• Title/Summary/Keyword: Interactive Interface

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Sensing and Control Virtual Environment Using Zigbee Sensor Technology (지그비 센서를 활용한 가상현실 제어)

  • Joo, Jae-Hong;Lee, Hyeon-Cheol;Hur, Gi Taek;Kim, Eun Seok
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.243-247
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    • 2007
  • User interface is one of important factors to enhance one's presence in virtual reality systems. Due to the performance improvement of hardware, the virtual reality system is extensively utilized in games, broadcastings, educations, cultural contents, and so on. And, it is enlarged the necessity for researches on mobile interface to control the virtual reality system guaranteeing user's unrestricted movement. In this paper, we present a mobile interface, ZA sensor which is constructed with a Zigbee module and a Accelerometer to control the virtual environment. And, we propose a method of constructing the virtual reality system using the ZA sensor as a input device and practical applications of the system.

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Comparative Study on the Usability of Semantic Zooming Methods for Efficient Web Browsing on Internet Protocol TV (Internet Protocol TV 환경에서 효율적인 웹 탐색기법의 사용성에 대한 비교 연구)

  • Hong, Ji-Young;Chae, Haeng-Suk;Cho, Won-jung;Jung, Dae-Hyun;Kim, Joong-Wan;Kim, Sung-Eun;Lee, Hyea-Jung;Han, Kwang-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.4
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    • pp.15-26
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    • 2008
  • Recently, Internet Protocol TV technology has a latent power for searching information by using internet-connected interactive TV media. It is hard to browse and search web site conveniently since the visual and input devices are not sufficient for navigating through the websites. Zoomable user interface is a possible solution that may reduce users' task load and improve their performance. In this paper, we made three types of web browsers as scroll, physical zooming and semantic zooming type. Fifteen participants asked to do searching tasks and their task time, accuracy and subjective responses are recorded. In the result, though scroll type is evaluated more efficient than other types in task time and accuracy since participants are familiar with scroll type interface, semantic zooming type is highly rated in subjective responses such as perceived searching efficiency, satisfaction and joyfulness. This result implied semantic zooming is a possible solution which is improving user experience of searching websites using Internet Protocol TV.

Interactive Interface Design Through VR Hand Tracking (VR 핸드트레킹을 통한 상호작용 인터페이스 설계)

  • Ju-Sang Lee;Hyo-Seung Lee;Woo-Jun Choi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.1
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    • pp.213-218
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    • 2023
  • In order to use the VR HMD, operation through separate controllers in both hands is required. Methods for text input in VR include a method of selecting virtual keyboard keys on the screen one by one using a controller, a method of inputting through a keyboard that is a resource of a computer by connecting a computer and VR, or a method of inputting through a keyboard that is a resource of a computer by purchasing a wireless keyboard in VR and wireless keyboard connection method. As such, the text input method in current VR equipment causes inconvenience and additional costs to users. For these reasons, most of the VR-related contents are limited to simple functions such as games or viewers, and there is a risk that VR equipment will be recognized as a simple game machine. Therefore, in this study, a multi-input interface using hand tracking provided by the Oculus Quest2 device is designed and partially implemented. Through this, it is expected that various tasks such as document work and business processing as well as games can be conveniently used using VR equipment.

Spray Modeling: An Augmented Reality Based Tangible 3D Modeling Interface (스프레이 모델링: 증강현실 기반의 실체적인 3차원 모델링 인터페이스 제안)

  • Jung, Hee-Kyoung;Nam, Tek-Jin
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.119-128
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    • 2005
  • This paper presents an intuitive 3D modeling interlace based on a field study and prototype development. The process and tools of modeling were observed in workshops of professional design model making, day modeling, wood caning and glass crafting. The Spray Modeling interlace was developed from the observational analysis of the field study. It is a 3D modeling interface which combines particle spraying and day modeling in Virtual or Augmented Reality space. Virtual volume particles are sprayed on frames in Augmented Reality space as day modeling. It adopts a real air spay gun as a tangible interface device which provides coherent sound and air-force feedback. The prototype development and a user study showed that the interface supports new patterns of form development and expression. Control interfaces and requirements of auxiliary devices were found to be improved. This study examines the potential of the new interlace for designers working in 3D virtual and augmented reality. The new spraying interface is also expected to be used as an alternative interface in 3D computer workspace, games, education software and media art.

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IMPLEMENTATION OF A DECISION SUPPORT SYSTEM FOR INTEGRATED RIVER BASIN WATER MANAGEMENT IN KOREA

  • Shim Soon-Do;Shim Kyu-Cheoul
    • Water Engineering Research
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    • v.5 no.4
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    • pp.157-176
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    • 2004
  • This research presents a prototype development and implementation of Decision Support System (DSS) for integrated river basin water management for the flood control. The DSS consists of Relational Database Management System, Hydrologic Data Monitoring System, Spatial Analysis Module, Spatial and Temporal Analysis for Rainfall Event Tool, Flood Forecasting Module, Real-Time Operation of Multi Reservoir System, and Dialog Module with Graphical User Interface and Graphic Display Systems. The developed DSS provides an automated process of alternative evaluation and selection within a flexible, fully integrated, interactive, centered relational database management system in a user-friendly computer environment. The river basin decision-maker for the flood control should expect that she or he could manage the flood events more effectively by fully grasping the hydrologic situation throughout the basin.

