• Title/Summary/Keyword: Intelligent user interface

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Network human-robot interface at service level

  • Nguyen, To Dong;Oh, Sang-Rok;You, Bum-Jae
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1938-1943
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    • 2005
  • Network human-robot interface is an important research topic. In home application, users access the robotic system directly via voice, gestures or through the network. Users explore a system by using the services provided by this system and to some extend users are enable to participate in a service as partners. A service may be provided by a robot, a group of robots or robots and other network connected systems (distributed sensors, information systems, etc). All these services are done in the network environment, where uncertainty such as the unstable network connection, the availability of the partners in a service, exists. Moreover, these services are controlled by several users, accessing at different time by different methods. Our research aimed at solving this problem to provide a high available level, flexible coordination system. In this paper, a multi-agent framework is proposed. This framework is validated by using our new concept of slave agents, a responsive multi-agent environment, a virtual directory facilitator (VDF), and a task allocation system using contract net protocol. Our system uses a mixed model between distributed and centralized model. It uses a centralized agent management system (AMS) to control the overall system. However, the partners and users may be distributed agents connected to the center through agent communication or centralized at the AMS container using the slave agents to represent the physical agents. The system is able to determine the task allocation for a group of robot working as a team to provide a service. A number of experiments have been conducted successfully in our lab environment using Issac robot, a PDA for user agent and a wireless network system, operated under our multi agent framework control. The experiments show that this framework works well and provides some advantages to existing systems.

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Intelligent Control of a Virtual Walking Machine for Virtual Reality Interface (가상현실 대화용 가상걸음 장치의 지능제어)

  • Yoon, Jung-Won;Park, Jang-Woo;Ryu, Je-Ha
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.9
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    • pp.926-934
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    • 2006
  • This paper proposes intelligent control of a virtual walking machine that can generate infinite floor for various surfaces and can provide proprioceptive feedback of walking to a user. This machine allows users to participate in a life-like walking experience in virtual environments with various terrains. The controller of the machine is implemented hierarchically, at low-level for robust actuator control, at mid-level fur platform control to compensate the external forces by foot contact, and at high-level control for generating walking trajectory. The high level controller is suggested to generate continuous walking on an infinite floor for various terrains. For the high level control, each independent platform follows a man foot during the swing phase, while the other platform moves back during single stance phase. During double limb support, two platforms manipulate neutral positions to compensate the offset errors generated by velocity changes. This control can, therefore, satisfy natural walking conditions in any direction. Transition phase between the swing and the stance phases is detected by using simple switch sensor system, while human foot motions are sensed by careful calibration with a magnetic motion tracker attached to the shoe. Experimental results of walking simulations at level ground, slope, and stairs, show that with the proposed machine, a general person can walk naturally on various terrains with safety and without any considerable disturbances. This interface can be applied to various areas such as VR navigations, rehabilitation, and gait analysis.

A Design Direction for Residential Space under Ubiquitous Environment (유비쿼터스 환경에서의 주거 건축설계 방향설정 연구)

  • Yoon Ki-Byung
    • Journal of the Korean housing association
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    • v.17 no.4
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    • pp.145-153
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    • 2006
  • Ubiquitous space can be described as a combined space of physical space and digital space. Ubiquitous space possesses new possibilities by combining the two. The concept of ubiquitous home will bring new changes in residential space design. First of all, it makes possible for more convenient and secure home. It has to be developed along with city and town level changes as ubiquitous environment. Secondly, concept of extended space as an extension of living space becomes possible by linking with outside spaces. Thirdly, as consumer requirements for residential spaces will become more versatile by social changes, ubiquitous home can be a good means to meet these versatile consumer requirements by accommodating concept of multi-functional space and flexible space. It is quite important to predict user requirements in rapidly changing social environment and versatile personal inclinations. Instead of POE methodology which can analyze and evaluate in exiting types of designs, storytelling methodology can be used to predict and direct for future requirements of living. The methodology makes scenarios of space usage for future living and extracts design requirements for the living. The concept of intelligent space has to be introduced. It is different from digital home that only accomodate digital devices in space. In intelligent space, space itself has to be recognized as an identity that interacts human directly. Intelligent space recognize human requirements and control digital devices as a response. Multi-functional space is closely related with intelligent space that can changes for business, entertainments as well as for rests by user requirements instantly. Flexible space that also intends to meet requirements of mobility and versatility can be attained through the integration of digital technology into current physical mobile systems. Interaction design becomes integral part for ubiquitous space design along with physical design. For the residential space design, digital illiteracy has to be considered for interaction design. Instead of the concept of passive existence, space itself has to be recognized as active subsistence that reacts with human. Intuitive and natural interaction for human will be a key design element for space-human interface design.

GUI Design for PC Based Greenhouse (PC 기반 시설 하우스를 위한 GUI 설계)

  • 이종혁;김기환;전은호
    • Proceedings of the IEEK Conference
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    • 2003.07c
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    • pp.2549-2552
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    • 2003
  • The greenhouse control system is designed by personal computer. This system should observe and control the growth conditions for crops in both plastic film and glass greenhouses. In this contribution puts emphasis on graphical user interface for greenhouse control system by personal computer under the aim of creating safer, more effective and more economical services. This system is developed for the requirements of the intelligent greenhouse control system and gives a lot of convenience for farmer who is not familiar with pc technique. The GUI and control system are programmed by Visual C++ and Visual Basic.

