• 제목/요약/키워드: Interactive Decision-making

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$\alpha$-절단을 이용한 대화형 퍼지 다목적 의사결정 (Interactive Fuzzy Multiobjective Decision-Making using $\alpha$-Cut)

  • 홍성일;이상완
    • 산업경영시스템학회지
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    • 제15권26호
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    • pp.13-19
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    • 1992
  • MODM(multiobjective decision-making)problem is very complex system for the analysist and decision maker. Therefore, it requires suitable MODM method to solve multiobjective decision-making problem. This paper presents an interactive fuzzy decision making method for solving multiobjective nonlinear programming problems with fuzzy goals and $\alpha$-cut set of fuzzy numbers. In our interactive method, if the decision maker specifies the degree $\alpha$of the objective value and the imprecise goals, λ-mux problem is solved. To examplify the proposed method, an interactive computer programming written in FORTRAN and an illustrate numerical example along with computer outputs are presented.

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Fuzzy 환경하에서의 상호작용적 다목적 의사결정 (Interactive Multiobjective Decision Making under Fuzzy Environment)

  • 이상완;김재연
    • 산업경영시스템학회지
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    • 제13권22호
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    • pp.51-57
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    • 1990
  • A new interactive multiobjective decision making technique, which is called the fuzzy sequential proxy optimization technique, has been proposed. This technique is the revised version the sequential proxy optimization technique that the decision-maker's marginal rates of substitution is interpreted as type of L-R fuzzy numbers. It used to the square of normalized scalar product as the doptimalilry condition. However, this technique ignores the imprecise nature of a decision-maker's judgement of marginal rates of substitution. Also, it have a shortcoming that can be only applied over three objective functions. In this paper, considering the imprecise nature of a decision-maker's judgement, we presents an interactive fuzzy decision-making method on the basis of the decision-maker's MRS presented through the use of five types of membership functions including non-linear functions. FORTRAN programs that run in conversational mode are developed to implement man-machine interactive procedure.

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모호한 목표를 가진 대화형 퍼지 다목적 의사결정 (Interactive Fuzzy Multiobjective Decision-Making with Imprecise Goals)

  • 이상환;홍성일
    • 한국경영과학회지
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    • 제17권3호
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    • pp.67-78
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    • 1992
  • MODM (multiobjective decision-making) problem is very complex system for the analyst. The problem is more complex if the goals of each of the objective functions are expressed imprecisely. It requires suitable MODM method to deal with imprecisions. Therefore, we present a new interactive fuzzy decision making method for solving multiobjective nonlinear programming problems by assuming that the decision maker (DM) has imprecise goals that assume fuzzy linguistic variable for each of the objective functions. The imprecise goals of the DM are quantified by eliciting corresponding membership functions through the interactive with the DM out of six membership functions. After determining membership functions, in order to generate the compromise or satisficing solution which is .lambda.-pareto optimal, .lambda.-max problem is solved. The higher degree of membership is chosen to satisfy imprecise goals of all objective functions by combining the membership functions. Then, the values are the compromise or satisficing solution. On the basis of the proposed method, and interactive computer programming is written to implement man-machine interactive procedures. Our programming is a revised version of sequential unconstrained minimization technique. Finally, a numerical example illustrates various aspects of the results developed in this paper.

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성호종속을 허용하는 다속성 의사결정문제의 대화형 접근방법 (An Interactive Approach to Select Optimal Solution for MADM Problems with Preferential Dependence)

  • 이강인;조성구
    • 한국경영과학회지
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    • 제20권2호
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    • pp.61-76
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    • 1995
  • The "optimal" solution for a decision making problem should be the one that best reflects the decision-maker's preference. For MADM (Multi-Attribute Decision-Making) problems, however, finding an optimal solution is difficult, especially when the number of alternatives, or that of attributes is relatively large. Most of the existing mathematical approaches arrive at a final solution on the basis of many unrealistic assumptions, without reflecting the decision-maker's preference structure exactly. To remedy this, some interactive methods have been proposed, but most of them require a large amount of information growing exponentially as the number of alternatives, or that of attributes increases. Therefore it is difficult for the decision-maker to maintain consistency throughout the decision making process. In this paper, an interactive method which finds optimal solutions for deterministic MADM problems with many attributes and alternatives is proposed. Instead of considering all the attributes simultaneously, this method partitions all the attributes into several mutually independent subgroups and considers one of them at each of preordered steps, where the alternatives are eliminated until the optimal one is obtained. The efficiency of the method lies in the fact that the amount of neccessary information is reduced significantly, and even further if a suboptimal solution is acceptable to the decision-maker.ion-maker.

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Preferences and flexibility in decision-making among dental clinicians regarding the treatment of multirooted teeth: an interactive communication device-based survey at two academic conferences

  • Lee, Jung-Seok;Lim, Hyun-Chang;Kim, Min-Soo;Choi, Seong-Ho;Jung, Ui-Won
    • Journal of Periodontal and Implant Science
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    • 제46권3호
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    • pp.166-175
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    • 2016
  • Purpose: Decision-making by dental and medical experts can be influenced by their biases, interests, and experiences, and academic arguments about controversial issues may additionally be considered indirect experiences capable of affecting decision-making. This study reports on the use of interactive communication devices to evaluate preferences and flexibility in decision-making among dental care providers who attended two distinct academic conferences. Methods: Two debates were presented by a team of two lecturers at two academic conferences (focusing on periodontology and implant dentistry, respectively) and the audience members of each session were surveyed. Before each lecture, two case modules about the diagnosis and treatment of multirooted molar lesions were provided, and interactive communication devices were used to collect responses about decision-making preferences in treatment planning immediately before and after a debate about treatment strategies. Results: In total, 81 and 84 completed answers from both conferences were obtained for the first and second case modules, respectively. The preferred treatment plan differed significantly according to the focus of the conference, and a tendency emerged for the clinicians participating in each conference to express uniform preferences. However, attending the debates resulted in significant changes in decision-making preferences regardless of the conference focus or the characteristics of the participants. Conclusions: Our findings suggest that providing continuing education via debates on controversial issues may be effective in widening conceptual knowledge and reducing biases among experts in the dental and medical fields.

