• Title/Summary/Keyword: Interaction design

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The Metaverse and Video Games: Merging Media to Improve Soft Skills Training

  • Shin, Edward;Kim, Jang Hyun
    • Journal of Internet Computing and Services
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    • v.23 no.1
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    • pp.69-76
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    • 2022
  • Education systems have made efforts to prepare students by providing technical and nontechnical courses. With video games, however, there is the potential to develop dedicated metaverses that can help teach soft skills even during casual pastimes. The research conducted will propose a set of design practices for metaverse and game development to promote soft skills. While there are many soft skills people can acquire, this paper will focus on certain aspects based on specific games and studies. There will be some information collected from the information to support the design model and arguments. This paper will provide developers with a starting point for imaginative game creation and impart users with soft skills to assist in their professions and social life.

An Analytical Study on Seismic Response Characteristics Considering Soil-Structure-Equipment Interaction (지반-구조물-설비 상호작용을 고려한 지진응답 특성에 관한 해석적 연구)

  • Oh, Hyeon-Jun;Kim, Yousok
    • Journal of the Earthquake Engineering Society of Korea
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    • v.27 no.6
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    • pp.253-263
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    • 2023
  • Non-structural elements, such as equipment, are typically affixed to a building's floor or ceiling and move in tandem with the structure during an earthquake. Seismic forces acting upon non-structural elements traverse the ground and the building's structure. Considering this seismic load transmission mechanism, it becomes imperative to account for the interactions between soil, structure, and equipment, establishing seismic design procedures accordingly. In this study, a Soil-Structure-Equipment Interaction (SSEI) model is developed. Through seismic response analysis using this model, how the presence or absence of SSEI impacts equipment behavior is examined. Neglecting the SSEI aspect when assessing equipment responses results in an overly conservative evaluation of its seismic response. This emphasizes the necessity of proposing an analytical model and design methodology that adequately incorporate the interaction effect. Doing so enables the calculation of rational seismic forces and facilitates the seismic design of non-structural elements.

A Review of Graphical Interface Design Methods through Collaborative Teamwork (공동협력 관계를 통한 GUI디자인 방법적 고찰)

  • 황지연;서정운
    • Archives of design research
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    • v.11 no.2
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    • pp.191-200
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    • 1998
  • In the "digitalized" world of new media, visual designer are increasingly enlarging their roles in desighing interaction products. However, the concepts and their methods of the interaction design have not been well established in the design community yet. The reason is attributed to the fact that designing interaction products requires two way communication between the products and final users. whereas traditional graphic design counts only on one way communication. This study emphasizes GUI design should aim at improving the usability of products which helps users quickly learn about the products and easily use them. The usability of GUI design significantly improved by securing logical rationality helps designers communicate and collaborate with program engineers and other product developers. To explain how designers can effectively communicate with program engineers and other product participants in the design process, a model of design collaboration is provided in this study. Based on the model, the study deals with the principles and methods of visual interaction, the formulation of specification system, testing design usability, and design evaluation. The study concludes that GUI designers must ensure logical rationality and the cognitive approach of visual language. Because it improves the usability of products. It also becomes an objective tool for communicating and collaborationg with engineers and the other participants in the design process.

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The Interaction Expressed in 21st Century's Digital Fashion - Focused on the Luminescence digital fashion designs - (21세기 디지털 패션에 나타난 인터랙션 - 발광형 디지털 패션디자인을 중심으로 -)

  • Heo, Seungyeun;Lee, Younhee
    • Journal of the Korean Society of Costume
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    • v.63 no.4
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    • pp.17-29
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    • 2013
  • The purpose of this study is to analyze the factors of action and reaction through the examples of luminescence digital fashion design, which is a part of the interactive digital paradigm in 21st century, and to classify types of interaction expressed in luminescence digital fashion design. The significance of this study is to provide an effective database for researches on new ideas and expression methods of fashion design using luminescence digital device. The contents are as follows. First, identifying the concepts of interaction, digital fashion, and luminescence digital device. Second, analyzing the factors that put the luminescence digital device into effect through materials such as the collected photos and the stimulus behind the materials. Third, analyzing and classifying types of reaction according to the types of stimulus in luminescence digital fashion design. Detailed use of luminescence digital devices in Fashion designs did not start until after 2000 so the scope of this study starts from 2000 and on. The methods of this study are as follows. The theoretical frameworks of digital fashion and interaction were setup by using information from various related books, papers, and internet sites. In addition, the empirical analysis was performed using collected photos and explanations through related Internet sites of digital fashion. Through the study, the interaction types in 21st century's luminescence digital fashion design can be expressed variously according to the current input type, biometric recognition type, environment recognition type.

