• Title/Summary/Keyword: Interactive Method

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Product Category and Shopping Options of Logistic Service Quality

  • KIM, Ok;CHEON, Hongsik J.
    • Journal of Distribution Science
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    • v.18 no.8
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    • pp.113-125
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    • 2020
  • Purpose: The purpose of this paper is to investigate the effect of interaction between product category (fresh vs. indulgent product) and shopping options (shipping charge and delivery time) on customer satisfaction and purchase intent in an e-commerce context. When ordering groceries online, consumers begin to allocate a larger share of their grocery budget toward product categories that generally contain healthier items at the expense of product categories that generally contain more indulgent products. Moreover, customers are extremely sensitive to shipping options such as shipping charges and delivery time. Therefore, this research investigates the issue at a more segmented level to focus on the impact that one dimension of logistics service quality - product category, shipping charge, and delivery time have on customer satisfaction and purchase intent. Research design, data, and methodology: To test the theoretically derived priori hypotheses concerning product category, shipping charges, delivery time, satisfaction, and purchase intent, this research presented a scenario-based experiment. Eight treatment groups were assigned by the method of product category (fresh produce vs. indulgent product), shipping charge (free vs. paid), and delivery time (one-day vs. two to three days). A total of 240 subjects were divided into groups and exposed to one of the eight scenarios. Participant's purchase intention was the dependent variable, and ANOVA and L-matrix were used to analyze for main and interactive effects between factors. Conclusions: Results indicated that in tests 1 and 2, free shipping and fast delivery time increased consumer satisfaction as well as purchase intent, and fast delivery moderated the impact of free shipping on consumer satisfaction and purchase intent. Test 3 showed that the effect of free shipping on consumer satisfaction and purchase intent moderated by fast delivery for indulgent products. In contrast, fast delivery for fresh products moderated the effect of paid shipping on consumer satisfaction and purchase intent. Consistent with this proposed mechanism, the relative importance of fresh produce versus indulgent products highlights the effect of shipping options on consumer satisfaction and purchase intent when ordering the target product in an e-commerce context. We conclude with a discussion of the theoretical and practical implications of our findings.

Preference of Cohousing according to Sense of Community in Housing Life (주생활 공동체 의식에 따른 코하우징 선호도)

  • Kwak, Yu-Mi;Choi, Jung-Sin;Kwak, In-Sook
    • Journal of the Korean housing association
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    • v.18 no.4
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    • pp.37-48
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    • 2007
  • Purpose of this study is to investigate influence on preference of cohousing (eg. intention to spread and intention to move in cohousing) according to sense of community, especially in housing life by married people residing in Seoul and its outskirts. Research method used for this study was a social survey. Respondents were 214 people by accidential sampling. The collected data were analyzed by SPSS 12.0 program using frequency, mean, average, T-test, one-way Anova, Duncan's Multiple Range test and Chi-square test. Findings of this study were as follows. Most respondents took part in interactive activities with colleagues from the same occupation. They Focused on the issues about health, leisure and hobby. The respondents mainly wanted to have interaction for changing recycling materials and education programs for children and juveniles. Degree of ideal relationships with neighbors, they think, were greeting and chatting as well as communication about issues on child-care, education for children, offense-prevention and safety. Although respondents were interested in community life and in interaction with their neighbors, they did not build up communal society due to lack of a sense of belonging in their living areas. While respondents showed positive response about preference of cohousing, there were difference between intention to spread of cohousing and intention to move in cohousing. As a result of this study, the stronger sense of community in housing life meant the more interests in thoughts to spread and to move in cohousing. Therefore, in order to increase sense of community in cohousing, the plan of various communication programs that enables frequent interaction among neighbors is needed. Also, in order to spread cohousing in Korea, promotion of cohousing community and cognitions about it are the most needed.

A Study on the Geometrical Figure in Contemporary Fashion - In the Case of Round(${\bigcirc}$), Square(${\square}$) and Triangle(${\triangle}$) - (현대 패션에 나타난 기하도형의 표현 연구 - 원(${\bigcirc}$).방(${\square}$).각(${\triangle}$)을 중심으로 -)

