• 제목/요약/키워드: Information education character

검색결과 194건 처리시간 0.027초

일본 공동체복합지원시설의 복합화 유형과 공간에 관한 연구 (A Study on the Complex type & Space Character of Japanese Community Mixed-support Facility)

  • 김수미;김문덕;서수미
    • 한국주거학회논문집
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    • 제20권2호
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    • pp.11-18
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    • 2009
  • After 2004, as the community mixed-support facility in Japan was admitted as a private business of public facilities based on the Special Law for Urban Regeneration, the community mixed-support facilities in Japan are developed into various types with the view of the urban regeneration and urban renewal, more different point of view, and a tendency of establishment of the community facility has been considerably changed for the past twenty years. The reasons of the change are the social demand for the reformation of facility and the modification of subsidy constitution according to the establishment of equal facility. Some examples of that are the construction of lifelong education community and the change into a equivalent society between male and female and the adjusting to the aging and the welfare society and the social situation of more consumption recently, and in order to emerge from former building system, new facilities related to the contents are being expanded. The complex of the community mixed-support facility has an advantage in that it supplies the services for the complex of the community mixed-support facility, constitutes the communal character and the sense of solidarity among residents and can lead the development of region through the exchange of regional information. Through the Japanese community mixed-support facility which has many cases of it, this study would recognize the suggestion, the feature of it and examine the complex types.

웨어러블 디바이스와 메타버스의 접점: 미밴드를 이용한 축구 게임 캐릭터 능력치 매핑 연구 (The Interface between Wearable Devices and Metaverse: A Study on Soccer Game Character Ability Mapping using Mi Band)

  • 김현수;문미경
    • 한국전자통신학회논문지
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    • 제18권6호
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    • pp.1345-1352
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    • 2023
  • 가상현실(VR)과 블록체인 기술의 발전에 따라 메타버스는 게임, 교육, 소셜 네트워킹 등 다양한 분야에서 활용되고 있다. 동시에 스마트워치와 같은 웨어러블 기기의 출하량이 매년 성장하며, 사람들의 일상생활에 점점 더 밀착되고 있다. 본 연구에서는 두 현상의 결합을 통해 측정된 사용자의 신체 신호를 메타버스 캐릭터에 반영하는 새로운 가능성을 제시한다. 스마트워치를 통해 수집한 사용자의 심박수, 운동량 등 다양한 생체 정보를 메타버스 내 캐릭터에 반영하여, 사용자의 신체 상태가 가상 세계에 반영되도록 한다. 이를 통해 메타버스는 단순히 가상현실을 넘어 '확장된 현실'이라고 할 수 있는 새로운 경험을 제공하고, 메타버스에 대한 사용자의 만족도 향상 및 스마트워치의 발전 방향성을 제시할 수 있을 것으로 기대한다.

3D 게임 재질 교육을 위한 PBR 소프트웨어 특성 연구 (MARI, QUIXEL, SUBSTANCE DESIGNER를 중심으로) (A Study for properties of PBR software to 3D game material education)

  • 조형익
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2017년도 추계학술대회
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    • pp.229-231
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    • 2017
  • 오늘날 게임분야에서 PBR(Physical Based Rendering) 소프트웨어들을 이용해서 게임용 재질을 제작하는 것이 대부분이다. 예전 전통적 재질 방식에 비해 PBR 현 실무 제작파트에서 주로 사용하는 가장 큰 이유는, 굉장히 리얼한 재질을 쉽게 만들어 낼 수 있다는 것과 전통적 방식에 비해 제작의 편의성이 훨씬 뛰어난 장점 때문이다. 본 논문에서는 수많은 PBR 중, 실무에서 가장 많이 쓰이는 시스템인 MARI, QUIXEL, Substance Painter을 중심으로 각 tool의 장단점을 비교 분석함으로써 한정된 시간에 많은 양을 가르쳐야 하는 대학교에 있어서 효율적인 교육을 위해 위 세 가지 소프트웨어중 어떤 것을 취사, 선택하여 교육하는 것이 학생들에게 유리한지에 대한 분석결과를 제안하였다.

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3차원 동작객체 추출기술에 관한 연구 (A Study on a technology of extraction of motion objects)

  • 오영진;박노국
    • 한국산업정보학회논문지
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    • 제4권3호
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    • pp.21-27
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    • 1999
  • 본 연구는 automation generation 기술에 의해 케릭터 대행자(agent)를 만드는 방법에 관한 산학 공동연구이다. 본 연구는 크게 세가지 기술로 나누어진다. 먼저 인체의 모델을 생성해내는 부분, 자동으로 동작을 생성해내는 부분, 그리고 합성된 인간 대행자를 매핑하는 부분이다. 본 연구결과의 주된 응용분야는 사이버공간, 3D 게임, 에니메이션, 가상쇼핑, 온라인 채팅, 가상교육시스템, 보안 및 시뮬레이션 등 인간의 대행자가 활용될 수 있는 곳에 사용될 수 있다.

