• 제목/요약/키워드: Innovation Agency

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Inward Technology Licensing, Financial Slack, and Internal Innovation in New Technology-Based Firms Located in Isolated Areas

  • JANG, Yongseok;HADLEY, Brandy;LEE, Woo Jin
    • The Journal of Asian Finance, Economics and Business
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    • 제6권2호
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    • pp.173-181
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    • 2019
  • The paper aims to evaluate the combination of strategies that influence the success of New Technology Based Firms (NTBFs) located in isolated areas with resource constraints. We utilize the Kauffman Firm Survey to construct a subset of 224 firms operating in primary metal manufacturing industries and who are located in non-thriving areas. We focus on the impact of technological strategy, in the form of Inward Technology Licensing (ITL), combined with financial strategy, in the form of increased financial slack. Using a negative binomial-specification technique to model these relations, we find that ITL positively impacts internal innovation in the firm and this relation is strengthened by the presence of greater financial slack. This positive impact of financial slack supports the behavioral theory of the firm rather than agency theory in that financial slack enables further innovation rather than stifling it. This research confirms the importance of resource acquisition, suggesting that entrepreneurs may utilize external sources of knowledge in an effort to build a favorable situation when facing the challenges of location. Finally, by presenting evidence showing the compatibility of a financial strategy with a knowledge strategy (ITL), this study emphasizes the importance to entrepreneurs of choosing the proper combination of varying strategies.

Transformation of Film Directing and Cinematography through Technological Advancements: Focusing on Ang Lee's Films

  • Xiaojun Zong;Yoojin Kim
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.64-72
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    • 2023
  • This paper discusses the technical exploration of Ang Lee's cinematic works and the unique visual beauty he presents. Ang Lee has successfully tackled various themes and genres, creating films that harmoniously blend Eastern and Western cultural sensibilities. These films are technologically innovative and show the interaction between technology and art, industry and culture. Therefore, this paper analyses the correlation between film technology and visual beauty in Ang Lee's works, and explores the discourse on how the relationship between film technology and art has changed with the development of film. Furthermore, this paper aims to provide insights into how technological innovation can enhance artistic creativity. The contribution of this study lies in the in-depth exploration of the relationship between film technology and art, with a focus on technological innovation and the visual beauty in Ang Lee's works. The research findings reveal that Ang Lee's films showcase the application of advanced technologies, captivating audiences with their unique visual aesthetics. The utilization of emerging technologies enables his films to possess not only visual impact but also convey profound emotions and themes. We conclude that technological innovation in film not only provides artists with more creative tools and expressive techniques but also, when combined with artistic sensibilities, creates captivating and visually expressive cinematic works. This discovery offers a new perspective for film production and opens up greater possibilities for collaboration between artists and technology experts.

An Analytical Study on the Visual Innovation of the Animation <Spider-Man: Across the Spider-Verse>

  • Zhihui Chen;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • 제11권4호
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    • pp.352-357
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    • 2023
  • This study focuses on the art style research of the 3D Animation <Spider-Man: Across the Spider-Verse>, exploring the film's innovation in art design. The article first analyzes how the movie skillfully blends American comics, watercolor painting style, Pollock drip painting, and ink painting, among other artistic techniques, to present a unique visual experience for the audience. By specifically dissecting the character design and scene composition in the movie, it explores the specific application of these art styles and their methods in digital image production. Ultimately, the paper emphasizes the contribution of <Spider-Man: Across the Spider-Verse> to 3D Animated cinema, particularly its innovation in the field of art design, as well as its inspiration and possibilities for the diversity of art styles in animated films. Overall, this study aims to provide in-depth academic insight into the field of animated film art design and to promote its development and innovation.

Innovation and Challenges of Urban Creative Products in Digital Media Art - Tourist cities in China for example

  • Ma Xiaoyu;Lee Jaewoo
    • International Journal of Advanced Culture Technology
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    • 제12권1호
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    • pp.175-181
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    • 2024
  • The paper examines the impact of digital media art on urban creative products, analyzing opportunities and challenges in the digital era. It emphasizes the development of urban cultural and creative products, highlighting their significance and future growth potential. The digital media era provides unprecedented innovation opportunities, utilizing advanced tools for efficient design, production, and marketing. Trends like personalization, customization, AI, and big data offer new expressions and market prospects. Cultural products evolve in design, marketing, and sales channels due to digital media, with tools like social media and e-commerce platforms opening new promotion avenues. Case studies illustrate digital media's role in driving innovation and enhancing user experiences. The paper addresses challenges in market competition, copyright, and technological renewal, while recognizing opportunities from AI and big data. The creative industries must adapt and innovate to remain relevant. Looking ahead, urban creative products will evolve under digitalization, relying on digital means to attract consumers and enhance brand value. Cultural products, beyond economic entities, disseminate urban culture and creative spirit. In the digital era, urban creative products demonstrate potential and necessity, prompting a reevaluation of digital technology's role. Through continuous innovation, this field contributes to cultural and economic levels, impacting urban characteristics and heritage. Urban creative products play an increasingly vital role in the global cultural and creative economy.

