• Title/Summary/Keyword: Interactive Method

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Limit state assessment of nodal zone capacity in strut-and-tie models

  • Tjhin, Tjen N.;Kuchma, Daniel A.
    • Computers and Concrete
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    • v.4 no.4
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    • pp.259-272
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    • 2007
  • A method based on the lower-bound theorem of limit analysis is presented for the capacity assessment of nodal zones in strut-and-tie models. The idealized geometry of the nodal zones is formed by the intersection of effective widths of the framing struts and ties. The stress distribution is estimated by dividing the nodal zones into constant stress triangles separated by lines of stress discontinuity. The strength adequacy is verified by comparing the biaxial stress field in each triangle with the corresponding failure criteria. The approach has been implemented in a computer-based strut-and-tie tool called CAST (Computer-Aided Strut-and-Tie). An application example is also presented to illustrate the approach.

R&D Investment Model for the Information and Telecommunications Technology by Multiple Objective Linear Programming (다목적선형계획법을 이용한 한국 정보통신 기술분야별 R&D 투자규모결정 모형개발 및 사례연구)

  • 이동엽
    • Korean Management Science Review
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    • v.16 no.1
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    • pp.63-74
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    • 1999
  • This paper presents a R&D investment model for the Information and telecommunications(l&T) technology using multiple objective linear programming(MOLP). The MOLP model involves the simultaneous maximization of three linear objective functions associated with three criteria, which are social, technological, and economic criterion. This model is different from the traditional one which only involves the maximization of economic criterion. It yields a suitable R&D investment ratio to each technology field. Its application to the National R&D Project in l&t Industry is also presented. In this application, the Analytic Hierarchy Process(AHP) is proposed to estimate the weights, which used as the coefficients in each objective function of the MOLP model. Then the problem is solved using the interactive method STEM. It is showed that with the aid of STEM, the MOLP model can be useful decision aid in formulation R&D investment plan in l&t industry. It is expected that the MOLP model works as the basis for planning R&D investment strategy in l&T industry.

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Linear Interpolation Transition of Character Animation for Immediate 3D Response to User Motion

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.11 no.1
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    • pp.15-20
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    • 2015
  • The purpose of this research is to study methods for performing transition that have visual representation of corresponding animations with no bounce in subsequently recognized user information when attempting to interact with a virtual 3D character in real-time using user motion. If the transitions of the animation are needed owing to a variety of external environments, continuous recognition of user information is required to correspond to the motion. The proposed method includes linear interpolation of the transition using cross-fades and blending techniques. The normalized playing time of the source animation was utilized for automatically calculating the transition interpolation length of the target animation and also as the criteria in selecting the crossfades and blending techniques. In particular, in the case of blending, the weighting value based on the degree of similarity between two animations is used as a blending parameter. Accordingly, transitions for visually excellent animation are performed on interactive holographic projection systems.

Detecting Driver Fatigue by Steering Wheel Grip Force

  • LEE, KYEHOON;HYUN, SUNG-AE;OAH, SHEZEEN
    • International Journal of Contents
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    • v.12 no.1
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    • pp.44-48
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    • 2016
  • Driver fatigue is a major cause of fatal road accidents and has significant implications in road safety. In recent years, researchers have investigated steering wheel grip force as an alternative method to detect driver fatigue noninvasively and in real time. In this study, a fatigue detection system was developed by monitoring the grip force and changes in the grip force were measured while participants' engaged in an interactive simulated driving task. The study also measured the participants' subjective sleepiness to ensure the validity of measuring grip force. The results indicated that while participants engaged in a driving task, steering wheel grip force decreased and subjective sleepiness increased concurrently over time. The possible applications of the driver fatigue detection system by steering wheel grip force and future guidelines are discussed.

MMORPG Distributed Game Server using 2Layer-Virtual Cell (2Layer-Virtual Cell 방식을 이용한 분산 MMORPG게임서버)

  • Jang, Su-Min;Park, Yong-Hoon;Yoo, Jae-Soo
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.189-192
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    • 2006
  • An important application domain for online services is an interactive, multiplayer game. in recent, many increase of users that use on-line services through networks have caused a heavy load to the server. In this paper, we propose a MMORPG distributed game server using 2Layer-Virtual Cell. Our method provides more effective solution of MMORPG distributed game server for large numbers of users.

