• Title/Summary/Keyword: Inter-view coding

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Adaptive Fast Algorithm for Inter/Intra Prediction in H.264 (H.264의 인터/인트라 예측을 위한 적응적 고속 알고리즘)

  • Jin, Soon-Jong;Kim, Won-Ki;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.12C
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    • pp.1153-1161
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    • 2005
  • The latest standard H.264 coding methods show better efficiency compared to the former coding standards from the rate distortion point of view, but also lead to high complexity. In this paper, we propose an adaptive and fast inter/intra prediction algorithm for H.264 video coding. In the inter prediction algorithm, an effective and simple mode selection method is proposed, which can adaptively adjust to motion estimation to reduce complexity. And proposed intra prediction algorithm reduces its complexity by using calculated Minimum Rate-Distortion costs in the prediction of Intra $16{\times}16$ and $4{\times}4$ modes. From experiment using JM8.4, our algorithm can reduce about $60.9\%$ of computation time as compared to JM, with only negligible PSNR and bitrate degradation.

Fast Intra Mode Decision Algorithm for Depth Map Coding using Texture Information in 3D-AVC (3D-AVC에서 색상 영상 정보를 이용한 깊이 영상의 빠른 화면 내 예측 모드 결정 기법)

  • Kang, Jinmi;Chung, Kidong
    • Journal of Korea Multimedia Society
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    • v.18 no.2
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    • pp.149-157
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    • 2015
  • The 3D-AVC standard aims at improving coding efficiency by applying new techniques for utilizing intra, inter and view predictions. 3D video scenes are rendered with existing texture video and additional depth map. The depth map comes at the expense of increased computational complexity of the encoding process. For real-time applications, reducing the complexity of 3D-AVC is very important. In this paper, we present a fast intra mode decision algorithm to reduce the complexity burden in the 3D video system. The proposed algorithm uses similarity between texture video and depth map. The best intra prediction mode of the depth map is similar to that of the corresponding texture video. The early decision algorithm can be made on the intra prediction of depth map coding by using the coded intra mode of texture video. Adaptive threshold for early termination is also proposed. Experimental results show that the proposed algorithm saves the encoding time on average 29.7% without any significant loss in terms of the bit rate or PSNR value.

Bit-plane based Lossless Depth Map Coding Method (비트평면 기반 무손실 깊이정보 맵 부호화 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon;Suh, Doug-Young
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.551-560
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    • 2009
  • This paper proposes a method for efficient lossless depth map coding for MPEG 3D-Video coding. In general, the conventional video coding method such as H.264 has been used for depth map coding. However, the conventional video coding methods do not consider the image characteristics of the depth map. Therefore, as a lossless depth map coding method, this paper proposes a bit-plane based lossless depth mar coding method by using the MPEG-4 Part 2 shape coding scheme. Simulation results show that the proposed method achieves the compression ratios of 28.91:1. In intra-only coding, proposed method reduces the bitrate by 24.84% in comparison with the JPEG-LS scheme, by 39.35% in comparison with the JPEG-2000 scheme, by 30.30% in comparison with the H.264(CAVLC mode) scheme, and by 16.65% in comparison with the H.264(CABAC mode) scheme. In addition, in intra and inter coding the proposed method reduces the bitrate by 36.22% in comparison with the H.264(CAVLC mode) scheme, and by 23.71% in comparison with the 0.264(CABAC mode) scheme.

Adaptive Pre-/Post-Filters for NRT-Based Stereoscopic Video Coding

  • Lee, Byung-Tak;Lee, BongHo;Choi, Haechul;Kim, Jin-Soo;Yun, Kugjin;Cheong, Won-Sik;Kim, Jae-Gon
    • ETRI Journal
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    • v.34 no.5
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    • pp.666-673
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    • 2012
  • Non-real-time delivery of stereoscopic video has been considered as a service scenario for 3DTV to overcome the limited bandwidth in the terrestrial digital television system. A hybrid codec combining MPEG-2 and H.264/AVC has been suggested for the compression of stereoscopic video for 3DTV. In this paper, we propose a stereoscopic video coding scheme using adaptive pre-/post-filters (APPF) to improve the quality of 3D video while retaining compatibility with legacy video coding standards. The APPF are applied adaptively to blocks of various sizes determined by the macroblock coding mode and reference frame index. Experiment results show that the proposed method achieves up to 24.86% bit rate savings relative to a hybrid codec of MPEG-2 and H.264/AVC including the inter-view prediction.

An Improved Motion/Disparity Vector Prediction for Multi-view Video Coding (다시점 비디오 부호화를 위한 개선된 움직임/변이 벡터 예측)

  • Lim, Sung-Chang;Lee, Yung-Lyul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.2
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    • pp.37-48
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    • 2008
  • Generally, a motion vector and a disparity vector represent the motion information of an object in a single-view of camera and the displacement of the same scene between two cameras that located spatially different from each other, respectively. Conventional H.264/AVC does not use the disparity vector in the motion vector prediction because H.264/AVC has been developed for the single-view video. But, multi-view video coding that uses the inter-view prediction structure based on H.264/AVC can make use of the disparity vector instead of the motion vector when the current frame refers to the frame of different view. Therefore, in this paper, we propose an improved motion/disparity vector prediction method that consists of global disparity vector replacement and extended neighboring block prediction. From the experimental results of the proposed method compared with the conventional motion vector prediction of H.264/AVC, we achieved average 1.07% and 1.32% of BD (Bjontegaard delta)-bitrate saving for ${\pm}32$ and ${\pm}64$ of global vector search range, respectively, when the search range of the motion vector prediction is set to ${\pm}16$.

