• 제목/요약/키워드: Intention for Continuous Use

검색결과 280건 처리시간 0.029초

모바일게임 이용자의 게임 태도가 지속사용 의도에 미치는 영향 (An Effect of Gaming Behavior by Mobil Game User on Intention of Continuous Usage)

  • 심선애;임천혁;정형원
    • 한국융합학회논문지
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    • 제8권7호
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    • pp.141-149
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    • 2017
  • 본 연구는 모바일게임 이용자의 게임 태도와 게임 지속사용 의도 간의 관계를 알아보고자 하였다. 태도는 어떤 대상이나 사태에 반응하는 행동을 말하는 것으로 보편적으로 일관성 있는 행동을 하게 되고 또한 이후의 반응을 예측할 수 있기 때문이다. 연구를 위해 한국과 중국의 20세 이상 성인 모바일게임 이용자를 대상으로 설문조사를 시행하였으며, 수집된 데이터는 통계패키지 프로그램인 SPSS 20.0을 사용하여 위계적 다중회귀분석을 시행하였다. 연구결과 첫째, 게임 태도를 고려하지 않는다면, 남자일수록, 대한민국 국적이 아닐수록(중국 국적일수록) 지속사용 의도가 높게 나타났다. 둘째, 모바일게임 이용자의 게임 태도가 지속사용 의도에 미치는 영향을 알아본 결과 인지적 태도, 행동적 태도는 모두 유의한 정(+)의 상관관계를 나타내는 것으로 확인되었다.

소셜 네트워크 게임(SNG) 이용자의 애착 요인이 몰입과 중독을 통해 지속이용의도에 미치는 영향 (The Effect Of Social Network Game Users' Attachment Factors On Their Intention To Continue To Use Through Immersion And Addiction.)

  • 김태영;전중양;권두순;박동철
    • 디지털산업정보학회논문지
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    • 제18권1호
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    • pp.93-113
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    • 2022
  • Among Korea's content industries, the game industry is growing in size to the extent that it can be said to be a representative export-benefiting industry. Accordingly, many users are immersed in the game, and furthermore, they are addicted. This study aims to derive factors for social game users to continue to use by identifying the factors of domestic social network game users' attachment to social network games and empirically studying the causal relationship between these factors and the intention to continue to use them through immersion and addiction. To this end, a research model was presented that applies the main variables of the attachment theory of social network game users to games. The research model of this study surveyed general college students at S University in Seoul who tended to use social network games. As a result of the study, first, it was found that perceived stability had a significant effect on immersion and addiction. Second, it was found that perceived avoidance had a significant effect on immersion and did not have a significant effect on addiction. Third, perceived anxiety was found to have a significant effect on immersion, and it was found that it did not significantly affect addiction. Fourth, it was found that immersion did not significantly affect addiction, and it was found that it had a significant effect on continuous use intention. Fifth, addiction was found to have a significant effect on the intention to continue use. Through this, social network game users' attachment to games can provide useful implications for social network game companies to become attached to existing consumers, spreading social network game users, and improving the possibility of continuous use.

대학에서 학습관리시스템의 지속적 사용의도에 미치는 영향 (The Effect of Learning Management System on Intention of Continuous Use in Universities)

  • 권영애;박혜진
    • 디지털산업정보학회논문지
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    • 제18권2호
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    • pp.49-59
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    • 2022
  • This study aims to understand the effects of perceived usefulness, perceived ease, and expected matching on user satisfaction and continuous use intention for the learning management system (LMS). To this end, an online survey was conducted on K University students located in Chungcheongbuk-do, and 488 data were analyzed and utilized. First, it was found that the expected match of the learning management system had an effect on perceived usefulness and perceived ease. Second, it was found that perceived usefulness, perceived ease, and expected matching had an effect on user satisfaction. Perceived usefulness, user satisfaction and perceived ease of use were found to have an effect on the intention to continue using. It can be seen that the improvement of the quality of the university education system has an effect on the improvement of learners' learning effects and satisfaction. Accordingly, it is necessary to seek various ways to continuously manage the quality of the learning management system.

