• Title/Summary/Keyword: Interaction Concept

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Particle-in-cell simulation feasibility test for analysis of non-collective Thomson scattering as a diagnostic method in ITER

  • Zamenjani, F. Moradi;Asgarian, M. Ali;Mostajaboddavati, M.;Rasouli, C.
    • Nuclear Engineering and Technology
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    • v.52 no.3
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    • pp.568-574
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    • 2020
  • The feasibility of the particle-in-cell (PIC) method is assessed to simulate the non-collective phenomena like non-collective Thomson scattering (TS). The non-collective TS in the laser-plasma interaction, which is related to the single-particle behavior, is simulated through a 2D relativistic PIC code (XOOPIC). For this simulation, a non-collective TS is emitted from a 50-50 DT plasma with electron density and temperature of ne = 3.00 × 1013 cm-3 and Te = 1000 eV, typical for the edge plasma at ITER measured by ETS system, respectively. The wavelength, intensity, and FWHM of the laser applied in the ETS system are λi,0 = 1.064 × 10-4 cm, Ii = 2.24 × 1017 erg=s·㎠, and 12.00 ns, respectively. The electron density and temperature predicted by the PIC simulation, obtained from the TS scattered wave, are ne,TS = 2.91 × 1013 cm-3 and Te,TS = 1089 eV, respectively, which are in accordance with the input values of the simulated plasma. The obtained results indicate that the ambiguities rising due to the contradiction between the PIC statistical collective mechanism caused by the super-particle concept and the non-collective nature of TS are resolved. The ability and validity to use PIC method to study the non-collective regimes are verified.

Needs and Consciousness of Housing for the Elderly in Rural Area (농촌노인의 노인공동주거에 대한 의식 및 요구)

  • Choi Byung-Sook;Oh Chan-Ohk;Hong Chan-Sun;Park Sun-Hee;Park Jung-Rhan
    • Journal of the Korean housing association
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    • v.17 no.3
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    • pp.143-155
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    • 2006
  • The purpose of the study was to examine the housing needs of the elderly who lived in rural area and suggest the planning directions of the housing for the rural elderly. The subjects were 192 elderlies who lived in the rural area in Gyeongnam and Chonbuk. They were selected by using the stratified sampling method. Also the interview method was used for collecting the data. The results were as follows: 1) Most of the rural elderly had some problems in their health. Thus, the housing for them should be planned on the basis of their health conditions. 2) The rural elderly had active interaction with their neighborhoods. Therefore, the housing for them should be planned for maintaining this active relation. 3) The rural elderly has lived in their housing for long time and wanted to live there as long as possible. This implies that the concept of 'aging in place' should be considered as one of the Important design issues in the rural housing for the elderly. 4) Even though many rural elderlies didn't know about the planned housing facilities for the elderly, they had intentions to live in there if they were provided in rural area. 5) The rural elderly preferred the monthly payment system or the life long payment system as the payment system of the planned housing facilities for the elderly. Also, they wanted that facility to be maintained by the government. 6) The detached housing type or three story townhouse type which is located in each rural village as small size would be desirable as the housing for the rural elderly. 7) The 10-30 pyung would be desirable as the size of housing unit. Also, 2-6 persons per room in case of sharing a bedroom. 8) Ondol-bang would be desirable however the size of the bedroom should be determined by considering using the bed.

Experimental and Numerical Study on Slamming Impact

  • Kwon, Sun Hong;Yang, Young Jun;Lee, Hee Sung
    • Journal of Ocean Engineering and Technology
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    • v.27 no.1
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    • pp.1-8
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    • 2013
  • This paper presents the results of experimental and numerical research on the slamming phenomenon. Two experimental techniques were proposed in this study. The traditional free drop tests were carried out. However, the free drop tests done in this study using an LM guide showed excellent repeatability, unlike those of other researchers. The coefficients of variation for the drop test done in this experiment were less than 0.1. The other experimental technique proposed in this study was a novel concept that used a pneumatic cylinder. The pneumatic cylinder could accelerate the specimen over a very short distance from the free surface. As a result, high rates of repeatability were achieved. In the numerical study, the development of in-house code and utilization of commercial code were carried out. The in-house code developed was based on the boundary element method. It is a potential code. This was mostly applied to the computation of the wedge entry problem. The commercial code utilized was FLUENT. Most of the previous slamming research was done under the assumption of a constant body velocity all through the impact process, which is not realistic at all. However, the interaction of a fluid and body were taken into account by employing a user-defined function in this study. The experimental and numerical results were compared. The in-house code based on BEM showed better agreement than that of the FLUENT computation when it cames to the wedge computation. However, the FLUENT proved that it could deal with a very complex geometry while BEM could not. The proposed experimental and numerical procedures were shown to be very promising tools for dealing with slamming problems.

