• Title/Summary/Keyword: Interactive Execution

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Visualizer: An Interactive Execution Tool for Java Programs

  • Kim, Hyung-Rok;Kim, Yong-Seok
    • Journal of Industrial Technology
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    • v.26 no.B
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    • pp.215-220
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    • 2006
  • Effective use of debugging in computer science education is a topic that has received little attention. Existing tools either are too overwhelming for the novice or are too basic and inflexible. Furthermore, the integration of the debugger into complex IDEs have unfamiliar debuggers from students, resulting in a harmful proliferation of console I/O. In this paper, a new stand-alone educational debugging tool is presented, with simple but powerful tools for easily observing and modifying program execution state. This tool is analyzed from an user perspective, and is compared with existing tools.

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Improving Student's Design Prototyping Skills using Interactive Prototyping Tool

  • Kim, Jongwan;Jeon, Jae-wook;Kim, Ki-yeon
    • Journal of Multimedia Information System
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    • v.8 no.1
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    • pp.75-78
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    • 2021
  • This paper will explain the importance of using interactive prototyping tools in the HCI design process. The Future of HCI education project performed by ACM SIGCHI shows that students recognize that prototyping, especially paper prototyping and interactive prototyping, are both very important. Two widely-used prototyping tools in academy, Balsamiq and Oven, will be compared and rated by students according to their preferences. We choose the Balsamiq as our design tool because Oven can be designed on the web but applications cannot be designed directly on Mac or Windows. The Balsamiq tool will help you understand the task process of UI work and highlight the benefits of digital prototyping to test the execution of expected results in a fast fashion compared to high-level prototyping. We also present the outcome of this work through two case studies. In particular, the smart mirror project with voice recognition function shows the effectiveness of the proposed method as an example.

Design and Implementation of IVR Server Using VoiceXML (VoiceXML을 이용한 IVR 서버 설계 및 구현)

  • Lee, Chang-Ho;Jang, Won-Jo;Kang, Sun-Mee
    • Speech Sciences
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    • v.9 no.3
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    • pp.47-59
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    • 2002
  • A new brilliant service using human-voice and DTMF (Dual Tone Multi Frequency) technique is expected nowadays in order to obtain valuable information on the internet more easily. VoiceXML (Voice eXtensible Markup Language) is the right choice that makes the new service possible. In this paper, the design and implementation of IVR (Interactive Voice Response) server using VoiceXML is described, where it connects with internet and IVR server efficiently. IVR server using VoiceXML is composed of two groups: VoiceXML document handling and VoiceXML execution. Scenario part of IVR server corresponds to VoiceXML document, the execution is performed by VoiceXML execution.

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A Study on the Digital robot utilization for implementation Augmented Reality of Interactive Advertisement (양방향 광고의 증강현실 구현을 위한 디지털로봇 활용 연구)

  • Choi, Chi Kwon;Um, Ki Joon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.3
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    • pp.159-168
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    • 2010
  • Developments and changes in digital environment based on computer technologies and internet networks enabled us interactive communication for planning and execution through the freedom of 'connection', 'sharing', and 'conversion'. The subject of this study, interactive commercial, might be the core of success based on creation which stems from communication design, revolution in design and technology, and conversion. Communication in modern economy is not optional, but essential. Furthermore, like evolution process up to Augmented Reality from developments of mobile communication technology, or concept in paradigm change, digital interactive commercial means the core of success, not a part of it. Therefore, in order to achieve success in the global competition structure, mobile communication design, revolution, and creation which produce added value shall be working as a base. In order to reach effective communication process performance of interactive commercial media, this study would like to propose building a media commercial system which is realized by human senses. Using this, standardized methods for interactive commercial which can be used together with augmented reality based on digital technology, and for using digital robot contents are available, along with methodology system of their use. In addition, the ultimate goal of this study aims to discover new factors through reorganization of precedent analysis and adaptation based on academic achievement and practical application. And thus, it wants to contribute to practical use of interactive commercial out of augmented reality-based communication in which technology, marketing, and design are integrated to be used in real sense.

An Interactive Multi-View Visual Programming Environment for C++ (C++를 위한 대화식 다중 뷰 시각 프로그래밍 환경)

  • Ryu, Cheon-Yeol;Jeong, Geun-Ho;Yu, Jae-U;Song, Hu-Bong
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.746-756
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    • 1995
  • This paper describes the intractive visual programming environment using multi-view which shows the tools of visualization for called and the visualizations for called member-function flow in C++ language. This research defines new visual symbols for class and constructs interactive visual programming environment of various views by using visual symbols. Our proposed interactive multi-view visual programming environment can represent visualization for representation of class and execution relationships between objects in the object-oriented language, which is easy to understand the structure of object-oriented program, therefore our proposed interactive visual programming environment enables easy program development, and can use of education and trainning for beginner in useful.

