• Title/Summary/Keyword: Intelligent level

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Intelligent cooling control for mass concrete relating to spiral case structure

  • Ning, Zeyu;Lin, Peng;Ouyang, Jianshu;Yang, Zongli;He, Mingwu;Ma, Fangping
    • Advances in concrete construction
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    • v.14 no.1
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    • pp.57-70
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    • 2022
  • The spiral case concrete (SCC) used in the underground powerhouse of large hydropower stations is complex, difficult to pour, and has high requirements for temperature control and crack prevention. In this study, based on the closed-loop control theory of "multi-source sensing, real analysis, and intelligent control", a new intelligent cooling control system (ICCS) suitable for the SCC is developed and is further applied to the Wudongde large-scale underground powerhouse. By employing the site monitoring data, numerical simulation, and field investigation, the temperature control quality of the SCC is evaluated. The results show that the target temperature control curve can be accurately tracked, and the temperature control indicators such as the maximum temperature can meet the design requirements by adopting the ICCS. Moreover, the numerical results and site investigation indicate that a safety factor of the spiral case structure was sure, and no cracking was found in the concrete blocks, by which the effectiveness of the system for improving the quality of temperature control of the SCC is verified. Finally, an intelligent cooling control procedure suitable for the SCC is proposed, which can provide a reference for improving the design and construction level for similar projects.

Fighting Action Games applied Energy Concepts (에너지 개념을 도입한 대전형 액션 게임)

  • Lee Myun-Sub
    • Journal of the Korea Computer Industry Society
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    • v.7 no.3
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    • pp.163-170
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    • 2006
  • This paper proposes intelligent characters for fighting action games to which energy concepts are applied for more realistic implementation than those of previous researches. The intelligent characters decide their actions in consideration of their energy level as well as a current action, the step of the action, the distance, and past actions of opponent characters that were used in existing intelligent ones. We used two types of energy, HP(Health Point) and MP(Mana Point), that were frequently employed in recent on-line games. We experimented with proposed intelligent characters to investigate whether the intelligent characters loam proper actions and cope with opponent characters in consideration of their energy levels. Experimental results showed that the intelligent characters reacted to the best actions to obtain high score if their energy is sufficient, otherwise they did the actions to recharge their energy. From this observation, we could conclude that the proposed intelligent characters worked well and did effective actions in consideration to the their energy.

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Design and Application of the Warfighting Experiment Process Using the Intelligent Maturity Model in Software Intensive Systems (지능형 성숙도 모델을 이용한 소프트웨어 집약 시스템의 전투실험 프로세스 설계 및 적용)

  • Kang, Dong-Su;Yoon, Hee-Byung
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.5
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    • pp.668-673
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    • 2007
  • We propose the design of the warfighting experiment process for software intensive systems using the intelligent maturity model and suggest the application results of the target searching capability in smart UAV. For this, we design the intelligent maturity model to evaluate the intelligent degree of the software intensive systems considering the domain and intelligent level. Then we classify the IS0/1EC-12207 process and CMMI process as LITO domain for designing the warfighting experiment process, map the classifed process to the five factors of the warfighting experiment and derive the process as warfighting experiment element and phase. Based on the derived process, we design the warfighting experiment process using the IDEF0. Finally we apply the proposed process to the target search capability and suggest the results which are required to develop and acquire the smart UAV.

Complexity of Stable Minimum Storage Merging by Symmetric Comparisons (대칭비교에 의한 Stable Minimum Storage 머징의 복잡도)

  • Kim, Bok-Seon
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.11a
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    • pp.53-56
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    • 2007
  • Symmerge is a stable minimum storage algorithm for merging that needs $O(mlog\frac{n}{m})$ element comparisons, where m and n are the sizes of the input sequences with m ${\leqq}$ n. According to the lower bound for merging, the algorithm is asymptotically optimal regarding the number of comparisons. The objective of this paper is to consider the relationship between m and n for the spanning case with the recursion level m-1.