Design of the emotion expression in multimodal conversation interaction of companion robot (컴패니언 로봇의 멀티 모달 대화 인터랙션에서의 감정 표현 디자인 연구)

  • Lee, Seul Bi;Yoo, Seung Hun
    • Design Convergence Study
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    • v.16 no.6
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    • pp.137-152
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    • 2017
  • This research aims to develop the companion robot experience design for elderly in korea based on needs-function deploy matrix of robot and emotion expression research of robot in multimodal interaction. First, Elder users' main needs were categorized into 4 groups based on ethnographic research. Second, the functional elements and physical actuators of robot were mapped to user needs in function- needs deploy matrix. The final UX design prototype was implemented with a robot type that has a verbal non-touch multi modal interface with emotional facial expression based on Ekman's Facial Action Coding System (FACS). The proposed robot prototype was validated through a user test session to analyze the influence of the robot interaction on the cognition and emotion of users by Story Recall Test and face emotion analysis software; Emotion API when the robot changes facial expression corresponds to the emotion of the delivered information by the robot and when the robot initiated interaction cycle voluntarily. The group with emotional robot showed a relatively high recall rate in the delayed recall test and In the facial expression analysis, the facial expression and the interaction initiation of the robot affected on emotion and preference of the elderly participants.

An Analysis of Nursing Research related to the Mother-Child Interaction in Korea (모아상호작용 관련 간호연구 분석)

  • Oh Jina;Lee Ja-Hyung
    • Child Health Nursing Research
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    • v.9 no.2
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    • pp.149-161
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    • 2003
  • Purpose: The purpose of this study is to identified patterns and trend of studies and to analyzed the nursing research related to the mother-child interaction in Korea and to improve direction of nursing research in mother-child interaction in Korea. Method: The research studies related to the mother-child interaction were selected from the Korean Nurses Academic Society Journal, and from dissertation, which were conducted between 1961 and 2002 with the consideration of the condition and the cultural specialty of Korea. The total numbers of the studies were 34. These studies were classified according to 1)time of publication or presentation, 2)research design, 3)type of interaction objects, 4)measurement tool, and 5)chief content of studies. Ressult: 1) Until 1984, there was no research studies related to mother-child interaction. The number of studies on the mother-child interaction on the mother-child interaction has been increased rapidly after 1985. The mother-child interaction studies were 13(38.2%) from the doctoral dissertation, 4(11.8%) from the Master's theses and 17(50%) other papers were published in academic journals. 2) Experimental studies of research design was used in these research studies was 13(38.2%). Descriptive studies was 8(23.6%), correlational studies was 4(11.8%) and comparative studies was 4(11.8%). Qualitative study was just one(2.9%) and literature review was 4(11.8%). Especially experimental studies has been increased. 3) Participants of these studies were mother and infant 29(85.5%), father and infant 2(5.9%), mother and fetus 2(5.9%) and nurse and infant 1(2.9%) 4) Utilization of instruments as follows: 13 studies used Walker et al(1986)'s MIPIS (Mother-Infant Play Interaction Scale), 6 studies used Barnard(1978)'s NCAFS (Nursing Child Assessment Feeding Scale), 4 studies used NCATS(Nursing child Assessment Teaching Scale) for assessing mother-infant interaction. 3 studies used Stainton(1981)'s Parent-Infant Interaction Scale. Choi(1987), Kim(1999) and Kim and Son(1997) used measurement tool researcher made which was modified from NCATS (Nursing child Assessment Teaching Scale) and AMIS(Assessment of Mother-Infant Sensitivity Scale). Other tools used to survey influencing factors of interaction. 5) Content of the research studies were classified 3 different types, such as ① studies about the mother-child interactions' pattern, ② studies about influencing factors of the mother-child interaction, ③ studies about effect of nursing intervention program to improve the mother-child interaction. Conclusion: Therefore we make following suggestions which are made based on the above research analysis : 1) In the future research studies need to compare with other area of discipline in mother-child interaction. 2) More attention and in depth research is needed to validate in terms of research design and statistical data analysis. 3) It is important to develop the instruments which is culturally acceptable in Korea society. 4) The results of correlational studies and experimental studies needs to the integrated by meta analysis.

