• Title/Summary/Keyword: Interactive user interface

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Development of Integrated Analysis Model for Eyegaze Analysis - With Emphasis on the Generation of Heuristic Guidelines for User Interface Design - (시선추적 분석을 위한 통합 해석 모델의 개발 - 사용자 인터페이스 디자인을 위한 휴리스틱 가이드라인의 도출을 중심으로 -)

  • 성기원;이건표
    • Archives of design research
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    • v.17 no.2
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    • pp.23-32
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    • 2004
  • This paper's objective is the analysis of eye-movement recording with visual perception process, the inference of heuristic guidelines with human information processing, and the generation of design principles for practical works. For this objective, it was experimented on that the user's eye-movement recording of interactive media with the Eyegaze Interface System, and analyzed the visual perception process of top-down & bottom-up processing, and inferred the design principles from human information process. Our results provide the implications of design through the analysis of the user's eye-movement recording that were changed according to each menu depth of the interactive media. And, it is proposed that the new concept of heuristic guidelines based on each stage of action that is related to human factors.

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ESTIM : A Support System for Task-based Evaluation of User Interface (ESTIM : 사용자 직무지식에 기반한 인터페이스 평가 지원시스템)

  • Ryu, Ho-Gyeong;Yun, Wan-Cheol
    • Journal of the Ergonomics Society of Korea
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    • v.18 no.3
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    • pp.55-72
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    • 1999
  • Evaluation of user interfaces has to be performed in an intuitive and subjective manner by experts especially when the problem comes to the complexity and consistency of sophisticated interface procedures. The manual analysis and evaluation of logical interfaces also tends to be slow and laborious. To make the evaluation more formal and objective, the criteria and the procedure with which the evaluation can proceed must be explicitly prescribed. Furthermore, to make the formal procedure as practical as subjective expert evaluation, the criteria must reflect the user knowledge of the target tasks since the task knowledge plays the role of a basis for users to understand the interface organizations and procedures. This paper describes ESTIM, a support system for task-based evaluation of user interface, that includes the interface evaluation criteria and implies an evaluation procedure. The support system can be used either in an interactive manner by the analyst during the evaluation or in an automatic evaluation mode. It was verified that the result of automatic evaluation by ESTIM matched the results of expert evaluation fairly well.

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A Study for Visual Perception of for Interactive Media Interface to Realize the Contents of Child Participation Type (아동 참여형 콘텐츠 구현을 위한 인터렉티브 미디어 인터페이스의 시지각 연구)

  • Oh, Moonseok;Won, Jongwook;Han, Gyuhoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.101-112
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    • 2015
  • New media which appeared in accordance with the development of IT technology includes elements of the interaction to be developed as an interactive media. In the field of interactive media which can be most actively applied, there is the filed of experience exhibition based on the active participation of people who experienced. Interactive media applied to the experience exhibition area, in order to have an effective communication that is based on a high degree of immersion, has been utilized as a platform for educational contents. This study is intended to explore the elements of visual perception for developing an optimized interface in the perspective of children who are the main subject of educational contents to present the criteria for the development of an interface for children. Thus, this paper derives the elements by the analysis of the visual perception elements of children and the experiment for the immersion environment. By analyzing the results, this study is to present the criteria of the visual perception elements for the development of interactive media contents for children.

An Agent System for Supporting Adaptive Web Surfing (적응형 웹 서핑 지원을 위한 에이전트 시스템)

  • Kook, Hyung-Joon
    • The KIPS Transactions:PartB
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    • v.9B no.4
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    • pp.399-406
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    • 2002
  • The goal of this research has been to develop an adaptive user agent for web surfing. To achieve this goal, the research has concentrated on three issues: collection of user data, construction and improvement of user profile, and adaptation by applying the user profile. The main outcome from the research is a prototype system that provides the functional definition and componential design scheme for an adaptive user agent for the web environment. Internally, the system achieves its operational goal from the cooperation of two independent agents. They are IIA (Interactive Interface Agent) and UPA (User Profiling Agent). As a tool for providing a user-friendly interface environment, the IIA employs the Keyword Index, which is a list of index terms of a webpage as well as a keyword menu for subsequent queries, and the Suggest Link, which is a hierarchical list of URLs showing the past browsing procedure of the user. The UPA reflects in the User Profile, both the static and the dynamic information obtained from the user's browsing behavior. In particular, a user's interests are represented in the form of Interest Vectors which, based on the similarity of the vectors, is subject to update and creation, thus dynamically profiling the user's ever-shifting interests.