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스마트 UI/UX 기반의 효율적인 문자 입력 메커니즘 (Method for Efficient Character Input Mechanism based on Smart UI/UX)

  • 김현우;김준호;고대진;송은하;정영식
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2013년도 추계학술발표대회
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    • pp.406-408
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    • 2013
  • 최근 스마트폰이 급격하게 발달함에 따라 많은 사람들에게 보급화 되었다. 스마트폰의 다양한 기능과 휴대성은 대중화의 시발점으로 많은 사람들에게 편리함을 제공해주고 있다. 이에 사용자들이 가장 기초적으로 사용하는 문자 입력을 보다 편리하고 신속하게 입력하기 위한 방법들에 대한 많은 연구 및 응용 프로그램 개발이 활발히 진행되고 있다. 하지만, 많은 키패드가 만들어졌음에도 불구하고, 사용자가 습득하기 위한 지연시간이 발생될 뿐만 아니라, 오타가 빈번하게 나타나고 있다. 본 논문에서는 스마트 UI/UX를 통해 최소 한 번의 누름으로 문자 및 문장을 완성할 수 있는 SUI-K를 제안한다.

고소득층 여성의 의복구매행동특성에 관한 연구 (A Study on the Specific Character of the High Income Woman-brackets Manner in Purchasing the Clothes)

  • 장성옥;이은경
    • 복식
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    • 제51권1호
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    • pp.119-128
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    • 2001
  • This study gives information for the enterprise to map out a positive marketing strategy and facilitate a new product development by researching and analyzing the specific character of the high income woman-brackets. In order to do that, based upon the materials of the National Statistical office, I made a selection of the high income brackets, subdividing their scholastic ability into four serfs. The subject of the study was the women from twenties to sixties among customers of a high class dress shop in Taejeon. I made up 600 questionnaires for them. using 441 of these for the statistical analysis and making available the correlation analysis, the primary factor analysis, and $X^2$-test. This study is classified into the type of women customers purchasing clothes who are the high-income brackets. Intended to study a special quality of purchasing according to income. 1. The purchasing manner of the high-income brackets customers is exposed the luxurious vain purchasing manner, the rational reasonable manner, and idiosyncrasy individual manner in order 1) The consumer of the high-income brackets in general prefer to a high class clothes. In the contrast, low-income brackets prefer to rational reasonable consumption in spending money on clothes. 2) The favorite consumption manner of the high income brackets is the luxurious vain purchasing manner. This consumption values the more symbolic means the things show than owing the goods. 2. The higher standard of education and younger tends to be high in the luxurious, vain purchasing. 3. The unreasonable purchasing show an high irrelation at the impulse buying arid self-satisfaction. 4. Self-satisfaction shows the highest interrelation than any other variations in the concern of clothes. 5. The symbolic images which exerts an influence upon purchasing manner are the notable elements of constituting as growing older. 6. The high standard of education prefers to the rational resonable purchasing, but on the other hand shows a high rate at the unreasonable individual purchasing manner.

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일본공업규격 "정보교환용한자부호" 에 포함된 일본한자에 대한 연구 (A Study on the Chinese Characters Originated in Japan in Japanes in Industrial Standard)

  • 이춘택
    • 한국문헌정보학회지
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    • 제22권
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    • pp.219-257
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    • 1992
  • Among the Chinese Characters originated in Japan, some of them are very ancient in their origin and others come to exist as different forms by being used widely in forged books in Chinese. These Characters can be divided into three groups. First, the Chinese Characters whose forms are different. Most of these are 'hoiui' (회의)character, being made by imitating the forms of the original Chinese Letters. These characters do have meaning but not pronunciation. This is one distinct feature of Chinese Characters originated in Japan. Second, the Chinese Characters whose meaning has been assigned by the Japanese people. These letters can be grouped into two. One is the letters whose meanings are entirely different from original Chinese Characters, and the other is the letters whose meanings are not known although their pronunciations are known. It can be explained that the letters with different forms are made because of the ignorance of letter's existence. Or, the letters were made on purpose in ordoer to be used in different meanings. Third, the Characters with a partial modification of original Chinese Characters. Among the Characters in three groups above, pure Japanese-made Chinese Characters are those in group one and three since those in group two are Chinese Letters whose meanings (or pronunciation) only are Japanese. As a results of detailed investigation of pure Japanese-made Chinese Character in JIS X 0208-1990, the followings are discovered: 1. Pure Japanese-made Chinese Characters are 147 in numbers. 2. The Characters which were originally Chinese but now considered to be Japanese-made are 5 in numbers. Among these letters, 39 Characters are not listed in TaeHanHwaSaJon(Whose fame is well known as the authoritative dictionary of Chinese Characters), 47 Characters are not found in the dictionaries of Chinese Characters compiled in Korea. 3. 14 Characters seem to be Japanese-made Chinese Characters although it cannot be said so with accuracy because of various meanings found in several dictionaries of Chinese Characrters.