Ultra-mode Decision Algorithm for Fast Encoding of H.264/AVC Video (H.264/AVC비디오의 고속 부호화를 위한 인트라모드 선택 알고리듬)

  • Kim, Dong-Hyung;Jeong, Je-Chang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.6C
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    • pp.585-593
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    • 2007
  • For the improvement of coding efficiency, the H.264 standard uses new coding tools such as VBS, 1/4-pel accurate ME, multiple references, intra prediction, loop filter, etc. Using these coding tools, H.264 has achieved significant improvements from rate-distortion point of view compared to existing standards. However, the encoder complexity is greatly increased due to these coding tools. We focus on the complexity reduction method of intra-mode decision. Our algorithm first restricts selective prediction modes of Intra4x4 using a simple preprocessing. The prediction modes of Intra4x4 are used for restricting those of the other inter-modes. Simulation results show that the proposed method outperforms other conventional methods and save about 82% of total encoding time.

Reduced Inter-view PSNR variance Rate-control Algorithm for Multi-View Video coding (다시점 비디오 영상 부호화기를 위한 시점 간 PSNR 분산 감소 비트율 제어 알고리즘)

  • Ryu, Seung-Chul;Seo, Jung-Dong;Liu, Xingang;Yan, Zheng;Sohn, Kwang-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.134-137
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    • 2010
  • 다시점 영상 비디오를 부호화하기 위해 다시점 영상 부호화기(MVC)가 제안되었다. MVC가 다시점 영상 비디오를 효율적으로 압축함에도 불구하고 여전히 제한된 대역폭의 채널을 통해 다시점 영상을 전송하기에는 한계가 있다. 따라서 제한된 대역폭을 효과적으로 활용할 수 있도록 효율적인 비트율 제어 알고리즘이 요구된다. 2D 영상 부호화를 위한 비트율 제어 알고리즘은 활발한 연구가 이루어졌지만 다시점 영상 부호화를 위한 비트율 제어 알고리즘은 아직 충분히 연구되어지지 않았다. 본 논문에서는 시점 간 화질 분산과 계층적 B 픽처 구조를 고려한, 다시점 영상 부호화를 위한 비트율 제어 알고리즘을 제안한다. 제안된 알고리즘은 부호화 전 단계, 시점 레벨 비트율 제어, GOP 레벨 비트율 제어, 픽처 레벨 비트율 제어의 네 단계로 이루어진다. 부호화 전 단계에서 시점 간 비트율의 비중과 계층 레벨 간의 비중을 계산한다. 그리고 시점의 목표 비트율, GOP의 목표 비트율, 픽처의 목표 비트율이 각각 시점 레벨 비트율 제어단계, GOP 레벨 비트율 제어단계, 픽처 레벨 비트율 제어 단계에서 계산된다. 실험 결과는 제안된 방식이 시점 간 화질(PSNR)의 분산을 줄이면서 비트율을 제어하는데 효과적이라는 것을 보여준다.

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View Synthesis for Inter-view Prediction of 3D Video Coding (시점 생성 기법을 이용한 3차원 비디오 부호화의 시점 간 예측 기술)

  • Kim, Dong-Hyun;Seo, Jung-Dong;Ham, Bum-Seop;Choi, Jin-Wook;Sohn, Kwang-Hoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.130-133
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    • 2010
  • 멀티미디어 신호 처리 분야의 급속한 발전으로 인해 3차원 TV(3DTV)는 차세대 방송 시스템 시장에서 가장 주목을 받는 제품이 되었다. 3DTV는 사용자에게 입체감을 제공하여 사용자가 마치 그곳에 있는 듯한 효과를 줄 수 있다. 이에 최근 다시점 컬러 영상과 그에 대응되는 깊이 영상을 이용하여 다양한 위치에서의 입체 영상을 제공하는 기술이 활발히 진행되고 있다. 본 논문에서는 주어지는 다시점 컬러 영상과 깊이 영상의 정보를 동시에 이용하여 다시점 영상 부호화의 효율을 높이는데 그 목적이 있다. 이를 위해 시점 생성 기법을 통해 다시점 영상의 부호화 시 참조하는 주변 시점의 영상들로부터 계산되는 변이 벡터 정보를 줄이는 방법을 제안한다. 실험 결과, 기존의 다시점 비디오 부호화에 비해서 약 0.5~1.5 dB정도의 화질 개선이 이뤄졌고, 평균 17.5%의 비트율 감소를 보였다.

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The Design of Motion Estimation Hardware for High-Performance HEVC Encoder (고성능 HEVC 부호기를 위한 움직임추정 하드웨어 설계)

  • Park, Seungyong;Jeon, Sunghun;Ryoo, Kwangki
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.3
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    • pp.594-600
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    • 2017
  • This paper proposes a global search based motion estimation algorithm for high performance HEVC encoder and its hardware architecture. To eliminate temporal redundancy, motion estimation in HEVC inter-view prediction uses global search and fast search algorithm to search for a predicted block having a high correlation with the current PU in an interpolated reference picture. The global search method predicts the motion of all candidate blocks in a given search area, thus ensuring optimal results, but has a disadvantage of large computation time. Therefore we propose a new algorithm that reduces computational complexity by reusing SAD operation in global search to reduce computation time of inter prediction. As a result of applying the proposed algorithm to standard software HM16.12, the computation time was reduced by 61%, BDBitrate by 11.81%, and BDPSNR by about 0.5% compared with the existing search algorithm. As a result of hardware design, the maximum operating frequency is 255 MHz and the total number of gates is 65.1K.