• Title/Summary/Keyword: Intelligent machine

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Ai-Based Cataract Detection Platform Develop (인공지능 기반의 백내장 검출 플랫폼 개발)

  • Park, Doyoung;Kim, Baek-Ki
    • Journal of Platform Technology
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    • v.10 no.1
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    • pp.20-28
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    • 2022
  • Artificial intelligence-based health data verification has become an essential element not only to help clinical research, but also to develop new treatments. Since the US Food and Drug Administration (FDA) approved the marketing of medical devices that detect mild abnormal diabetic retinopathy in adult diabetic patients using artificial intelligence in the field of medical diagnosis, tests using artificial intelligence have been increasing. In this study, an artificial intelligence model based on image classification was created using a Teachable Machine supported by Google, and a predictive model was completed through learning. This not only facilitates the early detection of cataracts among eye diseases occurring among patients with chronic diseases, but also serves as basic research for developing a digital personal health healthcare app for eye disease prevention as a healthcare program for eye health.

Machine Learning-based Phishing Website Detection Model (머신러닝 기반 피싱 사이트 탐지 모델)

  • Sumin Oh;Minseo Park
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.4
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    • pp.575-580
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    • 2024
  • Detecting the status of websites, normal or phishing, is necessary to defend against intelligent phishing attacks. We propose a machine learning-based classification to predict the status of websites. First, we collect information about 'URL', convert it into numerical data, and remove outliers. Second, we apply VIF(Variance Inflation Factors) to understand the correlation and independence between variables. Finally, we develop a phishing website detection model with machine learning-based classifications, which predicts website status. In the test datasets, Random Forest showed the best performance, with precision of 93.74%, recall of 92.26%, and accuracy of 93.14%. In the future, we expect to apply our model to detect various phishing crimes.

A Study on the Current Status and Application Strategies for Intelligent Archival Information Services (지능형 기록정보서비스를 위한 선진 기술 현황 분석 및 적용 방안)

  • Kim, Tae-Young;Gang, Ju-Yeon;Kim, Geon;Oh, Hyo-Jung
    • Journal of Korean Society of Archives and Records Management
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    • v.18 no.4
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    • pp.149-182
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    • 2018
  • In the era of digital transformation, new technologies have begun to be applied in the field of records management, away from the traditional view that emphasized the existing institutional and administrative aspects. Therefore, this study analyzed the service status of archives, libraries, and museums applied with advanced intelligent technology and identified the differences. Then, we proposed how to apply intelligent archival information services based on the analysis results. The reason for including libraries and museums in the research is that they are covered by a single category as an information service provider. To achieve our study aims, we conducted literature and case studies. Based on the results of the case study, we proposed the application strategies of intelligent archival information services. The results of this study are expected to help develop intelligent archival service models that are suitable for the changed electronic records environment.

Maximum Delay-Aware Admission Control for Machine-to-Machine Communications in LTE-Advanced Systems (LTE-Advanced 시스템에서 M2M 통신의 최대 지연시간을 고려한 호 수락 방법)

  • Jun, Kyungkoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.37B no.12
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    • pp.1113-1118
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    • 2012
  • Smart grid and intelligent transportation system draw significant interest since they are considered as one of the green technologies. These systems require a large number of sensors, actuators, and controllers. Also, machine-to-machine (M2M) communications is important because of the automatic control. The LTE-Advanced networks is preparing a set of functions that facilitate the M2M communications, and particularly the development of an efficient call admission control mechanism is critical. A method that groups MTC devices according to QoS constraints and determines the admission depending on the QoS satisfaction is limitedly applied only if the data transmission period and the maximum delay are identical. This paper proposed a call admission control that is free from such limitation and also optimizes the admission process under the certain condition of the transmission period and maximum delay. The theorems regarding the proposed method are presented with the proofs. The simulations confirms its validity and shows it is better in call admission probability than existing works.