A Study on the Interactive Grain Stability Calculation (대화형 Grain Stability Calculation에 관한 연구)

  • Lee, S.S.;Lee, K.O.;Kang, W.S.;Yoon, M.T.;Sung, D.K.;Lee, J.C.
    • Journal of the Society of Naval Architects of Korea
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    • v.34 no.1
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    • pp.102-110
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    • 1997
  • In a shipyard, computer calculation is not frequently used for the grain stability calculation because of large difference between calculation values and real values. Therefore, the necessary calculation process for grain stability is done manually. GUI(Graphical User Interface) is adopted for the convenience of users and interactive data I/O. The hold shape (girder, hold, etc.)needed for calculation are visualized using GLBAX which is a 3 dimensional graphic library. The interface with the ship basic calculation package is also implemented. The aim of this paper is to develop a reliable interactive grain stability calculation program which reduces computational time, and is to computerize the grain stability calculation procedure.

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Development of Multi Card Touch based Interactive Arcade Game System (멀티 카드 터치기반 인터랙티브 아케이드 게임 시스템 구현)

  • Lee, Dong-Hoon;Jo, Jae-Ik;Yun, Tae-Soo
    • Journal of Korea Entertainment Industry Association
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    • v.5 no.2
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    • pp.87-95
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    • 2011
  • Recently, the issue has been tangible game environment due to the various interactive interface developments. In this paper, we propose the multi card touch based interactive arcade system by using marker recognition interface and multi-touch interaction interface. For our system, the card's location and orientation information is recognized through DI-based recognition algorithm. In addition, the user's hand gesture tracking informations are provided by the various interaction metaphors. The system provides the user with a higher engagement offers a new experience. Therefore, our system will be used in the tangible arcade game machine.

Designing Intuitive Spatial Game using Brain Computer Interface (뇌-컴퓨터 인터페이스를 사용한 공간 기반 게임 설계)

  • Kim, Na-Young;Yoo, Won-Dae;Lee, Yong-Il;Chung, Seung-Eun;Han, Moo-Kyoung;Yeo, Woon-Seung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1160-1165
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    • 2009
  • User interface design environment has been known to be part of important elements in user experience and play, and its significance of functionalities are growing bigger each year. In present day, use of intuitive user interface design are on demand. Player can expect to get a new experience that they can not get from other exiting or similar form of games. For the better user experience, essential use of intuitive game play is necessary along with its perceptive user interface. This paper describes intuitive game environment design which will enhance user experience with use of brainwave signal for Brain Computer Interface.

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An Adaptive Web Surfing System for Supporting Autonomous Navigation (자동항해를 지원하는 적응형 웹 서핑 시스템)

  • 국형준
    • Journal of KIISE:Software and Applications
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    • v.31 no.4
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    • pp.439-446
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    • 2004
  • To design a user-adaptive web surfing system, we nay take the approach to divide the whole process into three phases; collecting user data, processing the data to construct and improve the user profile, and adapting to the user by applying the user profile. We have designed three software agents. Each privately works in each phase and they collaboratively support adaptive web surfing. They are IIA(Interactive Interface Agent), UPA(User Profile Agent), and ANA(Autonomous Navigation Agent). IIA provides the user interface, which collects data and performs mechanical navigation support. UPA processes the collected user data to build and update the user profile while user is web-surfing. ANA provides an autonomous navigation mode in which it automatically recommends web pages that are selected based on the user profile. The proposed approach and design method, through extensions and refinements, may be used to build a practical adaptive web surfing system.

NC 선반 가공의 프로그래밍을 위한 대화형 그래픽 시스템 TIG

  • 이재원;조경래
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1991.04a
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    • pp.243-250
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    • 1991
  • This paper concerns the development of NC programming system TIG (Turning with Interactive Graphics) with interactive graphics for turning operation. The system cosists of the processor, the post-processor and the system-user interface. Different from previous segment contour based NC graphic programming systems, the frliability and efficiencyof programming is realized by using Boolean operation with block unit based ICONs for the geometry definition. The tool motion can be also displayed on the screen together with the part contour. The system calculate automatically the number of passes based on the user specified cutting conditions.

The Development of Interactive Tiled Display Applications Using the iTILE Framework (iTILE 프레임워크를 이용한 인터랙티브 타일드 디스플레이 응용프로그램 개발)

  • Kim, Seok-Hwan;Kim, Min-Young;Kim, Su-Hwa;Kim, Ji-Hyoun;Min, Chul-Kee;Cho, Yong-Joo;Park, Kyoung-Shin
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.487-492
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    • 2009
  • There will be many large displays in common public places, and we expect that these displays will give users many convenient interactive services. However, due to the physical size, typical mouse and keyboard are not suitable for user interactions on large displays. Recently there are many studies investigating on new interaction techniques and input devices developed for user interactions in a large display. In this paper, we describe the iTILE framework designed to help develop the interactive tiled display applications. Then we describe two iTILE applications using the tape switch interface and the tangible interface with infrared camera and markers.

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