• Title/Summary/Keyword: Intelligent user interface

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Development of Urban Farm Management System using Commercial SNS as IoT Platform (SNS를 IoT 플랫폼으로 이용한 도시농장 관리시스템 개발)

  • Ryu, Dae-Hyun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.5
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    • pp.149-154
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    • 2013
  • IoT is emerging topic of the post-smartphone era. But IoT service is actually not easy but due to the absence of the open standard IoT service platform. In this study, We propose and implement IoT services platform using commercial SNS platform like Tweet, Facebook or YouTube. we implement the intelligent control system of the urban farm using our IoT services platform as an example. Our system can save an additional server deployment and management cost using open SNS platform like Tweet or Facebook or Youtube. In addition, there are needs to develop App. for the smartphone because we can take advantage of the user interface which is developed by global enterprises.

Development of a Green Home Simulator using LabVIEW (LabVIEW를 이용한 그린 홈 시뮬레이터 개발)

  • Kim, Jo-Hwan;Moon, Sang-Hyun;Kim, Byung-Jae;Kim, Jin-Seok;Jang, Joo-Hyun;Jo, Jae-Young;Shin, Haeng-Ja;Son, Joon-Ik;Kim, Jong-Wook
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.2
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    • pp.344-351
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    • 2010
  • In this paper, we developed a green home simulator using LabVIEW for house designers or users to assess energy saving costs in an easy and direct way. The LabVIEW simulator has a strong graphic user interface, which is intuitive to general users. Therefore, the developed simulator enables one to gather information on electric power consumed in its house and to calculate efficiency for installing green energy generators such as solar and wind power generators. As an actual application, we simulate and compare the efficiencies of installing green energy generators at various cities and seasons using the developed LabVIEW simulator. The simulation results confirm that energy saving effects of green energies are easy to calculate by the proposed green home simulator.

The Design and implementation of the game for improving disabled children's intelligence

  • Kim, Jong Kyum;Kweon, Soon Nyu
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.6
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    • pp.39-46
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    • 2016
  • In this paper, I proposed the general children's games and showed the design and implementation of children's games which are non-violent, emotionally helpful and good for the development of intelligence. I designed the user interface of the game for children, proposed relevant algorithms, and showed resultant screens of the game. Most of contemporary games are violent to children. To solve such problems, I designed and implemented the game which is not violent but educative and child-friendly. These days, entertainment games or Internet online games have been developed highly biased to children's interest and amusement rather than children's intellectual development. Usually, disabled children are inferior to normal children in movement of their hands and bodies. Therefore, it is hard for them to follow speedy games. This paper shows that the proposed intellectual development of the game can help disabled children not to be violent and to be more intelligent. That was proved by the results through the question investigation. According to the survey, disabled children's any violent actions were not reported after they played this game. Also, this game helped their intellectual development in accordance with the results of this study.

Intelligent News Recommendation System Design and Evaluation under Wireless Internet Enviornment (무선인터넷 환경하의 지능형 뉴스 추천 시스템 설계와 유효성 검증)

  • Bok Jun-young;Choi Joon-yeon;Hwang Jong-sun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.11a
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    • pp.463-466
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    • 2004
  • 최근 Device 의 대중화로 모바일 폰 사용자는 언제 어디서라도 정보서비스 및 멀티미디어 동영상 서비스를 쉽게 접할 수 있게 되었다. 하지만, 작은 화면과 불편한 User Interface 를 가진 모바일 Device 의 한계와 양적인 컨텐츠의 증가로 인하여 사용자가 원하는 정보를 Access 하기에는 너무 많은 시간과 비용이 소요되고 있다. 본 논문에서는 사용자의 Accessibility 욕구를 충족하고 시간과 비용을 절감하기 위한 방법으로서 무선 인터넷 환경에서의 추천 시스템을 기반으로 방대한 분량의 뉴스 컨텐츠 가운데 개인화 된 뉴스를 선별, 제공해 주는 지능형 추천 시스템을 설계 구현하고자 한다. 본 논문은 인공 지능 분야 중 에이전트의 추천 역할과 기능면에서 Collaborative Filtering 방법이 갖고 있는 계산 속도 문제에 대한 대안으로서, 유사한 선호도의 사용자를 특성에 따라 분류하기 위해 군집분석을 이용했으며, 각 군집별로 뉴스 카테고리를 Weighting 한 후, 뉴스 컨텐츠를 Scoring, Listing하여 사용자가 읽은 뉴스에 대한 평가를 기록하고 이틀 각 군집별로 반영하는 방법을 수행하였다. 추가로 뉴스 컨텐츠의 사용자 만족도를 평가하기 위하여 뉴스를 처음부터 끝까지 읽은 완독률을 측정기준으로 제시하고 일반적인 무선 인터넷 환경하의 뉴스 메뉴체계와 비교하여 설계된 시스템의 성능에 대한 유효성을 검증하였다.

