• Title/Summary/Keyword: Information Use Education

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A Study on the Longitudinal Structural Relationship among Internet Use for Learning, Game Use, and Perceived Academic Achievement (학습을 위한 인터넷 사용, 게임사용 및 지각된 학업성취도의 종단적 구조 관계 연구)

  • Heo, Gyun
    • Journal of The Korean Association of Information Education
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    • v.16 no.2
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    • pp.245-253
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    • 2012
  • The purpose of this study is to find out the structural relations among the changing of internet use for learning, online game use, and perceived achievement. To complete this study, we set three research models and verified our hypotheses from the research models. We used Korean Youth Panel Study (KYPS) data, which surveyed beginning with fourth grade 2,844 elementary school students. We discovered that (a) there was a statically significant individual variability in initial levels and rates of change in internet use for learning. The change of trajectory was declined. (b) We also found out both initial state and changing rate of internet use for learning positively affect perceived academic achievement. (c) Lastly our study found both the concurrent and lag effects support the developmental relation between internet use for learning and game use in young adolescents.

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Consumer Dissatisfaction Regarding Imported Famous Brand Goods - focused on age 20 - 30 female consumers -

  • Ryu, Mi-Hyun;Lee, Seung-Sin
    • International Journal of Human Ecology
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    • v.4 no.2
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    • pp.15-25
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    • 2003
  • This study provides references to reduce consumer dissatisfaction by identifying the level of consumer dissatisfaction after the purchase and use of imported famous brand goods. In addition, it was aimed to provide basic materials for consumer education programs that will induce the rational consumption of imported famous brand goods. The survey was conducted on females in their 20s and 30s. A total of 483 questionnaires were used for the analysis. The results were as follows:(1) Consumer dissatisfaction with the purchase and use of imported famous brand goods showed a slightly higher level than the median and, (2) consumers had a lower level of consumer dissatisfaction when they had a higher ability to use internet information, greater financial stress, a higher educational level, and a greater availability of consumer education through newspapers and magazines. Additionally, consumers had a higher level of consumer dissatisfaction when they had greater holdings of imported famous brand goods, greater monthly income, and more experiences with overseas travel.

A Study on the Use and Related Variables of Instructional Media by Middle and High School Home Economics Teachers (중등학교 가정과 교사들의 교수매체 활용 및 관련 변인)

  • 김용숙;이영숙
    • Journal of Korean Home Economics Education Association
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    • v.11 no.2
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    • pp.77-87
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    • 1999
  • The purpose of this study were to identify the use and related variables of instructional media by middle and high school Home Economics teachers, and to provide the foundations for the use and developments of instructional media by some teachers in Home Economics educational fields. Self administered questionnaires were distributed to middle and high school Home Economics teachers and collected by stamps from Sep. 10 to Sep. 30, 1999, and 138 questionnaires were analysed frequencies, percentages, means, and $\chi$(sup)2-test. The results were as follows:1. Schools in city areas, public schools, and boy’s schools allocated more budget to instructional media for creative Home Economics education. Teachers got instructional media information from colleagues, catalogues from media company, and advertisement or columns of journals or newspapers. 2. More younger teachers with shorter educational experiences and active members in related academic associations owned more instructional media and had the ability to develop various instructional media. 3. Most teachers showed dissatisfaction to the prices, purchasing processes, information, quality, and assortments of instructional media.