잡음 부공간에서 추출된 방위 변위를 이용한 다중 표적 방위 추적 (Multiple Target Angle-tracking Using Angular Innovations Extracted from Noise Subspace)

  • Hwang Soo Bok;Kim Jin Seok;Kim Hyun Sik;Nam Ki Gon
    • The Journal of the Acoustical Society of Korea
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    • 제24권1E호
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    • pp.34-37
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    • 2005
  • Ryu et al. proposed a multiple target angle-tracking algorithm without a data association problem using angular innovations. This algorithm, however, needs the computational loads in proportion to the square number of sensors regardless of the number of targets, because it uses a nonlinear equation between the signal subspace and angular innovation. In this Paper, we proposed an efficient algorithm for the multiple target angle-tracking using angular innovations. The proposed algorithm extracts the angular innovations from noise subspace. Also, it is demonstrated by computer simulations dealing with the tracking of crossing targets. The simulation results show that the computational loads of the proposed algorithm are $80\%$ and $60\%$ of those of Ryu's algorithm for 3 targets and 6 targets without degrading the performance of the target tracking.

혁신 중학교 과학 수업 사례를 통해 본 구조가 학생과 교사의 행위성에 미치는 영향: 정책과 실천에 대한 시사점 (Examining How Structures Shape Teacher and Student Agency in Science Classrooms in an Innovative Middle School: Implications for Policy and Practice)

  • 박지선;산야마틴;주혜은
    • 한국과학교육학회지
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    • 제35권4호
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    • pp.773-790
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    • 2015
  • Conducted as an ethnographic examination of science teaching and learning in an Innovative Middle School in Korea, this study employs sociocultural theory to examine how structures afford and limit student participation in an innovative school designed to promote student-centered learning. Data includes teacher and student interviews, student responses to a questionnaire, classroom observations, and analysis of video recordings of ten lessons in two in two 8th grade science classes. Using structure|agency dialectic theory, we identify and describe some structures that afford and limit teacher and student agency at the micro (science classrooms), meso (school), and macro (Korean society) levels to raise some questions about current reform measures, such as innovation schools, that seek to position classroom teachers as agents for change in science education reform in Korea. Findings suggest that while teachers and school administrators play an essential role in structuring learning opportunities at the meso and micro levels, they have limited agency to address structural constraints originating at the macro-level, which can negatively impact teaching and learning in the science classroom. We offer implications for policy and practice and argue the need for more qualitative research, informed by sociocultural theory, to inform science education reform efforts in Korea.

Environmental test campaign of a 6U CubeSat Test Platform equipped with an ambipolar plasma thruster

  • Stesina, Fabrizio;Corpino, Sabrina;Borras, Eduard Bosch;Amo, Jose Gonzalez Del;Pavarin, Daniele;Bellomo, Nicolas;Trezzolani, Fabio
    • Advances in aircraft and spacecraft science
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    • 제9권3호
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    • pp.195-215
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    • 2022
  • The increasing interest in CubeSat platforms ant their capability of enlarging the frontier of possible missions impose technology improvements. Miniaturized electrical propulsion (EP) systems enable new mission for multi-unit CubeSats (6U+). While electric propulsion systems have achieved important level of knowledge at equipment level, the investigation of the mutual impact between EP system and CubeSat technology at system level can provide a decisive improvement for both the technologies. The interaction between CubeSat and EP system should be assessed in terms of electromagnetic emissions (both radiated and conducted), thermal gradients, high electrical power management, surface chemical deposition, and quick and reliable data exchanges. This paper shows how a versatile CubeSat Test Platform (CTP), together with standardized procedures and specialized facilities enable the acquisition fundamental and unprecedented information. Measurements can be taken both by specific ground support equipment placed inside the vacuum facility and by dedicated sensors and subsystems installed on the CTP, providing a completely new set of data never obtained before. CTP is constituted of a 6U primary structure hosting the EP system, representative CubeSat avionics and batteries. For the first test campaign, CTP hosts the ambipolar plasma propulsion system, called Regulus and developed by T4I. After the integration and the functional test in laboratory environment, CTP + Regulus performed a Test campaign in relevant environment in the vacuum chamber at CISAS, University of Padua. This paper is focused on the test campaign description and the main results achieved at different power levels for different duration of the firings.

