• Title/Summary/Keyword: Information Display Methods

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Intermediate Image Generation of Stereo Image Using Depth Information and Block-based Matching Method (깊이정보와 블록기반매칭을 이용한 스테레오 영상의 중간영상 생성)

  • 양광원;허경무;김장기
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.10
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    • pp.874-880
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    • 2002
  • A number of techniques have been proposed for 3D display using view-difference of two eyes. These methods do not express enough reality like real world. The display images have to change according to the position of a viewer to improve reality. In this paper, we present an approach for generating intermediate image between two different view images by applying new image interpolation algorithm The interpolation algorithm is designed to cope with complex shapes. The proposed image interpolation algorithm generates rotated image about vertical axes by any angle from base images. Each base image that was obtained from CCD camera has an view-angle difference of $3^{\circ}C$, $5.5^{\circ}C$, $^{\circ}C$, $22^{\circ}C$, and $45^{\circ}C$. The proposed into mediate image generation method uses the geometric analysis of image and depth information through the block-based matching method.

A Study of Machine Learning based Face Recognition for User Authentication

  • Hong, Chung-Pyo
    • Journal of the Semiconductor & Display Technology
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    • v.19 no.2
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    • pp.96-99
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    • 2020
  • According to brilliant development of smart devices, many related services are being devised. And, almost every service is designed to provide user-centric services based on personal information. In this situation, to prevent unintentional leakage of personal information is essential. Conventionally, ID and Password system is used for the user authentication. This is a convenient method, but it has a vulnerability that can cause problems due to information leakage. To overcome these problem, many methods related to face recognition is being researched. Through this paper, we investigated the trend of user authentication through biometrics and a representative model for face recognition techniques. One is DeepFace of FaceBook and another is FaceNet of Google. Each model is based on the concept of Deep Learning and Distance Metric Learning, respectively. And also, they are based on Convolutional Neural Network (CNN) model. In the future, further research is needed on the equipment configuration requirements for practical applications and ways to provide actual personalized services.

Linear System Depth Detection using Retro Reflector for Automatic Vision Inspection System (자동 표면 결함검사 시스템에서 Retro 광학계를 이용한 3D 깊이정보 측정방법)

  • Joo, Young Bok
    • Journal of the Semiconductor & Display Technology
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    • v.21 no.4
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    • pp.77-80
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    • 2022
  • Automatic Vision Inspection (AVI) systems automatically detect defect features and measure their sizes via camera vision. It has been populated because of the accuracy and consistency in terms of QC (Quality Control) of inspection processes. Also, it is important to predict the performance of an AVI to meet customer's specification in advance. AVI are usually suffered from false negative and positives. It can be overcome by providing extra information such as 3D depth information. Stereo vision processing has been popular for depth extraction of the 3D images from 2D images. However, stereo vision methods usually take long time to process. In this paper, retro optical system using reflectors is proposed and experimented to overcome the problem. The optical system extracts the depth without special SW processes. The vision sensor and optical components such as illumination and depth detecting module are integrated as a unit. The depth information can be extracted on real-time basis and utilized and can improve the performance of an AVI system.

Single layer antireflection coating on PET substrates for display applications

  • Gowtham, M.;Mangalaraj, D.;Seo, Chang-Ki;Shim, Myung-Suk;Hwang, Sun-Woo;Yi, Jun-Sin
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.988-991
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    • 2004
  • In the present investigation, we tried AR coating simulation by using the "Essential Macleod optical coating design and analysis" program. After various run of the program we selected appropriate materials which have specific refractive indices and for that thickness was optimized to get the low reflectance. By comparing the simulated results for the different materials,we found that $SiO_2$ and TiN are the appropriate materials for this Flat panel device (FPD) application. Thin films of these materials were deposited using RF magnetron sputtering and Inductively Coupled Plasma Chemical Vapour Deposition (ICPCVD) methods on Polyethyleneterephthalate (PET) substrates. Spectroscopic ellipsometer (SE MF-1000) and UV-Vis spectrophotometer (SCINCO) were used for the optical characterization. The obtained experimental results are in good agreement with the simulation results.

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Improved performance of multi tone masks by advanced compensation methods

  • Ekberg, Peter;Sydow, Axel Von
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.520-523
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    • 2009
  • The drive towards lowering costs and increasing frame rates results in new panel designs and thereby new photomasks designs. One common way to reduce cost is to reduce the number of production steps. For this multi tone photomasks (MTM) are needed. MTMs contain more information and increases photomask placement requirements. Increasing frame rates lead to shrinking geometries. The combination of HTM and shrinking geometries drastically increases the requirements imposed on the pattern generators used to print the photomasks. New methods are therefore needed to enable future photomask manufacturing. This paper introduces three advanced image quality enhancing methods.