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Information Ethics on the Net among Youths and Related Variables (청소년의 인터넷 정보윤리의식 및 영향요인에 관한 연구)

  • 진연주;김혜연
    • Journal of Families and Better Life
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    • v.20 no.5
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    • pp.99-112
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    • 2002
  • This study is aimed to investigate ethics cognition to information of youths who are main users of computers, but yet not built up the own ethics and the sense of value, as ethical problems are raised in information-oriented society. The research was focused on youths ethics cognition to information according to contact of multimedia pornography, surreptitious use of others and abusion of indecent languages in chatting. The survey was conducted to 520 students from middle and high schools in Jeju region and analyzed Probit Regression. The major results of this study are as follows; First, most of youths possess own-computers, and use Internet. Second, looking into experiencing or not according to sub-spheres of ethics cognition to information, the experience of contacting multimedia pornography was few. but the primary place of using it was a house. Most of youths approach multimedia pornography in awareness of a ban on youths' contact. The experience of surreptitious use of others was less than other spheres, and mainly only once. The number of youths who have an experience of abusing indecent languages was less than that of youths who don't have, but the frequency of was high when the youths have an experience. Third, the experience or no experience on each sub-sphere has a significant difference on personal-relative variables such as gender, age, education levels, number of siblings, academic records, personal expenses, relationship with friends. The experience or no experience on each sub-sphere has a meaningful influence upon family-relative variables such as father's education levels, Job, mother's age, education levels, employment, family type, monthly household expense. The experience or no experience on each sub-sphere has a meaningful influence upon PC-relative variables such as deviation experience in PC rooms, the experience of request for age confirmation(I.D. card), average use hour of PC rooms. The experience or no experience on each sub-sphere has a more meaningful influence on personal-relative variables and PC-relative variables than family-relative variables.

An Analysis on the Current Status of ICT Uses in Higher Education (대학교 정보통신기술 활용 실태 분석)

  • Lee, Jaemu;Kim, Kapsu;Lee, Miwha
    • Journal of The Korean Association of Information Education
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    • v.21 no.1
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    • pp.151-160
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    • 2017
  • The purpose of this study was to investigate the current status of information and communications technology(ICT) uses of the faculty members at national universities of education and to provide guidelines for ICT in education. The survey was conducted to examine factors related to the use of ICT, including faculty members' abilities to use ICT with respect to gender, age, and previous experiences with computers and to analyze their relevance to instructional methods. The results of the survey showed that female faculty members and male faculty members in their sixties and those with less years of teaching career were more likely to need support for using ICT than the others. The direct instructional method and discussion were the most frequently used; discussion was positively correlated with ICT uses. It was also found that faculty members anticipated more difficulties in using ICT in class and needed to work in a collaborative way and learn more effective use of ICT in the teaching and learning process.

A Study on Effects of Elementary School Students' Use of Smart Phone upon Reading and Self-regulated Reading (초등학생의 스마트폰 사용 실태가 독서 실태 및 자기조절읽기에 미치는 영향)

  • Kim, Taeyong;Park, Sunju
    • Journal of The Korean Association of Information Education
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    • v.18 no.3
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    • pp.433-442
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    • 2014
  • This study investigated effects of elementary school students' use of smartphone upon not only reading but also self-regulated reading. The subject was 6th year students of elementary school. The study investigated the students by smartphone addict self-diagnosis, reading conditions and self-regulated reading test. The findings were: The students' ownership of smartphone and addiction had influence upon reading quantity, reading time and self-regulated reading, and had no influence upon time of use of smartphone. To help elementary school students make use of smartphone correctly and prevent smartphone addiction, the students should be educated at school and home, and also, proper way to teach students how to read books should be researched in the era of smartphone.

