• Title/Summary/Keyword: Inter working

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The design of outlet in inter-cross slope with tunnel which it applied forming artificial ground (인공지반을 적용한 사교하는 사면에서의 터널 갱구부 설계)

  • Park, Chal-Sook;Kwan, Han;Lee, Kyu-Tak;Kim, Bong-Jae;Yun, Yong-Jin;Kim, Kwang-Hee
    • Proceedings of the Korean Geotechical Society Conference
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    • 2008.10a
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    • pp.1532-1548
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    • 2008
  • The tunnel type spillways is under construction to increasing water reservoir capacity in Dae-am dam. The tunnel outlet was planned to be made after installing slope stabilization system on natural slope there. Generally, the tunnel outlet is made perpendicularly to the slope, but in this case, it had to be made obliquely to the slope for not interrupting flow of river. Because of excavation in condition of natural slope caused to deflecting earth pressure, the outlet couldn't be made. So, artificial ground made with concrete that it was constructed in the outside of tunnel for producing the arching effect which enables to make a outlet. We were planned tunnel excavation was carried out after artificial ground made. Artificial ground made by poor mix concrete of which it was planned that the thickness was at least 3.0m height from outside of tunnel lining and 30cm of height per pouring. Spreading and compaction was planned utilized weight of 15 ton roller machine. In order to access of working truck, slope of artificial ground was designed 1:1.0 and applied 2% slope in upper pert of it for easily drainage of water. In addition to, upper pert of artificial ground was covered with soil, because of impaction of rock fall from upper slope was made minimum. The tunnel excavation of the artificial ground was designed application with special blasting method that it was Super Wedge and control blasting utilized with pre-percussion hole.

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Development of physical flip display and control technology (물리적 플립 디스플레이 및 제어기술 개발 연구)

  • Hong, Sung-Dae
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.577-584
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    • 2017
  • Despite growing participation of many researchers, the cases of applying the transformative emotional display technology using physical materials and media are still in its early stages and the concept and structure are not properly established in Korea. The emerging global trend of physical display shows a possibility of new digital signage using emotional flip display. In this context, this study attempts to develop related element technology necessary in physical flip display and electromagnetic rotation module along with the integration platform of aesthetic arbitrarily-shaped display. The found results will be applied in researching the contents for the main subject which will be exhibited at the EXPO 2017 in Astana. It is to build up the foundation pioneering the localization of associated industry by means of diverse technological breakthroughs including flip-display technology, electromagnetic module technology, real-time video inter-working technology, high-speed rotation module technology, and transformative 3D frame technology.

A Hierarchical Multicast Routing Protocol based on Zone Routing Technique for Wireless multi-hop Network (무선 다중 홉 네트워크에서의 지역 기반의 계층적 멀티캐스트 라우팅 프로토콜)

  • Gui, Yi-Qi;Zhang, Jie;Yang, Dong-Il
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.149-156
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    • 2011
  • In wireless multi-hop network, many applications need multicast communication where the group leader needs to send data to all members of the group. Multicast routing provides a balanced, efficient, and fairness network environment for the group members. However, large load for transmission management to leader node and signal interference between several paths for multi-hop links always took long transmission delay and low throughput efficiency. In this paper, we propose a Zone-based Hierarchical Multicast Routing Protocol (ZHMP). This routing protocol is designed based on zone routing schemes, where proactive routing is applied for intra-zone node level multicasting and reactive routing is used for searching inter-zone paths. By each hierarchical and independent multicast working in separated zones, load of multicast source node will be distributed by several zone-level routings for a better load balance and signal interference between each multi-hop paths will be resisted for a maximum multicast throughput.