Goal-oriented Movement Reality-based Skeleton Animation Using Machine Learning

  • Yu-Won JEONG
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.267-277
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    • 2024
  • This paper explores the use of machine learning in game production to create goal-oriented, realistic animations for skeleton monsters. The purpose of this research is to enhance realism by implementing intelligent movements in monsters within game development. To achieve this, we designed and implemented a learning model for skeleton monsters using reinforcement learning algorithms. During the machine learning process, various reward conditions were established, including the monster's speed, direction, leg movements, and goal contact. The use of configurable joints introduced physical constraints. The experimental method validated performance through seven statistical graphs generated using machine learning methods. The results demonstrated that the developed model allows skeleton monsters to move to their target points efficiently and with natural animation. This paper has implemented a method for creating game monster animations using machine learning, which can be applied in various gaming environments in the future. The year 2024 is expected to bring expanded innovation in the gaming industry. Currently, advancements in technology such as virtual reality, AI, and cloud computing are redefining the sector, providing new experiences and various opportunities. Innovative content optimized for this period is needed to offer new gaming experiences. A high level of interaction and realism, along with the immersion and fun it induces, must be established as the foundation for the environment in which these can be implemented. Recent advancements in AI technology are significantly impacting the gaming industry. By applying many elements necessary for game development, AI can efficiently optimize the game production environment. Through this research, We demonstrate that the application of machine learning to Unity and game engines in game development can contribute to creating more dynamic and realistic game environments. To ensure that VR gaming does not end as a mere craze, we propose new methods in this study to enhance realism and immersion, thereby increasing enjoyment for continuous user engagement.

Trends of Semantic Web Services and Technologies : Focusing on the Business Support (비즈니스를 지원하는 시멘틱 웹서비스와 기술의 동향)

  • Kim, Jin-Sung;Kwon, Soon-Jae
    • Journal of Intelligence and Information Systems
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    • v.16 no.4
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    • pp.113-130
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    • 2010
  • During the decades, considerable human interventions to comprehend the web information were increased continually. The successful expansion of the web services made it more complex and required more contributions of the users. Many researchers have tried to improve the comprehension ability of computers in supporting an intelligent web service. One reasonable approach is enriching the information with machine understandable semantics. They applied ontology design, intelligent reasoning and other logical representation schemes to design an infrastructure of the semantic web. For the features, the semantic web is considered as an intelligent access to understanding, transforming, storing, retrieving, and processing the information gathered from heterogeneous, distributed web resources. The goal of this study is firstly to explore the problems that restrict the applications of web services and the basic concepts, languages, and tools of the semantic web. Then we highlight some of the researches, solutions, and projects that have attempted to combine the semantic web and business support, and find out the pros and cons of the approaches. Through the study, we were able to know that the semantic web technology is trying to offer a new and higher level of web service to the online users. The services are overcoming the limitations of traditional web technologies/services. In traditional web services, too much human interventions were needed to seek and interpret the information. The semantic web service, however, is based on machine-understandable semantics and knowledge representation. Therefore, most of information processing activities will be executed by computers. The main elements required to develop a semantic web-based business support are business logics, ontologies, ontology languages, intelligent agents, applications, and etc. In using/managing the infrastructure of the semantic web services, software developers, service consumers, and service providers are the main representatives. Some researchers integrated those technologies, languages, tools, mechanisms, and applications into a semantic web services framework. Therefore, future directions of the semantic web-based business support should be start over from the infrastructure.

