• Title/Summary/Keyword: Information Display

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Implementation of High-definition Digital Signage Reality Image Using Chroma Key Technique (크로마키 기법을 이용한 고해상도 디지털 사이니지 실감 영상 구현)

  • Moon, Dae-Hyuk
    • Journal of Industrial Convergence
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    • v.19 no.6
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    • pp.49-57
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    • 2021
  • Digital Signage and multi-view image system are used as the 4th media to deliver stories and information due to their strong immersion. A content image displayed on large Digital Signage is produced with the use of computer graphics, rather than reality image. That is because the images shot for content making have an extremely limited range of production and their limitation to high resolution, and thereby have difficulty being displayed in a large and wide Digital Signage screen. In case of Screen X and Escape that employ the left and right walls of in the center a movie theater as a screen, images are shot with three cameras for Digital Cinema, and are screened in a cinema with multi-view image system after stitching work is applied. Such realistic images help viewers experience real-life content. This research will be able to display high-resolution images on Digital Signage without quality degradation by using the multi-view image making technique of Screen X and Chroma key technique are showed the high-resolution Digital Signage content making method.

The Ability of Muscle Functional MRI to Detect the Slight Effect of Exercise on Trunk Muscle Activity

  • Tawara, Noriyuki
    • Investigative Magnetic Resonance Imaging
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    • v.26 no.2
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    • pp.117-124
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    • 2022
  • Purpose: In this study, we provide a way to assess even a slight effect of exercise on trunk-muscle activity. Materials and Methods: Seven healthy male participants (mean age, 24.7 ± 3.2 years; height, 171.2 ± 9.8 cm; and weight, 63.8 ± 11.9 kg) performed 15 sets of an exercise with 20 repetitions of 90° hip and right-knee flexion while lying supine. The exercise intensity was measured using the 10-point Rating of Perceived Exertion Scale after the first and 15th sets of exercises. Although cross-sectional areas and functional T2 mapping using ultrafast imaging (fast-acquired muscle functional magnetic resonance imaging, fast-mfMRI) have been proposed for imaging to evaluate exercise-induced muscle activity in real time, no previous studies have reported on the evaluation of trunk-muscle activity using functional T2 mapping. As a method for assessing trunk-muscle activity, we compared functional T2 mapping using ultrafast imaging (fast-mfMRI) with cross-sectional areas. Results: Although the muscle cross-sectional areas were increased by the exercise, there was no significant difference at rest. On the other hand, for all sets, the changes in T2 were significant compared with those at rest (P < 0.01). These results demonstrate that T2, calculated from fast-mfMRI images can be used to detect even a small amount of muscle activity induced by acute exercise, which was impossible to do with cross-sectional areas. Conclusion: Fast-mfMRI, which can also display functional information with detailed forms, enabled non-invasive real-time imaging for identifying and evaluating the degree of deep trunk-muscle activity induced by exercise.

Environment and Development of the Weather Monitoring Application in Kosovo

  • Shabani, Milazim;Baftiu, Naim;Baftiu, Egzon;Maloku, Betim
    • International Journal of Computer Science & Network Security
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    • v.22 no.8
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    • pp.371-379
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    • 2022
  • The environment in Kosovo is a topic of concern for the citizens and the state because of the temperatures that affect the health of the citizens and the climate around the world. Kosovo's climate is related to its geographical position. Stretching in the middle latitude, Kosovo's climate depends on the amount of heat coming from the Sun, the proximity of the Adriatic Sea, the Vardar valley, the openness to the north. In order to better understand the climatic features of Kosovo, one must know the elements of the climate such as: sunshine, temperature, precipitation, atmospheric pressure, winds. The Meteorological Institute of Kosovo is responsible for measuring temperatures in Kosovo since 2014 and until now 12 meteorological stations have been operationalized with automatic measurement and real-time data transfer to the central system for data collection and archiving. The hydrometeorological institute lacks an application for measuring temperatures in all the countries of Kosovo. Software applications are generally built to suit the requirements of different governments and clients in order to enable easier management of the jobs they operate on. One of the forms of application development is the development of mobile applications based on android. The purpose of the work is to create a mobile application based on the Android operating system that aims to display information about the weather, this type of application is necessary and important for users who want to see the temperature in different places in Kosovo, but also the world. This type of application offers many options such as maximum temperature, minimum temperature, humidity, and air pressure. The built application will have real and accurate data; this will be done by comparing the results with other similar applications. Such an application is necessary for everyone, especially for those people whose daily work is dependent on the weather or even for those who decide to spend their vacations, such as summer or winter. In this paper, comparisons are also made within android applications for tablets, televisions and smart watches.

