 상속 인터페이스 설계 (Design of Inheritance Interface based on State Abstraction to Solve the Inheritance Anomaly)

  • 이광;이준
    • 한국정보과학회논문지:소프트웨어및응용
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    • 제29권5호
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    • pp.336-344
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    • 2002
  • 병행 객체지향언어에서 상속성과 병행성은 가장 중요한 특성이다. 하지만, 상속성과 병행성은 상충적인 특성을 가지고 있기 때문에 이들을 병행으로 사용할 경우, 객체 내부의 코드 재정의를 요구하는 상속변칙이 발생된다. 본 논문에서는 캡슐화의 손상 없이 상속변칙을 해결하기 위해 상태 추상화 개념을 도입하였다 이를 통해 캡슐화된 객체의 내부 상태를 추상형 상태로 사상하였고, 효율적인 상속을 위해 상속 인터페이스를 설계하였다. 추상형 상태 집합을 가진 상속 인터페이스를 통해 메소드의 재정의가 발생하더라도 상속 계층 내에 존재하는 클래스들에 미치는 영향을 제거함으로써 상속변칙 문제를 해결하였다.

UML 상태기계 다이어그램을 이용한 컴포넌트 인터페이스의 행위 호환성 검증 도구 (A Behavior Conformance Checker for Component Interfaces using UML State Machine Diagram)

  • 김호준;이우진
    • 정보처리학회논문지D
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    • 제16D권1호
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    • pp.65-72
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    • 2009
  • 현재 컴포넌트 기반 개발 기법은 재사용성과 생산성 측면에서 효과적인 소프트웨어 개발 방법으로 많은 각광을 받고 있다. 하지만 기존의 UML을 이용한 컴포넌트 기반 개발에서는 컴포넌트의 행위를 배제하고 컴포넌트 인터페이스만 참조하여 컴포넌트를 설계함으로써, 컴포넌트의 구체적인 행위에 대한 파악과 컴포넌트 간 인터페이스 호환성 보장이 불가능하다. 이에 따라 컴포넌트 설계 단계에서 컴포넌트의 행위를 상태기계 다이어그램으로 표현하고, 표현된 상태기계 다이어그램을 통해 컴포넌트의 행위 호환성을 보장할 필요가 있다. 이 연구에서는 상태기계 다이어그램으로 표현된 컴포넌트의 행위를 관찰 일치(observation equivalence)와 호출 일관성(invocation consistency)의 개념을 이용하여 행위 호환성을 검증하는 방법을 제공하고, 동적으로 이를 수행하는 도구를 개발한다.

Forced vibration of the hydro-elastic system consisting of the orthotropic plate, compressible viscous fluid and rigid wall

  • Akbarov, Surkay D.;Huseynova, Tarana V.
    • Coupled systems mechanics
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    • 제8권3호
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    • pp.199-218
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    • 2019
  • This paper studies the forced vibration of the hydro-elastic system consisting of the anisotropic (orthotropic) plate, compressible viscous fluid and rigid wall within the scope of the exact equations and relations of elastodynamics for anisotropic bodies for describing of the plate motion, and with utilizing the linearized exact Navier-Stokes equations for describing of the fluid flow. For solution of the corresponding boundary value problem it is employed time-harmonic presentation of the sought values with respect to time and the Fourier transform with respect to the space coordinate on the coordinate axis directed along the plate length. Numerical results on the pressure acting on the interface plane between the plate and fluid are presented and discussed. The main aim in this discussion is focused on the study of the influence of the plate material anisotropy on the frequency response of the mentioned pressure. In particular, it is established that under fixed values of the shear modulus of the plate material a decrease in the values of the modulus of elasticity of the plate material in the direction of plate length causes to increase of the absolute values of the interface pressure. The numerical results are presented not only for the viscous fluid case but also for the inviscid fluid case.