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IV-TAP : Integrated Valve Train system Analysis Program (IV-TAP : 밸브트레인 통합 해석 프로그램)

  • 김지영;조명래;신흥주;한동철
    • Proceedings of the Korean Society of Tribologists and Lubrication Engineers Conference
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    • 2000.06a
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    • pp.258-262
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    • 2000
  • This paper reports on the development of the analysis program of the valve train system, IV-TAP. It is essential to verify the stability of the design and to improve the performance of the system. In order to do that effi챠ently, it is required that integrated and interactive simulation analysis program. IV-TAP is developed in the base of the object-oriented, capsulation, modulization, OLE(objected linking and embedding) and variational design theory. So it contain the expandability and flexibility of the structure. In additon to that, it is programed to make the convenient user interface by using the visualization programming. It can support the modification of the valve element as well as the development of the valve system in the beginning. It is expected to reduce the money and effort for design the valve train system.

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The Design of Administrator System for Extending Secure DNS (Secure DNS의 기능확장을 위한 관리자 시스템의 설계)

  • 심희원;김진성;심영철;임찬순;변옥환
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10a
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    • pp.530-532
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    • 1998
  • 본 연구에서는 안전한 네이밍 서비스를 제공하는 기존 Secure DNS를 확장시켜 GUI방식의 관리자 인터페이스를 설계하였다. 따라서 시스템 설정에 대한 configuration과 보안관련 도구의 핵심이라 할 수 있는 로그의 관리가 용이해 졌다. 또한 관리자 인터페이스에 의해 각각의 자원 레코드에 대한 자동적인 삽입, 삭제가 가능하며, 암호화 알고리즘의 추가를 interactive하게 처리한다. 그밖에 기존 Secure DNS에서는 새로운 암호와 알고리즘을 추가할 때마다 재 컴파일 해야하는 단점이 있다. 이를 해결하기 위해 'Dynamic link interface'를 설계하였다. 이는 암호화 알고리즘의 입출력 표준을 정하고 이를 단일한 시스템 API로 구성하여 Secure DNS가 초기화 될 때 동적 라이브러리를 사용하여 각각의 암호화 알고리즘을 메모리에 적재하는 방식을 택한다. 그 밖에 Secure DNS를 이용하여 제공할 수 있는 응용방안으로 개인의 공개키 분배서비스와 X.509 체계를 이용한 인증서를 제공하는 서비스를 제안한다. 따라서 본 연구에서는 인터넷의 기본 인프라스트럭쳐인 DNS를 최대한 활용할 수 있는 여러 가지 방안과 그 해결책을 제시한다.

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Application of Learning Curve to evaluate Product Learnability (제품의 학습성을 평가하기 위한 학습곡선 모델의 적용)

  • Jung, Kwang-Tae;Hong, Ja-In
    • Journal of the Ergonomics Society of Korea
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    • v.27 no.2
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    • pp.59-65
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    • 2008
  • Product usability consists of many attributes such as learnability, efficiency, memorability, and so on. In particular, learnability is one of the most important attributes in product usability. Therefore, many people consider the primary criterion for a good user interface to be the degree to which it is easy to learn. Learnability represents the degree of how much can easily learn the usage of a product. It concerns the features of the interactive system that allow novice users to understand how to use it initially and then how to attain a maximal level of performance. In this study, we studied on the application of learning curve to evaluate product learnability. In order to validate the applicability, we carried out simple experiment using mobile phone. We got task completion times through the experiment and predicted the times using learning curve model. And then, we compared prediction times to task completion times. Finally, we identified that learning curve could apply to predict and compare product learnability.

Design of a Multimedia Information Service System and VR Authoring Tool (멀티미디어 정보 서비스 시스템과 VR 저작도구의 설계)

  • Lee, Myeong Won
    • Journal of the Korea Computer Graphics Society
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    • v.2 no.1
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    • pp.86-92
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    • 1996
  • Multimedia services through a network are getting more required according to the realization of B-ISDN construction globally. Business using the Internet will become popular, and so multimedia information systems including telemarketing systems will be developed competitively. VR (Virtual Reality) will help such systems make more realistic and valuable. ln this paper, we present an interactive VR authoring tool and a client/server based multimedia information service system. The VR authoring tool serves an interface with the system when developing its applications.

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Design and Implementation of IVR Server Using VoiceXML (VoiceXML을 이용한 IVR 서버 설계 및 구현)

  • Lee, Chang-Ho;Jang, Won-Jo;Kang, Sun-Mee
    • Speech Sciences
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    • v.9 no.3
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    • pp.47-59
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    • 2002
  • A new brilliant service using human-voice and DTMF (Dual Tone Multi Frequency) technique is expected nowadays in order to obtain valuable information on the internet more easily. VoiceXML (Voice eXtensible Markup Language) is the right choice that makes the new service possible. In this paper, the design and implementation of IVR (Interactive Voice Response) server using VoiceXML is described, where it connects with internet and IVR server efficiently. IVR server using VoiceXML is composed of two groups: VoiceXML document handling and VoiceXML execution. Scenario part of IVR server corresponds to VoiceXML document, the execution is performed by VoiceXML execution.

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