• Title/Summary/Keyword: Interface Management

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Version Management System of Hierarchy Interface System for CAD Database (CAD 데이터 베이스를 위한 HIS에서의 버전 관리 시스템)

  • Ahn, Syung-Og;Park, Dong-Won
    • The Journal of Engineering Research
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    • v.2 no.1
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    • pp.23-30
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    • 1997
  • For a effective management and easy tool integration of CAD database, Hierarchy interface System(HIS) was designed and GROCO(Graph Representation fOr Complex Objects) Model was presented in another my paper[10]. Hierarchy Interface System which is composed of two subsystems of a configurator and a converter is designed for the interface between a conventional database management system and CAD tools. In this paper, Version Management System is presented for supporting effective operations of HIS using GROCO model. Version Management System supports efficiently CAD database charaters having a hierarchical structure of composite objects. In Version Management System, A design evolves in discrete states through mutation and derivation for going phases of design giving rise to multiple versions. Operations and rules are provided transition between their different states. and for controlling update propagation and preventing version proliferation. Version Modeling Graph is proposed for dealing with versioning at the instance and type levels.

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Network Management for the GSMP Open Interface in the MPLS (MPLS의 GSMP 개방형 인터페이스를 위한 망 관리)

  • Cha, Yeong-Uk;Kim, Jin-Nyeon;Kim, Chun-Hui
    • The KIPS Transactions:PartC
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    • v.9C no.2
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    • pp.227-234
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    • 2002
  • MPLS which integrates routing of layer 3 and switching of layer 2, enables support for fast forwarding, traffic engineering and virtual private network services. GSMP is open interface protocol between a label switch and a controller, and it provides connection, configuration, event, performance management and synchronization. In the GSMP open interface, the functions of network management can be located either in the controller or in the label switch. To simplify the label switch and enhance the efficiency of resources, we adopt the network management model, in which the SNMP agent is located in the controller and is interworked with the GSMP. We presented the interworking scenrios between the GSMP and the network management of MPLS. We implemented the controller to verify the realization of our adopted network management model, and measured the connection setup delay of the provisioned connection.

Adaptive PCIe system for TI C66x DSPs (TI C66x DSP를 위한 적응형 PCIe 시스템)

  • Kim, Minjae;Jin, Hwajong;Ahn, Heungseop;Choi, seungwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.4
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    • pp.31-40
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    • 2019
  • This paper proposes an adaptive PCIe system for TI C66x DSPs. Conventionally, the PCIe system provided by the C66x is a system dependent on the structure in which the primary core writes an application to the DSP memory through the PCIe interface, then activate the secondary core. Due to the dependency between the cores, when developing a project using a PCIe interface, the remaining cores have to be programmed with a concern of the primary core used as the PCIe interface. Therefore, in order to de-couple the connections among the cores, an adaptive PCIe system is proposed, in the paper, in which the cores operate independently compared to the conventional system. Since the core used as the PCIe interface only runs PCIe related operations in the new system, the remaining cores can be fully utilized without concerning the connections with the core for PCIe interface. In order to verify the feasibility of the proposed adaptive PCIe system, the implementations of LTE-A down link, and IEEE 802.11ac are carried out using the evaluation board which includes a TMS320C6670 chip. Altogether, these results support that we demonstrated that the digital signal processing systems with the PCIe Interface can be developed more rapidly by applying the proposed system.

Half-Mask Interface Prototype Design using Korean Face Anthropometric Data (한국인 안면부 인체 데이터를 이용한 마스크 계면 프로토타입 설계)

  • Song, Young-Woong;Yang, Won-Ho
    • Journal of the Korea Safety Management & Science
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    • v.12 no.4
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    • pp.87-92
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    • 2010
  • The mask-face interface design should consider the face shape to improve the half mask respirator's fit ratio. This study tried to design the mask-face interface using recent Korean face data. By using the data of 1536 men's 3D face scanning (Size Korea data), head clay mock-up was made and mask-face interface line was extracted from this head mock-up. Using this interface line, the half-mask prototype was made. According to the quantitative fitting test, the proposed mask was found to be well fitted (average fit-ratio > 100). The proposed method had two advantages. 1) The method could use massive head-related anthropometric data like Size Korea data. 2) The qualitative fit test (observation) could be conducted very quickly by fitting the prototype to the head mock-up. However, this method also had several limitations. 1) The head clay mock-up could be different according to the mock-up maker. 2) The average values of the head-related anthropometric data were used to make the head mock-up. Small and large size head mock-ups should be made and tested.