인터넷 전문은행 서비스의 만족과 이용의도에의 영향요인에 관한 연구 (A Study on The Factors Affecting Customer Satisfaction and Intention to Use of Internet-only Banking Services)

  • 이은영;바트다와
    • 문화기술의 융합
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    • 제6권4호
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    • pp.627-631
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    • 2020
  • 본 연구는 인터넷 전문 은행 서비스의 고객만족도와 이용의도에 영향을 미치는 요인들을 분석하기 위해 수행되었다. 본 연구는 이를 위해 인터넷 전문은행 서비스에 대한 선행연구를 바탕으로 인터넷 전문은행 서비스의 수용에 영향을 미치는 요인을 추출하였다. 기술수용모델을 기반으로 지각된 상대적 이점, 지각된 편리성, 지각된 유용성의 독립 변수를 설정하였고 인터넷 전문은행 서비스의 만족도과 지속이용의도를 종속변수로 하는 연구모델을 설정하였고, 이를 실증분석을 통해 검증하였다. 실증은 인터넷 전문은행 이용경험이 있는 204명의 고객들을 대상으로 설문조사를 통하여 실시하였다. 연구 결과, 지각된 상대적 이점, 지각된 편리성, 지각된 유용성은 인터넷 전문은행 서비스의 고객만족에 모두 유의한 영향을 미치는 것으로 나타났으며, 고객만족도는 인터넷 전문은행 서비스의 지속적인 이용의도에 유의한 영향을 미치는 것으로 나타났다. 연구결과를 바탕으로 서비스개선과 고객확보를 위한 실무적 시사점을 제시하였다.

구독서비스 가입형태에 따른 불확실성 지각이 지속사용의도에 미치는 영향: 정당화 용이성의 매개효과를 중심으로 (Effects of Uncertainty on Continuous Intention by Type of Subscription: The Mediating Role of Ease of Justification)

  • 박재용;손용석
    • 산업융합연구
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    • 제20권11호
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    • pp.165-175
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    • 2022
  • 본 연구는 구독서비스 가입형태(개인가입 vs. 집단가입)가 지속사용의도에 미치는 영향을 파악하고, 정당화 용이성의 매개효과와 불확실성의 조절된 매개효과를 검증하는 것을 목적으로 한다. 이를 위해 국내 대학생 78명을 대상으로 실험을 진행하였다. 분석결과, 집단가입 형태로 구독서비스를 이용하는 소비자는 개인가입 형태로 구독서비스를 이용하는 소비자에 비해 지속사용의도가 높게 나타났으며, 정당화 용이성은 가입형태에 따라 지속사용의도에 미치는 영향을 매개하는 것으로 나타났다. 또한 불확실성은 정당화 용이성이 가입형태에 따라 지속사용의도에 미치는 영향을 매개하는 것을 조절하는 것으로 나타났다. 본 연구는 구독서비스 가입형태에 따른 소비자의 심리적 매커니즘을 이해하고, 구독서비스를 제공하는 기업에게 유용한 시사점을 제공하고 있다.

스마트폰의 지각된 가치와 지속적 사용의도, 그리고 개인 혁신성의 조절효과 (An Empirical Study on Perceived Value and Continuous Intention to Use of Smart Phone, and the Moderating Effect of Personal Innovativeness)

