• 제목/요약/키워드: Interaction System

검색결과 5,539건 처리시간 0.044초

Control-structure interaction in piezoelectric deformable mirrors for adaptive optics

  • Wang, Kainan;Alaluf, David;Mokrani, Bilal;Preumont, Andre
    • Smart Structures and Systems
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    • 제21권6호
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    • pp.777-791
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    • 2018
  • This paper discusses the shape control of deformable mirrors for Adaptive Optics in the dynamic range. The phenomenon of control-structure interaction appears when the mirror becomes large, lowering the natural frequencies $f_i$, and the control bandwidth $f_c$ increases to improve the performance, so that the condition $f_c{\ll}f_i$ is no longer satisfied. In this case, the control system tends to amplify the response of the flexible modes and the system may become unstable. The main parameters controlling the phenomenon are the frequency ratio $f_c/f_i$ and the structural damping ${\zeta}$. Robustness tests are developed which allow to evaluate a lower bound of the stability margin. Various passive and active strategies for damping augmentation are proposed and tested in simulation.

음성인식과 얼굴인식을 사용한 사용자 환경의 상호작용 (User-customized Interaction using both Speech and Face Recognition)

  • 김성일
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 2007년도 춘계학술대회 학술발표 논문집 제17권 제1호
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    • pp.397-400
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    • 2007
  • In this paper, we discuss the user-customized interaction for intelligent home environments. The interactive system is based upon the integrated techniques using both speech and face recognition. For essential modules, the speech recognition and synthesis were basically used for a virtual interaction between user and proposed system. In experiments, particularly, the real-time speech recognizer based on the HM-Net(Hidden Markov Network) was incorporated into the integrated system. Besides, the face identification was adopted to customize home environments for a specific user. In evaluation, the results showed that the proposed system was easy to use for intelligent home environments, even though the performance of the speech recognizer did not show a satisfactory results owing to the noisy environments.

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상호작용 기능이 강화된 실시간 협업 설계 시스템에 관한 연구 (A Study on Real-Time Collaborative Design System for powerful interaction performance)

  • 하영명;김현수;안대건;김호찬;정해도;이석희
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2003년도 춘계학술대회 논문집
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    • pp.1266-1269
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    • 2003
  • Many studies have indicated that most of a product's cost is fixed early in its lift cycle, before the original design cycle is complete. This implies that we should consider various aspects of product lift cycle at the design stage. This means the need of collaboration in design stage. Because the Internet provides instant access to a wealth of design information, the Internet is used by the collaborative design team members as a medium to share data, information and knowledge, and in some cases for product data management and project management by integrating the Web with appropriate technologies. This paper presents a real-time collaborative design system for powerful interaction performance, based on the Internet and Web technologies. Using The system use the client/server architecture and the purpose of the system is to provide a method that enables real-time view, review and modification of the 3D model through the Internet.

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An Efficient Virtual Teeth Modeling for Dental Training System

  • Kim, Lae-Hyun;Park, Se-Hyung
    • International Journal of CAD/CAM
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    • 제8권1호
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    • pp.41-44
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    • 2009
  • This paper describes an implementation of virtual teeth modeling for a haptic dental simulation. The system allows dental students to practice dental procedures with realistic tactual feelings. The system requires fast and stable haptic rendering and volume modeling techniques working on the virtual tooth. In our implementation, a volumetric implicit surface is used for intuitive shape modification without topological constraints and haptic rendering. The volumetric implicit surface is generated from input geometric model by using a closest point transformation algorithm. And for visual rendering, we apply an adaptive polygonization method to convert volumetric teeth model to geometric model. We improve our previous system using new octree design to save memory requirement while increase the performance and visual quality.