A Performance Test for Assessment of the RFID/USN Inter-working System's Applicability to the Construction Industry (RFID/USN 연동 시스템의 건설 산업 적용을 위한 성능 실험에 관한 연구)

  • Yoo, Ji-Yeon;Choi, Nu-Ri;Kim, Chang-Wan;Kim, Hyoung-Kwan;Han, Seung-Heon;Kim, Moon-Kyum
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2007.11a
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    • pp.880-885
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    • 2007
  • In the last decades, the resource used in the construction process has become much more various in kinds and increased in number as construction has become enlargement and complexity. Resource management on a construction site has been recognized as a detrimental factor to influence project success, therefore various technologies have been applied by the construction industry to streamline resource management. RFID/USN interworking system composed of RFID technology and sensor network supports automation of resource management and real-time information networking. Most of research efforts for RFID technology in the construction industry have been limited to object identification technology. The study proposed herein it to verify the applicability of RFID/USN interworking system to the construction industry. The identification rates of RFID/USN interworking system by distance and degree and by type of materials was identified and analyzed.

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Real-Time Monitoring of ECG Signal under Ubiquitous Environment (유비쿼터스 환경 하의 실시간 심전도 신호 모니터링)

  • Kim, Jungjoon;Kim, Jin-Sub;Ryu, Chunha;Kim, Jeong-Hong;Park, Kil-Houm
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.9
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    • pp.728-735
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    • 2013
  • In this paper, we present a method of transmitting ECG signals in real-time mobile environment to be possible to implement the ubiquitous healthcare system. Because of the excessive amount of data transmission of ECG signals, it is necessary to propose a limitation to the real-time transmission. We propose a real-time electrocardiographic monitoring system based on the proposal of unusual waveform detection algorithm which detects the R-wave distortions from the arrhythmia ECG signals having unusual waveform of about 10% on average. It is very effective in terms of time and cost for medical staffs to monitor and analyze ECG signals for a long period of time. Monitoring unusual waveform by gradually adjusting the threshold values of potential and kurtosis makes the amount of data transmitted decrease and significance level of waveform to be enhanced. The unusual waveform detection algorithm is implemented with ubiquitous environment inter-working device client. It is applicable to ubiquitous healthcare system capable of real-time monitoring the ECG signal. While ensuring the mobility, it allows for real-time continuous monitoring of ECG signals.

An Inter-Working Method for Mobile Upbringing Game Using WAP Push Technology between WEB and WAP servers (WAP Push 기술을 애용한 모바일 육성 게임을 위한 WEB과 WAP 서버간의 연동 방법)

  • Hwang Doh-Yeun;Lee Nam-Jae;Kwak Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.137-142
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    • 2005
  • Since wireless communication cost is relatively expensive, the mobile games using cellular phones or PDAs are mostly played after being downloaded unlike more updated types of phone-to-phone or online games. In particular, the upbringing games, in which garners foster virtual companion animals or vegetables as their avata, have been spotlighted. It is essential to supply variety of items for upbringing avatas. However, due to diverse tastes for avatas and limited storage of mobile terminals, game manias must download their desired items from homepages. In addition, game developers must inform users through SMS messages whenever a new item is created. To do so, they must link WEB server and WAP server to Call Back URL or ARS. This paper proposed a linkage method suitable for JAVA-based mobile phone operating system. The proposed method will consequently increase life cycle of a game and reinforce profitability.

The Configuration of the Network Game Portal Site Supporting Multi-Platform (다중 플랫폼을 지원하는 네트워크 게임 포털 사이트 구성)

  • Lee, Nam-Jae;Kwak, Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.10B no.1
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    • pp.119-126
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    • 2003
  • This study suggests the configuration of network game portal site supporting multi-platform that indicates different types of games so called Game Omphalos or simply Gamphalos. In general, the existing game Portal site only put the different games together and operates each game separately. But, not only the Gamphalos system can play the various games in a portal site but also integrates the data of different games for inter-working among them. To do this, the Gamphalos System consists of two main parts. The one is Global Game Control Center (GGCC) for integrated management of n and game data. And the other part it Local Game Control Center (LGCC) that serves as a game server for each game. The game user who becomes a member of the Gamphalos System can get more Points and grow rapidly than others because all the game data can be integrated and accumulated in a Gamphalos system.

