• Title/Summary/Keyword: Interactive System Design

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Computer Aided Design of a Mold Cavity with Proper Rigging System for Casting Processes(II) (주형의 전산기 원용 설계 II -팅구계와 주형캐비티의 설계-)

  • 박종천;이건우
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.14 no.2
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    • pp.376-381
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    • 1990
  • An interactive computer program to design a mold cavity with the proper rigging system has been developed. In addition to the pattern and the risers generated in part 1 of this work, the various components of the gating system are generated in complete three dimensional models by a rational approach. Then they are laid interactively by the user, and united together with the pattern and the risers to result in the three dimensional model of the mold assembly. Finally, the vents and the mold box are constructed following the user's interactive specification and then the mold cavity is completed in a three dimensional geometric model by subtraction the mold assembly and the vents from the mold box. The three dimensional model of a mold cavity is useful for many related applications such as the solidification simulation for mold evaluation and the NC tool path generation for mold production.

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  • 김길창
    • Communications of the Korean Institute of Information Scientists and Engineers
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    • v.5 no.2
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    • pp.105-107
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    • 1987
  • A storage tube, Tektronix 4010, was added to NOVA 840 system at Korea Advanced Institute of Science in 1974 and efforts were made to develop an interactive graphics system. These include a software library, called TCS(Terminal Control System) [4], algorithms for hidden line and surface eliminations [5. 6], and two single user graphics systems based on different concepts involving graphic languages [2, 11]. A storage tube is a low-cost terminal, which is useful in certain applications, but introduces some problems since partial modification of the screen is not possible without erasing it entirely. Thus it has far reaching effects on the design of an interactive graphics system. The components of an interactive graphics system will be explained in section 2 and their relation ships with the choice of storage tube as the output device will be pointed out.

A control method and test results of utility interactive photovoltaic power generation systems (계통연계 태양광발전시스템의 제어기법 및 연계운전특성)

  • 안교상;임희천;황인호;주형준
    • Proceedings of the KIPE Conference
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    • 1999.07a
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    • pp.549-553
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    • 1999
  • This paper describes a design method of grid-connected photovoltaic power generation systems with three phase inverter. A 3-phase 50kW photovoltaic power generation system including a DC/AC inverter is designed and made in order to investigate the system performance for grid connection. Also the control scheme of a three phase current-controlled PWM inverter is presented by using d-q transformation. The experimental waveforms show that the proposed system has stable behavior with an unit power factor in utility-interactive operation.

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Interactive LED light: A practical study of Interactive Design Dimensions through an Ambient Information System for Public (공공 공간에서의 앰비언트 인포메이션 시스템을 위한 디자인 요소의 실제적 활용: 인터랙티브 LED 조명)

  • Kim, Moon-Jung;Hahn, Min-Soo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.976-983
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    • 2009
  • Ambient Information System is an expanded term from Ambient Displays that are aesthetically pleasing displays of information which sit on the periphery of a user's attention. It describes a large set of applications that publish information in a highly non-intrusive manner[4]. Recently, as importance of the media that affects human senses and individuals' experiences increases, the role of an Ambient Information System for Public is also increase. Therefore, in this paper, the emphasis is on finding a suitable form of the Ambient Information System based on some design dimensions and we sampled possible 13 design dimensions of the practical application of an Ambient Information System for Public. For verifying the validity of our findings, we installed "Follwingflow", an interactive LED illumination and carry out an experiment on the dimensions.

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A development of interactive manual system guideline for mobile service. (인터액티브 사용자 매뉴얼 가이드라인 개발에 관한 연구 - 모바일 서비스를 중심으로 -)

  • 이종호
    • Archives of design research
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    • v.15 no.3
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    • pp.29-38
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    • 2002
  • Recently, types of mobile services are ever-growing with technological advances, such as CDMA 2000, 256 Color LCD, 16 channel sound chip set and easy internet access. However, manual system that is supposed to support users for finding features and functions doesn't help users most of the cases since users are moving. Therefore, mobile sonics needs new concept for manual system that can support users while they are in use In this research report, new concept for interactive manual system is suggested. Then a guideline for interactive manual system is developed as a result from three empirical studies. First, ten information visualization methods used for describing functions are positioned on user's perception map. Secondly, user behavior pattern of getting required information from written manual was analyzed. Finally, visual cue system was selected as one of options for developing interactive manual system and a guideline was developed based on these research results.

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Design and Implementation of Virtual Tutoring Estimation System on the Internet Environment (인터넷 환경에서 가상 학습평가 시스템 설계 및 구현)

  • 이석호;김창수;황현숙
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.204-214
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    • 1998
  • The existing tutoring estimation systems using the authoring tools or HTML forms on the Web environment don't have been improved inconvenient factors of uni-directional interactive systems. In this paper, we design and implement the interactive tutoring estimation system which is conveniently considered to user on the internet environment. The proposed system is divided into teacher and student modules, which have the functions of the new problem insertion and deletion in database, regular examination marking for the former and lecture/test selection, scoring look, etc for the letter. The environment of server system in this thesis is implemented using the IDC file and SQL database for internet access based on Windows NT, client systems are composed to Windows 95 environment based on Explorer or Netscape to access for interactive tutoring systems.

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Rapid and Tangible Method of Product Design using Augmented Reality Technology (증강 현실을 이용한 산업 제품의 빠르고 효과적인 디자인 방법)

  • Jin, Yoon-Suk;Kim, Yang-Wook;Kim, Bo-Mi;Park, Jun
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.55-58
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    • 2008
  • Designers, who design industry products, use CAD(Computer Aided Design) tools for making new design and looking around virtual 3D models. Hand-drawings and sketches show only one viewpoint limiting 3D perception. However, CAD system that provides automation and multiple view points, can help to save time and cost. Accordingly, we developed Augmented Reality(AR) and Rapid Prototyping(RP) based product design system that is interactive and realistic This AR based design system utilize mockups that are made of urethane and styrofoam where as users change 3D model's color, texture and user interface. These interactive ways help to evaluate design more instinctively.

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A Simple Interactive 3D Interior Design Application for Living Room - Cost Management

  • Winnie, Chin;Hui, Saw Seow;Gee, Yap Seok
    • Journal of Multimedia Information System
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    • v.4 no.3
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    • pp.157-162
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    • 2017
  • The title of this project is "A Simple Interactive 3D Interior Design Application for Living Room - Cost Management", focusing on developing an application that enables costing and designing to be executed concurrently in interior design phases. This is because any changes made at costing phase after design phase is completed, it will potentially lead to unnecessary increase in cost and time. Therefore, the objective of this project is aimed to devise a cost management module to be included in the proposed application, allowing interior designer to make cost-based decision at the designing phase itself. This can be achieved through its proposed functions which include total cost update, budget management, cost estimator calculator and material list generation. The methodology being proposed in this project is Prototyping Development, categorized under Rapid Application Development (RAD), by starting off with planning, analysis, design and implementation phases are performed concurrently and repeatedly in a cycle to produce a prototype until the application is completed. In the end of this project, the developed prototype is expected to contribute a better solution towards cost management in interior design.