  • 한준형;강성배;문태수
    • Asia pacific journal of information systems
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    • 제23권4호
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    • pp.53-84
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    • 2013
  • With rapid development of ICT (Information and Communications Technology), new services by the convergence of mobile network and application technology began to appear. Today, smart phone with new ICT convergence network capabilities is exceedingly popular and very useful as a new tool for the development of business opportunities. Previous studies based on Technology Acceptance Model (TAM) suggested critical factors, which should be considered for acquiring new customers and maintaining existing users in smart phone market. However, they had a limitation to focus on technology acceptance, not value based approach. Prior studies on customer's adoption of electronic utilities like smart phone product showed that the antecedents such as the perceived benefit and the perceived sacrifice could explain the causality between what is perceived and what is acquired over diverse contexts. So, this research conceptualizes perceived value as a trade-off between perceived benefit and perceived sacrifice, and we need to research the perceived value to grasp user's continuous intention to use of smart phone. The purpose of this study is to investigate the structured relationship between benefit (quality, usefulness, playfulness) and sacrifice (technicality, cost, security risk) of smart phone users, perceived value, and continuous intention to use. In addition, this study intends to analyze the differences between two subgroups of smart phone users by the degree of personal innovativeness. Personal innovativeness could help us to understand the moderating effect between how perceptions are formed and continuous intention to use smart phone. This study conducted survey through e-mail, direct mail, and interview with smart phone users. Empirical analysis based on 330 respondents was conducted in order to test the hypotheses. First, the result of hypotheses testing showed that perceived usefulness among three factors of perceived benefit has the highest positive impact on perceived value, and then followed by perceived playfulness and perceived quality. Second, the result of hypotheses testing showed that perceived cost among three factors of perceived sacrifice has significantly negative impact on perceived value, however, technicality and security risk have no significant impact on perceived value. Also, the result of hypotheses testing showed that perceived value has significant direct impact on continuous intention to use of smart phone. In this regard, marketing managers of smart phone company should pay more attention to improve task efficiency and performance of smart phone, including rate systems of smart phone. Additionally, to test the moderating effect of personal innovativeness, this research conducted multi-group analysis by the degree of personal innovativeness of smart phone users. In a group with high level of innovativeness, perceived usefulness has the highest positive influence on perceived value than other factors. Instead, the analysis for a group with low level of innovativeness showed that perceived playfulness was the highest positive factor to influence perceived value than others. This result of the group with high level of innovativeness explains that innovators and early adopters are able to cope with higher level of cost and risk, and they expect to develop more positive intentions toward higher performance through the use of an innovation. Also, hedonic behavior in the case of the group with low level of innovativeness aims to provide self-fulfilling value to the users, in contrast to utilitarian perspective, which aims to provide instrumental value to the users. However, with regard to perceived sacrifice, both groups in general showed negative impact on perceived value. Also, the group with high level of innovativeness had less overall negative impact on perceived value compared to the group with low level of innovativeness across all factors. In both group with high level of innovativeness and with low level of innovativeness, perceived cost has the highest negative influence on perceived value than other factors. Instead, the analysis for a group with high level of innovativeness showed that perceived technicality was the positive factor to influence perceived value than others. However, the analysis for a group with low level of innovativeness showed that perceived security risk was the second high negative factor to influence perceived value than others. Unlike previous studies, this study focuses on influencing factors on continuous intention to use of smart phone, rather than considering initial purchase and adoption of smart phone. First, perceived value, which was used to identify user's adoption behavior, has a mediating effect among perceived benefit, perceived sacrifice, and continuous intention to use smart phone. Second, perceived usefulness has the highest positive influence on perceived value, while perceived cost has significant negative influence on perceived value. Third, perceived value, like prior studies, has high level of positive influence on continuous intention to use smart phone. Fourth, in multi-group analysis by the degree of personal innovativeness of smart phone users, perceived usefulness, in a group with high level of innovativeness, has the highest positive influence on perceived value than other factors. Instead, perceived playfulness, in a group with low level of innovativeness, has the highest positive factor to influence perceived value than others. This result shows that early adopters intend to adopt smart phone as a tool to make their job useful, instead market followers intend to adopt smart phone as a tool to make their time enjoyable. In terms of marketing strategy for smart phone company, marketing managers should pay more attention to identify their customers' lifetime value by the phase of smart phone adoption, as well as to understand their behavior intention to accept the risk and uncertainty positively. The academic contribution of this study primarily is to employ the VAM (Value-based Adoption Model) as a conceptual foundation, compared to TAM (Technology Acceptance Model) used widely by previous studies. VAM is useful for understanding continuous intention to use smart phone in comparison with TAM as a new IT utility by individual adoption. Perceived value dominantly influences continuous intention to use smart phone. The results of this study justify our research model adoption on each antecedent of perceived value as a benefit and a sacrifice component. While TAM could be widely used in user acceptance of new technology, it has a limitation to explain the new IT adoption like smart phone, because of customer behavior intention to choose the value of the object. In terms of theoretical approach, this study provides theoretical contribution to the development, design, and marketing of smart phone. The practical contribution of this study is to suggest useful decision alternatives concerned to marketing strategy formulation for acquiring and retaining long-term customers related to smart phone business. Since potential customers are interested in both benefit and sacrifice when evaluating the value of smart phone, marketing managers in smart phone company has to put more effort into creating customer's value of low sacrifice and high benefit so that customers will continuously have higher adoption on smart phone. Especially, this study shows that innovators and early adopters with high level of innovativeness have higher adoption than market followers with low level of innovativeness, in terms of perceived usefulness and perceived cost. To formulate marketing strategy for smart phone diffusion, marketing managers have to pay more attention to identify not only their customers' benefit and sacrifice components but also their customers' lifetime value to adopt smart phone.