Development of Application to guide Putting Aiming using Object Detection Technology (객체 인지 기술을 이용한 퍼팅 조준 가이드 애플리케이션 개발)

  • Jae-Moon Lee;Kitae Hwang;Inhwan Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.2
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    • pp.21-27
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    • 2023
  • This paper is a study on the development of an app that assists in putting alignment in golf. The proposed app measures the position and size of the hole cup on the green to provide the distance between the hole cup and the aiming point. To achieve this, artificial intelligence object recognition technology was applied in the development process. The app measures the position and size of the hole cup in real-time using object recognition technology on the camera image of the smartphone. The app then displays the distance between the aiming point and the hole cup on the camera image to assist in putting alignment. The proposed app was developed for iOS on the iPhone. Performance testing of the developed app showed that it could sufficiently recognize the hole cup in real-time and accurately display the distance to provide helpful information for putting alignment.

A Study on the Characteristics of Colour Perception According to Light and Dark Mode in the Digital Media Environment (디지털 미디어 환경에서 사용자 환경 모드에 따른 색채 인지 특성 연구)

  • Ji-Young Hong
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.3
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    • pp.65-70
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    • 2023
  • In recent years, the digital media environment has begun to diversify, with a greater focus being placed on user-centric design. With the development of digital technology, the digital media environment has formed a vast network of information, which supports interactive communication between people, creating a need for user-centric research. Mobile displays, as a representation of the digital media environment, have the advantage of mobility through the use of thin screen displays and low-performance image sensors, which allow for miniaturization and power saving. However, this results in reduced colour accuracy compared to large displays. This study investigates users' colour perception when using dark and light mode mobile displays. Colour perception was measured using a psycho-physical experiment, which controls each colour attribute based on the 12 colours of KS. The results were analysed to determine whether there is a difference in colour perception between dark mode and light mode, and if the difference was statistically significant. Future research directions based on the results are then discussed.

Hex Code-based Geological Cross-sections Describing Landscape Dynamics in the Jeju Geomunoreum Lava Tube System

  • Yi, Yun-Jae;Kim, Soo-In;Ahn, Ung-San;Lee, Keun Chul;Lee, Mi-Kyung;Lee, Jung-Sook;Kim, Dae-Shin;Kim, Jong-Shik
    • Korean Journal of Environmental Agriculture
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    • v.41 no.1
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    • pp.65-70
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    • 2022
  • BACKGROUND: The Geomunoreum Lava Tube System (GLTS) is both vast and culturally valuable. The Jeju Volcanic Island and Lava Tubes, which are partly composed of the GLTS, have been declared as a United Nations Educational, Scientific, and Cultural Organization (UNESCO) World Heritage Site. Exploration of the caves is strictly regulated to conserve these vulnerable environments. Photographs provide limited information and do not describe the entire environment comprehensively. Therefore, we created several illustrations of the lava tubes to display their environmental features. METHODS AND RESULTS: We explored six lava caves (upstream and downstream) in the GLTS and photographed their geological features and yellow walls, the colors of which are influenced by microbial mats. We compared the hex codes of the wall colors using the Clip Studio v1.10.5 software and created illustrations that accurately represent the scale and features of the caves. CONCLUSION(S): Upstream and downstream caves of the GLTS differ in scale and volcanic features. We illustrated various characteristics of the caves including lava cave features, vegetation, and microbial mats. We also described the internal and external cave environments.

A Study on the Utilization of Photo Contents based Electronic Cultural Atlas (전자문화지도 기반 사진 콘텐츠 활용에 관한 연구)

  • Lee, Dong-Yul;Kang, Ji-Hoon;Moon, Sang-Ho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.5 no.2
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    • pp.315-323
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    • 2015
  • As a form of convergence studies, many studies on electronic cultural atlas have been performed. In this paper, our objective is to design an electronic cultural atlas for utilizing photo contents based on display and sharing effect. This is one of the ways to effectively use various photo contents. Through electronic cultural atlas, photo contents are recognized as an object that contains a lot of information. To do this, we design an electronic cultural atlas for utilizing photo contents, and investigate the utilization differences through comparison with existing systems. In detail, we examine the limits of the traditional photo exhibition method, and research on usability of users when an electronic cultural atlas was used to exhibit and share the photos contents efficiently.

