• 제목/요약/키워드: Interaction Design Education

검색결과 427건 처리시간 0.029초

과학과 인문학의 통합개념 선정을 위한 델파이 연구 (Selection of Integrated Concepts Across Science and Humanities Using the Delphi Method)

  • 김지영;박지은;윤회정;박은미;방담이
    • 한국과학교육학회지
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    • 제34권6호
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    • pp.549-558
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    • 2014
  • 통합개념은 여러 학문 영역의 사실, 원리, 법칙, 개념을 포괄할 수 있는 개념으로 통합교육 설계의 중심으로 활용될 수 있다. 통합개념 중심 교육은 학습의 효율성과 경제성을 제공한다는 면에서 효과적인 통합의 방법이다. 이 연구에서는 우리나라 학교 현장에서 개념 중심의 통합교육을 시행하는데 중심이 될 수 있는 통합개념을 추출하기 위하여 과학 및 인문학 교과의 전문가를 대상으로 델파이 조사를 시행하였다. 124명의 전문가가 델파이 조사에 참여하였다. 델파이 조사는 3차에 걸쳐 진행하였다. 1차에서는 통합개념에 대한 개방형 설문을 시행하였으며 2차 설문에서는 1차에서 선정된 통합개념에 대하여 각 전문가가 속한 영역에서 활용 가능하다고 판단되는 통합개념을 모두 선택하게 하였다. 3차 설문에서는 2차 설문에서 선정된 중앙값 이상의 선택빈도를 갖는 통합개념에 대하여 각 학문영역에서의 활용 가능성을 리커트 척도로 응답하도록 하여 내용타당도를 분석하였다. 연구 결과 과학 교과 내(물리, 생명과학, 지구과학, 화학)의 통합을 시도하고자 할 때 활용할 수 있는 통합개념으로 변화, 상호작용, 시공간, 에너지 평형이 최종 선정되었다. 또한 인문학 교과 내(경제, 역사, 윤리, 정치, 지리)의 통합을 시도하고자 할 때 활용할 수 있는 통합개념으로 갈등, 공동체, 관계, 구조, 권력, 다양성, 문화, 변화, 사회, 상호작용, 자유, 정의, 평등이 최종 선정되었다. 마지막으로 과학과 인문학에서 공통적으로 활용할 수 있는 통합개념으로는 구조, 다양성, 변화, 상호작용, 순환, 시스템, 환경이 최종 선정되었다.

QR코드를 활용한 주제중심 통합학습 설계 사례연구 (A Case Study on Design of Theme-based Integrated Learning by Using QR Code)

  • 박형성
    • 한국게임학회 논문지
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    • 제13권3호
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    • pp.141-152
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    • 2013
  • 본 연구의 목적은 스마트 기기를 활용한 교수-학습 설계와 학습방법에 대한 새로운 접근 및 방향을 제안하는데 있으며, 첨단 매체를 활용하여 학습자 참여를 촉진하는 게임형태의 주제중심 통합학습 교수설계의 사례를 제시하였다. QR코드를 활용한 주제중심 통합학습의 사례인 퀘스트 기반학습은 학습동기, 경험학습, 사회적 상호작용을 촉진하는 역할을 한다. QR코드를 활용한 설계는 자신의 인지구조를 확장하는데 요구되는 사회적 상호작용 전략, 동기증진 전략, 구성 주의에서 강조하는 복잡한 문제 상황과 스캐폴딩 전략이 포함된 학습자 중심 학습 환경을 지원하였다. 스마트 기기를 이용한 게임형 퀘스트 기반학습을 통해 학습에 대한 흥미 증진, 학습자 중심의 참여 학습, 활동중심, 협력학습, 사회적 상호작용을 통한 지식의 창출 측면에 대한 교수 설계에 창의적인 학습 환경을 제공하는 기회를 확인하였다.

What is Monitored and by Whom in Online Collaborative Learning?: Analysis of Monitoring Tools in Learner Dashboard

  • LIM, Ji Young;CHOI, Jisoo;KIM, Yoon Jin;EUR, Jeongin;LIM, Kyu Yon
    • Educational Technology International
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    • 제20권2호
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    • pp.223-255
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    • 2019
  • The purpose of this study is to draw implications for designing online tools to support monitoring in collaborative learning. For this purpose, eighteen research papers that explored learner dashboards and group awareness tools were analyzed. The driving questions for this analysis related to the information and outcomes that must be monitored, whose performance they represent, and who monitors the extent of learning. The analytical frameworks used for this study included the following: three modes of co-regulation in terms of who regulates whose learning (self-regulation in collaborative learning, other regulation, and socially shared regulation) and four categories of dashboard information to determine which information is monitored (information about preparation, participation, interaction, and achievements). As a result, five design implications for learner dashboards that support monitoring were posited: a) Monitoring tools for collaborative learning should support multiple targets: the individual learner, peers, and the entire group; b) When supporting personal monitoring, information about the individual and peers should be displayed simultaneously to allow direct comparison; c) Information on collaborative learning achievements should be provided in terms of the content of knowledge acquired rather than test scores; d) In addition to information related to interaction between learners, the interaction between learners and learning materials can also be provided; and e) Presentation of the same information to individuals or groups should be variable.

