• Title/Summary/Keyword: Interest/Data packet

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The Classification of Congestion and Wireless Losses for TCP Segments Using ROTT (상대전송지연시간을 이용한 TCP 세그먼트의 혼잡 손실과 무선 손실 구분 알고리즘)

  • Shin, Kwang-Sik;Lee, Bo-Ram;Kim, Ki-Won;Jang, Mun-Suck;Yoon, Wan-Oh;Choi, Sang-Bang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.8A
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    • pp.858-870
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    • 2007
  • TCP is popular protocol for reliable data delivery in the Internet. In recent years, wireless environments with transmission errors are becoming more common. Therefore, there is significant interest in using TCP over wireless links. Previous works have shown that, unless the protocol is modified, TCP may perform poorly on paths that include a wireless link subject to transmission errors. The reason for this is the implicit assumption in TCP that all packet losses are due to congestion which causes unnecessary reduction of transmission rate when the cause of packet losses are wireless transmission errors. In this paper, we propose a new LDA that monitors the network congestion level using ROTT. And we evaluate the performance of our scheme and compare with TCP Veno, Spike scheme with NS2(Network Simulator 2). In the result of our experiment, our scheme reduces the packet loss misclassification to maximum 55% of other schemes. And the results of another simulation show that our scheme raise its transmission rate with the fairness preserved.

Wavelet-based Time Delay Estimation in Tomographic Signals (웨이브렛을 이용한 해양음향 토모그래피 음파 도달시간 분석)

  • 오선택;조환래;나정열;김대경
    • The Journal of the Acoustical Society of Korea
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    • v.22 no.2
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    • pp.153-161
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    • 2003
  • In this paper, we propose a wavelet-based detection method to identify efficiently the time-delay or multipath channel of ocean acoustic signals due to complex ocean medium and boundary layers. Our proposed method employs wavelet packet transform to analyze the received broadband acoustic signals and applies the matched filter to determine the time region of interest. Also, we present numerical testing that results on both the simulated and real data revealed the efficiency of this method in time-delay estimation and moreover its capability in estimating the time-delay of individual path in multipath channel, in which the arrival patterns are too close to be separated by the matched filter method.

Basic MOFI Testbed Implementation for Host ID-based Communication (호스트 ID 기반 통신을 위한 기본 MOFI 테스트베드 구축)

  • Jung, Whoi-Jin;Min, Seok-Hong;Lee, Jae-Yong;Kim, Byung-Chul
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.48 no.7
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    • pp.17-27
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    • 2011
  • In recent years, the interest and research for Future Internet are rapidly increasing. In domestic, MOFI (Mobile Oriented Future Internet) is proposed as one architecture of Future Internet. MOFI is a data transmission architecture which provides a mobility, name-based communication and routing scalability. In this paper we implement a basic MOFI testbed that supports HID-based communication, and verify the feasibility of HID-based communication through experimentation of general service such as PING and WWW service. We used "VirtualBox" as a virtual machine and implement a packet processing and a HCP header addition and translation function using "Click Modular Router".

A Performance Comparison of On-Demand Routing Protocols for Application Services in MANET (MANET에서 응용 서비스 데이터 유형에 따른 요구기반 라우팅 프로토콜의 성능비교)

  • Jang Jun-Young;Lee Kil-Sup;Lee Sung Jong
    • The KIPS Transactions:PartC
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    • v.11C no.7 s.96
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    • pp.871-878
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    • 2004
  • Recenty, there has been great interest in MANET from various areas. In this paper we focus on performance analysis of on demand routing protocols surf as DSR, AODV, and TORA in MANET. We have conducted several simulations concerned with application service data such as sensor, text. voice, and video data. And then, we have evaluated the performance of three protocols in a pre-designed ad hoc network, which is consisted of 20 nodes. As a result, we have obtained quantitative data for packet delivery fraction, average end to-end delay, routing load, channel utilization from upper layer and supportable routing protocol for application service data. The results can be used for designing specific-purposed ad-hoc networks.