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CASE Tool For HLA Application (HLA Application 개발을 위한 CASE Tool)

  • 박민호;김재형;정창성
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10a
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    • pp.415-417
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    • 2001
  • HLA(High Level Architecture)는 차세대 DIS(Distributed Interactive Simulation)를 이어 네트워크 분산 시뮬레이션의 기반이 되는 표준 아키텍쳐이다. 이 HLA 시스템의 개발 과정에서 FEDEP(Federation Development and Execution Process) Model이 제안되었는데, FEDEP의 목적은 federation 개발자가 application의 요구를 충족시킬 수 있도록 federation 개발 및 실행에 대한 guideline을 정하는 것이다. FEDEP의 일련의 process들 중에서 노동집약적인 과정은 CASE(Computer Aided Software Engineering) tool을 사용함으로써 보다 강화되고 능률적으로 이루어질 수 있다. 본 논문에서 소개하는 HLA Application Builder 는 federate 와 federation을 자동적으로 생성하는 CASE tool 로서, 자동적인 FED(Federation Execution Data)file 및 C++ source code를 생성함으로써 HLA Federation 개발에 있어서의 인력(manpower)을 크게 줄일 수 있다. 본 논문에서는 HLA에 대한 배경지식과 HLA Application Builder 개발의 필요성과 구현, 그리고 실제 예를 들어서 HLA Application Builder가 어떻게 federation 개발에 사용되는지에 대해서 설명한다.

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A Priority-based Interactive Approach to Multi-agent Motion Planning (우선 순위 기반 쌍방향 다개체 동작 계획 방법)

  • Ji, Sang-Hoon;Jung, Youn-Soo;Lee, Beom-Hee
    • The Journal of Korea Robotics Society
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    • v.1 no.1
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    • pp.46-57
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    • 2006
  • It is well known that mathematical solutions for multi-agent planning problems are very difficult to obtain due to the complexity of mutual interactions among multi-agent. Most of the past research results thus are based on the probabilistic completeness. However, the practicality and effectiveness of the solution from the probabilistic completeness is significantly reduced by heavy computational burden. In this paper, we propose a practically applicable solution technique for multi-agent planning problems, which assures a reasonable computation time and a real world application for more than 3 multi-agents for the case of general shaped paths in agent movement. First, to reduce the computation time, a collision map is utilized for detecting potential collisions and obtaining collision-free solutions for multi-agents. Second, to minimize the maximum of multi-agent task execution time, a method is developed for selecting an optimal priority order. Simulations are finally provided for more than 20 agents to emphasize the effectiveness of the proposed interactive approach to multi-agent planning problems.

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Efficient Algorithms for Mining Association Rules Under the Interactive Environments (대화형 환경에서 효율적인 연관 규칙 알고리즘)

  • Lee, Jae-Moon
    • The KIPS Transactions:PartD
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    • v.8D no.4
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    • pp.339-346
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    • 2001
  • A problem for mining association rules under the interactive environments is to mine repeatedly association rules with the different minimum support. This problem includes all subproblems except on the facts that mine repeatedly association rules with the s믇 database. This paper proposed the efficient algorithms to improve the performance by using the information of the candidate large itemsets which calculate the previous association rules. The proposed algorithms were compared with the conventional algorithm with respect to the execution time. The comparisons show that the proposed algorithms achieve 10∼30% more gain than the conventional algorithm.

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Interactive Scheduling System for Distributed Constraint Satisfaction Problem (분산 제약조건 만족 문제에 있어서의 대화형 스케줄링시스템)

  • Kim, Jin-Su
    • The Journal of Engineering Research
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    • v.6 no.1
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    • pp.5-14
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    • 2004
  • Finding a solution to a constraint satisfaction problem requires choosing values for variables so as to satisfy the constraints of the problem. A constraint is simply a logical relation among several unknowns (or variables), each taking a value in a given domain. Conventional constraint-based scheduling systems are not enough to satisfy the all constraints because there are conflicts between them. In this paper, we propose a method for interactive scheduling, which have two major problems: first, it is hard to satisfy concretely all various kinds of constraints, and second, the search space is extremely large and requires a long execution time. To solve the above problems, we introduce the Interactive Scheduling System (ISS) that interacts with the user to exchange suggestions each other. Our system is performed in two steps: knowledge base generation of an initial assignment and iterative improvement with the user(host or internet client) to satisfy the constraints. Applying our system, we actually constructed timetables for our university, where the scheduling time is considerably reduced.

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Interaction based Teleautonomous Control System

  • Lee, Geunho;Lee, Chang-Hoon;Nam, Chang-Woo;Kim, Sung-Wan;Kim, Euntai;Park, Mignon
    • Proceedings of the IEEK Conference
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    • 2002.06e
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    • pp.21-24
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    • 2002
  • There has been a growing need for interaction between human operator and a remote system to perform a complex task in an unpredictable environment and to operate an important work at a remote distance. The interaction becomes an important parameter in the teleautonomous operation because it permits the operator to control the system at remote distance. As the environmental uncertainties to be applied are getting increased, so is the difference between the plan of the operator and the execution of the system increased. Since the operator may be difficult to know the latest information from frequently changing environment due to time-varying delays, remote system may be hard to control in accordance with the operators command. Interactive Teleautonomous Control System (ITCS) is an approach based on interactions at these environments. The ITCS can be regarded as a control system using the transmitted a system's intnetion. The interactive teleautonomous control does not mean the interaction from operators point of view only considering feedback environmental information and forward simulation but an interaction between the operator and the system that transmits or receives intentions. The proposed ITCS is based on the intention communication that transmits their intentions to each other. The ITCS can correctly control the system in accordance with the operator's intention. Using the intention communication, a system intention is helpful to the operator. In the interactive teleautonomous control, the intention communication has to be provided by the interaction between the operator and the system.

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