• Title/Summary/Keyword: Intelligent Character

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A Study on the Driver's Preferences of Prividing Direction Information in Road Signs (방향표지 정보제공 방법에 대한 운전자 선호도 연구)

  • Chong, Kyusoo
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.14 no.6
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    • pp.69-76
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    • 2015
  • Although traffic information has been actively analyzed using big data, it has not been used as much with the consideration of driver characteristics. Among the various types of information, road signs can directly affect the driver. Road signs must provide the optimal information that enables drivers to reach their destinations with ease as well as information suitable for navigation systems. However, present road sign rules provide standardized information, regardless of the road type or size. This study suggests a method for providing road information that will help drivers determine their behavior. First, the minimum character size that can be used on a road sign for each design speed was obtained with respect to the visibility and decipherability of a road sign. Instead of conventional diagram-based direction guidance, a scenario using split-based direction guidance was created. To verify the effectiveness of the provided information, a three-dimensional simulated road environment was constructed, and a driving simulator was used for the test. At a simple plane intersection, the driver was not greatly influenced by directional guidance, but at a complex, three-dimensional intersection, the driver preferred summary-based directional guidance, which is instinctive guidance, over diagram-based guidance. On the basis of the test results, a secondary verification test that applied split-based guidance at a three-dimensional intersection confirmed that the driver had no problems in making decisions.

A Study on Fashion Design of the Movie, Emma's Image - Focusing on the Jane Austen's Emma - (영화(映畵) "Emma" 이미지의 의상(衣裳) 디자인 연구(硏究))

  • Park, Sang-Young;Cho, Kyu-Hwa
    • Journal of Fashion Business
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    • v.3 no.2
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    • pp.59-66
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    • 1999
  • The purpose of this thesis is to review the costume and symbolism of the English novelist Jane Austen's novel "Emma" which was produced as a movie in 1996. The novel "Emma" 's periodical background is from 1814 to 1815 in neo-classical age of costume. The English woman's costumes in 1810 were high-waisted empire style dress and redingote, pelisse, spencer jacket for going out. Man's costumes were frock coat, tail coat, shirts, vest and bottoms were breeches, pantaloons and trousers. In this literature, Harriet's naive and immature image was shown in the name of 'pretty'. Elegant and graceful way of talking and attitude was expressed in the 'beauty' of Emma. The costume is symbolically expressing the character's personality ; white is for Emma's intelligent and elegant image, pastor Elton's black suit symbolized his profession and ambitions for success. The analysis of the costumes from the movie "Emma" is following ; women wore empire dress and outer garment, redingote and spencer jacket. The fabrics were muslin, gauze, satin, lace and velvet. Men's costume were frock coat, tail coat with the shirts, vest, and pantaloons. The fabric was brown, black and dark color of wool. With an analysis of the movie "Emma", I would like to present '99 S/S collection, targeted for 21-25 aged woman by use of Emma's elegant and Harriet's pretty image as a main subject. As a second subject, I have chosen neo romantic memory, sophisticate feminine and pretty Harriet.

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Development of a System for Recognizing Stamp Images (도장영상 인식 시스템의 개발)

  • 송민정;한경숙
    • Journal of Intelligence and Information Systems
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    • v.9 no.1
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    • pp.125-137
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    • 2003
  • In eastern countries stamps have been used more commonly than signatures when approving contracts and documents. Unlike finger prints, stamp images do not share similar patterns to each other and the resolution of stamp images is determined by the input status such as pressure under which stamps are put. This paper discusses the development of a system for recognizing stamp images of Korean or Chinese characters. Recognition of stamp images consists of several steps: acquisition of stamp images from an input device, digitization, contrast stretching, noise removal, and matching. We tested the system on 50 stamp images (20 stamp images of Korean characters, 20 images of Chinese characters, and 10 similar images). There was little difference in discrimination rate between the stamp images of Korean character and those of Chinese characters. 46 stamps images out of 50 were successfully recognized, resulting in 92% discrimination rate. Orientation and pressure under which stamps are put played an important role in determining discrimination rate. Automated stamp image recognition can be made more practical and useful by extending the types of stamp images to ellipses and rectangles and by improving the discrimination rate.