Efficient Transmission of Scalable Video Streams Using Dual-Channel Structure (듀얼 채널 구조를 이용한 Scalable 비디오(SVC)의 전송 성능 향상)

  • Yoo, Homin;Lee, Jaemyoun;Park, Juyoung;Han, Sanghwa;Kang, Kyungtae
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.9
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    • pp.381-392
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    • 2013
  • During the last decade, the multitude of advances attained in terminal computers, along with the introduction of mobile hand-held devices, and the deployment of high speed networks have led to a recent surge of interest in Quality of Service (QoS) for video applications. The main difficulty is that mobile devices experience disparate channel conditions, which results in different rates and patterns of packet loss. One way of making more efficient use of network resources in video services over wireless channels with heterogeneous characteristics to heterogeneous types of mobile device is to use a scalable video coding (SVC). An SVC divides a video stream into a base layer and a single or multiple enhancement layers. We have to ensure that the base layer of the video stream is successfully received and decoded by the subscribers, because it provides the basis for the subsequent decoding of the enhancement layer(s). At the same time, a system should be designed so that the enhancement layer(s) can be successfully decoded by as many users as possible, so that the average QoS is as high as possible. To accommodate these characteristics, we propose an efficient transmission scheme which incorporates SVC-aware dual-channel repetition to improve the perceived quality of services. We repeat the base-layer data over two channels, with different characteristics, to exploit transmission diversity. On the other hand, those channels are utilized to increase the data rate of enhancement layer data. This arrangement reduces service disruption under poor channel conditions by protecting the data that is more important to video decoding. Simulations show that our scheme safeguards the important packets and improves perceived video quality at a mobile device.

Design and Implementation of Interactive Game based on Embedded System (내장형 시스템 기반 체험형 게임의 설계 및 구현)

  • Lee, Woosik;Jung, Hoejung;Heo, Hojin;Kim, Namgi
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.43-50
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    • 2017
  • Embedded System includes touch, GPS, motion, and acceleration sensor, and can communicate with neighbor devices using wireless communication. Because Arduino with embedded system provides good environment for development and application, developers, engineers, designers, as well as artists, students have a great interest. They utilize Arduino in the robot, home appliances, fashion, culture and so on. In this paper, we design and implement a game using Arduino with embedded system which recognizes the human movement by moving away from one-dimensional game of the existing touch method. Implemented embedded system game measures gyro-sensor to recognize human movement and detects the attack success of the opponent by using touch sensor. Moreover, health of the game player is updated in the real time through the android phone-based database. In this paper, implemented embedded system-based game provides GUI screen of android phone. It is possible to select watching mode and competition mode. Also, it has low energy consumption and easy to expand because it send and receive data packet through recent Bluetooth communication.

Design and Analysis of a Scenario for Evaluating Application Service Performance of a Hybrid V2X Communication System (하이브리드 V2X 통신시스템의 응용서비스 성능 평가를 위한 시나리오 설계 및 분석 연구)

  • Lee, Sung-Hun;Lee, Chang-Kyo;Byun, Sang-Bong;Cho, Soo-Hyun;Cho, Hyun-Kyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.4
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    • pp.423-430
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    • 2019
  • The convergence of the automotive industry and the ICT technology can be broadly divided into the commercial service sector and the Cooperative-ITS (C-ITS) service sector. The C-ITS service sector is using V2X communication technology as a field that aims to provide safer transportation, more green and efficient transportation, and more predictable and productive mobility. The recent convergence of self-driving cars and connected cars requires high data rates, low transmission delays, and low transmission error rates. Interest in comparison of performance between WAVE and C-V2X (LTE-V2X, 5G-V2X) has been amplified and application services by communication technology are being studied. In this paper, we design the application performance evaluation method of Hybrid V2X communication system and confirm that the decrease of packet error rate (PER) performance is caused by the increase of communication distance, not the vehicle speed.