• 제목/요약/키워드: Interaction design

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유체-구조 연성 효과를 고려한 복합소재 유연 프로펠러의 설계 (Design of Flexible Composite Propellers considering Fluid-structure Interaction)

  • 김지혜;안병권;김건도
    • 대한조선학회논문집
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    • 제57권2호
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    • pp.61-69
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    • 2020
  • Due to its flexibility of the composite propeller blade, it is necessary to design a shape capable of generating a desired load at a design point in consideration of the shape change of the propeller. In order to design it, we need to evaluate not only the hydrodynamic force around it, but also its structural response of flexible propeller according to its deformation. So, it is necessary to develop a design tool to predict the hydroelastic performance of a flexible propeller with deformation considering fluid-structure interaction and special operating conditions. Finally a design optimization tool for flexible propellermade of CFRP is required. In this study, a design methodology of the specific flexible composite propeller is suggested, considering fluid-structural interaction analysis of the specific flexible propeller.

조형을 이용한 인터랙션 디자인의 가능성에 관한 고찰 (A Research on Possibility of Interaction Oriented Design in Basis of Form)

  • 서창원
    • 한국디자인학회:학술대회논문집
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    • 한국디자인학회 2000년도 추계 학술발표대회 논문집
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    • pp.80-81
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    • 2000
  • 정보화 시대가 도래하면서 제품의 블랙박스화에 따른 형태의 상실, 다양한 양식의 공존 등에 의해 공업디자이너들이 올바른 조형을 찾는 것이 그리 쉽지 않은 일이 되어가고 있다. 이러한 배경에서 제품의 속, 즉 사용이라는 측면에 주목한 인터페이스 디자인이 등장하여 공업디자인의 새로운 국면을 만들어 내고 있기도 하다. (중략)

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감정 상태에 따른 컴패니언 로봇의 인터랙션 디자인 : 공감 인터랙션을 중심으로 (A Study on Interaction Design of Companion Robots Based on Emotional State)

  • 오예전;신윤수;이지항;김진우
    • 디지털콘텐츠학회 논문지
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    • 제18권7호
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    • pp.1293-1301
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    • 2017
  • 최근 핵가족화, 개인화 등과 같은 사회구조 변화로 개인 및 사회적 문제가 대두되고 있으며, 부정적 감정 증폭으로 인해 다양한 문제의 원인이 되기도 한다. 과거에 심리적 안정감을 주는 가족 구성원의 부재는 현대인의 감정적 어려움의 대표적인 원인으로 꼽을 수 있다. 이러한 개인 및 사회적 문제를 일상생활에서 사용자와 교감하는 컴패니언 로봇의 공감 인터랙션을 통해 해결하고자 한다. 본 연구에서는 감성 로봇 프로토타입 제작을 통해 정교한 공감 인터랙션 디자인을 하였으며, 실험을 통해 연구를 진행하였다. 그 결과로 감성 로봇의 공감 인터랙션에 얼굴 인터랙션이 크게 영향을 미치며, 부정 감성에서 인터랙션이 로봇의 공감도를 높이는 것을 확인할 수 있었다. 결과적으로 본 연구는 감성 로봇을 제작하여 더욱 정교한 인터랙션을 구현하였다는 점과, 실험 결과를 바탕으로 로봇의 공감 인터랙션 디자인 가이드라인을 제시하였다는 점에서 이론적 및 실용적 의의가 있다.

패션 디자인에서의 인간-AI 공동창조(HAIC) 사례 연구 (A Case Study of Human-AI Co-creation(HAIC) in Fashion Design)

  • 정경희;이미숙
    • 패션비즈니스
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    • 제27권4호
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    • pp.141-162
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    • 2023
  • With the prospect that integrating creative AI in the fashion design field will become more visible, this study considered the case of creative fashion design development through Human-AI Co-creation (HAIC). Methodologically, this research encompasses a literature review and empirical investigations. In the literature review, the fashion design and creative HAIC processes, and the possibilities of integrating AI in fashion design were considered. In the empirical study, based on the case analysis of generating fashion design through HAIC, the HAIC type according to the role and interaction method, and characteristics of humans and AI was considered, and the HAIC process for fashion design was derived. The results of this study are summarized as follows. First, HAIC types in fashion design are divided into four types: AI-driven passive HAIC, human-driven passive HAIC, flexible interaction-based HAIC, and integrated interaction-based value creation HAIC. Second, the stages of the HAIC process for creative fashion design can be broadly divided into semantic data integration, visual ideation, design creation and expansion, design presentation, and design/manufacturing solution and UX platform creation. Third, in fashion design, HAIC contributes to human ability, enhancement of creativity, achievement of efficient workflow, and creation of new values. This research suggests that HAIC has the potential to revolutionize the fashion design industry by facilitating collaboration between humans and AI; consequently, enhancing creativity, and improving the efficiency of the design process. It also offers a framework for understanding the different types of HAIC and the stages involved in the creative fashion design process.