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Procedural Animation Method for Realistic Behavior Control of Artificial Fish (절차적 애니메이션 방법을 이용한 인공물고기의 사실적 행동제어)

  • Kim, Chong Han;Youn, Jae Hong;Kim, Byung Ki
    • KIPS Transactions on Software and Data Engineering
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    • v.2 no.11
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    • pp.801-808
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    • 2013
  • In the virtual space with the interactive 3D contents, the degree of mental satisfaction is determined by how fully it reflect the real world. There are a few factors for getting the high completeness of virtual space. The first is the modeling technique with high-polygons and high-resolution textures which can heighten an visual effect. The second is the functionality. It is about how realistic represents dynamic actions between the virtual space and the user or the system. Although the studies on the techniques for animating and controlling the virtual characters have been continued, there are problems such that the long production time, the high cost, and the animation without expected behaviors. This paper suggest a method of behavior control of animation by designing the optimized skeleton which produces the movement of character and applying the procedural technique using physical law and mathematical analysis. The proposed method is free from the constraint on one-to-one correspondence rules, and reduce the production time by controlling the simple parameters, and to increase the degree of visual satisfaction.

Efficient Object Classification Scheme for Scanned Educational Book Image (교육용 도서 영상을 위한 효과적인 객체 자동 분류 기술)

  • Choi, Young-Ju;Kim, Ji-Hae;Lee, Young-Woon;Lee, Jong-Hyeok;Hong, Gwang-Soo;Kim, Byung-Gyu
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1323-1331
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    • 2017
  • Despite the fact that the copyright has grown into a large-scale business, there are many constant problems especially in image copyright. In this study, we propose an automatic object extraction and classification system for the scanned educational book image by combining document image processing and intelligent information technology like deep learning. First, the proposed technology removes noise component and then performs a visual attention assessment-based region separation. Then we carry out grouping operation based on extracted block areas and categorize each block as a picture or a character area. Finally, the caption area is extracted by searching around the classified picture area. As a result of the performance evaluation, it can be seen an average accuracy of 83% in the extraction of the image and caption area. For only image region detection, up-to 97% of accuracy is verified.

A Study on Child Rearing in the High Officials' Collection of Works During the Late Period of the Goryo Dynasty: Focusing on the Conception of Children and their Activities in Everyday Lives(I) (고려 말 신흥사대부의 개인문집에 나타난 아동양육 (I) - 아동기 개념화와 일상생활을 중심으로 -)

  • Shin, Yang-Jai
    • Journal of the Korean Home Economics Association
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    • v.43 no.12 s.214
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    • pp.79-96
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    • 2005
  • The purpose of this study is to explore the conceptions of children and their activities in everyday lives during the late period of the Goryo Dynasty. The historical method was used and the materials for analysis were the literatures written from the late thirteenth century to the fourteenth century in the Goryo Dynasty, such as 'the Ikjaijip'(익재집), 'Mokeunjip'(목은집), 'Yangchonjip'(양촌집). According to the results, the perspective on the nature of a chad was that children were inherently good with the true character which was given from natural laws and that each child was born with different natural endowment. Also, the notions on child development were that the infancy was a pure and perfect period which us not contaminated by temperament and worldly desires, instead of the developmental model that childhood is as a stage and the child must develop from the state of incompetence to the state of maturity. In addition, there were the principles for development that were keeping the innate ideal state and fostering it from the earliest time as infants were born with innate ideal state or ability. The concepts of children's characteristics were considered that they were inclined to make much noise and movement, but to have the plain and straightforward expressions and consistency in their feelings and everyday activities. And intelligent abilities for learning were often considered as desirable traits. In everyday lives, children did the household chores such as caring for livestock and silkworms or embroidering. Among their games were exploring activities, free plays using natural materials, pretend-plays, bamboo-stilts riding, and Yutnori.