래핑의 공정변수가 표면거칠기에 미치는 영향 (Effect of Process Parameters on Surface Roughness in Lapping Operation)

  • 최만성
    • 반도체디스플레이기술학회지
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    • 제12권4호
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    • pp.9-13
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    • 2013
  • Lapping is a very complicated and random process resulting from the variation of abrasive grains in its sizes and shapes and from the numerous factors having an effect on the process quality. This paper presents a study of a $2^4$ full factorial experimental design and analysis to optimize surface quality in lapping operation. The optimization of the factors to obtain minimum surface roughness was carried out by incorporating effect plots, main effect plots, interaction plots, analysis of variance(ANOVA), surface plots, and contour plots. The statistical design experiments, designed to reduce the total number of experiments required, indicated that, within the selected conditions, all the parameters influenced at a significance level of 5%. In addition, some of the possible interactions between these parameters also influenced the lapping process, especially those that were of third order. A regression model was suggested and fitted the experimental data very well.

수업컨설팅 지원을 위한 수업언어 분석 프로그램 설계 및 개발 (Design and Development of the Verbal Interaction Analysis Program for Supporting Teaching Consultation)

  • 백제은;김경현
    • 컴퓨터교육학회논문지
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    • 제18권1호
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    • pp.1-12
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    • 2015
  • 본 연구는 수업컨설팅을 효과적으로 지원하기 위한 수업언어 분석 프로그램을 개발하는 데 목적이 있다. 이를 위해 사용자 요구사항을 바탕으로 수업언어를 체계적으로 분석할 수 있는 컴퓨터 프로그램을 개발하였다. 개발된 수업언어 분석 프로그램은 다음과 같은 특징이 있다. 첫째, 사용자가 분석 도구의 틀을 원하는 바대로 설정할 수 있기 때문에 다양한 형태의 수업언어 분석이 가능하다. 둘째, 횟수나 시간비율과 같은 양적 분석의 결과뿐만 아니라 수업언어 전사와 같은 질적 분석의 결과를 얻을 수 있다. 셋째, 사용자가 분석 단위 시간, 동영상 플레이어 환경, 입력 및 결과 파일 형태와 같은 프로그램 환경을 자유롭게 설정할 수 있기 때문에 개인별 맞춤형 분석이 가능하다. 마지막으로 수업컨설팅 절차에 따른 활동 결과를 체계적으로 기록하고 관리할 수 있다. 이 프로그램은 수업컨설팅이 보다 전문적으로 이루어지도록 지원할 것이라 기대한다.

UCC 프로젝트 학습 모형 개발 (Develop Model of Project UCC Instrcution)

  • 박수홍;김두규;강문숙
    • 수산해양교육연구
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    • 제22권3호
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    • pp.402-419
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    • 2010
  • The purposes of this study were to be free from the fixed instruction and help students have confidence in computer education and improve finding a solution voluntarily. The researcher designed the project instruction of UCC to enhance the community spirit through understanding the problems and solving those. The results of this study are as follows. First, learner changed their consideration in social education. They changed positively the thought about computer education: Form It is tedious and a memoriter subject.' to 'It's fun and good to do by ourselves. Second, students interested in UCC and doing it more actively. Especially, they enhanced the skill of using informations in both on and off-line and community spirit through helping each team members. This shows possibility and availability in not only social studying but also various adaption in other subjects. The researcher provides it would be better if this developed model should be practiced in school and examined the effectiveness in other aspects. lastly in other to examine its validity of enhancing problem-solving and effectiveness of interaction in community, the standard questionnaire and testing tools will be developed in the future.

수술 전 동영상 교육이 전신마취수술 노인환자의 섬망과 불안에 미치는 효과 (Effects of Preoperative Video Education on Delirium and Anxiety in Elderly Patients with General Anesthesia)

  • 민경은;서은주;신성희
    • 동서간호학연구지
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    • 제26권1호
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    • pp.52-62
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    • 2020
  • Purpose: This study aimed to verify the effects of preoperative video education on delirium and anxiety in elderly patients with general anesthesia. Methods: This study used quasi-experimental research with a non-equivalent control group non-synchronized design. Participants were 70 elderly patients who had undergone of surgery under general anesthesia (35 in the experimental group and 35 in the control group). Preoperative video education was given to the experimental group. Subjective anxiety, blood pressure, pulse and delirium were measured. Data were analyzed using descriptive statistics, test of homogeneity in pretest, independent t-tests, and two-way repeated measures ANOVA with the SPSS/Win 22.0 program. Results: Delirium of the experimental group was significantly lower than that of the control group. Subjective anxiety measured using visual analogue scale was not significantly different between the two groups. However, there was a significant difference in the interaction between the group and time. There was no significant difference in physiological anxiety measured using systolic blood pressure, diastolic blood pressure and pulse between the two groups. Conclusion: The findings suggest that preoperative video education may contribute to reducing delirium and subjective anxiety for elderly patients after surgery.

