• Title/Summary/Keyword: Interactive Mode

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Indonesian Diplomacy in the Digital World

  • Wuryandari, Ganewati
    • SUVANNABHUMI
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    • v.9 no.2
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    • pp.145-164
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    • 2017
  • In the 21st century, the growing use of information and communication technologies (ICTs) and social media platforms has influenced our way of life, including international diplomacy. With the use of new interactive communication technologies such as WhatsApp, Twitter, Facebook, Instagram, video sharing website, blogs, and other social media networks, digital diplomacy has become an active diplomatic mode in modern society and plays an increasing important role in international relations. Although Indonesia has gradually realized the pivotal role of internet diplomacy and recently put it into practice, it is still lagging far behind. This paper will examine how Indonesia conducts its diplomacy in the new era of digital world. How far and in what ways does the Indonesian government make use of digital technology to conduct its diplomacy? What opportunities and challenges are confronted to develop digital diplomacy? How does it navigate diplomacy in the digital age? Unless Indonesia embraces new channels and methods of diplomacy, its foreign policy implementation may not run optimally to support its aim of attaining its objectives in the international stage.

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A Study on Vocal Removal Scheme of SAOC Using Harmonic Information (하모닉 정보를 이용한 SAOC의 보컬 신호 제거 방법에 관한 연구)

  • Park, Ji-Hoon;Jang, Dae-Geun;Hahn, Min-Soo
    • Journal of Korea Multimedia Society
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    • v.16 no.10
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    • pp.1171-1179
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    • 2013
  • Interactive audio service provide with audio generating and editing functionality according to user's preference. A spatial audio object coding (SAOC) scheme is audio coding technology that can support the interactive audio service with relatively low bit-rate. However, when the SAOC scheme remove the specific one object such as vocal object signal for Karaoke mode, the scheme support poor quality because the removed vocal object remain in the SAOC-decoded background music. Thus, we propose a new SAOC vocal harmonic extranction and elimination technique to improve the background music quality in the Karaoke service. Namely, utilizing the harmonic information of the vocal object, we removed the harmonics of the vocal object remaining in the background music. As harmonic parameters, we utilize the pitch, MVF(maximum voiced frequency), and harmonic amplitude. To evaluate the performance of the proposed scheme, we perform the objective and subjective evaluation. As our experimental results, we can confirm that the background music quality is improved by the proposed scheme comparing with the SAOC scheme.

Interactive electronic book utilizing tabletop display and digi-pet (테이블탑 디스플레이와 디지팻을 활용한 상호작용 전자책)

  • Song, dae-hyeon;Park, jae-wan;Lee, yong-chul;Kim, dong-min;Moon, joo-pil;Lee, chil-woo
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.175-178
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    • 2009
  • In this paper, we describe about interactive electronic book utilizing tabletop display interface and digi-pet. Because of this system can define a lot of gestures using touch point of finger, help that user experiences electronic book effectively more than existent input device. Also, support 1 users in 1 input device in existent mode, but this system can expect various effect because support Multi-user. The digi-pet(digital pet) is physical tools that convey emotion between tabletop display platform and user. And this shows various results acting as assistance because becomes master of story of imagination and participate directly on talk and makes change of story. In this paper, we described about oriented electronic book system the future that combines tabletop display and Digi-pet. This system is expected that the usefulness is increased by leaps and bounds along with technology development forward.

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JCBP : A Case-Based Planning System (JCBP : 사례 기반 계획 시스템)

  • Kim, In-Cheol;Kim, Man-Soo
    • Journal of Intelligence and Information Systems
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    • v.14 no.4
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    • pp.1-18
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    • 2008
  • By using previous similar case plans, the case-based planning (CBP) systems can generate efficiently plans for new problems. However, most existing CBP systems show limited functionalities for case retrieval and case generalization. Moreover, they do not allow their users to participate in the process of plan generation. To support efficient memory use and case retrieval, the proposed case-based planning system, JCBP, groups the set of cases sharing the same goal in each domain into individual case bases and maintains indexes to these individual case bases. The system applies the heuristic knowledge automatically extracted from the problem model to the case adaptation phase. It provides a sort of case generalization through goal regression. Also JCBP can operate in an interactive mode to support a mixed-initiative planning. Since it considers and utilizes user's preference and knowledge for solving the given planning problems, it can generate solution plans satisfying more user's needs and reduce the complexity of plan generation.

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An Integrated Power Management Framework for WiFi-based Mobile Embedded Systems (WiFi기반 모바일 임베디드 시스템을 위한 통합 전력 제어 기법)

  • Min Jung-Hi;Cha Ho-Jung
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.9
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    • pp.658-665
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    • 2006
  • In these days, the demand of users to extend available period of mobile systems is increased according as the functions of mobile systems have been varied and the use of multimedia application has been increased. This paper proposes an integrated power management framework that considers executed workload types for effective energy management. The conventional methods use DVFS technique for CPU and DPM technique for WNIC separately or simply combine them based on the assumption that they are orthogonal one another. However, the proposed mechanism determines the kind of workload under analysis of the characteristics of workloads incoming through a WNIC. The proposed method can reduce energy consumption of system level effectively by controlling CPU and WNIC to proper power mode based on analyzed characteristics of workload. The experimental result shows the proposed method reduces energy consumption by 9% for BE (Best Effort) workload, CBR (Constant Bit Rate) workload, and Interactive workload on average and by 16% to maximum when compared with the conventional methods which simply combine DVFS technique for CPU and DPM technique for WNIC.