브랜디드 콘텐츠 특성이 수용자 효과에 미치는 영향: 이용만족, 공유의도, 지속적 이용의도를 중심으로 (A Study on the Effect of the Characteristics of Branded Contents on Consumers: Focused on User Satisfaction, Sharing Intention, and Intention for Continuous Use)

  • 임유명;오영선;염동섭
    • 디지털융복합연구
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    • 제17권6호
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    • pp.59-67
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    • 2019
  • 본 연구는 브랜디드 콘텐츠에 대한 특성이 수용자 효과에 미치는 영향을 알아보기 위해 남, 여 대학생 286명의 설문조사 데이터를 바탕으로 진행되었다. 연구결과 첫째, 브랜디드 콘텐츠 이용만족에는 오락성, 공감성, 창의성, 간접성이 정(+)의 영향을 미치는 것으로 확인되었다. 둘째, 브랜디드 콘텐츠의 공유의도와 지속적 이용의도에는 오락성만이 정(+)의 영향을 미치는 것으로 확인되었다. 결론적으로 브랜디드 콘텐츠 특성 5가지 중 정보성 요인은 이용만족, 공유의도, 지속적 이용의도와 같은 수용자 효과에 어떠한 영향도 미치지 않고 있음을 확인하였다. 이러한 연구결과는 브랜디드 콘텐츠에 대한 이용자들의 행태를 이해함으로써 이용자들의 욕구에 부합하고 편의에 맞는 양질의 콘텐츠 개발을 위한 유용한 실증적 자료를 제공하고, 관련 연구의 확장에 기초자료를 제공할 수 있을 것으로 기대한다.

지속사용의도로 측정한 전략적 마케팅 제휴의 성과 결정요인에 관한 연구: 국내 신용카드 산업을 대상으로 (A Study on the Determinants of Strategic Marketing Alliance Performance Measured by Continuous Use Intention : Focused on Korean Credit Card Industry)