User Needs of Three Dimensional Hand Gesture Interfaces in Residential Environment Based on Diary Method (주거 공간에서의 3차원 핸드 제스처 인터페이스에 대한 사용자 요구사항)

  • Jeong, Dong Yeong;Kim, Heejin;Han, Sung H.;Lee, Donghun
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.5
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    • pp.461-469
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    • 2015
  • The aim of this study is to find out the user's needs of a 3D hand gesture interface in the smart home environment. To find out the users' needs, we investigated which object the users want to use with a 3D hand gesture interface and why they want to use a 3D hand gesture interface. 3D hand gesture interfaces are studied to be applied to various devices in the smart environment. 3D hand gesture interfaces enable the users to control the smart environment with natural and intuitive hand gestures. With these advantages, finding out the user's needs of a 3D hand gesture interface would improve the user experience of a product. This study was conducted using a diary method to find out the user's needs with 20 participants. They wrote the needs of a 3D hand gesture interface during one week filling in the forms of a diary. The form of the diary is comprised of who, when, where, what and how to use a 3D hand gesture interface with each consisting of a usefulness score. A total of 322 data (209 normal data and 113 error data) were collected from users. There were some common objects which the users wanted to control with a 3D hand gesture interface and reasons why they want to use a 3D hand gesture interface. Among them, the users wanted to use a 3D hand gesture interface mostly to control the light, and to use a 3D hand gesture interface mostly to overcome hand restrictions. The results of this study would help develop effective and efficient studies of a 3D hand gesture interface giving valuable insights for the researchers and designers. In addition, this could be used for creating guidelines for 3D hand gesture interfaces.

A Study on Ecological Interface Design for Navy Ship's Radar Display

  • Park, Young-Hwan;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.2
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    • pp.353-362
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    • 2012
  • Objective: The aim of this study is developing the navigation radar display of navy ship with ecological interface design (EID) framework. Background: Navy ship radar operator must perform navigation support tasks by monitoring the complex and diverse information presented on the radar display. Current radar display is limited in effective navigation aid and response to an unusual state immediately. It is necessary to develop an effective radar display. Method: Ten navy radar operators performed a series of trials in a low-fidelity radar simulation in which they attempted to solve the problems of current navigation situation. Results: The result demonstrated that the ecological interface's performance was better than the existing radar display on performance time and subjective mental workload. Conclusion: This study expand EID study field to navy ship radar display and confirm ecological display is better than existing radar display in performance time, subjective mental work load. Application: The result of this study may help to improve navy ship navigation radar display currently in use.

Design of Vehicle Location Tracking System using Mobile Interface

  • Chung, Ji-Moon;Choi, Sung;Ryu, Keun-Ho
    • 한국디지털정책학회:학술대회논문집
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    • 2004.11a
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    • pp.185-202
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    • 2004
  • Recent development in wireless computing and GPS technology cause the active development in the application system of location information in real-time environment such as transportation vehicle management, air traffic control and location based system. Especially, study about vehicle location tracking system, which monitors the vehicle's position in a control center, is appeared to be a representative application system. However, the current vehicle location tracking system can not provide vehicle position information that is not stored in a database at a specific time to users. We designed a vehicle location tracking system that could track vehicle location using mobile interface such as PDA. The proposed system consist of a vehicle location retrieving server and a mobile interface. It is provide not only the moving vehicle's current location but also the position at a past and future time which is not stored in database for users.

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A Study on Development of Technology Roadmap of Haptic Interfaces in Games (게임용 Haptic 인터페이스 기술 로드맵 개발에 관한 연구)

  • Lee, Seon-Gil;Kim, Sung-Yong
    • IE interfaces
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    • v.17 no.2
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    • pp.158-168
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    • 2004
  • A technology roadmap was developed for haptic interface technologies to be applied to games. Haptic interface technologies are expected to play an important role in games to provide gamers with interaction and immersive perception in near future, even though haptic interface technologies have been less studied than other perception-related technologies with respect to games. Information on two types of haptic interfaces - portable and desktop - and their evolution processes were analyzed in terms of technological demands. Haptic feedback technologies to realize these demands were inspected with the time frame and haptic feedback technologies were derived using a technology tree. The technology roadmap of haptic interfaces in game was finally constructed by mapping the technological demands in time with game technology trends. The technology roadmap of haptic interfaces will have implications on developing haptic interfaces to be applied to many applications including virtual realities and games.

A Study of Digital Product Menu User Interface (디지털기기의 메뉴구성에 관한 사용자 인터페이스 연구 - 디지털카메라의 중심으로 -)

  • Jang Do Young;Byun Seong Nam
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.480-486
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    • 2003
  • Due to rapid computerization of many consumer electric products, user interface of digital products comes an important issue for the user satisfaction. Although Menu Driven Interface are frequently employed for user interfaces on many digital products, there still exists many problems. This study attempts to apply to usability guideline digital camera through the review. And the study also an alternative devises design for digital product menu interface. The general type design guidelines include menu depth/breadth, information architecture, categorize and consistency among design components.

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A Study on the Method to Manage System Interface By Applying Matrix Structure (매트릭스 기법을 응용한 시스템 인터페이스 관리 방안 연구)

  • Chung, Kyung-Ryul;Park, Chul-Ho;Choi, Chun-Ho;Song, Sun-Ho
    • Proceedings of the KSR Conference
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    • 2007.11a
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    • pp.151-157
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    • 2007
  • It is important to manage internal and external interfaces in a system integration. As there are many of related multi-disciplinary engineers and high level complexity in big and complex project, it is difficult that carrying out interfaces management by consistent method. We study the method that represent efficiently system interfaces by matrix structure. And we suggest the way to identify system interfaces and trace interfaces between components using Interface Analysis Matrix and Interface Control Document.

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