• Title/Summary/Keyword: Information input device

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Study on collision processing among objects by 3D information of real objects extracted from a stereo type method in AR (가상현실에서 스테레오 타입 방식으로 추출한 실물 객체 3D 정보를 이용한 객체간 충돌처리 연구)

  • Jo, In-Kyeong;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.243-251
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    • 2010
  • In this paper, 2 devices through the input image are projected onto the output video device to extract 3D information of real objects and they are located in virtual space. All 3D objects for each inter-object interaction information and location information makes the validation process by recognizing conflict. The proposed extract 3D information of real objects and collision handling inter-object interaction in the most basic issues in augmented reality, because more than anything is a matter to be prescriptive. Therefore, the proposed system to solve this problem exists in virtual space, all objects of the user by validating the conflict between realism and immersion to show that aims to increase.

CONSTRUCTION MATERIAL MANAGEMENT USING SMART MOBILE COMPUTING

  • Kwang-Pyo Lee;Hyun-Soo Lee;Moonseo Park
    • International conference on construction engineering and project management
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    • 2011.02a
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    • pp.221-228
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    • 2011
  • As construction works have become larger and more complex, improving productivity by introducing Information Technology (IT) is pursued and more effective construction management is needed in construction industry. In this circumstance, many different kinds of project management system is being introduced, and various IT technologies are applied such as Personal Digital Assistant (PDA), Bar Code, Radio Frequency Identification (RFID), Web Camera, and so on. However, these kinds of technologies might cause re-processing of information and ineffectiveness of project because of lack of real time information processing technology or separation between construction sites and management offices. Meanwhile, these technologies rather decrease the construction productivity except for the data saving and database function. Therefore, this research aims to develop Application that can be applied efficiently for construction material management, by understanding problems of former management system with questionnaires and extracting functions with analysis of requirements. In virtue of the construction material management Application which will be developed in this study, it will be possible to input information automatically, to process and check material information in real time, and to identify the location of necessary material. Then, the problem of separation between construction sites and management offices are solved, and as a result, more efficient management of materials in construction sites will become possible. At the same time, this study will investigate the possibility and applicability of new IT device, Smart Phone to construction sites.

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Implementation of a Photo-Input Game Interface Using Image Search (이미지 검색을 이용한 사진입력 게임 인터페이스 구현)

  • Lee, Taeho;Han, Jaesun;Park, Heemin
    • KIISE Transactions on Computing Practices
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    • v.21 no.10
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    • pp.658-669
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    • 2015
  • The paradigm of game development changes with technological trends. If the system can analyze and determine undefined inputs, users' input choices are not restricted. Therefore, game scenarios can have multifarious flows depending upon the user's input data. In this paper, we propose a method of including an output plan in the game system that is based on the user's input but is not restricted to predefined choices. We have implemented an experimental game on the Android platform by combining network communication and APIs. The game interface works as follows: first, the user's input data is transmitted to the server using HTTP protocol; then, the server carries out an analysis on the input data; and finally, the server returns the decision result to the game device. The game can provide users a scenario that corresponds to the decision results. In this paper, we used an image file for the user's input data format. The server calculates similarities between the user's image file and reference images obtained from the Naver Image Search API and then returns determination results. We have confirmed the value of integrating the game development framework with other computing technologies demonstrating the potential of the proposed methods for application to various future game interfaces.

An Efficient WLAN Device Power Control Technique for Streaming Multimedia Contents over Mobile IP Storage (모바일 IP 스토리지 상에서 멀티미디어 컨텐츠 실행을 위한 효율적인 무선랜 장치 전력제어 기법)

  • Nam, Young-Jin;Choi, Min-Seok
    • The KIPS Transactions:PartA
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    • v.16A no.5
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    • pp.357-368
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    • 2009
  • Mobile IP storage has been proposed to overcome storage limitation in the flash memory and hard disks. It provides almost capacity-free space for mobile devices over wireless IP networks. However, battery lifetime of the mobile devices is reduced rapidly because of power consumption with continuous use of a WLAN device when multimedia contents are being streamed through the mobile IP storage. This paper proposes an energy-efficient WLAN device power control technique for streaming multimedia contents with the mobile IP storage. The proposed technique consists of a prefetch buffer input/output module, a WLAN device power control module, and a reconfigurable prefetch buffer module. Besides, it adaptively determines the size of the prefetch buffer according to a quality of the multimedia contents, and it dynamically controls the power mode of the WLAN device on the basis of power on-off operations while streaming the multimedia contents. We evaluate the performance of the proposed technique on a PXA270-based mobile device that employs the embedded linux 2.6.11, Intel iSCSI reference codes, and a WLAN device. Extensive experiments reveal that the proposed technique can save the energy consumption of the WLAN device up to 8.5 times with QVGA multimedia contents, as compared with no power control.

Optical Image Encryption Based on Characteristics of Square Law Detector (세기검출기를 이용한 광 영상 암호화)

  • Lee, Eung-Dae;Park, Se-Jun;Lee, Ha-Un;Kim, Su-Jung
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.39 no.3
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    • pp.34-40
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    • 2002
  • In this paper, a new encryption method for a binary image using Phase modulation and Fourier transform is proposed. For decryption we use the characteristics of square law detector. In encryption process, a key image is obtained by phase modulation of 256 level random pattern and its Fourier transformation, and input image is encrypted by Fourier transforming the multiplication of the phase modulated random pattern and phase modulated input image. The encrypted image and key image have only phase information, so they can not be copied or counterfeited and the original image can not be decrypted without the key image. To reconstruct the original image, each phase mask of the key image and the encrypted image must be placed on each path of the Mach-Zehnder interferometry with Fourier transform lens and the output image is obtained in the form of intensity in the CCD(Charge Coupled Device) camera. The real-time decryption is possible in the proposed system by use of a LCD as a phase modulator and a CCD camera as an intensity detector. The proposed method shows a good performance in the computer simulation and optical experiment as an encryption scheme.