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Development of a Knowledge Base for Korean Pharmacogenomics Research Network

  • Park, Chan Hee;Lee, Su Yeon;Jung, Yong;Park, Yu Rang;Lee, Hye Won;Kim, Ju Han
    • Genomics & Informatics
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    • v.3 no.3
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    • pp.68-73
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    • 2005
  • Pharmacogenomics research requires an intelligent integration of large-scale genomic and clinical data with public and private knowledge resources. We developed a web-based knowledge base for KPRN (Korea Pharmacogenomics Research Network, http://kprn.snubi. org/). Four major types of information is integrated; genetic variation, drug information, disease information, and literature annotation. Eighteen Korean pharmacogenomics research groups in collaboration have submitted 859 genotype data sets for 91 disease-related genes. Integrative analysis and visualization of the large collection of data supported by integrated biomedical path­ways and ontology resources are provided with a user-friendly interface and visualization engine empowered by Generic Genome Browser.

GML Based Tourism Information System for Location Based Service

  • Chung Yeong-Jee;Jeong Chang-Won
    • Journal of information and communication convergence engineering
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    • v.3 no.2
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    • pp.80-83
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    • 2005
  • At present, GML becomes the global standard for the XML encoding of geographic information and is the foundation for the Geo-Web. GML is being applied to a wide range of geographic applications including GIS and location-based services, telematics and intelligent transportation systems. In this paper, we propose the tourism information system for supporting the location based service application. We made an effort to design and implement a GIS computing environment by thin client for mobile web mapping service. We are interested in the GML applications that include traditional GIS system for navigation service and location finder for points of interest (POI) services. This paper summarizes the Tourism information system for location based service of a small area (Han-Ok Village with the Korean traditional houses in Jeonju-city), in which moving travelers can obtain proper information services at the current location associated with traditional monuments, cultural products, food, and conveniences. In the paper, we report on the design of the thin client/server system for a mobile environment. This paper is divided into three parts. First, we give a general overview of the organization of the system and of the important concerns of our design. Second we focus on our system supports for location and POI determination, and design concerns. Finally, we show the graphic user interface of PDA, the procedures involved in the service, and the executed results.

Optimal EEG Locations for EEG Feature Extraction with Application to User's Intension using a Robust Neuro-Fuzzy System in BCI

  • Lee, Chang Young;Aliyu, Ibrahim;Lim, Chang Gyoon
    • Journal of Integrative Natural Science
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    • v.11 no.4
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    • pp.167-183
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    • 2018
  • Electroencephalogram (EEG) recording provides a new way to support human-machine communication. It gives us an opportunity to analyze the neuro-dynamics of human cognition. Machine learning is a powerful for the EEG classification. In addition, machine learning can compensate for high variability of EEG when analyzing data in real time. However, the optimal EEG electrode location must be prioritized in order to extract the most relevant features from brain wave data. In this paper, we propose an intelligent system model for the extraction of EEG data by training the optimal electrode location of EEG in a specific problem. The proposed system is basically a fuzzy system and uses a neural network structurally. The fuzzy clustering method is used to determine the optimal number of fuzzy rules using the features extracted from the EEG data. The parameters and weight values found in the process of determining the number of rules determined here must be tuned for optimization in the learning process. Genetic algorithms are used to obtain optimized parameters. We present useful results by using optimal rule numbers and non - symmetric membership function using EEG data for four movements with the right arm through various experiments.