Comparative research on the preferences and choices of distribution channels depending on the consumption characteristics on fashion consumer - Focused on active Korean and Chinese seniors - (패션 소비자의 유통채널 선호 및 소비 특성에 따른 유통채널 선택에 관한 비교연구 - 한·중 액티브 시니어 비교를 중심으로 -)

  • Sang In Lee;Jihun Yu
    • The Research Journal of the Costume Culture
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    • v.31 no.3
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    • pp.361-378
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    • 2023
  • This research not only determined the preference of fashion brand distribution channels of active Korean and Chinese seniors who became major consumers in the fashion industry, but also analyzed the effect on these preferences and choices of distribution channels depending on personal consumption characteristics and differences between the two groups. Data was collected by a professional survey firm. SPSS 24.0 and AMOS 24.0 were used for empirical analysis, and frequency analysis, multiple response analysis, EFA, reliability analysis, CFA, SEM, and multiple-group comparison analysis were performed. As a result of multiple response analysis, the offline channel was revealed as the preferred fashion distribution channel for active Korean and Chinese seniors; the second most popular was the online channel. The results of multiple-group comparison analysis reveal differences between two groups in seeking emotional consumption via the offline channel; the effect was only evident for active Korean seniors. A difference in seeking emotional consumption via preference for online channel also existed, but only for active Chinese seniors. For these reasons, marketers targeting active Korean seniors will be effective to not only offer brand information by fashion display to let seniors understand the fashion brand, but also to have brand events to form positive emotions toward the fashion brand. Moreover, targeting active Chinese seniors will be necessary to transmit brand sensibility by utilizing metaverse marketing comprising various factors, so that consumers can enjoy the fashion brand.

Analysis of Presence and Immersion Elements of VR Game (VR게임의 실재감과 몰입감 요소 분석)

  • Kim, Tae-Gyu;Jang, Woo-Seok
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.8
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    • pp.69-76
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    • 2019
  • Backed by the fourth industrial revolution as the background of the research, VR, AR and MR have increased interest and wireless Oculus Quest is releasing, creating hardware recall and continuing virtual reality devices, and game software develop or service VR games using such devices. As a result, it is expected that VR game markets will continue to grow in the future. For this purpose, we understand the technical factors of presence and immersion that appear in virtual reality games and should be able to apply them when we produce VR games. Through the process, we analyzed elements of VR game concept, immersion, and presence and analyzed three games that were commercialized. As a suggestion, we need to take into account presence and immersion characteristics when developing and experiencing virtual reality games in the future.

Placental development in the early stages of red-rumped agouti pregnancy (Dasyprocta leporina Linnaeus, 1758)

  • Gleidson Benevides, de Oliveira;Helio Noberto de Araujo Junior;Carlos Eduardo Bezerra de Moura;Phelipe Oliveira Favaron;Alexsandra Fernandes Pereira;Moacir Franco de Oliveira
    • Journal of Veterinary Science
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    • v.24 no.5
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    • pp.49.1-49.15
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    • 2023
  • Background: Hystricomorpha rodents display a similar placentation model to humans. The present study was carried out considering the scarcity of information concerning the placental development in agouti. Objective: Describe the microscopy of the placenta, subplacenta and yolk sac of agoutis in early pregnancy and report on the inversion of the yolk sac. Methods: Fifteen females between the 14th-32nd day of gestation were used following euthanasia. Gestational buttons were collected, fixed, processed, stained to optical microscopy or immunohistochemistry. Results: Chorioallantoic placenta (CP) ranged from conical to a half-sphere, as follows: from the 14th to 17th day, the CP displays an inverted "V" shape, predominantly formed by cytotrophoblasts; from 20 to 22 days, formed almost entirely by cytotrophoblasts; at 28 days, a half sphere, with distinct lobes and interlobular area, numerous maternal gaps delimited by syncytiotrophoblasts and trophoblast giant cells; at 32 days, globose and undergoing the maturation process. Subplacenta, located between decidua and CP, initially presents septa consisting of simple columnar epithelium and after 17 days, comprising stratified epithelium. Visceral yolk sac (VYS) is attached to two CP projections between 14 and 17 days, formed by a simple cubic epithelium and inverted. Between 20 and 22 days, the epithelium displays apical villous projections with cytoplasmic vacuoles and a vascularized mesoderm. After the 24th day, the VYS near the placenta is pleated, very vascularized and villous, with decreased villi sizes further away from the placenta. Conclusion: The agouti CP displays similar characteristics to other hystricomorpha, including placenta lobulation, a subplacenta and an inverted vitelline placenta.