• Title/Summary/Keyword: Interactive Method

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Experimental Evaluation Method for Performance Analysis in Web Application Services (웹 응용 서비스에서 성능 분석을 위한 실험적인 평가 기법)

  • Kim, Namyun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.69-75
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    • 2016
  • The performance of a web application is an essential issue to provide high quality of the services in interactive web environments. On a sudden increase in traffic in a very short span of time, the servers became CPU starved and would become unresponsive. This would lead to a bad experience for the clients of web service. This paper deals with the effects of two configurable software settings of J2EE application servers: the maximum size of the thread pool and the maximum size of database connection pool. In order to figure out the optimum configuration value, this paper builds experimental evaluation method for web performance analysis. Finally, a case study related with the proper experimental method is presented with performance result.

Expert System for the Design of the Preloading Method (선행재하 공법 설계를 위한 전문가 시스템)

  • 김병일;김명모
    • Geotechnical Engineering
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    • v.10 no.1
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    • pp.83-102
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    • 1994
  • Design practice of the preloading method, which is one of the most used ground improvement methods, includes quite complicated problems, especially when the draining facilities such as rand drain piles are to be considered. But, such complicated problems can be easily handled once an expert system is developed. The expert system is an interactive computer program which has just succeeded in commercial application. It is a new field of CAE(computer aided engineering), which has developed on application of geotechnical problems in recent years In this study, the expert system which gives practical assistance to engineers is developed by building the knowledge base for the preloading method with vertical drains. In this study, an expert system is built by using CLIPS as a development tool. And the expert system is developed under the workstation environment using UNIX OS.

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A Study on the Survey Method of the Residents′ Housing Needs Using Interactive Media - Focused on the Difference Analysis of Answer Disposition by Media - (인터랙티브 미디어를 이용한 거주자 요구 조사방법에 관한 연구 1 - 매체별 응답성향 차이분석을 중심으로 -)

  • 김석태;오찬옥;박수빈;양세화
    • Korean Institute of Interior Design Journal
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    • v.13 no.5
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    • pp.114-124
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    • 2004
  • Most previous studies, in general, related to housing needs have analyzed the data from self-administered survey or interview using questionnaire or simple 2D floor plan. This study was Intended to suggest how to increase the reliability and effectiveness of such survey methods in examining the residents' housing needs. In order to accomplish the purpose, the two kinds of surveys using Web based VR media and typical questionnaire were peformed. The same questions were used for these two surveys, and they included the furniture characteristics, use of each room, adjustment of room size, preferences for interior colors, preferred furniture in living room, space layout of floor plan, housing life style, and preference for housing characteristics. The answer differences between these two were analyzed. The subjects were 402 housewives who lived in apartment houses in Haeundae, Busan. Finding were as follows: first, the media method was more likely to be effective than typical questionnaire survey in explaining housing needs for the adjustment of room size in housing unit plan. Second, the media method was more realistic and reliable than the other in comprehending the needs for the interior colors. Last, the VR media tended to be more effective than the other in understanding the space layout of floor plan. This research sheds light on the utilization of visual instrument for the analysis of needs related to space use.

Interactive Semantic Image Retrieval

  • Patil, Pushpa B.;Kokare, Manesh B.
    • Journal of Information Processing Systems
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    • v.9 no.3
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    • pp.349-364
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    • 2013
  • The big challenge in current content-based image retrieval systems is to reduce the semantic gap between the low level-features and high-level concepts. In this paper, we have proposed a novel framework for efficient image retrieval to improve the retrieval results significantly as a means to addressing this problem. In our proposed method, we first extracted a strong set of image features by using the dual-tree rotated complex wavelet filters (DT-RCWF) and dual tree-complex wavelet transform (DT-CWT) jointly, which obtains features in 12 different directions. Second, we presented a relevance feedback (RF) framework for efficient image retrieval by employing a support vector machine (SVM), which learns the semantic relationship among images using the knowledge, based on the user interaction. Extensive experiments show that there is a significant improvement in retrieval performance with the proposed method using SVMRF compared with the retrieval performance without RF. The proposed method improves retrieval performance from 78.5% to 92.29% on the texture database in terms of retrieval accuracy and from 57.20% to 94.2% on the Corel image database, in terms of precision in a much lower number of iterations.

Development of the Educational Simulator for Aircraft Dynamic Characteristic Analysis with the State-Space Method (상태.공간 방식에 의한 항공기 동특성 해석 교육 시뮬레이터 개발)

  • Yoon, Sun-Ju
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.17 no.1
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    • pp.9-16
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    • 2009
  • The analysis of an aircraft flight dynamics is recently very convenient because of the introduction of state-space method and a well-developed package software. The representation of a dynamic system is described as a simple form of matrix calculation and the unique form of model is available for the linear or nonlinear, time variant or time invariant, mono variable or multi variable system with state-space method. And this analysis can be simplified with the specific functions of a package software and it is very simplified to execute the simulation of the dynamic characteristics for an aircraft model with an interactive graphical treatment. The purpose of this study is to develope an educational flight simulator for the students who need to analyze the dynamic characteristics of an aircraft that is primarily to execute the simulation for the analysis of the transient response and frequency response of an aircraft stability. Furthermore the dynamic characteristics of an aircraft motion is set up as dynamical animation tool for the control response on 3-axis motions of an aircraft.