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A Realtime Analytical System of Football Game

  • Min, Dae-kee
    • Communications for Statistical Applications and Methods
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    • v.8 no.2
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    • pp.557-564
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    • 2001
  • The objective of he study is to record the real conditions along with the soccer ball that is, each player's ball keeping time, the number football keeping, accuracy of passing to other player, direction, etc., on a real-time basis, measure them in numbers and get necessary analyzed output as much as one needs. The study consists of the following stages: (1) Record the data by drawing through Visual Interface on a real-time basis; (2) Graphic windows to display the recorded data item by item in graphic; (3) Form windows to display the individual or team scores anytime when needed; (4) Windows to display the analyzed data in visualized form. The effect of the study is threefold: (1) It inputs all the game-related data on a real-time basis, which was impossible before and shows analyzed contents during the game enabling each tea manager o use; (2) In cse of TV broadcasting or newspaper articles, it explains objectively the situations of he game to the TV viewers or readers; (3) After the game, it provides importance information on each team's playing ability and individual player's technical improvement through data analysis.

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Reduction of the Temporal Bright-Image Sticking in AC-PDP Modules Using the Vacuum Sealing Method

  • Park, Choon-Sang;Cho, Byung-Gwon;Tae, Heung-Sik
    • Journal of Information Display
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    • v.9 no.4
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    • pp.39-44
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    • 2008
  • This paper investigates the effects of the existing sealing methods, such as the conventional atmospheric-pressure sealing method and vacuum sealing, on temporal bright-image sticking. To produce a residual image caused by temporal brightimage sticking, the entire region of a 42-in panel with an Xe-(11%)-He(35%) gas mixture was abruptly changed to a full-white background image after displaying a square-type image at peak luminance for about 60s. From the monitoring of the difference in the display luminance, infrared emission, color temperature, and disappearing time between the cells with and without temporal bright-image sticking, it was observed that the vacuum sealing method contributes to the reduction of temporal bright-image sticking.

Haptic Friction Display of a Hybrid Active/Passive Force Feedback Interface

  • An, Jin-Ung;Kwon, Dong-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1673-1678
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    • 2005
  • This paper addresses both theoretical and experimental studies of the stability of haptic interfaces during the simulation of virtual Coulomb friction. The first objective of this paper is to present an analysis of how friction affects stability in terms of the describing function method and the absolute stability theory. Two different feedback methods are introduced and are used to evaluate the analysis: an active force feedback, using a motor, and a passive force feedback, using controllable brake. The second objective of this paper is to present a comparison of the theoretical and experimental results. The results indicate that the sustained oscillations due to the limit cycle occur when simulating friction with an active force feedback. In contrast, a passive force feedback can simulate virtual friction without the occurrence of instability. In conclusion, a hybrid active/passive force feedback is proposed to simulate a highly realistic friction display.

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Phase-Separated Pixel Isolation Method for Roll-to-Roll Processing in Flexible Liquid Crystal Displays

  • Kim, Hak-Rin;Jang, Se-Jin;Jung, Jong-Wook;Jin, Min-Young;Kim, Jae-Hoon
    • Journal of Information Display
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    • v.6 no.1
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    • pp.1-7
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    • 2005
  • We propose new fabrication methods of a pixel-isolated liquid crystal (LC) structure for flexible display applications. In the LC structure fabricated through the proposed method, the patterned interpixel walls for sustaining the cell thickness are supported by the solidified polymer layer through anisotropic phase separation of LC/polymer composite, causing the alignment of the LC molecules to have very good mechanical stability against external pressure. In addition, we show that such pixel-isolating walls can be made by the stamping method which can be applied to fabricate large size plastic LCDs by roll-to-roll processing.

A 7.6 mW 2 Gb/s Proximity Transmitter for Smartphone-Mirrored Display Applications

  • Liu, Dang;Liu, Xiaofeng;Rhee, Woogeun;Wang, Zhihua
    • JSTS:Journal of Semiconductor Technology and Science
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    • v.16 no.4
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    • pp.415-424
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    • 2016
  • This paper describes a high data rate proximity transmitter design for high resolution smartphone-mirrored display applications. A 2 Gb/s transmitter is designed with a low transmission power of -70 dBm/MHz and a wide bandwidth of nearly 3 GHz. A digital pre-correction method is employed in the transmitter to mitigate the inter-symbol interference problem. A carrier-based digital pulse shaping and a reconfigurable digital envelope generation methods are employed for robust operation by utilizing 20 phases from a 2 GHz phase-locked loop. A 6.5-9.5 GHz transmitter implemented in 65 nm CMOS achieves the maximum data rate of 2 Gb/s, consuming only 7.6 mW from a 1 V supply.