  • 최승년
    • 한국산학기술학회논문지
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    • 제17권10호
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    • pp.666-677
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    • 2016
  • 본 연구는 국내 카드사의 전략적 마케팅 제휴의 성과에 영향을 미치는 요인을 소비자 수준과 기업 수준으로 구분되는 다수준데이터를 통해 분석해 보았다. 이를 위해 국내에 출시된 30개의 제휴카드를 표본으로 선정하여 두 개의 기업요인을 측정하였고, 표본으로 선정된 제휴카드의 회원 610명을 대상으로 세 개의 소비자 요인과 지속사용의도를 측정하였다. 다수준데이터 구조에 적합한 위계적 선형모형(HLM)을 통해 분석한 결과, 제휴카드 혜택, 혜택 정보제공, 제휴사브랜드 등 소비자 데이터로 측정한 요인 모두 지속사용의도에 긍정적 영향을 미친다는 것을 확인하였다. 기업변수 중에는 제휴목표의 적합성 변수가 영향력이 확인된 반면, 제휴사의 마케팅역량은 지속사용의도에 영향을 미치지 않는 것으로 나타났으며, 기업수준의 변수들은 소비자 수준 변수들이 갖는 영향력에 대해 긍정적인 조절효과를 갖지 않는 것으로 확인되었다. 본 연구는 국내 신용카드 산업에 대해 소비자 수준과 기업 수준의 요인들이 갖는 종합적인 영향력을 분석한 거의 최초의 연구로서 관련 연구에 새로운 시각을 제공함은 물론 치열한 경쟁 환경하의 카드사들에게 의미 있는 전략적 시사점을 제시했다는 점에서 그 의의를 찾을 수 있다.

The Relationships among App Attribution, User satisfaction, Trust, and Continuous Use Intention: Focused on Mobile App of Bus Information

  • Choi, Myeong-Guk;Shin, Jae-Ik
    • 한국컴퓨터정보학회논문지
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    • 제27권7호
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    • pp.165-175
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    • 2022
  • 본 논문의 목표는 버스 정보 모바일의 앱속성(유용성, 디자인, 정보품질, 이동성), 사용자만족, 신뢰, 지속적 사용의도 간의 관계를 확인하는 것이다. 본 연구의 가설을 검정하기 위해 AMOS 21.0의 구조방정식이 사용되었다. 분석의 결과는 다음과 같다. 첫째, 유용성, 디자인, 정보품질 및 이동성이 사용자만족에 긍정적인 영향을 미치는 것으로 나타났다. 둘째, 이동성만이 신뢰에 긍정적인 영향을 미치고 나머지 유용성, 디자인, 정보품질이 유의수준 5%에서 영향을 미치지 않는 것으로 나타났다. 셋째, 사용자만족이 신뢰와 지속적인 사용의도에 긍정적인 영향을 미치는 것으로 나타났다. 넷째, 신뢰가 지속적인 사용의도에 긍정적인 영향을 미치는 것으로 나타났다. 따라서 버스 정보 모바일앱의 특성이 사용자만족, 신뢰, 지속적 사용의도 등의 개선을 위한 중요한 영향요인임이 확되었으며, 특히 이동성이 다른 앱 특성요인보다 중요한 역할을 하고 있다. 지방정부와 버스회사는 버스 정보 모바일앱의 활성화 위한 전략적 방향을 수립할 수 있을 것이다. 본 연구의 한계점은 연구결과를 일반화하는데 다소 부족함이 있어 향후 연구에서는 이 부분을 개선하는데 초점을 둘 필요가 있다.

대학 수업에서의 SNS 활용에 대한 연구: 경험자와 비경험자 학습자의 비교 (A Study on the use of SNS in college education: A Comparison of experienced learner and non-experienced learner)

  • 전병호;전병철
    • 디지털산업정보학회논문지
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    • 제12권3호
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    • pp.205-214
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    • 2016
  • Dramatic transformation in education has taken place and Internet Technologies have played a key role. Especially SNS has been considered as an effective educational tool because of its exceptional features such as discussion on course topics, feedback from peers and group collaboration. The purpose of this paper is to investigate factors affecting the attitude, intention to continuous use of SNS and performance in college education comparing between experienced learner and non-experienced learner. Self-efficacy on media usage, educational expectancy, subjective norm, habit, and enjoyment were identified as affecting factors based on prior researches. The results shows that all factors are significantly related to the learner's attitude on the use of SNS in college education. Experienced learner's attitude on educational use of SNS in college was found to be significantly related to the intention to continuous use and performance. This study can provide a guideline of effective strategy for SNS utilization in college education.