• Title/Summary/Keyword: Interaction System

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Design and Implementation of Web based Real time Quiz-game Type Learning System for Multi-Learner Interaction (다중 학습자 상호작용을 위한 웹기반 실시간 퀴즈학습 시스템의 설계 및 구현)

  • Kim, Jong-Jin;Kim, Byeong-Su;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.5 no.3
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    • pp.351-363
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    • 2001
  • The established Web Based Learning System had not encouraged Multi-Learner Interaction. The System for Multi-Learner Interaction proposed an alternative measure. By now, this System for Multi-Learner Interaction have applied the sphere of Web Based Learning. But, Actually, the Multi-Learner's Interaction and Feedback of this System has a few effective and confidence, because this System has much time gap between Interaction and Feedback of Multi-Learner primarily. This Research propose an answer of this Problem, Web Based Real Time Quiz-game Type Learning System for Multi-Learner Interaction. Moreover, this System expect increased concentration ability for Learning and strong motivation of Learning for the greatest Learning effects in a Subject Solution course of Learners with founding Web Based Quiz-game Type Learning. So this Research will design and implement the Web Based Real Time Quiz-game Type Learning System for Multi-Learner Interaction.

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A Structure and Framework for Sign Language Interaction

  • Kim, Soyoung;Pan, Younghwan
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.5
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    • pp.411-426
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    • 2015
  • Objective: The goal of this thesis is to design the interaction structure and framework of system to recognize sign language. Background: The sign language of meaningful individual gestures is combined to construct a sentence, so it is difficult to interpret and recognize the meaning of hand gesture for system, because of the sequence of continuous gestures. This being so, in order to interpret the meaning of individual gesture correctly, the interaction structure and framework are needed so that they can segment the indication of individual gesture. Method: We analyze 700 sign language words to structuralize the sign language gesture interaction. First of all, we analyze the transformational patterns of the hand gesture. Second, we analyze the movement of the transformational patterns of the hand gesture. Third, we analyze the type of other gestures except hands. Based on this, we design a framework for sign language interaction. Results: We elicited 8 patterns of hand gesture on the basis of the fact on whether the gesture has a change from starting point to ending point. And then, we analyzed the hand movement based on 3 elements: patterns of movement, direction, and whether hand movement is repeating or not. Moreover, we defined 11 movements of other gestures except hands and classified 8 types of interaction. The framework for sign language interaction, which was designed based on this mentioned above, applies to more than 700 individual gestures of the sign language, and can be classified as an individual gesture in spite of situation which has continuous gestures. Conclusion: This study has structuralized in 3 aspects defined to analyze the transformational patterns of the starting point and the ending point of hand shape, hand movement, and other gestures except hands for sign language interaction. Based on this, we designed the framework that can recognize the individual gestures and interpret the meaning more accurately, when meaningful individual gesture is input sequence of continuous gestures. Application: When we develop the system of sign language recognition, we can apply interaction framework to it. Structuralized gesture can be used for using database of sign language, inventing an automatic recognition system, and studying on the action gestures in other areas.

Structured Group Interaction System for Collaborative Problem Solving (협업 방식의 문제 해결을 위한 그룹원 간의 구조적 대화 지원 시스템)

  • 전건호;서용무
    • Korean Management Science Review
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    • v.20 no.2
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    • pp.81-93
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    • 2003
  • These days we come across many wicked problems whose solutions are beyond individuals intellectual ability. These problems can be resolved through collaborative group interaction. We developed an internet-based asynchronous group interaction support system, after looking into the collaborative problem solving process and the IBIS (Issue-Based Information System) argumentation model. It has the following characteristics ; 1) it is developed based on the modified IBIS model which is a model for group interaction to resolve wicked problems ; 2) it supports both processes of seeking and comparing solutions, while most similar systems do not have a feature to support the latter process ; 3) different structures can be defined dynamically according to the purpose of group interaction, so that it could be used for collaborative problem solving in a specific domain. To show the usability of the system, we carried out an experiment, whose result is shown at the end.

Development for Multi-modal Realistic Experience I/O Interaction System (멀티모달 실감 경험 I/O 인터랙션 시스템 개발)

  • Park, Jae-Un;Whang, Min-Cheol;Lee, Jung-Nyun;Heo, Hwan;Jeong, Yong-Mu
    • Science of Emotion and Sensibility
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    • v.14 no.4
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    • pp.627-636
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    • 2011
  • The purpose of this study is to develop the multi-modal interaction system. This system provides realistic and an immersive experience through multi-modal interaction. The system recognizes user behavior, intention, and attention, which overcomes the limitations of uni-modal interaction. The multi-modal interaction system is based upon gesture interaction methods, intuitive gesture interaction and attention evaluation technology. The gesture interaction methods were based on the sensors that were selected to analyze the accuracy of the 3-D gesture recognition technology using meta-analysis. The elements of intuitive gesture interaction were reflected through the results of experiments. The attention evaluation technology was developed by the physiological signal analysis. This system is divided into 3 modules; a motion cognitive system, an eye gaze detecting system, and a bio-reaction sensing system. The first module is the motion cognitive system which uses the accelerator sensor and flexible sensors to recognize hand and finger movements of the user. The second module is an eye gaze detecting system that detects pupil movements and reactions. The final module consists of a bio-reaction sensing system or attention evaluating system which tracks cardiovascular and skin temperature reactions. This study will be used for the development of realistic digital entertainment technology.