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Design of Kinetic Typography Interaction based on the Structural Characteristics of Hangul

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.12 no.3
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    • pp.42-46
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    • 2016
  • Kinetic typography is technology such as color, scale, position of the letter changes dynamically with time and it communicates information with aesthetics and originality. The purpose of this study is to identify the design factors in the formativeness of Hangul and present and implement the interaction design method of unique Hangul kinetic typography based on the scientific structure of Hangul. We implemented the Hangul kinetic typography system, which varies in sizes and motion directions according to a viewer's movement and exhibited in a media art event. To do this, we used a viewer's skeleton information on typography synchronization. The results indicated that Hangul kinetic typography has potential not only as a means to communicate with viewers but also as a medium to show the artistic value of Hangul.

Optimized LCL Filter Design Method of Utility Interactive Inverter Considering Filter Impedance and Resonant Frequency (필터 임피던스와 공진주파수를 고려한 계통연계형 인버터의 LCL 필터 최적 설계기법)

  • Yang, Seokhyun;Kwon, Minho;Park, Sungyoul;Choi, Sewan;Lee, Dong Ju;Paik, Seok Min;Yeon, Inchol
    • Proceedings of the KIPE Conference
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    • 2014.11a
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    • pp.27-28
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    • 2014
  • 본 논문에서는 필터 임피던스와 공진주파수를 고려한 계통연계형 인버터의 LCL 필터 설계기법을 제안한다. 일반적으로 계통연계 인버터는 고속 스위칭으로 인한 고조파 전류가 출력단에 포함된다. 이러한 고조파를 감소시키기고 출력을 정현파로 만들기 위해 출력단에 수동필터가 사용된다. 제안하는 필터 설계 기법은 필터 인덕턴스를 최소화 할 수 있다. 따라서 수동필터의 부피를 감소시키고 DC링크 전압 이용률 손실을 최소로 할 수 있다. 제안하는 방법으로 LCL 필터를 설계하고 실험을 통해 설계 방법의 타당성을 검증하였다.

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Effect of Core Strengthening Exercise Programs on Symmetric Double Limb Support and Balance Ability for the Elderly

  • Kang, Kwon-Young;Choi, Jung-Hyun;Lee, Sang-Bin
    • Journal of International Academy of Physical Therapy Research
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    • v.3 no.1
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    • pp.378-382
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    • 2012
  • The purpose of this study effectiveness of core strengthening exercise programs on symmetric double limb support and balance ability for elderly. The subjects that 30 persons between the ages of 65~80 elderly participated were divided into two groups randomly for 8 weeks. Tetrax interactive balance system and Berg's balance scale were used to assess support and stability. Paired t-tests were used to evaluate the changes before and after intervention. The difference between the groups was compared using an independent t-test. The experimental group showed significantly increase weight support, stability, balance(p<.05). However, the control group not showed significantly increase weight support, stability, balance(p>.05). In a variation, experimental and control groups showed significantly increased rate of weight support, stability, balance(p<.05). Consequently, core strengthening exercise program should be considered as a therapeutic method for the elderly to improve the balance ability and effectiveness on falls.

Networked Visualization for a Virtual Bicycle Simulator (가상현실 자전거 시뮬레이터에서 시각화 네트워크)

  • Lee J.H.;Han S.H.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.3
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    • pp.212-219
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    • 2004
  • This paper presents the visualization method of the KAIST interactive bicycle simulator. The simulator consists of two bicycles of 6 DOF and 4 DOF platforms, force feedback handlebars and pedal resistance systems to generate motion feelings; a real-time visual simulator, a HMD and a beam projection system; and a 3D sound system. The system has an integrating control network with the server-client network structure for multiple simulators. The visual simulator generates dynamic images in real-time while communicating with other modules of the simulator. The operator of the simulator can have realistic visual experience of riding on a velodrome or through the KAIST campus, while being able to watch the other bicycle with an avatar.

A study on the long-term behavior due to the hydraulic interaction between ground water and tunnel (지하수-터널 수리상호작용에 따른 터널의 장기거동 연구)

  • Shin, Jong-Ho;Shin, Yong-Suk;Ahn, Sang-Ro;Park, Dong-In
    • Proceedings of the Korean Geotechical Society Conference
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    • 2006.03a
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    • pp.239-248
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    • 2006
  • The interaction between ground water and structure is complicated behavior which cannot be easily investigated In the laboratory and monitored in the fields. In this study numerical simulation of the interactive behavior was performed using sophisticated coupled-finite element method. Hydraulic behavior of structure is modeled using solid elements with finite Permeability. Recovery of ground water table in the long-term is considered by controlling hydraulic boundary conditions. The results showed that the interaction effect is significant. Particularly non-symmetry in the lining permeability resulted in highly unbalanced pore water pressure which may cause detrimental effects on inner linings of tunnels acting as drains.

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