  • Kwen, Jin;Kang, Sook-Nyeo
    • Journal of the Korean Society of Costume
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    • v.61 no.8
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    • pp.85-99
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    • 2011
  • Geometrical figures have been used as artwork motifs from the ancient times to the present day. The area of fashion, being a part of modern art, is also largely influenced by geometry and geometrical shapes are being used as a motif for fashion design now more than ever before. However, studies about geometry in the fashion field are not yet done enough and further research is necessary. This research will therefore investigate the usages of round, square and triangular design in contemporary fashion. The main scope of this research is to look at the type of expression and analyze the intrinsic meanings of these shapes in modern fashion. This research will look profoundly into the general characteristics of these geometrical figures and analyze the effects and uniqueness found in the world collection introduced since 2007. As a result from this study, it was found that round and square objects were perceived in such a straightforward and positive way and these designs, when worn, really completed the final look. On the other hand, the triangular design was used mainly for spatial expansion and was interpreted in a more metaphorical, indirect and abstract way. The intrinsic meaning of round, square and triangle figures in contemporary fashion consists of the informal features that really steps out of the formative clothing structure. The topological changes that is formed from the interactive functions and the wholism that creates a new system through integration of the human body and clothing contains the intrinsic meaning of these geometrical figures. Based on the research results, the method of expression and the characteristics of modern day fashion's geometrical figures was able to be easily understood. This work provides the useful information on the development of fashion design and the extended interpretation of clothing structure.

A Study on the Formative Characteristics in Korean Style Fashion Design (한국적 패션디자인에 나타난 조형적 특성)

  • Kim, Sae-Bom;Je, Gi-Yeon;Park, In-Jo;Ye, Ji-Young;Lee, Kyoung-Hee
    • Fashion & Textile Research Journal
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    • v.11 no.1
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    • pp.24-32
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    • 2009
  • The purpose of this study is to understand characteristic of expression in Korean style fashion design and investigated Korean style fashion design's deployment and design idea method as well as its esthetic value. The photographs for the research were selected from fashion collections during S/S 2003-F/W 2007 by four specialists in the department of textile and then analyzed with 288 final data. The results were as followings. First, the characteristics of design expression in Korean style fashion design were formation by separating partial shape from the whole, formation by shape's separation and repetition, and connecting formation by combination and transformation of parts. In the case of color, they were direct expression, contrasting formative expression, and gradual changing expression. In the case of pattern, they were the methods of filling, filling & emptying, and partial filling. Second, the deployments of Korean style fashion design were adding modern elements to traditional things, combining traditional elements and modern things, and adding traditional elements to modern things. The third, Korean style fashion design's idea methods were weaving, snatching, adding, and changing. Fourth, it was shown that esthetic values of Korean style fashion design were the interactive organism by building organic relationship, the optimum expressing beauty with minimum elements, the palpitation having dynamics and rhythmical beauty.

Design of a Background Image Based Multi-Degree-of-Freedom Pointing Device (배경영상 기반 다자유도 포인팅 디바이스의 설계)

  • Jang, Suk-Yoon;Kho, Jae-Won
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.6
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    • pp.133-141
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    • 2008
  • As interactive multimedia have come into wide use, user interfaces such as remote controllers or classical computer mice have several limitations that cause inconvenience. We propose a vision-based pointing device to resolve this problem. We analyzed the moving image from the camera which is embedded in the pointing device and estimate the movement of the device. The pose of the cursor can be determined from this result. To process in the real time, we used the low resolution of $288{\times}208$ pixel camera and comer points of the screen were tracked using local optical flow method. The distance from screen and device was calculated from the size of screen in the image. The proposed device has simple configurations, low cost, easy use, and intuitive handhold operation like traditional mice. Moreover it shows reliable performance even in the dark condition.

Exploring Application Ways of Virtual Reality Technology in Science Education (과학교육에서 가상현실 기법의 활용 모색)

  • Shim, Kew-Cheol;Park, Jong-Seok;Kim, Hyun-Sup;Kim, Jae-Hyun;Park, Young-Chul;Ryu, Hai-Il
    • Journal of The Korean Association For Science Education
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    • v.21 no.4
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    • pp.725-737
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    • 2001
  • Virtual reality technology is very useful for the 21C science education, and is able to contribute to the development of new teaching and learning methods in science education. One of these computer-based technologies, virtual reality, is possible to use in many directions. It is a new communication medium that is receiving a lot of attention, and is usually identified by a collection of technological hardware. Virtual reality is defined as a highly interactive, computer-based, multimedia environment in which the user becomes the participant, with the computer in a virtual real world. A key feature of virtual reality is real-time interactivity, in that the computer is able to detect user inputs and instantaneously modify the virtual world. It is being used in a wide variety of fields including physics, chemistry, human biology, biomedical sciences, military, architecture, industry and the entertainment. In classroom, using science educational program developed by virtual reality technology can increase the interests of students, promote understanding of basic science concepts, help laboratory skills, and encourage creative learning for them.

