• 제목/요약/키워드: Interactive Method

검색결과 1,098건 처리시간 0.026초

An interactive and iterative control panel layout

  • 박성준;정의승;조항준
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1994년도 춘계공동학술대회논문집; 창원대학교; 08월 09일 Apr. 1994
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    • pp.103-111
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    • 1994
  • An interactive and iterative design method based on the constraint satisfaction problem (CSP) technique was developed to generate an ergonomically sound layout of a control panel. This control panel layout method attempts to incorporate a variety of relevant ergonomic principles and design constraints, and generate an optimal or, at least, a "satisfactory" solution through iterative interactions with the designer. The existing panel design and layout methods are mostly based on the optimization of single objective function formulated to reflect and trade off all ergonomic design objectives which are largely different in their nature. In fact, the problem of seeking an ergonomically sound panel design should be viewed as a multiple objective optimization problem. Furthermore, most of the design objectives should be understood as constraints rather than objectives to be optimized. Hence, a constraint satisfaction approach is proposed in this study as a framework for the panel designer to search through the design decision space effectively and make various design decisions iteratively. In order to apply the constraint satisfaction approach to the panel design procedure, the ergonomic principles such as frequency-of-use, importance, functional grouping, and sequence-of-use are formalized as CSP terms. With this formalization, a prototype system was implemented and applied to panel layout problems. The results clearly showed the effectiveness of the proposed approach since it permits designers to consider and iteratively evaluate various design constraints and ergonomic principles, and, therefore, aids the panel designer to come up with an ergonomically sound control panel layout.

Registration of 3D CT Data to 2D Endoscopic Image using a Gradient Mutual Information based Viewpoint Matching for Image-Guided Medialization Laryngoplasty

  • Yim, Yeny;Wakid, Mike;Kirmizibayrak, Can;Bielamowicz, Steven;Hahn, James
    • Journal of Computing Science and Engineering
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    • 제4권4호
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    • pp.368-387
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    • 2010
  • We propose a novel method for the registration of 3D CT scans to 2D endoscopic images during the image-guided medialization laryngoplasty. This study aims to allow the surgeon to find the precise configuration of the implant and place it into the desired location by employing accurate registration methods of the 3D CT data to intra-operative patient and interactive visualization tools for the registered images. In this study, the proposed registration methods enable the surgeon to compare the outcome of the procedure to the pre-planned shape by matching the vocal folds in the CT rendered images to the endoscopic images. The 3D image fusion provides an interactive and intuitive guidance for surgeon by visualizing a combined and correlated relationship of the multiple imaging modalities. The 3D Magic Lens helps to effectively visualize laryngeal anatomical structures by applying different transparencies and transfer functions to the region of interest. The preliminary results of the study demonstrated that the proposed method can be readily extended for image-guided surgery of real patients.

Implementation of Gesture Interface for Projected Surfaces

  • Park, Yong-Suk;Park, Se-Ho;Kim, Tae-Gon;Chung, Jong-Moon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권1호
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    • pp.378-390
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    • 2015
  • Image projectors can turn any surface into a display. Integrating a surface projection with a user interface transforms it into an interactive display with many possible applications. Hand gesture interfaces are often used with projector-camera systems. Hand detection through color image processing is affected by the surrounding environment. The lack of illumination and color details greatly influences the detection process and drops the recognition success rate. In addition, there can be interference from the projection system itself due to image projection. In order to overcome these problems, a gesture interface based on depth images is proposed for projected surfaces. In this paper, a depth camera is used for hand recognition and for effectively extracting the area of the hand from the scene. A hand detection and finger tracking method based on depth images is proposed. Based on the proposed method, a touch interface for the projected surface is implemented and evaluated.

대화형 광선 추적법을 위한 그림자 컬링 알고리즘 (A Shadow Culling Algorithm for Interactive Ray Tracing)

  • 나재호;박우찬;한탁돈
    • 한국게임학회 논문지
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    • 제9권6호
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    • pp.179-189
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    • 2009
  • 본 논문은 대화형 광선 추적법에서 사용 가능한 새로운 그림자 컬링 알고리즘을 제안한다. 본 접근 방법은 그림자 자료 구조의 구축에 의한 전처리 방법 대신 프레임 간의 일관성을 이용하므로 동적 장면 상에서의 광선 추적법 처리에 적합하다. 본 알고리즘에서 그림자 계산 결과는 각각의 프리미티브 상에 저장이 되며 이 결과는 다음 프레임에 다시 사용된다. 또한 본 논문은 새로운 차폐 검사 방법을 제안한다. 이는 본 컬링 알고리즘에서 생길 수 있는 그림자 오류를 보정하며, 낮은 추가 비용을 요구한다. 실험 결과, 본 그림자 컬링 알고리즘은 7-19%의 탐색 비용 감소와 9-24%의 교차 비용 감소를 가져오는 것으로 나타났다.