A Study on Using U-Service to Strengthen Urban Competitiveness

  • Shin, Jin-Dong;Lee, Jae-Won;Lee, Sang-Hun;Kim, Hyong-Bok
    • Spatial Information Research
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    • v.17 no.4
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    • pp.417-430
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    • 2009
  • This study examined correlations between U-Service for U-City and assessment indicators for urban competitiveness. The results of this study show that U-Service is used as a means of strengthening urban competitiveness in six types of cities, despite the differences in degree of contribution. The proper use of U-Service in Safety & Health City and Vitality (Economy) City has significantly contributed to strengthening the competitiveness of such cities. Of the assessment items for urban competitiveness, common items and Culture City type show that U-Service has not contributed much to strengthening urban competitiveness. The analysis shows that because common items are part of the assessment items for urban policies, these items are not suitable to the character of a U-City that implements U-Service through intelligent physical facilities. On the other hand, U-Service related to the Culture City type is relatively less developed. This study found out that U-Service could be used to reinforce urban competitiveness.

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A Study on the Construction of a Real-time Sign-language Communication System between Korean and Japanese Using 3D Model on the Internet (인터넷상에 3차원 모델을 이용한 한-일간 실시간 수화 통신 시스템의 구축을 위한 기초적인 검토)

  • Kim, Sang-Woon;Oh, Ji-Young;Aoki, Yoshinao
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.7
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    • pp.71-80
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    • 1999
  • Sign-language communication can be a useful way of exchanging message between people who using different languages. In this paper, we report an experimental survey on the construction of a Korean-Japanese sign-language communication system using 3D model. For real-time communication, we introduced an intelligent communication method and built the system as a client-server architecture on the Internet. A character model is stored previously in the clients and a series of animation parameters are sent instead of real image data. The input-sentence is converted into a series of parameters of Korean sign language or Japanese sign language at server. The parameters are transmitted to clients and used for generating the animation. We also employ the emotional expressions, variable frames allocation method, and a cubic spline interpolation for the purpose of enhancing the reality of animation. The proposed system is implemented with Visual $C^{++}$ and Open Inventor library on Windows platform. Experimental results show a possibility that the system could be used as a non-verbal communication means beyond the linguistic barrier.

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Game Elements Balancing using Deep Learning in Artificial Neural Network (딥러닝이 적용된 게임 밸런스에 관한 연구 게임 기획 방법론의 관점으로)

  • Jeon, Joonhyun
    • Journal of the HCI Society of Korea
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    • v.13 no.3
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    • pp.65-73
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    • 2018
  • Game balance settings are crucial to game design. Game balancing must take into account a large amount of numerical values, configuration data, and the relationship between elements. Once released and served, a game - even for a balanced game - often requires calibration according to the game player's preference. To achieve sustainability, game balance needs adjustment while allowing for small changes. In fact, from the producers' standpoint, game balance issue is a critical success factor in game production. Therefore, they often invest much time and capital in game design. However, if such a costly game cannot provide players with an appropriate level of difficulty, the game is more likely to fail. On the contrary, if the game successfully identifies the game players' propensity and performs self-balancing to provide appropriate difficulty levels, this will significantly reduce the likelihood of game failure, while at the same time increasing the lifecycle of the game. Accordingly, if a novel technology for game balancing is developed using artificial intelligence (AI) that offers personalized, intelligent, and customized service to individual game players, it would bring significant changes to the game production system.

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Information Domain Curriculum Composition Direction in Subject-Centered Curriculum (교과중심 교육과정에서의 정보영역 교육과정 구성 방향)

  • Shin, Soo-Bum;Han, Kyu-Jung;Go, Byung-Oh
    • Journal of The Korean Association of Information Education
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    • v.25 no.2
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    • pp.309-315
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    • 2021
  • This study is about the direction of how to compose the information domain curriculum in the domestic subject matter centered curriculum system. To this end, subject-centered and competency-centered curriculum were compared and analyzed, and how the information domain was organized in two types was suggested. In spite of emphasizing competency, the domestic curriculum was judged to be inclined to the subject-centered curriculum because it emphasized the presentation of national-level educational goals, a subject learning model, and textbooks. As examples of the information domain subject-centered curriculum, the information domain of the elementary practical subject and the middle school information curriculum were presented, and the SW convergence curriculum was presented as an example of a progressive curriculum. Under such circumstances, it was emphasized that in order for the learner to lead a life in an intelligent society in the future through the information domain including SWAI content, it must be explicitly described in a subject-centered perspective with computer science as the parent study.