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퍼지 클러스터링 방법을 이용한 흉부 혈관의 검출에 관한 연구

  • 황준현;박광석;민병구
    • Journal of the Korean Institute of Intelligent Systems
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    • v.1 no.2
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    • pp.65-71
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    • 1991
  • A new algorithm is proposed for the automatic detection of pulmonary blood vessels by simulating the human recognition process by the pyramid images. Large and wide vessels are detected from the most compressed level, followed by the detection of small and narrow ones from the less compressed images with FCM(fuzzy c means). As the proposed algorithm detects blood vessels orderly according to their size, there is no need to consdier the variation of parameters and the brance points which should be considered in other detection algorithms.

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A Study on the Radiation Characteristics of Linear phased array antenna using current divider. (전류 분배기를 이용한 선형위상배열 안테나에 관한 연구)

  • 이창식;유재문;이종악
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2000.11a
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    • pp.419-427
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    • 2000
  • The 4 by 4 microstrip phased array antenna designed and radiation characteristics are studied. The design frequency was chosen to be 5.8GHz. Chebyshev ratio was achieved by unequal power divider and Wilkinson power divider. The ratio of current at each port is 1 : 2.6 : 2.6 : 1 and then side lobe level is less than -30 dB. It is shown that the radiation beam direction can be changed up to 30。 by control the phase at each port. The result can be used to design electrically controllable microwave scanning antennas.

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Behavior strategies of Soccer Robot using Classifier System (분류자 시스템을 이용한 축구 로봇의 행동 전략)

  • 김지윤;이동욱;심재윤;심귀보
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.05a
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    • pp.19-22
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    • 2002
  • 분류자 시스템은 유전자 알고리즘(Genetic Algorithm : GA)을 이용하여 새로운 규칙 집합을 발견하는 시스템이다 또 로봇 축구 시뮬레이션 게임(SimuroSot)은 시간에 따라 상태가 변화하는 동적인 시스템이다 본 논문에서는 GBML(Genetic Based Machine Learning)의 한 갈래이자 미시간 접근 방법을 기반으로 하는 Zeroth Level Classifier System(ZCS)을 SimuroSot에 적용하여 게임 전략을 구성하는 새로운 규칙의 발견과 학습에 의한 축구 로봇의 행동전략 알고리즘을 제안하고, 시뮬레이션을 통하여 본 전략의 유용성을 확인한다

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Adaptive Transform Image Coding by Fuzzy Subimage Classification

  • Kong, Seong-Gon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.2 no.2
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    • pp.42-60
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    • 1992
  • An adaptive fuzzy system can efficiently classify subimages into four categories according to image activity level for image data compression. The system estimates fuzzy rules by clustering input-output data generated from a given adaptive transform image coding process. The system encodes different images without modification and reduces side information when encoding multiple images. In the second part, a fuzzy system estimates optimal bit maps for the four subimage classes in noisy channels assuming a Gauss-Markov image model. The fuzzy systems respectively estimate the sampled subimage classification and the bit-allocation processes without a mathematical model of how outputs depend on inputs and without rules articulated by experts.

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Macroscopic Recognition and Decision Making for the GO Game Moves

  • Nishino, Junji;Shirai, Haruhiko;Odka, Tomohiro;Ogura, Hisakazu
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.674-679
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    • 1998
  • In this paepr, we proposed a new way to make a pre-pruned searching tree for GO game moves from macroscopic strategy described in linguistic expression. The strategy was a consequence of macroscopic recognition of GO game situations. The definitions of fuzzy macroscopic strategy, fuzzy tactics and tactical sequences using fuzzy set are shown and its family, so called "multi level fuzzy set". Some examples are also shown.

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Design of Fuzzy Scaling Gain Controller using Genetic Algorithm

  • Hyunseok Shin;Lee, Sungryul;Hyungjin Kang;Cheol Kwon;Park, Mignon
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.474-478
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    • 1998
  • This paper proposes a method which can resolve the problem of exisiting fuzzy PI controller using optimal scaling gains obtained by genetic algorithm. The new method adapt a fuzzy logic controller as a high level controller to perform scaling gain algorithm between two pre-determined sets.

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