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여성 취업과 직장 내 성공 요인에 대한 공대학생, 교수 및 기업체 대표 간의 인식 분석 (A Cognition Analysis of Factors of Employment and Successful Career Among Faculty, Students, and Business Leaders in Engineering)

  • 백성혜;조수선;김정희
    • 공학교육연구
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    • 제16권6호
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    • pp.58-64
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    • 2013
  • 이 연구에서는 한국교통대학교와 한국교원대학교의 공과대학 학생들 240명과 성인지공학교육환경개선 프로그램을 맡아 학생들을 가르친 8명의 공대 교수들, 그리고 충북에 소재한 공학계열 기업 대표 28명을 대상으로 설문을 실시하여 여성의 취업과 직장에서의 성공에 대한 인식을 비교하였다. 연구결과, 학생들과 교수들, 그리고 기업에서 생각하는 여성의 취업에 필요한 능력과 직장에서의 성공을 위한 능력은 차이가 있었다. 특히 기업에서는 인성과 정의적 역량을 중요하게 생각하므로, 효과적인 성인지공학교육환경개선 프로그램을 통해 여학생들이 여성의 장점을 살리고, 부족한 점을 보완하는 과정을 통해 앞으로 많은 취업의 수요를 창출하고, 기업에서 선호하는 인재로 성장할 수 있도록 노력을 기울일 필요가 있다.

지구과학 수행평가 모형의 개발 및 활용방안 (Development and Using for Practical Model of Performance Assessment in The Earth Science Education)

  • 김상달;최성봉;한상아
    • 대한지구과학교육학회지
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    • 제1권1호
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    • pp.1-13
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    • 2008
  • The purpose of this research is to accomplish the goal of science education based in the seventh science course of study by suggesting the plan for development of executable method in the learning process of Earth Science education and establishing a practical model to evaluate its achievement. Furthermore, the idea of this research is to recognize a way of using and consideration at practical use of the model. Since the purpose of the educational evaluation is to maximize the efficiency of school studying, there are some negative aspects in our current method of evaluation to achieve the purpose. New system has been introduced into the educational evaluation to resolve such a critical issue. Despite some positive aspects in the system, it could not be escaped from the multiple choice and pens examination. This could be caused by in various limitations, especially the insufficiency of teachers' awareness and the data about the Performance assessment. This research is to develop and use the practical model for the Performance assessment in consideration of current educational circumstances of Junior and High school. The model of the Performance assessment in this research is to sufficiently evaluate student's ability and skill in the learning process of Earth Science education. Hence, it is dedicated to the education for human being and improve quality in the learning process of the Earth Science education among the modern society, which is characterized globalization and information. Furthermore, it may promote the growth of various character of students and increase creativity and skill for the problem solving.

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e-Learning을 이용한 미숙아 어머니 교육 프로그램 개발 및 평가 (Development and Evaluation of an e-Learning Program for Mothers of Premature Infants)

  • 이내영;김영혜
    • 대한간호학회지
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    • 제38권1호
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    • pp.152-160
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    • 2008
  • Purpose: It has been attempted to support mother of premature infants by providing information of premature infant care using e-Learning because premature infants need continuous care from birth to after discharge. Method: The e-Learning Program for mother of premature was developed with Xpert, Namo web editor, Adobe Photoshop, and PowerPoint and applied for 4 weeks from 4 to 30 September 2006. Result: 1) We found that the contents of information which premature infants' need when being in the hospital and after discharge were the definition of a premature infant, orientation of NICU, care of premature infants, care of premature infants' common diseases, the connection of healthcare resources, exchange of information, and the management of rearing stress. 2) The program content consisted of cause of premature birth, comparison to full-term baby, physiology character, orientation of NICU, common health problems, follow up care, infection control, feeding, normal development physically and mentally, weaning method, and vaccination. Conclusion: Considering the results, this program for mother of premature is a useful means to provide premature-care information to mothers. This information can be readily accessible and can be varied and complex enough to be able to help mothers to the information and assistance they require.