The Development of Software Teaching-Learning Model based on Machine Learning Platform (머신러닝 플랫폼을 활용한 소프트웨어 교수-학습 모형 개발)

  • Park, Daeryoon;Ahn, Joongmin;Jang, Junhyeok;Yu, Wonjin;Kim, Wooyeol;Bae, Youngkwon;Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.24 no.1
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    • pp.49-57
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    • 2020
  • The society we are living in has being changed to the age of the intelligent information society after passing through the knowledge-based information society in the early 21st century. In this study, we have developed the instructional model for software education based on the machine learning which is a field of artificial intelligence(AI) to enhance the core competencies of learners required in the intelligent information society. This model is focusing on enhancing the core competencies through the process of problem-solving as well as reducing the burden of learning about AI itself. The specific stages of the developed model are consisted of seven levels which are 'Problem Recognition and Analysis', 'Data Collection', 'Data Processing and Feature Extraction', 'ML Model Training and Evaluation', 'ML Programming', 'Application and Problem Solving', and 'Share and Feedback'. As a result of applying the developed model in this study, we were able to observe the positive response about learning from the students and parents. We hope that this research could suggest the future direction of not only the instructional design but also operation of software education program based on machine learning.

Implementation of Unsupervised Nonlinear Classifier with Binary Harmony Search Algorithm (Binary Harmony Search 알고리즘을 이용한 Unsupervised Nonlinear Classifier 구현)

  • Lee, Tae-Ju;Park, Seung-Min;Ko, Kwang-Eun;Sung, Won-Ki;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.23 no.4
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    • pp.354-359
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    • 2013
  • In this paper, we suggested the method for implementation of unsupervised nonlinear classification using Binary Harmony Search (BHS) algorithm, which is known as a optimization algorithm. Various algorithms have been suggested for classification of feature vectors from the process of machine learning for pattern recognition or EEG signal analysis processing. Supervised learning based support vector machine or fuzzy c-mean (FCM) based on unsupervised learning have been used for classification in the field. However, conventional methods were hard to apply nonlinear dataset classification or required prior information for supervised learning. We solved this problems with proposed classification method using heuristic approach which took the minimal Euclidean distance between vectors, then we assumed them as same class and the others were another class. For the comparison, we used FCM, self-organizing map (SOM) based on artificial neural network (ANN). KEEL machine learning datset was used for simulation. We concluded that proposed method was superior than other algorithms.

Path planning of a Robot Manipulator using Retrieval RRT Strategy

  • Oh, Kyong-Sae;Kim, Eun-Tai;Cho, Young-Wan
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.7 no.2
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    • pp.138-142
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    • 2007
  • This paper presents an algorithm which extends the rapidly-exploring random tree (RRT) framework to deal with change of the task environments. This algorithm called the Retrieval RRT Strategy (RRS) combines a support vector machine (SVM) and RRT and plans the robot motion in the presence of the change of the surrounding environment. This algorithm consists of two levels. At the first level, the SVM is built and selects a proper path from the bank of RRTs for a given environment. At the second level, a real path is planned by the RRT planners for the: given environment. The suggested method is applied to the control of $KUKA^{TM}$, a commercial 6 DOF robot manipulator, and its feasibility and efficiency are demonstrated via the cosimulatation of $MatLab^{TM}\;and\;RecurDyn^{TM}$.

Financial Forecasting System using Data Editing Technique and Case-based Reasoning (자료편집기법과 사례기반추론을 이용한 재무예측시스템)

  • Kim, Gyeong-Jae
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.11a
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    • pp.283-286
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    • 2007
  • This paper proposes a genetic algorithm (GA) approach to instance selection in case-based reasoning (CBR) for the prediction of Korea Stock Price Index (KOSPI). CBR has been widely used in various areas because of its convenience and strength in complex problem solving. Nonetheless, compared to other machine learning techniques, CBR has been criticized because of its low prediction accuracy. Generally, in order to obtain successful results from CBR, effective retrieval of useful prior cases for the given problem is essential. However, designing a good matching and retrieval mechanism for CBR systems is still a controversial research issue. In this paper, the GA optimizes simultaneously feature weights and a selection task for relevant instances for achieving good matching and retrieval in a CBR system. This study applies the proposed model to stock market analysis. Experimental results show that the GA approach is a promising method for instance selection in CBR.

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