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Implementation of CAI Program using Client/Server (클라이언트/서버를 이용한 CAI 프로그램의 구현)

  • 이순애;박덕원
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.3
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    • pp.53-59
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    • 1999
  • The CAI has not been developed with the non-structural form of interactive courseware under classroom network. This study suggests the direction of enhancement for students' achievement through interaction between learner and learner. and teacher and learner applied the effective multi-presentation and 4he introduction of the concept of chatting client/server to class with the use of multimedia package. For the continuous development of courseware and the effectiveness of keeping and repairing materials. this study consists of development of the teaching materials by Powerpoint which is one of the multimedia package presentation tools, and teaching method through discussion by chatting client/server under the classroom network. This new CAI showed the possibility of the open education through discussion and the enhancement of learners' effective achievement in the result of the data got from the classrooms of elementary, middle and high schools.

3D Special Makeup Mask Program Development and Utilization (Ver. 2) (3D 특수 분장 마스크 시뮬레이션 프로그램 개발과 활용 (제2보))

  • Barng, Kee-Jung;Kim, Jin-Seo
    • Journal of Fashion Business
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    • v.19 no.5
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    • pp.63-76
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    • 2015
  • The purpose of this study was to design a training program for utilization of 3D special makeup mask program. This study was conducted with a 3D computer graphics software program, for special makeup mask using a variety of creative educational models and case study with comparative analysis. The makeup program applied to the majors and liberal arts classes for program design. Inthis study, the selected major courses included ' stage make up ', make up application', and illustrations and color '. Students were required to take a class targeted to questionnaire completion and analysis. The research method included literature search, and Internet navigation, of experimental research. The research targeted select college students attending a 4-year university located in Dae-jeon, Korea. ETRI's "3D mask special makeup simulation program" was used in support. A survey of the study conducted from September 1, 2013, to August 30, 2014, showed a total of 94 additional statistical analyses. First, grade 3 44.6% was attained by 91.7% of the first year student majoring in liberal arts classes, Second, students' in the 3D special dress up mask program Interestingly, attained high recognition in its mastering, usability, and creativity. Furthermore, the major student satisfaction was higher for the '3D special makeup mask program. Third, students '3D special dress up was one of the biggest advantages of the program', the mask ' that models 3D ' faces. In addition, the student's delicate dress called for critical technology skills. It is thought to be suitable for practical training and improving the efficiency and performance if applied to universities and beauty schools, such as the regular high school curriculum through research.

Research Trends and Considerations in The Clinical Use of Robots for Children with Autism Spectrum Disorders (자폐스펙트럼장애아동을 대상으로 한 국내 로봇활용 융합연구동향)

  • Yun, Ji-Hye;Yoon, Hyeon-Sook
    • Journal of the Korea Convergence Society
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    • v.9 no.3
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    • pp.153-163
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    • 2018
  • The purpose of this research is to investigate the research trends on the clinical use of robots for children with autistic spectrum disorders. In order to understand research trends in the context of the clinical use of robots for children with ASD, recent studies on the use of robot in the educational and therapeutic intervention were examined. Critical literature review is used as research method. Recent studies of 17 articles are chosen with two filters of 1) publication years since 2009, and 2) two key-words; robot and ASD. Further, literature on research trends is scrutinized and categorized according to the kinds of robots that are used, the types of independent and dependent variables, and research methods. The result of this research indicated that recent years, the clinical use of interactive robots with children with disability has received considerable attention in light of the proven utility of educational and therapeutic intervention. Rapid progress in robotics, especially in the area of ASD, offers tremendous possibilities for innovation in treatment for children with ASD. In conclusion, this study addresses the need of further study on the implementation procedures and protocols of clinical robots that will make the adoption feasible and easy.

A Study on the Evaluation of Effectiveness of Online Information Literacy Course for Undergraduate Students (온라인 정보문해 과목의 교육 효과 및 만족도 평가에 관한 연구)

  • Kim, Sun-Hi
    • Journal of the Korean Society for Library and Information Science
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    • v.40 no.4
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    • pp.33-61
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    • 2006
  • The purpose of this study is to evaluate the effectiveness of online information literacy instruction as liberal arts course offered at Sungkyunkwan university. For this purpose, Curriculum was designed in the way of interactive online tutorials. And the results of pre-and post-tests and the term-end student course evaluation data were analyzed. The results were as follows. Five basic information literacy competencies were improved through Online course. And the effect of Online instruction did show the statistical significance. but had a difference by department. Also, There appeared to be a relatively high level of Students' satisfaction with the curriculum. Therefore, this study revealed that online information literacy instruction as liberal arts course is a highly effective method for teaching information literacy to undergraduate students.