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계통연계 태양광발전시스템의 제어기법 및 연계운전특성 (A Control Method and Test Results of Utility-Interactive Photovoltaic Power Generation Systems)

  • 황인호;안교상;임희천;김신섭
    • 전력전자학회논문지
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    • 제5권2호
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    • pp.123-129
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    • 2000
  • 본 논문은 실용화 보급단계에 있는 대표적인 대체에너지 전원으로서, 태양전지, 직·교류(DC/AC) 인버터, 전력계통으로 구성되는 계통연계형 태양광발전시스템의 설계 및 시험결과에 대하여 기술하고자 한다. 계통연계를 위한 시스템 특성을 검증하기 위해 3상 직·교류 인버터를 포함한 50kW 계통연계 태양광발전시스템이 설계 제작되었다. 또한 d-q 변환을 이용한 PI 제어기를 갖는 전류제어방식의 3상 PWM 인버터 제어기법이 제시되었다. 실험결과들은 제안된 시스템이 계통연계 동작에 있어서 단위 역율로 안정하게 동작함을 보여준다.

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실시간 패턴 변형과 인체 상대좌표계를 이용한 대화형 3D 패턴 디자인 (Interactive 3D Pattern Design Using Real-time Pattern Deformation and Relative Human Body Coordinate System)

  • 설인환;한현숙;남윤자;박창규
    • 한국의류산업학회지
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    • 제12권5호
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    • pp.582-590
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    • 2010
  • Garment design needs an iterative manipulation of 2D patterns to generate a final sloper. Traditionally there have been two kinds of design methodologies such as the flat pattern method and the pattern draping method. But today, it is possible to combine the advantages from the two methods due to the realistic cloth simulation techniques. We devised a new garment design system which starts from 3D initial drape simulation result and then modifies the garment by editing the 2D flat patterns synchronously. With this interactive methodology using real-time pattern deformation technique, the designer can freely change a pattern shape by watching its 3D outlook in real-time. Also the final garment data were given relative coordinates with respect to the human anthropometric feature points detected by an automatic body feature detection algorithm. Using the relative human body coordinate system, the final garments can be re-used to an arbitrary body data without repositioning in the drape simulation. A female shirt was used for an example and a 3D body scan data was used for an illustration of the feature point detection algorithm.

실사 정지영상 및 동영상 콘텐츠를 이용한 양안식 장면 합성 기술 (Authoring Method for stereo scenes using Stereoscopic Still Pictures and Moving Pictures)

  • 이인재;김규헌
    • 한국멀티미디어학회:학술대회논문집
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    • 한국멀티미디어학회 2003년도 추계학술발표대회(하)
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    • pp.495-498
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    • 2003
  • The authoring technique in 3D stereoscopic technology has dealt in virtual stereoscopic contents. Thus authoring technique for stereoscopic pictures is insufficient. In this paper, we propose the method for authoring stereo scenes with a stereoscopic still picture and moving pictures. And there are no standards for stereoscopic contents in MPEG-4 systems. Thus we propose the extended MPEG-4 systems to support an interactive service with stereoscopic contents. We define new nodes for stereoscopic contents.

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Optimal Design of Superframe Pattern for DVB-RCS Return Link

  • Lee, Ki-Dong;Cho, Yong-Hoon;Lee, Seung-Joon;Lee, Ho-Jin
    • ETRI Journal
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    • 제24권3호
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    • pp.251-254
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    • 2002
  • We developed a method for optimal superframe design in the multi-frequency time division multiple access (MF-TDMA) return-link of a satellite multimedia interactive network called a digital video broadcasting return channel over satellite (DVB-RCS) sub-network. To find the optimal superframe pattern with the maximum data throughput, we formulated the design problem as a non-linear combinatorial optimization problem. We also devised the proposed simple method so that it would have field applicability for improving radio resource utilization in the MF-TDMA return link.

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음성 향상을 위한 NPHMM을 갖는 IMM 알고리즘 (IMM Algorithm with NPHMM for Speech Enhancement)

  • 이기용
    • 음성과학
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    • 제11권4호
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    • pp.53-66
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    • 2004
  • The nonlinear speech enhancement method with interactive parallel-extended Kalman filter is applied to speech contaminated by additive white noise. To represent the nonlinear and nonstationary nature of speech. we assume that speech is the output of a nonlinear prediction HMM (NPHMM) combining both neural network and HMM. The NPHMM is a nonlinear autoregressive process whose time-varying parameters are controlled by a hidden Markov chain. The simulation results shows that the proposed method offers better performance gains relative to the previous results [6] with slightly increased complexity.

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하남IC 상수도관로 대지비저항 측정 및 분석에 따른 전기방식 시공방안 제시 (A Proposal for Construction Plan of Electric Corrosion from Measurement and Analysis for Earth Resistivity of Ha-Nam IC Water Pipe Line)

  • 신강욱;이은춘;홍성택
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2000년도 추계학술대회 논문집 학회본부 B
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    • pp.355-357
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    • 2000
  • Measurement used electricsal sounding(MacOHM 2115, Japan) for grounding resistance of Jung-Bu highway Ha-Nam IC about 500m. To applied measurement method is fall of potential method and analysis earth resistivity used ESII(Electrical Sounding Interactive Interpretation) program. This result propose for construction plan of electric corrosion.

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