독일의 지역 혁신클러스터 정책: 바덴-뷔르템베르크주를 중심으로 (Regional Innovation Clusters Policy in Germany: Focusing on the State Baden-Württemberg)

  • 안영진;구지영
    • 한국경제지리학회지
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    • 제26권4호
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    • pp.391-407
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    • 2023
  • 바덴-뷔르템베르크주는 독일에서 가장 강력한 지역경제를 보유하고 있으며, 독일과 유럽에서 가장 혁신적인 지역 중 하나로 알려져 있다. 클러스터는 바덴-뷔르템베르크주의 혁신 전략에서 중추적 역할을 해 왔다. 이 논문은 바덴-뷔르템베르크주의 현대 클러스터 정책을 분석하는 것을 목표로 한다. 바덴-뷔르템베르크주의 클러스터 정책은 클러스터의 형성뿐만 아니라, 혁신 네트워크 활동을 체계적으로 지원해 왔다. 클러스터 정책은 특히 다양한 산업 및 기술 간의 협력 장려와 국제화를 위한 조치를 추진하는 데 초점을 맞추었다. 바덴-뷔르템베르크주의 클러스터 정책의 주요 목표는 클러스터 관리를 전문화하고, 클러스터의 품질을 제고하는 것이었다. 바덴-뷔르템베르크주의 클러스터 정책은 상향식 접근방법을 채택하여 대화를 촉진하기 위해 다양한 조치와 수단을 활용해 왔다. 또한 바덴-뷔르템베르크주의 클러스터 정책은 산업 클러스터 육성 전략을 개발하고 다양한 조치를 시행하는데 책임을 맡은 전담 클러스터 관리기관을 설치하여 운영해 오고 있다.

지적재산의 취득과 실시에 관한 경쟁정책 : 기술혁신 시장 이론

  • 권용수
    • 기술경영경제학회:학술대회논문집
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    • 기술경영경제학회 1996년도 제10회 동계학술발표회 논문집
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    • pp.196-238
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    • 1996
  • Because global innovation-based competition is increasing and the amount of R&D expenditures becomes severely large, it is more likely that mergers and collaborative ventures tend to affect adversely to R&D competition Against this trend, enforcing agency of advanced countries including U.S.A are reassessing certain aspects of competition policy toward mergers and acquisition to ensure that procompetitive, efficiency-enhancing transactions are permitted. The role of competition policy is developing and appropriating new technology and protects the risks involved in the licensing contract of technologies. The role of intellectual property rights is also contrived to promote technological innovation and to increase consumer welfare. That is to say, dynamic efficiency of intellectual property rights includes (l) increase in social welfare and (2) promotion of growth by improvement of quality through invention and commercialization of new product as well as enhanced productive efficiency thorough appropriating new process. Because intellectual property rights are licensed to make use of complementary inputs, the rule of reason approach seems proper when applying antitrust law. To analyze the "Antitrust Guidelines for the Licensing and Acquisition of Intellectual Property"by DOJ and FTC in U.S.A, the author surveyed pros and cons on innovation market approach. This approach will only be used in a narrow range of situations when the evidence is solid, concentration numbers are extremely high, and the agencies can predict with a high degree of certainty that the merger will likely lead either to a slowing in the pace of innovation or the loss of an alternative research track that is likely to lead to a product beneficial to consumers. The author introduces the studies on licensing contract of intellectual property rights and competition polices on behalf of potential inquirers. Also the author invites the interdisciplinary researchers to analyze further with a model on the aspects of the "Notice 1995-10 for Types and Criteria on Unfair Transaction Behavior in International Contracts" by Fair Trade Committee of Korea.

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기술위험과 혁신의 사회적 책임 - 셧다운제와 탈추격형 혁신으로서 온라인게임 - (Technology Risk and Social Responsibility of Innovation: The Shut-Down Law and On-line Game as a Post Catch-up Innovation)

  • 정병걸
    • 정보화정책
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    • 제20권4호
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    • pp.71-88
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    • 2013
  • 높은 불확실성을 특징으로 하는 탈추격 단계에서는 기술위험의 가능성도 높아진다. 온라인게임은 새로운 기술 수명주기를 창조한 탈추격형 혁신의 결과물이다. 하지만 온라인 게임 중독이라는 부작용이 나타나면서 셧다운제 도입이 결정되었지만 규제 찬성과 반대집단간의 논란은 계속되고 있다. 기술위험은 사회적 맥락과 조건의 영향을 받는다. 온라인게임 중독을 초래한 사회기술적 취약성은 역설적이게도 우수한 정보화 인프라와 정보통신기기의 확산이었다. 기술위험의 원인이 된 취약성은 위험을 무시하는 발전주의 사고에 의해 더욱 강화되었다. 온라인게임 중독과 같은 기술위험을 해결하기 위해서는 우선 기술혁신의 편익과 기술위험 간의 딜레마를 인지해야 한다. 딜레마 인식의 실패는 사회적 비용을 유발하며 문제해결을 위한 노력을 어렵게 한다. 탈추격단계로의 진입에 따라 기술위험은 더욱 증가할 것이라는 점에서 이런 딜레마를 인지하고 교정책임의 적절한 부과, 해체와 재규정을 통한 딜레마의 관리, 토론장치의 설계, 사회적 책임과 경제적 성공의 연결 등을 통해 기술혁신의 책임성 확보를 위한 해결책의 모색이 필요하다.

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