Research Trends of Oriental Medicine in Korea and Meta-analysis of Articles related to Stroke in the Journal of Korean Oriental Medicine (한의학회지의 뇌졸중 관련논문을 통한 한의학 연구동향과 질적 메타분석)

  • Ko, Seong-Gyu
    • The Journal of Internal Korean Medicine
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    • v.22 no.2
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    • pp.223-237
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    • 2001
  • Objective : There have not been studies on the oriental medicine research trends and qualitative analysis of Korean oriental medicine articles in Korea, particularly in the oriental medicine area. This study's purpose is to appreciate Korean oriental medicine's research trends and assess the quality of the Korean oriental medical journals' level. This study will help upgrade Korean oriental medical journals. Method : We found 93 stroke-related articles in the Journal of Korean Oriental Medicine, published between 1980(Volume 1) and 2001(Volume 45). We surveyed the institutes involved in each study, and the number of people in each study. We seperated by epidemiological study design, the studies into categories. Campbell and Stanley's study design into 6 categories, statistical methods into 13 categories. Next, we assessed the 41 articles by a checklist, which had 10 categories. The quality score was analyzed by survey variables over the period, which were divided by the date of publication: the 1980s, the first half of the 1990s, second half of the 1990s and 2000s. Results : 46.3% od the studies didn't use statistical methods. 56.1%, were case series studies by classification of epidemiological study design, and 53.6% were one-shot case studies designed by Campbell and Stanley's study design. The quality score was 58.33 point 60 is average. In quality level by Browman GP etc.'s, 83.0% of the studies were included in V levels. But, the quality scores were significant by presence of reviewer system, statistical method's usage, and over the period. Conclusion : The Journal of Korean Oriental Medicine needs to improve the quality its articles. To improve the quality of oriental medicine related articles, the following are necessary: working together, joint work of inter-educational system, strengthening of reviewer system, use of statistical methods, and consulting to the expert of research at the stage of study design.

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Integration of Application Program for Dementia Diagnosis using Biometric Sensor and Oxygen Chamber (치매의 진단, 예방 및 완화를 위한 스마트폰용 게임 애플리케이션 개발)

  • Yun, Seong-Min;Choi, Hyo Sun;Cho, Myeon-Gyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.5
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    • pp.2953-2961
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    • 2014
  • Dementia once occurred is known to be mostly irreversible but can be treated only if it is detected early; especially vascular Dementia. Thus, in this paper we have developed Dementia diagnosis and care application through inter-working between biometric sensors and smart phone. With developing serious game for the demented elderly, we proposed ons-stop solution for Dementia; smart-phone application with diagnosis, prevention and mitigation of Dementia. Since the proposed game for mitigating Dementia requires sense of space and balance using both arms instead of operating simple arrow button, a treatment effect for Dementia will be doubled. If we tried to forestall, ease and cure Dementia with the proposed application. the social losses from Dementia would be minimized as a result.

Bruno Dumont's Cinematic World Seen from the Perspective of the New Extremism: Focusing on P'tit Quinquin (신극단주의 관점에서 바라본 브루노 뒤몽의 영화세계 - <릴 퀸퀸>을 중심으로)

  • Choi, Soo-Im
    • Cross-Cultural Studies
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    • v.40
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    • pp.185-212
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    • 2015
  • Bruno Dumont's film P'tit Quinquin (2014) trends toward 'the new extremism' in contemporary European cinema. This criminal-mystery-comedy film achieves the cinematic recognition of reality in the new extremist way: like typical new extremist films, P'tit Quinquin contains a lot of 'unwatchable' content, including disembodied parts of human body, carcasses, and the body of a boy who has killed himself. The reality, however, remains confidently invisible, despite everything that is visible within the film. In understanding Dumont's attempt to reach cinematic recognition, the relationship between 'the visible' and 'the invisible' is reconsidered. In the context of the film, the relationship between cinema and reality becomes indirect. The reality can be only felt, not seen. The invisible reality can be perceived only as a void, just like the criminal who is unknown even though he is sought after. To reveal this void, the film strives to give its viewers as much explicitly visible content as possible during its 200-minute run. This essay is an interdisciplinary attempt to examine the working and the effects of this cinematic attempt by Bruno Dumont; aspects of film theory, visual anthropology, (inter-)mediology, posthumanism in cultural theory, etc., are related for this purpose.