수학교육에서 창의성 신장을 위한 열린교육 방안에 대한 연구1) (A Study on Open Education for Developing Creativity in Mathematics Education)

  • 전평국;이재학;백석윤;박성선
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제5권2호
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    • pp.71-94
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    • 2001
  • The purposes of this study were to design small group collaborative learning models for developing the creativity and to analyze the effects on applying the models in mathematics teaching and loaming. The meaning of open education in mathematics learning, the relation of creativity and inquiry learning, the relation of small group collaborative learning and creativity, and the relation of assessment and creativity were reviewed. And to investigate the relation small group collaborative learning and creativity, we developed three types of small group collaborative learning model- inquiry model, situation model, tradition model, and then conducted in elementary school and middle school. As a conclusion, this study suggested; (1) Small group collaborative learning can be conducted when the teacher understands the small group collaborative learning practice in the mathematics classroom and have desirable belief about mathematics instruction. (2) Students' mathematical anxiety can be reduced and students' involvement in mathematics learning can be facilitated, when mathematical tasks are provided through inquiry model and situation model. (3) Students' mathematical creativity can be enhanced when the teacher make classroom culture that students' thinking is valued and teacher's authority is reduced. (4) To develop students' mathematical creativity, the interaction between students in small group should be encouraged, and assessment of creativity development should be conduced systematically and continuously.

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보육교사 대상 방문 및 스마트폰 앱 기반 감염예방교육 프로그램 효과: 비무작위 대조군설계 (Effect of Visiting and a Smartphone Application Based Infection Prevention Education Program for Child Care Teachers: A Non-Randomized Controlled Trial)

  • 양윤정;권인수
    • 대한간호학회지
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    • 제47권6호
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    • pp.744-755
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    • 2017
  • Purpose: This study was performed to develop an infection prevention education program for child care teachers and to verify its effects. Methods: The study was conducted using a nonequivalent control group with a pretest-posttest design. Four private daycare centers (2 centers per city) that were alike in terms of the number of children by age, number of child care teachers, and child care environment were chosen. Participants were assigned to the experimental group (n=20) or control group (n=20). As a part of the program, visiting education (90 min) was provided in the 1st week, and smartphone application education (10 min) was provided thrice a week, in the 2nd and 3rd weeks. Results: Child care teachers' self-efficacy for infection prevention revealed a significant interaction effect between the group and time of measurement (F=21.62, p<.001). In terms of infection prevention behavior, a significant difference was observed between the experimental and control groups (z=-5.36, p<.001). Conclusion: The program implemented in this study was effective in improving the infection prevention self-efficacy and infection prevention behavior of child care teachers. Thus, this program may be effective in enhancing their infection control.

시뮬레이션을 활용한 분만간호 실습교육의 효과 (Effects of High-fidelity Simulation-based Education on Maternity Nursing)

  • 정재원;김희숙;박영숙
    • Perspectives in Nursing Science
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    • 제8권2호
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    • pp.86-96
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    • 2011
  • Purpose: This study examined the effects of simulation-based education on knowledge about and self-confidence in maternity nursing care in senior students. Methods: One group, pre-post design, was utilized with 28 students. The simulation-based maternity nursing education that consisted of two sessions each 2 hours long for intrapartum and postpartum care was provided to 4 small groups. An expert panel of 3 maternity clinical instructors developed the module with a high-fidelity maternal simulator. Core items of knowledge about and self-confidence in maternity nursing care were measured with 13 items before and after the sessions. Results: The knowledge score did not increase significantly (z=-1.95, p=.05); however, self-confidence in maternity nursing care showed a significant change in the posttest (z=-2.82, p<.001). The subjective evaluation of the students indicated that the simulation-based education was helpful in preparing for clinical practicum as far as interaction with clients, psychological readiness to practice, and learning efficiencies. Conclusion: The simulation-based nursing education was useful in improving self-confidence in clinical performance for childbirth and postpartum care in nursing students. Along with the application of diverse scenarios in simulations, modules with standard patients and role-plays are also recommended for maternity nursing practicum to empower the competency of the students.

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