• Title/Summary/Keyword: Innovative capabilities

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UbiqBIOPARC: A Wireless and Sensor Based Context-Aware System for an Enhanced Guide Experience

  • Sorribes, Jose-Vicente;Cano, Juan-Carlos;Calafate, Carlos T.;Manzoni, Pietro
    • Journal of Multimedia Information System
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    • v.1 no.1
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    • pp.11-22
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    • 2014
  • This work discusses and evaluates the use of wireless and multi-sensor based technologies to develop UbiqBIOPARC, a new generation zoological park that has been created based on the zoo-immersion concept. It offers appropriate contextual information to zoo visitors, depending on their preferences and the environment in which they are positioned. It combines the flexibility of the iPhone SDK, the connectivity provided by 3G technologies, the location capabilities of GPS, and the orientation offered by a digital compass integrated in the device. In this document the overall architecture and the implementation steps followed to create this context-aware application are presented. We compare our system with respect to previous ones and demonstrate that UbiqBIOPARC is an example of how innovative context-aware applications can be built with the aid of GPS and compass features. Several real experiments have been carried out in order to evaluate performance and system behavior, and numerical results demonstrate the practicality offered by our application, while providing a quite reasonable performance in terms of delay, usability, and energy efficiency.

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A Model of User Adoption of Mobile Games (모바일게임 플레이 의도의 영향요인 연구)

  • Han, Kwang-Hyun;Kim, Tae-Ung
    • Asia pacific journal of information systems
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    • v.16 no.2
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    • pp.123-141
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    • 2006
  • Mobile games have emerged as the most innovative entertainment technology, adding new revenue streams, taking advantage of the potential of wireless applications and service offerings. Mobile games, as well as PC games, Video games and online games, offer a unique value for users in providing an exciting digital experience in virtual worlds. The overall trend for mobile games is towards bigger, more colorful, more involving and exciting contents, which might build upon the developing capabilities of mobile phones and networks, in order to bring new styles, concepts and experiences of game play to the users. In this paper, we investigate the factors influencing the usage and acceptance of the mobile games, based on the extended version of the Technology Acceptance Model (TAM). Based on data collected from online survey, we show that perceived usefulness, ease of use are the major determinants for mobile game users to play games. Four factors, including ease of use, self-expressiveness, visibility, and innovativeness are empirically shown to determine the level of perceived usefulness; additionally, innovativeness and facilitating conditions are shown to directly affect ease of use. Based upon the statistical results, some useful guidelines for game development and market penetration strategies are also provided.

An Empirical Study on the Determinants of e-Trust - Focused on the Domestic Trade Portal Site - (e-신뢰(e-Trust)의 결정요인에 관한 연구 -국내 무역포털사이트를 중심으로-)

  • Song, Sun-Yok
    • THE INTERNATIONAL COMMERCE & LAW REVIEW
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    • v.41
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    • pp.205-234
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    • 2009
  • The trade portal site is one of the innovative skills which makes it possible for trade companies to manage international trade activities more efficiently by using the newest information technology. Especially, trade portal site can be considerable help to small and medium-sized enterprises which have much difficulties in finding overseas buyers due to the lack of international marketing capabilities. This study attempts to present a comprehensive model about the determinants of e-Trust in domestic trade portal site and to suggest practical strategies for e-Trade. Therefore, a theoretical framework was presented by the literature review, and a empirical study was carried out through a questionnaire survey to those who have had experiences of visiting trade portal site. The empirical analysis had the following results. First, it reveals that reputation, web-site quality, transaction efficiency of the trade portal site have influence upon e-Trust dimension. On the other hand, perceived risk did not have significant relationship with e-Trust. Second, e-Trust had significant impact on willingness to depend on the trade portal site. And also, e-Trust had positive influence on performance of using which is measured by sales increase, information sharing, and synergy effect.

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Case Study on Public Support for Design Management in UK;Focusing on Early-stage Enterprises (벤처기업의 디자인 경영 지원체계와 그 성공사례;영국을 중심으로)

  • Kim, Do-Hyeon;Yi, Jae-Kyung
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.2 no.3
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    • pp.1-32
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    • 2007
  • The term of design management has become more and more widely used. It reflects the expectation, both practical and academic, that the combination of design and management expertises will open a new chapter of management. This study is to review current situation and related annecdotes on design management in UK where "design management" is first coined and became government agenda. It reviews the definition and understanding of design management by policy makers, and the use of various measures to enhance design management capabilities of UK firms. The focus of the study is early-stage enterprises, in which the success is much dependent on the innovative capability believed to be linked with design management capability.

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A Study of Fronthaul Networks in CRANs - Requirements and Recent Advancements

  • Waqar, Muhammad;Kim, Ajung;Cho, Peter K.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.10
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    • pp.4618-4639
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    • 2018
  • One of the most innovative paradigms for the next-generation of wireless cellular networks is the cloud-radio access networks (C-RANs). In C-RANs, base station functions are distributed between the remote radio heads (RHHs) and base band unit (BBU) pool, and a communication link is defined between them which is referred as the fronthaul. This leveraging link is expected to reduce the CAPEX (capital expenditure) and OPEX (operating expense) of envisioned cellular architectures as well as improves the spectral and energy efficiencies, provides the high scalability, and efficient mobility management capabilities. The fronthaul link carries the baseband signals between the RRHs and BBU pool using the digital radio over fiber (RoF) based common public radio interface (CPRI). CPRI based optical links imposed stringent synchronization, latency and throughput requirements on the fronthaul. As a result, fronthaul becomes a hinder in commercial deployments of C-RANs and is seen as one of a major bottleneck for backbone networks. The optimization of fronthaul is still a challenging issue and requires further exploration at industrial and academic levels. This paper comprehensively summarized the current challenges and requirements of fronthaul networks, and discusses the recently proposed system architectures, virtualization techniques, key transport technologies and compression schemes to carry the time-sensitive traffic in fronthaul networks.