Heuristic Decision Method를 이용하여 구조물-궤도 종방향 상호작용 및 구조물-차량 상호작용을 고려한 고속철도 교량의 신뢰성 최적설계 기법 개발 (Development of Reliability-Based Optimum Design of High-Speed Railway Bridges Considering Structure-Rail Longitudinal Interaction and Structure-Vehicle Interaction Using Heuristic Decision Method)

  • 임영록
    • 한국방재학회 논문집
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    • 제10권3호
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    • pp.31-38
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    • 2010
  • 본 연구에서는 교량 구조물-궤도 종방향 상호작용, 교량 구조물-차량 상호작용을 고려한 신뢰성 최적설계 방법을 제안하고, 알고리즘의 개발을 통하여 본 연구에서 제안한 방법의 효율성을 검증하였다. 구조해석 프로그램은 ABAQUS를 사용하였으며, 최적화 방법은 Automated Design Synthesis(ADS)에서 신뢰성면에서 우수한 ALM-BFGS방법을 사용하였다. 일반적으로 ALM-BFGS방법은 최적해 방향을 탐색하는데 있어 1방향 탐색을 하지 않으며 Push-Off Factor 값이 보통 0.1~0.2에서 대부분 수렴하나 본 연구에서는 'Heuristic Decision Method' 의하여 결정된 Push-Off Factor 값이 90일 때 1방향 탐색인 Golden Section Method의 적용이 필요하였으며, 알고리즘이 잘 수렴함을 확인하였다. 구조물-궤도 종방향 상호작용, 구조물-차량의 상호작용에 의한 응답을 제약조건으로 설정하여 단면 설계시 반영될 수 있도록 하였다. 본 연구는 구조물-궤도 종방향 상호작용 및 구조물-차량 상호작용을 고려한 설계기법에 대한 효율성 및 경제성을 증명하기 위하여 5${\times}$(1@50m) 2주형 강합성 거더교에 대한 최적설계를 수행하였으며, 본 연구에서 제안하는 상호작용을 고려하는 설계기법이 기존의 상호작용을 고려하지 않은 설계방법보다 경제적이며 효율적임을 확인하였다.

3차원 가상착의 시스템을 활용한 원피스드레스의 디자인 변화에 따른 이미지 차이 (Images Differences of Design Variations in One-Piece Dress Using a 3D Virtual Clothing System)

  • 어미경
    • 한국의상디자인학회지
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    • 제14권2호
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    • pp.101-111
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    • 2012
  • The purpose of this study is to evaluate the differences of visual image on variations in the length and princess line, in a silhouette of a one-piece dress with the application of the 3D Virtual Clothing System known as i-designer. Eight sample were examined: 2 variations of the length and 2 variations of the princess line, 2 variations of the form of a silhouette. The data was obtained from 66 fashion design majors. The data was assessed by a t-test and a multi-way ANOVA and factor analysis. The results were as follows; The visual image according to the design variables, four factors were selected; the attractiveness factor, the activeness factor, the practicality factor, the elegance factor. In these factors, the attractiveness factor is estimated by the most important factor. As a result of analyzing the effect of the interaction in the visual image according to the design variables, the influence of the main effect was found to be great in each factor. In the activeness factor, a significant difference was noted in the two-way interaction between the length and the princess line, the length and the silhouette. In the elegance factor, a significant difference was noted in the two-way interaction between the length and the silhouette. However, the influence on three-way interaction among the length, the princess line, and the silhouette was not significant.

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Optimal design of a wind turbine supporting system accounting for soil-structure interaction

  • Ali I. Karakas;Ayse T. Daloglua
    • Structural Engineering and Mechanics
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    • 제88권3호
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    • pp.273-285
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    • 2023
  • This study examines how the interaction between soil and a wind turbine's supporting system affects the optimal design. The supporting system resting on an elastic soil foundation consists of a steel conical tower and a concrete circular raft foundation, and it is subjected to wind loads. The material cost of the supporting system is aimed to be minimized employing various metaheuristic optimization algorithms including teaching-learning based optimization (TLBO). To include the influence of the soil in the optimization process, modified Vlasov and Gazetas elastic soil models are integrated into the optimization algorithms using the application programing interface (API) feature of the structural analysis program providing two-way data flow. As far as the optimal designs are considered, the best minimum cost design is achieved for the TLBO algorithm, and the modified Vlasov model makes the design economical compared with the simple Gazetas and infinitely rigid soil models. Especially, the optimum design dimensions of the raft foundation extremely reduce when the Vlasov realistic soil reactions are included in the optimum analysis. Additionally, as the designated design wind speed is decreased, the beneficial impact of soil interaction on the optimum material cost diminishes.

Design Evaluation System with Visualization and Interaction of Mobile Devices Based on Virtual Reality Prototypes

  • Jo, Dong-Sik;Yang, Ung-Yeon;Son, Wook-Ho
    • ETRI Journal
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    • 제30권6호
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    • pp.757-764
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    • 2008
  • In this paper, we present a design evaluation system with visualization and interaction of mobile devices using virtual-reality-based prototypes which can be used to easily change design parameters and simulate embedded software. To evaluate and predict affective-engineering-based design preferences for mobile devices under a virtual environment, we have developed a high quality visualization platform which creates images that look similar to real mobile devices in addition to real-time simulation of realistic motions and functions of mobile devices. To support a quantitative usability test scenario for external design shape, we also have built a system which consists of a mixed-reality-based testing platform for measuring hand load.

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