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3D Interaction Technique on Stereo Display System

  • Kwon, Yong-Moo;Ki, Jeong-Seok;Jeon, Kyeong-Won;Kim, Sung-Kyu
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1235-1238
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    • 2007
  • There are several researches on 2D gaze tracking techniques to the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or 3D contents are not reported. This paper presents a gaze-based 3D interaction technique on autostereoscopic display system.

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New HVDC Interaction between AC networks and HVDC Shunt Reactors on Jeju Converter Stations

  • Kim, Chan-Ki;Kwon, Young-Hun;Jang, Gil-Soo
    • Journal of Power Electronics
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    • v.7 no.3
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    • pp.233-237
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    • 2007
  • This paper deals with the new HVDC interaction which was observed in the Jeju-Haenam HVDC system. The interaction is not from a system malfunction or controller loop problem but from the change of AC network scheme and the network operating condition. We have found that the interaction is caused by the voltage oscillation between synchronous compensator and HVDC shunt reactor. We analyzed the cause of the interaction and suggested a solution.

A Study on Comparative Analysis of Interaction of Class Based on ICT : In The Case of Social Studies of Elementary School (ICT기반 수업 상호작용 비교 분석 연구 : 초등학교 사회과목 대상으로)

  • Jo, Jaechoon;Lim, Heuiseok
    • The Journal of Korean Association of Computer Education
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    • v.18 no.6
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    • pp.63-69
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    • 2015
  • The Interaction is an important factor in classroom. Existing interaction analysis method has been analysed between teacher and students only language-centered. In this paper, we developed an ICT based interaction analysis system to analyse interaction of ICT including language-centered and analysed interaction of class through FIACS and ICT-FIACS. This system consists of ten kinds of classification items and analysis indexes. In order to comparative analyse between ICT-FIACS and FIACS, we analysed interaction of ICT in six grade classroom at elementary school. In result of analysis, ICT utilization index (63.62%), teachers of ICT utilization index (57.71%) and students of ICT utilization (42.29%) were analysed. Through this system, interaction of ICT can be analysed as well as language-centered interaction in ICT based Classroom.

Provision of Effective Spatial Interaction for Users in Advanced Collaborative Environment (지능형 협업 환경에서 사용자를 위한 효과적인 공간 인터랙션 제공)

  • Ko, Su-Jin;Kim, Jong-Won
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.677-684
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    • 2009
  • With various sensor network and ubiquitous technologies, we can extend interaction area from a virtual domain to physical space domain. This spatial interaction is differ in that traditional interaction is mainly processed by direct interaction with the computer machine which is a target machine or provides interaction tools and the spatial interaction is performed indirectly between users with smart interaction tools and many distributed components of space. So, this interaction gives methods to users to control whole manageable space components by registering and recognizing objects. Finally, this paper provides an effective spatial interaction method with template-based task mapping algorithm which is sorted by historical interaction data for support of users' intended task. And then, we analyze how much the system performance would be improved with the task mapping algorithm and conclude with an introduction of a GUI method to visualize results of spatial interaction.

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Power System Nonlinearity Modal Interaction by the Normal Forms of Vector Fields

  • Zhang, Jing;Wen, J.Y.;Cheng, S.J.
    • Journal of Electrical Engineering and Technology
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    • v.3 no.1
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    • pp.8-13
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    • 2008
  • Because of the robust nonlinear characteristics appearing in today's modern power system, a strong interaction exists between the angle stability and the voltage stability, which were conventionally studied insularly. However, as the power system is a complex unified system, angle instability always happens in conjunction with voltage instability. The authors propose a novel method to analyze this type of stability problem. In the proposed method, the theory of normal forms of vector fields is utilized to treat the auxiliary dynamic system. By use of this method, the interaction between response modes caused by the nonlinearity of the power system can be analyzed. Consequently, the eigenvalue analysis method is extended to cope with performance analysis of the power system with heavy nonlinearity. The effectiveness of the proposed methodology is verified on a 3-bus power system.

Position and Force Simultaneous Trajectory Tracking Control with a Pneumatic Cylinder Driving System (공기압 실린더를 이용한 힘과 위치 동시 궤적 추적 제어)

  • Cho, M.S.;Jang, J.S.
    • Journal of Power System Engineering
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    • v.7 no.3
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    • pp.40-47
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    • 2003
  • In this study, position and force simultaneous trajectory tracking control apparatus with pneumatic cylinder driving system is proposed. The pneumatic cylinder driving system that consists of two pneumatic cylinders constrained in series and two proportional flow control valves offers a considerable advantage as to non-interaction of the actuators because of the low stiffness of the pneumatic actuators. The controller applied to the driving system is composed of a non-interaction controller to compensate for interaction of two cylinders and a disturbance observer to reduce the effect of model discrepancy of the driving system in the low frequency range that cannot be suppressed by the non-interaction controller. The experimental results with the proposed control apparatus show that the interacting effects of two cylinders are eliminated remarkably and the proposed control apparatus tracks the given position and force trajectory accurately.

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