Development of Autonomous Driving Electric Vehicle for Logistics with a Robotic Arm (로봇팔을 지닌 물류용 자율주행 전기차 플랫폼 개발)

  • Eui-Jung Jung;Sung Ho Park;Kwang Woo Jeon;Hyunseok Shin;Yunyong Choi
    • The Journal of Korea Robotics Society
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    • v.18 no.1
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    • pp.93-98
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    • 2023
  • In this paper, the development of an autonomous electric vehicle for logistics with a robotic arm is introduced. The manual driving electric vehicle was converted into an electric vehicle platform capable of autonomous driving. For autonomous driving, an encoder is installed on the driving wheels, and an electronic power steering system is applied for automatic steering. The electric vehicle is equipped with a lidar sensor, a depth camera, and an ultrasonic sensor to recognize the surrounding environment, create a map, and recognize the vehicle location. The odometry was calculated using the bicycle motion model, and the map was created using the SLAM algorithm. To estimate the location of the platform based on the generated map, AMCL algorithm using Lidar was applied. A user interface was developed to create and modify a waypoint in order to move a predetermined place according to the logistics process. An A-star-based global path was generated to move to the destination, and a DWA-based local path was generated to trace the global path. The autonomous electric vehicle developed in this paper was tested and its utility was verified in a warehouse.

A Study On The Development Of Virtual Underwater Environment And Sensory Simulator (가상 수중 환경과 체감형 시뮬레이터 개발에 관한 연구)

  • Youn, Jae-Hong;Hur, Gi-Taek;Kang, Im-Chul
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.560-568
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    • 2012
  • As for the implementation technology of virtual space, the experience method becomes multifunctional and it recognizes movement, sound, temperature and pressure and is expanding to the studies on the interaction possible intelligent interaction technology field between contents and users. The virtual reality technology is being studied to apply the 3D graphic technology and physical phenomena to virtual space to increase the sense of reality and use hardware devices to the virtual environment to increase immersive experience. The production of interactive contents about the virtual underwater environment needs bidirectional interface technology to connect hardware devices and ocean contents in order to increase the sense of a user to increase the sense of immersion. In this study, it tried to express the virtual underwater environment with the sense of actuality and reality from the analysis of the environmental factors according to changes in depth of water and from the application of the normalized underwater physical laws. Also it was to develop sensory contents having to experience the skin scuba without directly entering the water by connecting a sensory simulator about the skin scuba with the virtual underwater environment.

Implementation of a WWW Interface for Multiuser Interactive Intelligent Systems (다중사용자 대화형 지능시스템을 위한 WWW 인터페이스 구현)

  • Kim, Chang-Min;Kim, Yong-Gi
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.4
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    • pp.479-488
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    • 1999
  • 인터넷의 성장과 더불어 수많은 응용시스템들이 인터넷 기반 시스템으로 바뀌고 있다. 특히, 인터넷 기반 전문가시스템은 다양한 구조와 방법으로 설계될 수 있고 이미 제작되었던 수많은 인터넷 기반 전문가시스템들은 그 나름대로의 장단점을 가지고 있다. 본 연구는 특정 전문가시스템의 개발이 아니라 WWW(World Wide Web)을 사용자 인터페이스로 이용할 수 있는 전문가시스템 쉘에 관한 연구이다. 본 시스템은 WWW 하부구조에 대한 의존성을 제거, 클라이언트와 네크워크에 부담 격감, HTML과 부합하는 텍스트에 기초한 통신과 같은 장점 외에 중앙 집중적 다중 사용자 접근 관리 기능을 제공한다. 본 시스템은 다중사용자를 위한 서버/클라이언트 환경 구축을 위해 소켓을 이용하여 큐잉(queueing)과 직렬화(serialization)를 해결하고 비연결 지향적인 WWW의 특성으로 인한 사용자 관리의 어려움은 사용자의 IP 주소와 Timer를 이용한 휴무기간 검사를 이용하여 해결한다.Abstract The growth of internet drives many applications into internet-based systems. Internet-based expert systems can be designed with various concepts and methodologies, and they have their own merits and demerits. This papers is a study on a development of not expert system itself but expert system shell which is able to use WWW(World Wide Web) as user interface. The suggested system supports functions on multiuser management controlled by a server system as well as independence on development environments, minimization of the load for clients and network, and text-based communications such as HTML. The system uses socket, which solves problems of queuing and serialization, in order to construct multiuser server/client environmen and also the system solves the non-connective property of WWW which makes it difficult to control users and processes by using IP address and idle time which is supported by the timer.