• 제목/요약/키워드: Information contents

검색결과 12,686건 처리시간 0.04초

게이미피케이션과 대체현실게임 개념을 적용한 지식정보콘텐츠 사례 연구 (A Case study of Knowledge & Information Contents applied Gamification and Alternate Reality Game concepts)

  • 신동희;김희경
    • 디지털콘텐츠학회 논문지
    • /
    • 제14권2호
    • /
    • pp.151-159
    • /
    • 2013
  • 최근 게임이 아닌 분야에 게임적 기법을 도입하여 해당 분야의 효율을 높이는 게이미피케이션의 적용이 활발하다. 게이미피케이션이 적용된 한 방식으로 대체현실게임이 있다. 용어상으로는 여느 게임과 다를 바 없어 보이지만 현실과 가상의 경계를 허무는 게임으로 처음에는 엔터테인먼트 분야(영화, 광고, 드라마의 홍보용)에서 주로 사용되었지만 현재는 그 범위를 확장하여 지식정보콘텐츠에서도 활용사례를 볼 수 있다. 지식정보콘텐츠의 목적은 재미보다는 의미와 효용을 추구하는데 여기에 게임방식을 도입했다는 것은 흥미롭다. 따라서 본 연구에서는 우선 대체현실게임, 게이미피케이션의 개념을 살펴보고, 일반적인 대체현실게임의 사례를 분석한 다음 그것의 특성과 진행 방식을 파악한다. 이어서 지식정보콘텐츠에 대체현실게임 방식이 도입된 사례의 분석을 통해 현황을 살펴보고, 향후 다양한 분야에의 활용가능성을 제시한다.

딥러닝을 통한 의미·주제 연관성 기반의 소셜 토픽 추출 시스템 개발 (Development of Extracting System for Meaning·Subject Related Social Topic using Deep Learning)

  • 조은숙;민소연;김세훈;김봉길
    • 디지털산업정보학회논문지
    • /
    • 제14권4호
    • /
    • pp.35-45
    • /
    • 2018
  • Users are sharing many of contents such as text, image, video, and so on in SNS. There are various information as like as personal interesting, opinion, and relationship in social media contents. Therefore, many of recommendation systems or search systems are being developed through analysis of social media contents. In order to extract subject-related topics of social context being collected from social media channels in developing those system, it is necessary to develop ontologies for semantic analysis. However, it is difficult to develop formal ontology because social media contents have the characteristics of non-formal data. Therefore, we develop a social topic system based on semantic and subject correlation. First of all, an extracting system of social topic based on semantic relationship analyzes semantic correlation and then extracts topics expressing semantic information of corresponding social context. Because the possibility of developing formal ontology expressing fully semantic information of various areas is limited, we develop a self-extensible architecture of ontology for semantic correlation. And then, a classifier of social contents and feed back classifies equivalent subject's social contents and feedbacks for extracting social topics according semantic correlation. The result of analyzing social contents and feedbacks extracts subject keyword, and index by measuring the degree of association based on social topic's semantic correlation. Deep Learning is applied into the process of indexing for improving accuracy and performance of mapping analysis of subject's extracting and semantic correlation. We expect that proposed system provides customized contents for users as well as optimized searching results because of analyzing semantic and subject correlation.

디지털기술을 이용한 복식 문화유산의 콘텐츠화 현황 (An Analysis on the Digital Contents of Costume Cultural Heritage)

  • 김여경;김정민;홍나영
    • 복식
    • /
    • 제62권4호
    • /
    • pp.136-148
    • /
    • 2012
  • The purpose of this study is to investigate the current infrastructure of database on costume cultural heritage. The contents, kinds and accessibility regarding the digital contents of the websites of literature archives, museums and culturecontent.com by Korea Creative Content Agency were analyzed. First, it was evident that the quantity and quality of the database should be improved. The literature archives are mostly comprised of historical documents; however, the quantity of the database regarding the documents that are commonly studied in the field of traditional costume is not satisfactory. On the other hand, the quality of the database depends on the in-depth understanding of the terminology because errors occur when the contents of literature are transferred to an online database. Second, various information is required to meet the needs and interests of the digital environment. Most of the museums provide information on costume cultural heritage through their websites; nevertheless, it is not thorough and only partial. Third, the reliability of information needs to improve. The various contents provided by culturecontent.com lack reliability as it focuses on the entertainment values. To increase reliability, the source and origin of the information about the costume cultural heritage should be provided and the contents should be proofread before they are exposed to the public. Based on these findings, the researchers put forward the following suggestions: the quantity and quality of the databases should be enriched, and that more diverse information is required. Finally, more attention should be paid to increase the reliability of this information. This study will be an asset for the foundation to build solid databases and popularization of the traditional costumes.