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Thickness and clearance visualization based on distance field of 3D objects

  • Inui, Masatomo;Umezun, Nobuyuki;Wakasaki, Kazuma;Sato, Shunsuke
    • Journal of Computational Design and Engineering
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    • v.2 no.3
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    • pp.183-194
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    • 2015
  • This paper proposes a novel method for visualizing the thickness and clearance of 3D objects in a polyhedral representation. The proposed method uses the distance field of the objects in the visualization. A parallel algorithm is developed for constructing the distance field of polyhedral objects using the GPU. The distance between a voxel and the surface polygons of the model is computed many times in the distance field construction. Similar sets of polygons are usually selected as close polygons for close voxels. By using this spatial coherence, a parallel algorithm is designed to compute the distances between a cluster of close voxels and the polygons selected by the culling operation so that the fast shared memory mechanism of the GPU can be fully utilized. The thickness/clearance of the objects is visualized by distributing points on the visible surfaces of the objects and painting them with a unique color corresponding to the thickness/clearance values at those points. A modified ray casting method is developed for computing the thickness/clearance using the distance field of the objects. A system based on these algorithms can compute the distance field of complex objects within a few minutes for most cases. After the distance field construction, thickness/clearance visualization at a near interactive rate is achieved.

Algorithm for Performance Analysis of Vane-Wheel using Panel Method (패널법을 이용한 Vane-Wheel 성능해석 알고리즘)

  • Seok, Woo-Chan;Suh, Jung-Chun
    • Journal of the Society of Naval Architects of Korea
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    • v.50 no.4
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    • pp.248-254
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    • 2013
  • In this paper, we establish an analysis algorithm and a design procedure for a Vane-Wheel which is a freely rotating device behind a propeller, by using a panel method. Vane-Wheel's function is to extract energy from the propeller slipstream in turbine part which is inner part of the Vane-Wheel, and convert this energy into an additional propulsive thrust in propeller part which is outer part of the Vane-Wheel. Two parts must satisfy torque balance and thrust has to act to the ship's forward direction. A Vane-Wheel has large interaction effect with propeller since it is placed behind of the propeller. Therefore, in order to consider interaction effect correctly, incoming velocity to the Vane-Wheel in a circumferential mean wake was calculated considering induced velocity from propeller to the Vane-Wheel. Likewise, incoming velocity to the propeller was calculated considering induced velocity from the Vane-Wheel to the propeller. This process is repeated until a converged result is obtained.

A Study on the Environmental-Based Turning Characteristics of Multi-Purpose Agricultural Robots (다목적 농업 로봇의 농작업 환경 기반 선회 특성 연구)

  • Lee, Ji-Won;Kang, Minsu;Park, Huichang;Cho, Yongjun;Oh, Jangseok;Kim, Min-Gyu;Seo, Kap-Ho;Park, Min-Ro
    • The Journal of Korea Robotics Society
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    • v.16 no.4
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    • pp.319-326
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    • 2021
  • To improve the driving performance and work efficiency of the multi-purpose agricultural robot, this paper conducted a study on the turning and steering characteristics of the robot platform according to the characteristics of the working machine coupled to the multi-purpose agricultural robot considering the agricultural environment. First, the size and characteristics of the developed multi-purpose agricultural robot platform and working machine, and the targeted field farming work environment are analyzed. And based on this analysis, the problems that arise in multi-purpose robots with conventional turning methods are quantitatively presented. And to overcome this problem, an improved turning and steering method for multi-purpose agricultural robots is proposed considering the characteristics of various workstations and the agricultural working environment. Finally, by applying the proposed method, the turning characteristics of the multi-purpose agricultural robot according to the working machine are analyzed and the effectiveness of the proposed method is verified.

Features of the Discussion Method in the Training of Students in the Context of Distance Learning

  • Irina Gladilina;Svetlana Sergeeva;Lyudmila Pankova;Vladimir Kolesnik;Ekaterina Svishcheva
    • International Journal of Computer Science & Network Security
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    • v.23 no.11
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    • pp.77-82
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    • 2023
  • The article considers online discussion as an interactive learning method in the conditions of distance learning. The essence of discussion and the stages of its organization are described. The main objective of discussion in distance learning is defined as the stimulation of interest in learning and the involvement of various viewpoints in an active discussion of the stated problems. The key role in ensuring the efficiency of a discussion is identified. The article develops a model for organizing asynchronous online discussions on the Moodle platform, highlighting the sequence of stages and their content. An experimental study of the use of the discussion method in the training of students in distance learning conditions is carried out. Based on the results of the methodological experiment, conclusions are drawn about student interest in online discussions. The authors conclude that the interest of students of different specialties in asynchronous online discussions varies, and the greatest interest is demonstrated by linguistics students. Nevertheless, the differences in student interest in online discussions by groups (specialties) are more likely attributable to subjective factors, which do not affect the overall picture in a major way.

Stable and Easily Parallizable Cloth Animation Method (안정적이고 병렬화가 용이한 옷감 애니메이션 기법)

  • Kang Young-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.995-1001
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    • 2005
  • Implicit Integration has become a standard approach to efficient cloth animation, and it guarantees the stability of the system so that large steps can be used. Therefore, it is regarded as the best method for the real-time or interactive animation of cloth. Since the implicit method was introduced for stable cloth animation, various cloth animation techniques based on the method have been proposed. It is now possible to generate the real-time animation of cloth model with thousands of mass-point in general PC environments. Although the implicit method guarantees the stability, the implementation of the implicit method is generally more difficult than that of the explicit method. Even worse, it is very difficult to parallelize the computation process of the implicit method. The cloth animation with implicit method can be formalized as a linear system solving. In this paper we propose an stable and efficient cloth animation techniques based on the implicit method. The proposed method can be easily parallelized. Self-collision is another important issue in cloth animation, we also propose an efficient self-collision avoidance techniques.