HUMAN-MACHINE INTERACTION IN NUCLEAR POWER PLANTS

  • YOSHIKAWA HIDEKAZU
    • Nuclear Engineering and Technology
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    • 제37권2호
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    • pp.151-158
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    • 2005
  • Advanced nuclear power plants are generally large complex systems automated by computers. Whenever a rare plant emergency occurs the plant operators must cope with the emergency under severe mental stress without committing any fatal errors. Furthermore, The operators must train to improve and maintain their ability to cope with every conceivable situation, though it is almost impossible to be fully prepared for an infinite variety of situations. In view of the limited capability of operators in emergency situations, there has been a new approach to preventing the human error caused by improper human-machine interaction. The new approach has been triggered by the introduction of advanced information systems that help operators recognize and counteract plant emergencies. In this paper, the adverse effect of automation in human-machine systems is explained. The discussion then focuses on how to configure a joint human-machine system for ideal human-machine interaction. Finally, there is a new proposal on how to organize technologies that recognize the different states of such a joint human-machine system.

임베디드 군집 시스템의 상호작용 기반 간접적 군집 구성 제어 (Indirect Configuration Control of Embedded Swarm System Based on Human-Swarm Interaction)

  • 변희정
    • 대한임베디드공학회논문지
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    • 제14권1호
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    • pp.19-24
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    • 2019
  • Embedded swarm systems consist of a large number of robots that use local control laws based on spatial information nearby environment and adjacent robots. In this paper, we propose a new scheme for indirect swarm configuration in swarm interaction system to adapt the swarm operation according to the desired goal. Also, we provide a method for the operator to observe the state of the swarm, which results in providing appropriate input to the swarm. We analyze the stability properties of the proposed swarm system and show the simulation results.

차륜/레일 작용력 측정을 위한 레이저기술과 스트레인게이지 응용기술 비교 (Comparison of laser technology & strain gauge application technology for measurement of interaction force between wheel and rail)

  • 함영삼;정우진;서정원
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2004년도 춘계학술대회 논문집
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    • pp.219-223
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    • 2004
  • Korea Railroad Research Institute(KRRI) propelled sensing and measurement techniques development for measure of Lateral Force and Vertical Force With Italy to international cooperation research project for laser technology for measurement of wheel/rail interaction force. In this paper, we compared the laser technology for measurement of wheel/rail interaction force with the existing method. And then, we suggests interaction force measurement system procedure of hereafter.

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Significance of rigorous fluid-foundation interaction in dynamic analysis of concrete gravity dams

  • Lotfi, Vahid
    • Structural Engineering and Mechanics
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    • 제21권2호
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    • pp.137-150
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    • 2005
  • Dynamic analysis of dam-reservoir-foundation system is usually carried out by employing a simplified and approximate one-dimensional model to account for fluid-foundation interaction. The approximation introduced on this basis is examined thoroughly in this paper by comparing the method with the rigorous approach. It is concluded that the errors due to approximate method could be very significant both for horizontal and vertical ground motions.

Applicability and Adaptability of Gait-based Biometric Security System in GCC

  • S. M. Emdad Hossain
    • International Journal of Computer Science & Network Security
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    • 제24권9호
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    • pp.202-206
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    • 2024
  • Robust system may not guaranty its applicability and adaptability. That is why research and development go together in the modern research concept. In this paper we are going to examine the applicability and adaptability of gait-based biometric identity verification system especially in the GCC (Gulf Cooperation Council). The system itself closely involved with human interaction where privacy and personality are in concern. As of 1st phase of our research we will establish gait-based identity verification system and then we will explain them in and out of human interaction with the system. With involved interaction we will conduct an extensive survey to find out both applicability and adoptability of the system. To conduct our experiment, we will use UCMG databased [1] which is readily available for the research community with more than three thousand video sequences in different viewpoint collected in various walking pattern and clothing. For the survey we will prepare questioners which will cover approach of data collection, potential traits to collect and possible consequences. For analyzing gait biometric trait, we will apply multivariate statistical classifier through well-known machine learning algorithms in a ready platform. Similarly, for the survey data analysis we will use similar approach to co-relate the user view point for such system. It will also help us to find the perception of the user for the system.