Image Processing Based Virtual Reality Input Method using Gesture (영상처리 기반의 제스처를 이용한 가상현실 입력기)

  • Hong, Dong-Gyun;Cheon, Mi-Hyeon;Lee, Donghwa
    • Journal of Korea Society of Industrial Information Systems
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    • v.24 no.5
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    • pp.129-137
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    • 2019
  • Ubiquitous computing technology is emerging as information technology advances. In line with this, a number of studies are being carried out to increase device miniaturization and user convenience. Some of the proposed devices are user-friendly and uncomfortable with hand-held operation. To address these inconveniences, this paper proposed a virtual button that could be used in watching television. When watching a video on television, a camera is installed at the top of the TV, using the fact that the user watches the video from the front, so that the camera takes a picture of the top of the head. Extract the background and hand area separately from the filmed image, extract the outline to the extracted hand area, and detect the tip point of the finger. Detection of the end point of the finger produces a virtual button interface at the top of the image being filmed in front, and the button activates when the end point of the detected finger becomes a pointer and is located inside the button.

5D Light Field Synthesis from a Monocular Video (단안 비디오로부터의 5차원 라이트필드 비디오 합성)

  • Bae, Kyuho;Ivan, Andre;Park, In Kyu
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.755-764
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    • 2019
  • Currently commercially available light field cameras are difficult to acquire 5D light field video since it can only acquire the still images or high price of the device. In order to solve these problems, we propose a deep learning based method for synthesizing the light field video from monocular video. To solve the problem of obtaining the light field video training data, we use UnrealCV to acquire synthetic light field data by realistic rendering of 3D graphic scene and use it for training. The proposed deep running framework synthesizes the light field video with each sub-aperture image (SAI) of $9{\times}9$ from the input monocular video. The proposed network consists of a network for predicting the appearance flow from the input image converted to the luminance image, and a network for predicting the optical flow between the adjacent light field video frames obtained from the appearance flow.

Implementation of Virtual Touch Service Using Hand Gesture Recognition (손동작 인식을 이용한 가상 터치 서비스 구현)

  • A-Ra Cho;Seung-Bae Yoo;Byeong-Hun Yun;Hyung-Ju Cho
    • The Transactions of the Korea Information Processing Society
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    • v.13 no.10
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    • pp.505-512
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    • 2024
  • As the need for hygiene management increases due to COVID-19, the importance of non-contact services is gaining attention. Hands, a tool for expressing intentions and conveying information, are emerging as an alternative to computer input devices such as the keyboard and mouse. In this study, we propose a method to address public health problems that arise when using unmanned ordering machines by controlling a computer using hand gestures detected through a camera. The focus is on identifying frequently used hand gestures, especially the bending of the index finger. To this end, we develop a non-contact input device using the MediaPipe framework and the long short-term memory (LSTM) model. This approach can identify hand gestures in three-dimensional space and provides scenarios that can be applied to the fields of virtual reality (VR) and augmented reality (AR). It offers improved public health and user experience by presenting methods that can be applied to various situations such as navigation systems and unmanned ordering machines.

The Semantic Zooming Method for Efficient Web Browsing on Internet-connected Digital Television (IPTV 환경에서 효율적인 웹 탐색을 위한 시맨틱 주밍 기법)

  • Chung, Ji-Hye;Lee, Hye-Jeong;Lea, Jong-Ho;Kim, Yeun-Bae
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.579-583
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    • 2008
  • Web pages with complex layout and small font size do not display well on large screen display such as TV because it has limited capabilities: long distance view, passive user attitude, limited input device like a legacy remote controller. We have designed and implemented new semantic zoom browsing facilities to support effective navigation on Internet-connected digital television with limited capabilities. Our browser performs partitioning of an HTML document content into semantic blocks. Semantic blocks present summarized information with more readable style and modified layout for optimal reading and browsing. Individual blocks can be selected by the user and zoomed in more detail information by the user. The scrolling on large display device needs more user interaction. Our browser modifies the layout of an HTML document with removing horizontal scrolling and minimizing vertical scrolling. This method allows users to easily view the web page by converting into optimal reading style and layout and to easily seek the information just with zooming.

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The research of Automatic Classification of Products Using Smart Plug by Artificial Intelligence Technique (인공지능 기법으로 스마트 플러그를 이용한 제품 자동분류에 관한 연구)

  • Son, Chang-Woo;Lee, Sang-Bae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.6
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    • pp.842-848
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    • 2018
  • The Smart plug is a device that connects between the outlet and the product at home, and it is an IoT type device that can drive energy saving and transmit information to the outside by power on / off control function and power measurement function. In this case, a smart plug that incorporates deep learning of intelligence technology that allows people to learn how to think about a computer, automatically classifies a product as it operates, and automatically tests the operating status of the washing machine by using input AC current pattern. Through this study, even if the product does not function as IoT, it can classify product type and operation state by smart plug connection alone, so we can draw a new paradigm of life pattern and energy saving in one family.