Application of Information Technologies for Lifelong Learning

  • Poplavskyi, Mykhailo;Bondar, Ihor
    • International Journal of Computer Science & Network Security
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    • v.21 no.6
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    • pp.304-311
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    • 2021
  • The relevance of the research involves outlining the need for modern professionals to acquire new competencies. In the conditions of rapid civilizational progress, in order to meet the requirements of the labor market in the knowledge society, there is a readiness for continuous training as an indicator of professional success. The purpose of the research is to identify the impact of various forms of application of information technologies for lifelong learning in order to provide the continuous self-development of each person without cultural or age restrictions and on the basis of rapid digital progress. A high level (96%) of need of the adult population in continuing education with the use of digital technologies has been established. The most effective ways to implement the concept of "lifelong learning" have been identified (educational camps, lifelong learning, mass open online courses, Makerspace activities, portfolio use, use of emoji, casual game, scientific research with iVR game, implementation of digital games, work in scientific cafes). 2 basic objectives of continuing professional education for adults have been outlined (continuous improvement of qualifications and obtaining new qualifications). The features of ICT application in adult education have been investigated by using the following methods, namely: flexibility in terms of easy access to ideas, solving various problems, orientation approach, functional learning, group or individual learning, integration of leisure, personal and professional activities, gamification. The advantages of application of information technologies for continuous education (economic, time, and adaptive) have been revealed. The concept of continuous adult learning in the context of digitalization has been concluded. The research provides a description of the structural principles of the concept of additional education; a system of information requests of the applicant, as well as basic technologies for lifelong learning. The research indicates the lack of comprehensive research in the relevant field. The practical significance of the research results lies in the possibility of using the obtained results for a wider acquaintance of the adult population with the importance of the application of lifelong learning for professional activities and the introduction of methods for its implementation in the educational policy of the state.

A Study on the Data Literacy Education in the Library of the Chat GPT, Generative AI Era (ChatGPT, 생성형 AI 시대 도서관의 데이터 리터러시 교육에 대한 연구)

  • Jeong-Mee Lee
    • Journal of the Korean Society for Library and Information Science
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    • v.57 no.3
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    • pp.303-323
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    • 2023
  • The purpose of this study is to introduce this language model in the era of generative AI such as ChatGPT, and to provide direction for data literacy education components in libraries using it. To this end, the following three research questions are proposed. First, the technical features of ChatGPT-like language models are examined, and then, it is argued that data literacy education is necessary for the proper and accurate use of information by users using a service platform based on generative AI technology. Finally, for library data literacy education in the ChatGPT era, it is proposed a data literacy education scheme including seven components such as data understanding, data generation, data collection, data verification, data management, data use and sharing, and data ethics. In conclusion, since generative AI technologies such as ChatGPT are expected to have a significant impact on users' information utilization, libraries should think about the advantages, disadvantages, and problems of these technologies first, and use them as a basis for further improving library information services.

The Effects of Internal Information and Prepurchase Search on Consumer Satisfaction -Focus on Purchasing Computer- (소비자의 내적 정보량과 구매전 탐색이 구매후 만족에 미치는 영향 -컴퓨터 구매행동을 중심으로-)

  • 이기춘
    • Journal of the Korean Home Economics Association
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    • v.36 no.5
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    • pp.1-15
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    • 1998
  • The purpose of this study is to examine the effects of the extent of information search on consumer satisfaction and to provide, ultimatly, effective consumer search for consumer satisfaction. Data for this study were collected from 452 computer purchasers who living in Seoul. This study has focused on new computer purchasers. The amount of internal information was measured by three categories, such as the number of computer purchase, the frequency, duration of computer use and the degree of computer education. In addition, the amount of prepurchase search was measured by threecategories, such as neutral information, commercial information and private information. The research results shows that the variables affecting on the level of consumer satisfaction are objective search, the degree of computer education, the frequency and duration of computer use, the number of computer purchase. Meanwhile, commercial information search and private information search are not significant affecting variables on the level of consumer satisfaction.

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An Analysis of IPD Education Based on BIM in a Korean Universities (국내 대학의 BIM 기반 IPD 교육 현황 분석에 관한 연구)

  • Ham, Mi Hwa;Son, Jeong Wook
    • Journal of KIBIM
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    • v.5 no.3
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    • pp.11-18
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    • 2015
  • Integrated Project Delivery (IPD) is a new trend in the building industry and a key feature of IPD is the use of BIM to support project collaboration. Therefore, engineers should learn the use of BIM and IPD in the construction industry. In this study, the authors draw necessary components for developing an IPD course curriculum through analyzing a project case and current courses provided by universities in Korea. The authors make several suggestions for effective IPD education in universities.