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Auditory Interaction Design By Impact Sound Synthesis for Virtual Environment (충돌음 합성에 의한 가상환경의 청각적 인터랙션 디자인)

  • Nam, Yang-Hee
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.1-8
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    • 2013
  • Focused on the fact that sound is one of the important sensory cues delivering situations such as impact, this paper proposes an auditory interaction design approach for virtual environment. Based on a few sampling of basic material sound for various materials such as steel, rubber, and glass, the proposed method enables design transformations of the basic sound by allowing modification of mode gains that characterize natural sound for the material. In real-time virtual environment, it also provides simulation of modified sound according to the change of impact situation's perceptual properties such as colliding objects' size, hardness, contacting area, and speed. The test results on cognition experiment for discriminating objects' materials and impact situation by sound showed the feasibility of proposed auditory interaction design method.

Interaction and Interface Design of Smart Watches (스마트워치 인터렉션 및 인터페이스 디자인)

  • Lim, Da-Eun;Wang, Lin
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.11-20
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    • 2015
  • Recently, with the market of smart phones slowing down, more attention is paid to wearable devices. It was suggested that 2013 was the "year of the smart watch", due to that the majority of major consumer electronics manufacturers were undertaking work on a smart watch device. However there are still many issues on the interaction and interface design of smart watches. This study reviewed related literatures and evaluated the interaction methods, interface and content design of current smart watches. Based on that, future research directions were proposed. The research results have significant meanings for the guidance of future directions of smart watch.

Development of Design Chart for Investigating an Additional Rail Stress and Displacement on CWR(II) - Design Chart for Railway Bridge of Conventional Line (장대레일 부가축력 및 변위 검토를 위한 설계차트 개발(II) - 일반철도 교량 설계차트)

  • Choi, Il-Yoon;Lim, Yun-Sik;Yang, Sin-Chu;Choi, Jin-Yu
    • Journal of the Korean Society for Railway
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    • v.12 no.4
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    • pp.574-581
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    • 2009
  • Displacement of the bridge and additional rail stress due to interaction between track and bridge should be limited to the design criteria. Interaction analysis was conducted to investigate the displacement and additional rail stress on CWR in railway bridge of conventional line. Particularly, various parameters affecting interaction phenomena were taken into account in the analysis to enhance an applicability. These parameters included configuration of structure, stiffness of deck and support, steel/concrete bridge, ballast/concrete track and FM/MFM type etc. The results were presented in the form of the design chart which could be useful in preliminary design of the bridge.

Development of Design Chart for Investigating an Additional Rail Stress and Displacement on CWR(I) - Design Chart for High Speed Railway Bridge (장대레일 부가축력 및 변위 검토를 위한 설계차트 개발(I) - 고속철도 교량 설계차트)

  • Choi, Il-Yoon;Cho, Hyun-Cheol;Yang, Sin-Chu;Choi, Jin-Yu;Yu, Jin-Young
    • Journal of the Korean Society for Railway
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    • v.12 no.4
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    • pp.565-573
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    • 2009
  • Displacement of the bridge and additional rail stress due to interaction between track and bridge should be limited to the design criteria. Interaction analysis was conducted to investigate the displacement and additional rail stress on CWR in high speed railway bridge. Particularly, various parameters affecting interaction phenomena were taken into account in the analysis to enhance an applicability. These parameters included configuration of structure, stiffness of deck and support, steel/concrete bridge, ballast/concrete track and FM/MFM type etc. The results were presented in the form of the design chart which could be useful in preliminary design of the bridge.