An Interactive Methodology for the Web-based GDSS

  • Kim, Jae-Kyeong;Cho, Yoon-Ho
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2000년도 추계정기학술대회:지능형기술과 CRM
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    • pp.375-383
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    • 2000
  • This research suggests an interactive methodology fur multiple objective linear programming problems to help the group select a compromising solution in the World Wide Web environment. Our methodology lessens the burden of group decision makers, which is one of necessary conditions of the web environment. Only the partial weak order of variables and objectives from the group decision makers are enough for searching the best compromising solution. For such a purpose, we expand the Dror and Gass algorithm to the group decision context. And we suggest the system architecture of a web-based GDSS fur the implementation of our methodology.

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동시적 텍스트 기반 매체를 이용한 집단의사결정에 관한 질적 연구 (Qualitative Study on Group Decision Making with Synchronous Text Communication Medium)

  • 박상혁;조남재
    • Journal of Information Technology Applications and Management
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    • 제11권4호
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    • pp.1-23
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    • 2004
  • This study identifies communication patterns of groups using synchronous text communication medium for their group decision-making, and examines how these patterns are associated with creative solutions to problems. Our research suggests that certain communication behavior of groups, when appropriately organized, can be of help in enhancing creative production of outcomes. A qualitative study was conducted on communication patterns based on an analysis of text-based electronic conversation protocols. Specifically this research tried to overcome existing studies on electronic groups by focusing on interactive process of communication among participants. The major study conclusion; are: (1) The production of creative outcome may depend on the process or sequence of discussion among group members with synchronous text communication medium. That is, proper interactive responses and appropriate control of the discussion process are essential to obtain a high level of performance. (2) It is importantto make discuss rules based on meta-cognitive and interactive protocols in the early stage. Explicit rules relating to internal group processes as well as communication medium use are even more important to groups with electronic communication medium than face-to-face groups.

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웹기반 그룹의사결정지원시스템을 위한 다목적 의사결정 알고리즘 개발 (A Multi-Objective Decision Making Procedure for Web-based GDSS)

  • Kim, Jae-Kyeong;Cho, Yoon-Ho
    • 한국경영과학회지
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    • 제27권2호
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    • pp.15-31
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    • 2002
  • This research suggests an interactive methodology for multiple objective linear programming problems to help the group select a compromising solution in the World Wide Web environment. Our methodology lessens the burden of group decision makers, which is one of necessary conditions of the web environment. Only the partial weak order of variables and objectives from the group decision makers are enough for searching the best compromising solution. For such a purpose, we expand the Dror and Gass algorithm to the group decision context. And we suggest the system architecture of a web-based GDSS for the Implementation of our methodology.

인스턴트 메신저를 이용한 집단의사결정에서 커뮤니케이션 패턴이 의사결정만족도에 미치는 영향에 대한 통합분석 (Mixed Analysis on Group Communication Pattern and Decision-making Satisfaction with Instant Messenger)

  • 박상혁
    • 한국정보시스템학회지:정보시스템연구
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    • 제15권2호
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    • pp.247-270
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    • 2006
  • This study identifies communication patterns of groups using Instant Messenger for their group decision-making, and examines how these patterns are associated with creative solutions to problems. Our research suggests that certain communication behavior of groups, when appropriately organized, can be of help in enhancing creative production of outcomes. A qualitative study was conducted on communication patterns based on an analysis of text-based electronic conversation protocols. Specifically this research tried to overcome existing studies on electronic groups by focusing on interactive process of communication among participants. The major study conclusions are: (1) Satisfation of group decision-making may depend on the process or sequence of discussion among group members with Instant Messenger. That is, proper interactive responses and appropriate control of the discussion process are essential to obtain a high level of performance. (2) It is important to ]mike discuss rules based on meta-cognitive and interactive protocols in the early stage. Explicit rules relating to internal group processes as well as communication medium use are even more important to groups with Instant Messenger than face-to-face groups.

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GDSS for the Mobile Internet

  • Cho, Yoon-Ho;Choi, Sang-Hyun;Kim, Jae-Kyeong
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2005년도 춘계학술대회
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    • pp.283-291
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    • 2005
  • The development of mobile applications is fast in recent years. However, nearly all applications are for messaging, financial, locating services based on simple interactions with mobile users because of the limited screen size, narrow network bandwidth, and low computing power. Processing an algorithm for supporting a group decision process on mobile devices becomes impossible. In this paper, we introduce the mobile-oriented simple interactive procedure for support a group decision making process. The interactive procedure is developed for multiple objective linear programming problems to help the group select a compromising solution in the mobile Internet environment. Our procedure lessens the burden of group decision makers, which is one of necessary conditions of the mobile environment. Only the partial weak order preferences of variables and objectives from group decision makers are enough for searching the best compromising solution. The methodology is designed to avoid any assumption about the shape or existence of the decision makers's utility function. For the purpose of the experimental study of the procedure, we developed a group decision support system in the mobile Internet environment, MOBIGSS and applied to an allocation problem of investor assets.

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