An Analysis of Game Storytelling Structure Focused on the Characters in RPG (캐릭터 중심의 RPG 스토리텔링 구조 분석)

  • Kim, Mi-Jin;Yoon, Sun-Jung
    • Journal of Korea Game Society
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    • v.5 no.3
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    • pp.17-24
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    • 2005
  • The interaction property of digital media have changed traditional storytelling into a new concept, digital-storytelling, which has been widely accepted. Nowadays open-ended game storytelling, which different from story design of movie or animation, is chosen for the development of RPG. It can make infinite stories according to player character's decision. In this paper, we propose a game storytelling structure focused on the characters for RPG, and analyze how characters designed with various story-values interact with background stories and events in the cyber game world through case studies. This research is necessary to design predictable game mechanics and provide methods to control game play in case of special-purpose game.

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Gesture-based Table Tennis Game in AR Environment (증강현실과 제스처를 이용한 비전기반 탁구 게임)

  • Yang, Jong-Yeol;Lee, Sang-Kyung;Kyoung, Dong-Wuk;Jung, Kee-Chul
    • Journal of Korea Game Society
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    • v.5 no.3
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    • pp.3-10
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    • 2005
  • We present the computer table tennis game using player's swing motion. We need to transform a real world coordinate into a virtual world coordinate in order to hit the virtual ball. We can not get a correct 3-dimension position of racket in environment that using one camera or simple image processing. Therefore we use Augmented Reality (AR) concept to develop the game. This paper shows the AR table tennis game using gesture and method to develop the 3D interaction game that only using one camera without any motion detection device or stereo cameras. Also, we use a scan line method to recognize gesture for speedy processing. The game is developed using ARtoolkit and DirectX that is popular tool of SDK for game development.

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IoT Enabled Smart Emergency LED Exit Sign controller Design using Arduino

  • Jung, Joonseok;Kwon, Jongman;Mfitumukiza, Joseph;Jung, Soonho;Lee, Minwoo;Cha, Jaesang
    • International journal of advanced smart convergence
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    • v.6 no.1
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    • pp.76-81
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    • 2017
  • This paper presents a low cost and flexible IoT enabled smart LED controller using Arduino that is used for emergency exit signs. The Internet of Things (IoT) is become a global network that put together physical objects using network communications for the purpose of inter-communication of devices, access information on internet, interaction with users as well as permanent connected environment. A crucial point in this paper, is underlined on the potential key points of applying the Arduino platform as low cost, easy to use microcontroller with combination of various sensors applied in IoT technology to facilitate and establishment of intelligent products. To demonstrate the feasibility and effectiveness of the system, devices such as LED strip, combination of various sensors, Arduino, power plug and ZigBee module have been integrated to setup smart emergency exit sign system. The general concept of the proposed system design discussed in this paper is all about the combination of various sensor such as smoke detector sensor, humidity, temperature sensor, glass break sensors as well as camera sensor that are connected to the main controller (Arduino) for the purpose of communicating with LED exit signs displayer and dedicated PC monitors from integrated system monitoring (controller room) through gateway devices using Zig bee module. A critical appraisal of the approach in the area concludes the paper.

A Study on the Development of a Postpartum Depression Scale (산후우울 사정을 위한 도구 개발 연구)

  • 배정이
    • Journal of Korean Academy of Nursing
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    • v.27 no.3
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    • pp.588-600
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    • 1997
  • Postpartum depression is one of the most serious problems in maternal health because it affects not only the mother but also her family. Postpartum depression disturbs the maternal-infant interaction and attachment. However, most postpartum depression patients ignore this problem and do not seek treatment. Many clinicians and researchers realiza there is a need to develop a postpartum depression scale. Thus, this study has been designed to development of a postpartum depression scale. Data were collected through a survey over a period of three months. Subjects who participated in the study were 167 Korean mothers in their postpartum period. The author used a convenience sampling method. The analysis of the data was done with SPSS PC/sup +/ for descriptive statistics, item analysis and factor analysis. Initially 62 items were generated from the interview data of eight postpartum depression patients and from a literature review. This preliminary scale was analyzed for reliability and validity. The results of this analysis are as follows. 1. Initially 62 items were analyzed through the Index of Content Validity(CVI) and 48 items were selected. 2. Seven factors were extracted through the principal component analysis, and these contributed 61% of the variance in the total score. Finally 46 items in the scale loaded .41∼ .84 on one of seven factors. 3. Each factor was labeled. Factor 1 was labeled 'emotional phenomena-emotional upset' and included 13 items, factor 2 was labeled' cognitive phenomena-self concept disturbance' and included seven items, factor 3 was labeled 'relationship to baby-negative feeling' and included six items, factor 4 was labeled 'relationship to baby- overload' and included eight items, factor 5 was labeled 'negative maternal identity' and included five items, factor 6 was labeled 'biophysiological phenomena-disturbance of physical functioning' and included four items, and factor 7 was labeled' interpersonal relationship phenomena-blamed others' and included three items. 4. Cronbach Coefficient Alpha for internal consistency was .95 for the total 46 items. Finally, the author suggests that this scale could be adequately applied in assessing the postpartum depression of mothers during the postpartum period. The results of this study can contribute to designing an appropriate postpartum depression prevention strategy.