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Development of Preliminary Structural Design System for Reinforced Concrete Structures (철근 콘크리트 구조의 초기 구조설계 시스템 개발)

  • 안은경;김남희;이병해
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1997.10a
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    • pp.197-204
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    • 1997
  • The development of computer-integrated design systems that fully support structural design process needs the computerization of structural design at the preliminary design stage. The objective of this paper is to develop a prototype system for preliminary design of reinforced concrete structures. This study focuses on the development of a natural design process oriented GUI(Graphic User Interface) and a representation of an experienced knowledge. The prototype system has been currently implemented using the objected-oriented programming concepts, the program language(i.e.,Visual C++) and the expert shell(i.e., Intelligent Rules Element).

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Greeting, Function, and Music: How Users Chat with Voice Assistants

  • Wang, Ji;Zhang, Han;Zhang, Cen;Xiao, Junjun;Lee, Seung Hee
    • Science of Emotion and Sensibility
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    • v.23 no.2
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    • pp.61-74
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    • 2020
  • Voice user interface has become a commercially viable and extensive interaction mechanism with the development of voice assistants. Despite the popularity of voice assistants, the academic community does not utterly understand about what, when, and how users chat with them. Chatting with a voice assistant is crucial as it defines how a user will seek the help of the assistant in the future. This study aims to cover the essence and construct of conversational AI, to develop a classification method to deal with user utterances, and, most importantly, to understand about what, when, and how Chinese users chat with voice assistants. We collected user utterances from the real conventional database of a commercial voice assistant, NetEase Sing in China. We also identified different utterance categories on the basis of previous studies and real usage conditions and annotated the utterances with 17 labels. Furthermore, we found that the three top reasons for the usage of voice assistants in China are the following: (1) greeting, (2) function, and (3) music. Chinese users like to interact with voice assistants at night from 7 PM to 10 PM, and they are polite toward the assistants. The whole percentage of negative feedback utterances is less than 6%, which is considerably low. These findings appear to be useful in voice interaction designs for intelligent hardware.

Development of a Simulator for a Mobile Robot Based on iPhone (아이폰 기반의 이동로봇 시뮬레이터 개발)

  • Kim, Dong Hun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.1
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    • pp.29-34
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    • 2013
  • This study presents the remote control of a mobile robot using iPhone based on ad hoc communication. Two control interfaces are proposed to control a mobile robot using iPhone : Remote control by a user and autonomous control. To evaluate the effectiveness of algorithms for trajectory following, a simulator are developed where a virtual robot follows a referenced trajectory in a monitor by iPhone interface. In the proposed simulator, some algorithms are tested how they work well or not for trajectory following of a mobile robot. Comparative results by remote user control and autonomous control are shown. Results of an experiment show that the proposed simulator can be effectively used for testing the effectiveness of autonomous tracking algorithms.

Korea e-Government Portal for Next Generation u-City (차세대 u-City를 위한 정부 대표포털 구축전략)

  • Cho, Young-Im;Jeong, Hyeong-Chul;Oh, Kang-Tak;Kwak, Hee-Sub
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.6
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    • pp.808-813
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    • 2008
  • u-City is a city for users who are in everywhere as well as everytime. Korea e-government portal as a main e-government portal is a gateway for entering Korea e-government, but it has some problems. This portal has to provide a simple interface according to user's needs, but the current system is too complicated so that this system does not provide information retrieval function according to user's needs. So in this paper, we propose an effective strategy and functions of Korea e-government main portal for effective u-City.

A Study on Intelligent Jobs Information Recommendation Algorithm for a Mobile Environment (모바일 환경을 위한 지능형 일자리 정보 추천 알고리즘에 관한 연구)

  • Jeon, Dong-Pyo;Jeon, Do-Hong
    • Convergence Security Journal
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    • v.8 no.4
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    • pp.167-179
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    • 2008
  • As ubiquitous technology develops, there are many studies to provide various contents proper to users through a mobile device. However, there is a limit of information provision due to a small user interface of a mobile device. This study proposes a system that can solve a problem and provide an intelligent agent model appropriate to a mobile environment and job information positively that an individual user is interested. It is composed of a personalization engine to monitor users' behavior patterns and a learning algorithm to provide information to a mobile device. Analysis shows that preferred job items are different by sex, age and education, while a region affects job searching significantly.

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The Intelligent Guide System for Group Tourists (단체 관광객을 위한 지능형 가이드 시스템)

  • Yang, Soo-Young;Yoo, Nam-Hyun;Son, Cheol-Su;Lee, TaeWoong;Kwon, Jun-A;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
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    • v.6 no.2
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    • pp.304-311
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    • 2011
  • Recently, tourism is one of future promising industries having high developing possibilities, so many countries have developed tour resources and tried to attract foreign tourists using the resources. Many researches and attempts have tried to apply for tourism using various technologies such as GPS and RFID. However, the applying areas have been highly restricted to the technology providing contents on the spot for independent tourists. Therefore, this paper designed and implemented "Intelligent Tour Guide System (ITGS)" using GPS and ZigBee. The ITGS is for group tourists, and provides various functions for enjoying their tours in limited schedules.