Operation of a Networked Virtual Manufacturing System using Quasi-Procedural Method

  • Noh, Sang-Do;Sheen, Dong-Mok;Hahn, Hyung-Sang;Lee, Kyoil
    • 제어로봇시스템학회:학술대회논문집
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    • 1999.10a
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    • pp.177-180
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    • 1999
  • Nowadays, one of the major technical issues in manufacturing is to create an environment to promote collaboration among diverse engineering activities. Collaborative engineering is an innovative approach integrating widely distributed engineering activities through promoting information sharing and actual collaboration. It requires close interactions among developers, suppliers and customers, and consideration of entire product life cycle from concept to disposal. A carefully-designed operating system is crucial for successful collaboration of many different activities in a Networked Virtual Manufacturing System(NVMS). High extensibility, flexibility and efficiency ale the key characteristics requested of an operating system to handle the complexity of the NVMSs. In this paper, we propose a model of the operating system for collaborative engineering using concurrent quasi-procedural method(QPM). QPM is a goal-driven data management technique for distributed and parallel computing environments. It is to be applied to the evaluation of activities to be executed, validities of input data, execution path of activities for a needed output, and expected to greatly improve the productivity of operations by preventing redundant evaluations. Collaboration among many different engineering activities in NVMSs is to be performed by the network of agents that encapsulate the capabilities of both users and their tools.

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A Study for Developing Diagnosis Model of Global Innovation Capabilities of SMEs (중소기업 글로벌 혁신역량 진단 모형 개발 연구)

  • Roh, Dong-Gi;Roh, Hyun Sook;Choi, Yun-Jeong;Seo, Jong-Hyen
    • Journal of the Korea Safety Management & Science
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    • v.16 no.4
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    • pp.295-303
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    • 2014
  • In this paper, due to the instability of the domestic market, global competition is intensifying in the current situation of global capacity building of SMEs for the purpose of developing a diagnostic indicator placed on the purpose. In this model, the results of applying several companies overall global innovation pilot enterprises and non-rated global innovative companies awarded significant difference between the score and the ability to believe the show. Non-global innovation companies, the relative firm size factor and R&D investment and patent number of factors are lacking appeared shone This is a common small business nature of the majority of companies small and R&D investment, the absolute amount is insufficient to reflect that, but the global innovator in the case of firm size and the relatively large amount of investment that never shows.

A Study on the Relationship between Customer and Supplier Network and Innovation Performance: Focused on Mediating Effect of T-Shaped Skill (고객 및 공급자 네트워크와 혁신성과 간의 관계에 대한 연구: T자형 기술의 매개효과를 중심으로)

  • Jeong, Tae-Seog
    • Journal of Digital Convergence
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    • v.13 no.1
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    • pp.93-110
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    • 2015
  • The purpose of this study is to identify the role of T-shaped skill between customer/supplier network and innovation performance of firms. To manage effectively the relationship between collaborative firms, firms need to have a prior related knowledge. The premise of absorptive capacity is that the organization needs prior related knowledge to recognize, assimilate, and apply new knowledge. In this context, T-shaped skill facilitates the learning of new related knowledge. The skill is thus a critical component of innovative capabilities. We found that T-shaped skill plays a mediating role in the relationship between networks and innovation performance. The conclusions and implications are discussed.

Future Army Super-Connected New Concept Weapon System (미래 육군의 초연결 신개념 무기체계)

  • Lee, Kyoung-Rok;Jung, Min-Sub;Park, Sang-Hyuk
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.663-667
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    • 2020
  • By 2050, the technologies of the fourth industrial revolution currently being discussed will become highly mature and face a turning point in human civilization. Among them, the most innovative technologies will be artificial intelligence, robots, virtual reality and hyper-connected networks. These technologies will transform not only human life but also the appearance of the battlefield. Therefore, in 2050, the Army should concentrate all its capabilities on developing new concept weapons systems based on superintelligence and hyperconnectivity that converge and integrate these technologies.

Competency Modeling for the Top Talents in Innovative Enterprises and Its Implication for Engineering Education and Human Resources Management (기업의 과학기술 핵심인재 역량모형 사례와 공학교육 및 인재관리에 대한 시사점)

  • Park, Jae-Min;Kim, Sun-Woo;Lee, Soo-Young
    • Journal of Engineering Education Research
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    • v.13 no.4
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    • pp.26-35
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    • 2010
  • The phase of science and technology is growing in the national competitiveness. The major countries have a lot of effort being made to expand science and technology capabilities. Acquiring top talents in science and technology is a key pillar of this effort. In this study, we show the needs of businesses and organizations need to look and expect the role of the top talents in science and technology. In addition, we present implications for engineering education and human resources management on the utilization of top talents in science and technology.

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