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Factor analysis of Presence (Presence련와 관련된 요인 분석)

  • 조계화;성기월
    • Journal of Korean Academy of Nursing
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    • v.30 no.1
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    • pp.225-239
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    • 2000
  • This study is a research of conceptual development to find the factors of presence. The concept and the definition of presence received from literary review. On the basis of these findings, we formulate the contents of presence through structured interview guide composed of open-ended questionnaire which included the frequency, attitude, and posture. We selected 104 samples who are the patients, doctors, nurses, and other health providers. And then the contents of presence were established after integrating the formulated contents and putting them in order. The categorizing of the presence was made after discussing with specialist in this field. By using the selected contents, we made 25 statements of presence which were categorized into three factors. The results were as follows: 1. The definition of presence is being with at the same time and space, making attention with openness, and the therapeutic interaction with empathy. 2. The contents of presence through personal interviews are The time required is 5 minutes(46.15%), 2-3 minutes(34.61%), and 10 minutes (15.38%) respectively. The frequency of visiting is 3 times(39.20%), every time(23.07%), and more than 5 times(20.19%) respectively. \circled2 In case of being with nurse is having pain(39.42%), suffering trouble or severe fear(9.61%), feeling discomfort(8.65%), taking care of wound(7.69%), and other unfavorable symptoms(6.73%) respectively. \circled3 The posture being with nurse is depends on the situations(63.46%), sitting(26.92%), and standing(9.61%) respectively. Eye contact with nurse is face to face(78.84%), depends on the situations(20.19%), and not face to face(0.96%) respectively. \circled4 The attitudes of comfort are explaining about disease(23.07%), holding on hands (14.42%), touching on the suffering parts (11.53%), and unconditionally being with(7.69%) respectively. \circled5 Nurses' caring actions are kindness (27.88%), replying to the question (12.50%), smiling(10.57%), bright appearances (8.65%), and right and quick treatment(8.65%) respectively. \circled6 The effects of being with are peaceful mind(58.65%), quick recovery(13.46%), and decrease in fear(12.50%) respectively. \circled7 The attitudes of being with are listening (11.53%), recognition(8.65%), talking about discomfort(8.65%), and answering kindly (7.69%) respectively. 3. From the analysis of presence factors, 25 statements and 3 categorized factors are presented.

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A Qualitative Study on the Formative Processes of Premarital Adult Sexuality (미혼성인남녀의 섹슈얼리티 형성과정에 관한 질적 연구)

  • Park, Su-Sun
    • Journal of Families and Better Life
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    • v.27 no.5
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    • pp.147-166
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    • 2009
  • The purpose of this research was conducted to formative processes and to interpret premarital adult's sexuality meaning. The interviews have been executed based upon ethnography approach and method of interview in depth within the framework of the Weis's sexual script theory (1998) and parent-children relation. The interview in depth has been conducted with unmarried 7 males and 8 females inclusive of college students, total 15 persons who were born 1974-1980 and living in Seoul and nearby suburban areas. A period of interviews were carried out from September until December 2003. Each interview was executed for 2 to 4 hours apiece, and each person had 2 to 4 interviews during the period. The result of analysis of the sexuality scripts theory from three different views indicates that the female informants appeared to rationalize the fact that traditional concept of the chastity as defined by the socio-cultural level has been changed. It also indicated that there were very few sex educations in the society at large except for the public medias including the Internet. The interrelation level indicates that positive interaction with the opposite sex has affected them in the course of their building up desirable personal relationship in the society and uplifting their sense of self-esteem. The internal level of sexuality, it is much dependent on the extent of individual inner recognition of sexuality. The parent-children relation view of sexuality, the most influential factor for their communication on sexuality lies in the extent of their realization on how positively their parents recognize their children.

An Exploratory Study on the Role of Empathy for Facilitating Smart Work (스마트워크 활성화를 위한 감정이입의 역할에 관한 탐색적 연구)

  • Kim, Yong-Young
    • Journal of the Korea Convergence Society
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    • v.8 no.5
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    • pp.201-211
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    • 2017
  • Social scientists have studied interaction between human beings, while computer scientists have expanded the research domain from human-human to human-machine, human-agent, or machine-machine. The reason why an adoption of Smart Work is failed is an anxiety about ICT usage which middle managers have. It is important to explore the concept both to reduce an anxiety on an application and to increase continuance to use it. Therefore this study takes "empathy" as a key factor to play a leading role both to relieve the anxiety about the application and to improve the intention to use it. The data is gathered from a survey of undergraduate who have experience to use MS-Access. The findings show that application empathy decrease the application anxiety, but the empathy increase the continuance mediated by cognitive and affective attitude.