노인대상 영양정보 웹사이트 컨텐츠 개발 : 내용분석과 카드소팅과정(Card-sorting process) (The Development of Web-based Nutrition Information Contents for Older Adults : Content Analysis and Card-sorting process)

  • 채인숙;양일선;이필순;정유선;김영신;장윤정
    • 한국식생활문화학회지
    • /
    • 제22권2호
    • /
    • pp.235-245
    • /
    • 2007
  • This study was undertaken to develop web-based nutrition information contents for the older adults. Twenty six domestic web-sites were analyzed and then 12 foreign web-sites and 4 education materials for the elderly of foreign university were benchmarked. Also a lot of literatures on elderly education program were reviewed. A card-sorting task was performed with 8 older adults to ascertain how the target audience organized information about nutrition. The results were as fellows. Among 26 domestic web-sites, 2 sites(7.7%) were only for the elderly. Main topics of information contents for the elderly included 'Importance of Healthy Eating', 'DRI', 'Dietary Guidelines'. Four of twelve foreign web-sites were for the elderly nutrition education. Topics of 'Dietary Guideline', 'Meal Program' were found in 4 sites and 'Importance of Healthy Eating', 'Diet & Disease', 'DRI, 'Food Guide Pyramid', 'Nutrition Fact Labels' were found in 3 sites. Education materials of foreign university dealt with basic information on 'nutrient needs changes related with aging', 'Heart & Bone Healthy Eating Plan', 'Food Guide Pyramid'. Also topics on 'Eating on a budget', 'Eating Out Guideline' were included for practical use for the elderly. Based on card-sorting process, contents framework for web-site was developed and 4 main menus for framework were respectively named as 'Nutrition', 'Meals', 'Foods'. 'Check up Nutritional Health' by panel discussion. Finally we developed nutrition information contents for 4 main menus. We focused on helping older adults recognize the importance of healthy eating and apply the nutrition information to practical use. We expect that the developed framework of contents can be a guideline for indentifying the information needs of older adults in developing effective nutrition intervention program. And we suggest that the survey for target people should be peformed for the web-site to be user-friendly designed and the developed contents be evaluated and revised in the near future.

유비쿼터스 콘텐츠를 활용한 병원 홍보에 관한 연구 -서울시 피부과를 중심으로- (A Study on Hospital Promotion Using Ubiquitous Contents -Focused on Dermatology in Seoul City-)

  • 이태호;배성권;조경원
    • 보건의료산업학회지
    • /
    • 제7권2호
    • /
    • pp.149-159
    • /
    • 2013
  • There are rapidly increasing in the number of SNS users according to quick supply of smart phones and expansion of wireless internet services, but there is no much researches on hospital promotion using SNS. In this paper, we proposed methods for development of effective hospital promotion by investigating current status of homepages, mobile web contents and SNS operated in 21 dermatology hospitals located at Seoul city and by analyzing contents according to functions as hospital promotion media. In the investigation results, all of three contents such as homepage, mobile web content and SNS are opened in 76.1% of hospitals and external companies occupied the main management body of the three contents at the largest portion(56.2%). There are hospital information, clinic, reservation in all hospitals' homepages and followed by broadcasting(90.5%), medical treatment(85.7%), consultation information(80.9%), member information in 'mypage'(42.9%), staff information(14.3%). In the analysis results, there is need to enlarge departments or staffs taking full charge of in order to manage the three contents professionally and also there is need to prepare and conduct hospital promotion methods using prevalent SNS.

깊이정보의 변환 및 합성 기법을 이용한 디지털 홀로그래픽 콘텐츠 저작 (Digital Holographic Contents Manipulation using Convert and synthesize of Depth-map)

  • 최현준;서영호;김동욱
    • 한국정보통신학회논문지
    • /
    • 제17권4호
    • /
    • pp.1010-1019
    • /
    • 2013
  • 최근 완전한 3차원 입체시를 구현하는 홀로그램에 대한 연구가 활발해지고 있으나, 홀로그램은 생성 비용이 많이 들어 콘텐츠의 확보가 어려운 단점을 갖고 있다. 이에 본 논문에서는 생성된 디지털 홀로그램 콘텐츠를 저작하여 새로운 디지털 홀로그램 콘텐츠를 확보하는 방법을 제시한다. 이 방법은 깊이정보를 조작하거나 합성하여 새로운 디지털 홀로그램 콘텐츠를 저작하는 방법이다. 제안한 방법을 검증하기 위해 여러 종류의 깊이정보를 조작하여 위치와 거리를 변경하고, 이를 컴퓨터-생성 홀로그램으로 만든 후 복원한 결과 조작한 위치와 거리에 정확히 물체상이 복원되는 것을 확인하였다.

정보문제 해결모형을 통한 소논문쓰기의 교육내용 분석 (An Analysis on the Educational Contents of the Research Paper Writing Program through Information Problem Solving Model)

  • 소병문;송기호
    • 한국도서관정보학회지
    • /
    • 제48권2호
    • /
    • pp.449-467
    • /
    • 2017
  • 본 연구의 목적은 소논문쓰기 교육내용을 밝히고 정보 활용 교육 프로그램으로써 활용 방안을 찾는 것이다. 이를 위하여 소논문쓰기 교재 7종을 절차적 설명 텍스트로 분석하여 소논문쓰기의 교육내용을 추출하였다. 그 결과 7종 소논문쓰기 교재 본문은 공통으로 <연구주제 정하기, 연구방법 정하기, 연구목차 정하기, 정보 찾기, 본문 쓰기, 참고문헌 기술하기, 발표하기>를 교육내용으로 담고 있었다. 여기에 정보 활용 교육 프로그램으로 활용하기 위하여 정보 활용 전략을 추가 보완하였다. 이상의 과정을 통하여 <연구계획 세우기>와 <정보 처리하기>, <논증적 글쓰기>로 재구조화 한 후, 정보 활용 교육을 위한 소논문쓰기 교육내용으로 제안하였다.