The Compressive Strength of Longitudinally Stiffened Plates Undergoing Local and Distortional Buckling (국부좌굴과 뒤틀림좌굴이 발생하는 종방향 보강재로 보강된 강판의 압축강도)

  • Park, Ho-Sang;Seo, Sang-Jung;Kwon, Young-Bong
    • Journal of Korean Society of Steel Construction
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    • v.22 no.3
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    • pp.219-228
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    • 2010
  • This paper describes an experimental research on the structural behavior and the ultimate strength of longitudinally stiffened plates subjected to local, distortional, or mixed-mode buckling under compression. The stiffened plate undergoes local, distortional, or interactive local-distortional buckling according to the flexural rigidity of the plate's longitudinal stiffeners and the width-thickness ratios of the sub-panels of the stiffened plate. A significant post-buckling strength in the local and distortional modes affects the ultimate strength of the longitudinally stiffened plate. Compression tests were conducted on stiffened plates that were fabricated from 4mm-thick SM400 steel plates with a nominal yield stress of 235MPa. A simple strength formula for the Direct Strength Method based on the test results was proposed. This paper proves that the Direct Strength Method can properly predict the ultimate strength of stiffened plates when the local buckling and distortional buckling occur simultaneously or nearly simultaneously.

Low Flow Analysis of the Nakdong River Basin by SSARR-8 Model (SSARR-8 모형을 이용한 낙동강 수계의 저수유출 해석)

  • Gang, Ju-Hwan;Lee, Gil-Seong;Kim, Nam-Il
    • Journal of Korea Water Resources Association
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    • v.31 no.1
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    • pp.71-84
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    • 1998
  • The SSARR model adopting IS(integrated snowband) watershed model is applied to the Nakdong River basin for low flow analysis. The IS watershed model is added to new version of the SSARR which has functions of simulating evapotranspiration. infiltration and lower zone routing. It provides annual water budget information as an output file and can be operated by interactive mode. Sensitivity analysis for both cases of high and low flows was carried out, which becomes the knowledge base for model calibration. Model verification was performed using the relative errors of high flows and absolute errors of low flows at the control points. Monthly water budget analysis was done by IS watershed model. and it reveals that runoff coefficient is 52.6%

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An Adaptive Web Surfing System for Supporting Autonomous Navigation (자동항해를 지원하는 적응형 웹 서핑 시스템)

  • 국형준
    • Journal of KIISE:Software and Applications
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    • v.31 no.4
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    • pp.439-446
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    • 2004
  • To design a user-adaptive web surfing system, we nay take the approach to divide the whole process into three phases; collecting user data, processing the data to construct and improve the user profile, and adapting to the user by applying the user profile. We have designed three software agents. Each privately works in each phase and they collaboratively support adaptive web surfing. They are IIA(Interactive Interface Agent), UPA(User Profile Agent), and ANA(Autonomous Navigation Agent). IIA provides the user interface, which collects data and performs mechanical navigation support. UPA processes the collected user data to build and update the user profile while user is web-surfing. ANA provides an autonomous navigation mode in which it automatically recommends web pages that are selected based on the user profile. The proposed approach and design method, through extensions and refinements, may be used to build a practical adaptive web surfing system.

A Method to Enhance the Security of ZKIP with Weak Keys and Its Application (약한 키를 가지는 대화식 영지식 증명의 안전성 강화 방법과 그 응용)

  • 양대헌
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.12 no.1
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    • pp.33-42
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    • 2002
  • We present a systematic way to armor a zero-knowledge interactive proof based identification scheme that has badly chosen keys. Keys are sometimes mistakenly chosen to be weak(neither random nor long), and a weak key is often preferred to a strong key so that it might be easy for human to remember. Weak keys severely degrade the security of ZKIP based identification schemes. We show using off-line guessing attack how the weak key threats the security of ZlKIP based identification schemes. For the proper usage of ZKIP, we introduce a specialized form of ZKIP, which has a secret coin-tossing stage. Using the secret coin tossing, a secure framework is proposed for ZKIP based identification schemes with weak key in the ideal cipher model. The framework is very useful in password based authentication and key exchange protocol

Design and Implementation of Interactive Game based on Embedded System (내장형 시스템 기반 체험형 게임의 설계 및 구현)

  • Lee, Woosik;Jung, Hoejung;Heo, Hojin;Kim, Namgi
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.43-50
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    • 2017
  • Embedded System includes touch, GPS, motion, and acceleration sensor, and can communicate with neighbor devices using wireless communication. Because Arduino with embedded system provides good environment for development and application, developers, engineers, designers, as well as artists, students have a great interest. They utilize Arduino in the robot, home appliances, fashion, culture and so on. In this paper, we design and implement a game using Arduino with embedded system which recognizes the human movement by moving away from one-dimensional game of the existing touch method. Implemented embedded system game measures gyro-sensor to recognize human movement and detects the attack success of the opponent by using touch sensor. Moreover, health of the game player is updated in the real time through the android phone-based database. In this paper, implemented embedded system-based game provides GUI screen of android phone. It is possible to select watching mode and competition mode. Also, it has low energy consumption and easy to expand because it send and receive data packet through recent Bluetooth communication.